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Topics - Vid-szhite

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1
What a game!

This game was meant to be a theorycrafting game for Survivalist, but like a dippy, I forgot to actually plan out the levels to make sure I'd have enough to get it, so I opened with my favorite traits and then realized I was going to miss Son of a Gun 5 if I did literally anything else, so I ended up going Masterless Marine Dualgunner. Honestly, though, my fave! Even got a combat pistol and a nano pack in Deimos Lab! Made myself a Powered Red Armor so I could get rid of a power mod and dump the rest of my armor and make room in my inventory. Ended up being the only armor I needed from there on out!

What I'm getting out of this game is that Survivalist is better in Angel of 100, because the power level of the gunplay was solid, it seriously felt like I was playing HMP, it just couldn't actually finish itself without more level-ups.

Agility mods would not stop dropping. I swear I found like 10 of them. Never got the right combo to finish Cerberus Boots, but hell, a win's a win.

I wanted to save a homing phase device in case Halls of Carnage showed up (it did) but the level prior, my one phase device ended up sending me straight into the two mancubi and baron I was trying to run from, so I had to pop the homer to survive. In spite of not having one, though, I snagged the BFG by the skin of my teeth and cleaned house! The very next turn after picking it up, lava washed over the tile it was on.

Had a crazy idea that I was going to try clearing Limbo even though I had no more ammo for my pistols and barely any for my shotgun because I had a homing phase device and the BFG and plenty of cells and a cell pack. Lucky for me, the opening went well and I gibbed all the corpses in the center while killing the viles, and the homing phase device took me straight to the Nuclear BFG, so now I had the infinite ammo weapon I'd need to fully clear the level. I killed the viles on the east side with the last few bullets in my combat pistol then wiped the rest out with my Nuclear BFG, working my way over slowly.

It was honestly routine at that point. I've cleared Limbo before.

I almost lost the game going through the Lava Pits with only one envirosuit. I tried to run through and medpack spam with my tactical boots once my protective boots got close to melted, but that was a hilariously bad idea as expected, so I homing phase device'd it right out of there, only for the next level to start me in a tiny hellhouse with about 20+ X marks outside the only door. I tried waiting to see if any would leave, but instead they all came right in immediately and I had 30% health. There were mancubi, viles, knights, barons, the works. Lucky for me I had SoG 5 and some heavily modded pistols by then, because I needed all of that firepower just to not die. Eventually the viles showed their faces and I could finally thin the herd until I had an opening to get out with 20% life remaining. But there, just a few tiles away across the street to the north, was a large health globe. Saved! There was even an invulnerability right next to the stairs as well as a nuke. Great! I could get a full win after all!

Could've nuked JC with how much invuln time I had left, but I didn't want to chance it, so I just attacked him normally and won that way. Almost didn't make it though! I still had no healing items, so any damage I took was permanent, and he summoned huge squads of knights.

I'm proud of this win for one thing: it's become abundantly clear to me that I'm casually fully-winning on Ultra-Violence now, even doing silly things like diving into superior Chained Court just for funsies and mods and feeling pretty comfortable with the whole thing. I think that means I'm finally a good player!

Spoiler (click to show/hide)

2
Discussion / Theorycrafting Survivalist
« on: June 22, 2023, 17:19 »
Survivalist is often panned by many for not being very good, and I can understand the reasons why, but I also think it's got potential that people aren't seeing, because I've definitely had games with it where it worked great, good enough that I even said it felt like the best one, so what gives?

Well, the things you're blocked from taking are a bit painful. No SoB means no rapids, and it also has no Hellrunner or Berserker, so it can't use its tankiness for melee either, and it'll always be slow and unable to dodge.

However, it does have great options open to it, and if Berserker was allowed, I'm positive it would be OP. You can still take Brute, so it isn't barred from melee, it's just not as good as Vampyre, which it shouldn't be. Keep a Hatred Skull on hand in case you find Dragonslayer and use your other options for the rest of the game.

Notably, Eagle Eye and Intuition are allowed, as are Finesse/Whizkid/Juggler, Reloader/Shottyman, and Son of a Gun/Dualgunner.

The most obvious way forward to me is a Pistol build that caps off with Tough as Nails2/Ironman3/Badass and becomes unkillable. Get your Whizkid as needed, make a really nice armor, and you're golden.

Something I've noticed is people really underrate TaN, but having opened with it before, it is really noticeable and even makes green and blue armors feel like red armor. I wouldn't open with it instead of SoG > Dualgunner, but it makes a big difference, and people kinda act like it does nothing.

Ironman is of course not really something you open with, it's something you take after your build is finished so you can make it to the end, so that's what we'll do with it here. Just like Scavenger, this isn't really meant to be the thing that launches you into the midgame, it's meant to seal up your victory after you had fun being creative with your other options.

Badass is the weakest trait in the build, but it also makes large medpacks great once you get it, so we'll take it last.

I'm gonna run through some UV games with it and come back with my findings.

3
It's kinda no secret that Bullet Dance is terrible. I tried to make it work on UV, being the pistol fiend that I am, and my God, I really couldn't. It was worse than nothing. The only time I've seen someone make it work on HMP is when they found a GCB and a CP back to back in the same game. Yeah if you find two high capacity pistols, you have what you need to make it work, but with basic pistols only, you NEED to bulk mod them to the moon before you take the mastery or you spend more time reloading than firing your guns, and worse yet, it makes firing take longer and is annoying to play, which strips your nice pistol build of all its pistol upsides.

But that out of the way, I found that it becomes actually pretty usable on Angel of Max Carnage. Yeah you're still blocked from taking All That Good Shit, and many other builds are still better, but at least now its DPS is there and worth the trade-offs. You do still need to bulk mod your Pistols before you take the finisher, but at least it's actually good once you do.

Really though, I think both Sharpshooter and Bullet Dance highlight the need for more basic pistols the way the combat shotgun and double shotgun exist. Even rapids have the plasma rifle, pistols just get the one pistol and the specials and mods, which makes them uniquely loot luck dependent. Sharpshooter either needs to have less requirements and level 6, or something powerful but inaccurate to justify its overkill accuracy, like a revolver that needs to cock every shot unless it fans the hammer, like a reverse Aimed Shot, and Bullet Dance needs SMGs, or something with higher capacity mags, or just let it take Eagle Eye. Please just let it take Eagle Eye.

4
Discussion / Everyone sleeps on Scavenger
« on: June 22, 2023, 06:07 »
Even me! Yes I am still playing this game! I took one look at those mastery and went "that does nothing without luck," but tbh, after winning so many UV games with it, I feel that Scavenger is less of a Mastery and more of a Masterless build or Pistol/Rapid hybrid build that can actually get some use out of the useless uniques it finds.

What makes it so strong is what it doesn't block and what it encourages you to get. Intuition is probably one of the best things to go for, you really want Whizkid 2 anyway, and right as you'd reach Deimos Lab or Hell's Armory on UV, you can see if you'd want to use it and then either level up and take it, or delay it until you need it and get another level of SoB or SoG or Hellrunner or something.

You can get benefit out of old assemblies and modded weapons you're not going to use anymore. You can carry single early game mods in weapons where they're useful and then get those mods back later.

In my opinion, it's a better rapid mastery and pistol mastery than the Technician's own two masteries in those categories. In short games where you can't max out both SoB and SoG, Sharpshooter does pull ahead, but the difference is actually not very big, and Scavenger has the advantage of being able to ramp up into roughly the same power level while getting the things that Sharpshooter needs anyway, rather than being forced to plateau while it gets those things, and in Angel of 100, Scavenger is just straight up better even before you factor in the whole disassembly thing. Once you max out SoB and SoG, Scavenger does comparable to outright better DPS on average with single pistols. Yes, all of them. They fire at the same speed so let's just look at the damage numbers.

Basic pistol & Blaster: 2d4, average 5.
Sharpshooter: 5 + 8 =12.
Scavenger: 10 + 5 = 15.

P3 pistol: 2d7, average 8.
Sharpshooter: 14 + 5 = 19 vs
Scavenger: 8 + 10 = 18

Combat Pistol: 3d3, average 6.
Sharpshooter: 9 + 5 = 14.
Scavenger: 6 + 10 = 16.

P3 Combat Pistol & Trigun: 3d6, average 10.5
Sharpshooter: 18 + 5 = 23
Scavenger: 10.5 + 10 = 20.5

Grammaton Cleric Beretta:
2d6, average 7, or 1d8 avg 4.5 x3, or 1d7 avg 4 x6
Sharpshooter: 12 + 5 = (17) / 8 + 5 = 13 x3 = (39) / 7 + 5 = 12 x6 = (72)
Scavenger: 7 + 10 = (17) / 4.5 + 10 = 14.5 x3 = (43.5) / 4 + 10 = 14 x6 = (84)

Anti Freak Jackal: 5d3 average 10
Sharpshooter: 15+5 = 20
Scavenger:10+10 = 20

This is on top of Scavenger being able to use rapid weapons effectively and disassemble things. The only advantages Sharpshooter has is better Trigun numbers and being able to use melee with Berserker, and I don't think anybody's been doing that.

Don't forget that in normal games, you can go to The Wall/Containment Area and get a guaranteed missile launcher to disassemble, then go to City of Skulls and get another one. One time I got two Sniper Packs in Deimos Lab and made myself a S2B3 pistol and won the game easy.

There's things you can do with Scavenger even in normal games and it's more reliable than Sharpshooter. One of the best things is being able to open with Rapid weapons when they're stronger and then either close the game out with Rapids if you can make a nanomachic, or pivot into pistols if you find a good one. I would say Scavenger is the most slept on of all the masteries. Some people see its potential, but most just look at what it gives you and go "eh" without realizing what its lack of overly harsh blocks enables you to do while forcing you to get things you want anyway, and if you end up never needing it... then don't take it! Just skip the mastery and grab Dualgunner and profit! It can pivot into a Masterless build in an instant if it's not coming in handy!

5
Bug Reports / DRL won't compile with default settings
« on: May 27, 2023, 21:12 »
I'm interested in keeping this game alive and adding some features to my own personal version of the game, but while I've got Lua experience, I've got no experience programming in Pascal, so first I decided to try compiling a fresh batch of DoomRL Source Code to make sure I knew that was working.

I followed the instructions on the GitHub exactly: https://github.com/chaosforgeorg/doomrl

I installed the latest 32-bit version of Lazarus, as instructed. I managed to put the Valkyrie libraries in the right place, and the program found them, so that was promising.

The problem is, when I clicked Build after opening src/makewad.lpi, it gave me an error, and I suspect this is why the instructions tell you to use 32-bit Lazarus:

Quote
vconui.pas(411,20) Error: Can't determine which overloaded function to call

A google search told me that this is related to the compiler trying to build it in 64-bit and having two options for which data type to use and not being able to decide. However, the search results also stated it does compile in 32-bit Lazarus...

4 years ago.

Unfortunately, I triple-checked that I am in fact using 32-bit Lazarus, I even tried using an older version dated to Jan 5 2022, and when that also failed, I used many options in the menus to try and get it to compile a 32-bit program. None of them worked. Unfortunately, I am using 64-bit Windows, so maybe that's the issue...

Unfortunately, this means the instructions are incomplete, and I can't create makewad.exe. Without these files, any changes or updates I try to make to the source code would be pointless, so I'm afraid I can't continue unless somebody knows a workaround.

Can somebody help me?

EDIT: I may have figured it out. Cross-compiler instructions may be needed. https://wiki.lazarus.freepascal.org/Cross_compiling#From_win64_to_win32

I'll try this and update later.

EDIT 2: NOPE. That did not work. Exact same problem.

6
Releases / Vid's DoomRL Sound Pack
« on: February 20, 2017, 19:43 »
One day I got fed up with the fact that the sounds in this game never progress. Everything sounds the same! Plus, we only have like 8 songs! Drives me nuts. To hell with that! Over the years, I've shamelessly stolen gathered a bunch of sounds and music and packed them into this sound pack, which I've been greedily enjoying by myself for quite a while. I am now releasing to the internet so that you, too, may enjoy it!

UPDATE: Now works with Linux if you use Moonshine Fox's Linux files, included in the latest installation.

https://www.dropbox.com/s/13hprfwu0rko4dl/Vid%27s%20DoomRL%20Sound%20Pack.zip?dl=0

What this does:

* Every level up to level 25 now has its own music, properly matched to its place in Classic Doom. If any level in the game re-used a track, I put in a different remix so that you don't have to listen to the same music twice. Decided against putting more tracks in past level 25 so that Ao100 players can have the whole thing on shuffle past that. Credits are in the Readme, and most of the files themselves say who wrote them in the filename (if they don't, it's probably by Per Kristan Risvik because I swiped borrowed it from DoomMetalVol4). All the DoomRL original compositions were left alone because they're great.

* Every item in the game now has its own sounds. Basic items retain their old (HQ) firing sounds, and I even found a HQ version of the Plasma Rifle firing sound that wasn't there before, but everything else is new -- the Double/Super Shotgun now have their proper reload sound, and items without reload sounds now have unique reload sounds. (Unfortunately, I couldn't separate the Shotgun's firing sound from its pump sound without making them sound worse, so I just gave it a generic shell reload sound so that it doesn't sound like you're pumping twice). Uniques and Exotics all have completely new sounds.

* Many things with incorrect sounds (i.e. rocket launcher explosions) have had their sounds corrected. Cyberdemon's hoof now has the metal hoof sound in addition to its old sound. Anything with a footstep sound in the classic game now has it. Shamblers now have their Quake sounds, ripped straight from Quake. Wolfenstein/Spear of Destiny weapons and enemies now have their respective sounds. I had to splice a few sounds to get them to sound right, but it wasn't hard work.

* Elite/Nightmare Enemies and Bosses all have their own sounds (except the Arena Master, because I just didn't feel like giving him anything). Some are Doom 3 and Doom 64 sounds, but some, like the Nightmare Vile... are unique.

* [Forgot to Mention] All levers and switches in the game have sounds now.

This sound pack includes the default HQ sound pack, otherwise there would be crash bugs if you're not using it. Installation instructions are in the included Readme. Let me know if any problems arise, or if I missed anything. I only tested it on Windows 0.9.9.7, so if it doesn't work on your platform... oops?

7
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Jay McGuile, level 24 Arch-Vile 1st Lieutenant Technician,
 completed 100 levels of torture on level 100 of Hell.
 He survived 362772 turns and scored 2432661 points.
 He played for 11 hours, 26 minutes and 47 seconds.
 He was a man of Ultra-Violence!

 He killed 4099 out of 4100 hellspawn. (99%)
 A natural born killer!
 He was an Angel of 100!

 He saved himself 3 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Experience Medal
  Heroic Silver Badge
  Centurial Platinum Badge

-- Graveyard -------------------------------------------------

  #######################======##############################
  ./.......=.=..^.|../...======..X...../....#===....#.0..####
  /#.....".==.==.....#/##======........#0.0.=====...#....####
  .#.......==........#...======........#....=====..%....0####
  .#########=#########..======.........#...%==#==####....####
  ./........==......./..======........./..../......./....####
  #####+##=======/#######======####/#######/####/####/#######
  .+.....%=#.=====..%/.========/...|.../......./..%..|..%####
  /#..|....#.#====...==========#######/#.......#/############
  |#......./.=====###==========#%......####/####./...=..%####
  .#########/#===...0===========.......#.....".#.=====...####
  ./........./......./===========....../.......#.#=!..%..####
  #####/####/####/###===#===}====##/#######/####/=#==|##=####
  ./....|...%.}|.....===.=%==%==......./........./==..|==####
  =########=====#####==.=======#=###############/#..=====####
  .#......======..%..#==========.......#......./.###====#####
  .#}.....======|.%..#....======....;..#.......#.#..===..####
  }/....|.=====....../....======......./.....%.#.#.=.==..####
  #########===############======#############################
  #########################======############################

-- Statistics ------------------------------------------------

  Health 123/70   Experience 859407/24
  ToHit Ranged +10  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 2)
    Hellrunner       (Level 3)
    Son of a gun     (Level 5)
    Reloader         (Level 3)
    Eagle Eye        (Level 5)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Int->Int->SoG->SoG->HR->HR->EE->EE->DM->Rel->Rel->Rel->HR->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (100%)
    [b] [ Weapon     ]   energy combat pistol (3d5) [15/15] (P1)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   Grammaton Cleric Beretta (1d7)x6 [18/18]

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d6) [5/5] (T1)
    [b] super shotgun (10d4)x2 [2/2] (P2T3)
    [c] BFG 9000 (10d6) [169/169] (B2)
    [d] cerberus onyx armor [2] (P)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x86)
    [g] shotgun shell (x42)
    [h] rocket (x10)
    [i] rocket (x10)
    [j] power cell (x10)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] phase device
    [r] homing phase device
    [s] cerberus plasteel boots [0/0] (100%) (A)
    [t] shell box (x58)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 30% 
    Fire       - internal 0%    torso 100%  feet 100%
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    194 former humans
    397 former sergeants
    447 former captains
    216 imps
    24 demons
    464 lost souls
    64 cacodemons
    166 hell knights
    548 barons of hell
    164 arachnotrons
    20 former commandos
    53 pain elementals
    255 revenants
    351 mancubi
    364 arch-viles
    56 nightmare imps
    53 nightmare cacodemons
    86 nightmare demons
    65 nightmare arachnotrons
    8 nightmare arch-viles
    9 elite former humans
    5 elite former sergeants
    3 elite former captains
    5 elite former commandos
    48 bruiser brothers
    9 shamblers
    4 lava elemental
    16 agony elementals
    5 Cyberdemons

-- History ---------------------------------------------------

  On level 13 he found the Cybernetic Armor!
  On level 15 he ran for his life from acid!
  On level 15 he assembled a tactical boots!
  On level 17 he stumbled into a complex full of revenants!
  On level 19 he found the Grammaton Cleric Beretta!
  On level 22, hell froze over!
  On level 25 he assembled a energy pistol!
  On level 26 he was targeted for extermination!
  On level 27 he found the Acid Spitter!
  He sounded the alarm on level 29!
  On level 30 he stumbled into a complex full of arch-viles!
  On level 30 he was targeted for extermination!
  On level 30 he found the Subtle Knife!
  On level 30 he assembled a fireproof armor!
  On level 33 he assembled a tactical rocket launcher!
  On level 35 he assembled a cerberus armor!
  On level 40 he assembled a cerberus armor!
  On level 42 he ran for his life from lava!
  On level 45 he found the Malek's Armor!
  On level 46 he ran for his life from acid!
  On level 47, hell froze over!
  On level 50 he was targeted for extermination!
  On level 52 he was targeted for extermination!
  On level 58 he assembled a cerberus boots!
  On level 58 he found the Jackhammer!
  On level 60 he found the Medical Powerarmor!
  On level 61 he stumbled into a complex full of revenants!
  Level 62 blasted him with an unholy atmosphere!
  On level 63 he stumbled into a complex full of arch-viles!
  On level 67 he stumbled into a nightmare arachnotron cave!
  He sounded the alarm on level 68!
  On level 70 he was targeted for extermination!
  On level 73 he was targeted for extermination!
  On level 74 he ran for his life from lava!
  On level 74 he found the BFG 10K!
  On level 79 he stumbled into a nightmare demon cave!
  Level 82 was a hard nut to crack!
  On level 83 he ran for his life from lava!
  On level 83 he found the Nyarlaptotep's Boots!
  Level 84 was a hard nut to crack!
  On level 87 he encountered an armed nuke!
  On level 93 he stumbled into a nightmare arachnotron cave!
  On level 94 he stumbled into a agony elemental cave!
  On level 97 he found the Lava Armor!
  On level 98 he stumbled into a complex full of mancubi!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 cacodemon. The missile hits the nightmare cacodemon. The missile hits the
 nightmare cacodemon. The missile hits the nightmare cacodemon. The missile
 hits the nightmare cacodemon.
 The missile hits the nightmare cacodemon. The missile hits the nightmare
 cacodemon. The nightmare cacodemon dies. You feel relatively safe now.
 You reload the Grammaton Cleric Beretta.
 There is a large med-pack lying here.
 You picked up a large med-pack.
 There is a homing phase device lying here.
 You picked up a homing phase device.
 You swap your weapons.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 463 brave souls have ventured into Phobos:
 429 of those were killed.
 1 of those was killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 23 couldn't handle the stress and committed a stupid suicide.

 8 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 3 killed the bitch and survived.
 3 showed that it can outsmart Hell itself.

--------------------------------------------------------------





This is my first UV win, ever, and I basically have done nothing but attempt UV since I started playing. The reason it's taken me this long is because I've been attempting this particular build for a very long time, and today, I think the RNG gave me just enough good drops that I ran away with it. Plus, I finally mastered the art of being patient with my cornershooting.

The hard part of Sharpshooter is getting off the ground, but once I found the Combat Pistol on level 15, I basically declared aloud that I'd won the game, and, well, I was right. Got Whizkid to start modding all my gear with the good stuff, then I found the freaking Grammaton and I was set for life. Once I got Int2, I could corner-shoot with my pistols and find viles who were offscreen, so I rarely took damage, I rarely even saw what I was shooting, and I spent about 60 levels with 7 large medpacks just sitting there unused. I told myself I would not replace the ones I used past a certain point, since I needed more room for ammo.

I turned my CP into an Energy Pistol so I could use all the cells I kept finding, and it turned out to be even stronger than my GCP once I modded it out. I found a Duelist Armor and turned it into Cerberus armor, then I found an Onyx Armor and turned THAT into a Cerberus Armor +P that I used until I found the Inquisitor set, at which point I just rofl'd my way to the finish line as I realized even Cyberdemons and Nightmare Viles did 0 damage now. I could start in a corner next to two separate spawns of Viles, Barons, and Mancubus and I wouldn't even drop below 100% health. Pistols get "delete everything" powerful with SoG5. At that point, starting next to the viles just means you get to kill everything before it can move! Even started a Nightmare Demon cave surrounded, and didn't get hit because of how fast I could knock back everything, plus there was lava.

I should have made a Cerberus Boots instead of the second Cerb Armor, though... first of all, I modded the first one with a Nano pack I found, so it was effectively indestructible anyway, and not two levels after I made the Onyx, I had a very fast Lava Flood, and I heard an Arch-Vile get left behind in the corner somewhere as I ran from lava. The flow of lava was so fast I almost didn't make it to the stairs. Unfortunately, the Vile was too far away for me to hear it anymore, clear on the opposite side of the level, and nowhere near close enough for a shotgun to reach it. Since they don't take damage from fluids and refuse to move anywhere if they are surrounded by Lava, I would never even know if I was shooting it. I had no suit and no health, and I didn't want to use my medpacks to go lava diving, so I left it and continued on. If not for that one miss, this would have been YAAM. I was too far along, my farthest UV run yet at the time, to just give up and restart over such a nitpick.

Guess the RNG got even for giving me the godly Pistols I wanted after all.

The Super Shotgun was almost completely useless until the Agony Cave, but I had used it so infrequently and to such little effect that I had dropped all the Shells to pick up more Cells right as I went down the stairs for the Agony Cave, so I had to use my Energy Combat Pistol for the entire thing until I found a single Combat Shotgun on the floor and unloaded it for the 5 shells it had. I used up all my cells and shells and nearly all my bullets, and even unloaded my BFG to give my ECP more ammo. After that, I kept at least a shell box on hand.

You can totally tell I was holding out hope for that sweet sweet BBFF on my BFG, but alas, not even a single F.

If anyone's wondering, I pick up every unique I see because they seem to repeat themselves if you don't grab them, but if you grab them, then drop them, you'll never see them again in that run, and the next unique that drops might be more useful.

8
Requests For Features / Separate Sound Definitions for Assemblies
« on: February 07, 2017, 20:54 »
After a long time away, I've finished making a sound pack and I'm about to set it free on the internet, but while typing up the readme, I lamented that Assemblies couldn't be given their own sounds, encouraging people to yell at the devs to make it so. Well, I'ma take my own advice and yell at the devs!

Many assemblies seem like they could fit with the old sounds, especially assemblies that affect a broad category, but some of them, like the Chainsword, shouldn't sound anything like their original! Inevitably, when these weapons end up sounding exactly the same as before, it feels like something's wrong. Something I'd like to see is have optional sound definitions for Assemblies, so that just in case they fundamentally change the properties of a weapon, we can adjust the sound effects to match.

9
Angel of 100 has to be my new favorite way to play the game. I wanted to do a Sharpshooter UV Ao100, but then I realized I hadn't even beat the base game on HMP, let alone UV, so I dropped down to HMP and did an Entrenchment run, since I heard Rapid builds were best for Ao100, and I love the Technician class.

I got insanely lucky and found the Onyx armor on like level 10 or something, so I was basically all set armor-wise for the rest of the game. Once I got entrenchment and assembled the Onyx Cerberus + P, I was effectively a tank on two legs. I could stand out in the open, hit chainfire, and just take 1 damage from everything. The only time I came close to death was the Nightmare Demon cave, and THAT was totally my fault. I started the damn level with an Invulnerability orb right next to me and decided not to use it, and then the Nightmare Demons proceeded to drain 1 large health pack a turn from me until I found a corner. I know better now...

Once I found the Minigun, I turned it into a burst cannon and laid waste to everything. It was actually my backup weapon, since my primary firearm was my Nuclear Plasma Rifle. I wanted to turn it into a Nanomachic, but no Nano packs, and if there were, the VMRs probably blew them up. I kept the cells mainly for the BFG.

I could have had a Biggest Fucking Gun, but I was stupid and left both of the Firestorm packs I'd got, thinking I would never need them, not realizing those were part of the assembly. I lit level 99 on fire deliberately, since the switch was right next to the stairs, and I had cerberus boots anyway. There was a Cyberdemon on level 98, and I facetanked him just like everything else. Didn't find even one Nano pack, but I did find Dragonslayer. Couldn't pick it up, but that's all right. When I nuked level 100, everything was already dead. Wanted that 100% and had to be sure...

Best of all, this was the first game where I was using modded music (I added all the remaining Doom 1 tracks), and whose name do I roll? Bobby Prince. Mr. Doom Music himself. It was meant to be.

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 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Bobby Prince, level 22 Hell Knight Sergeant Major Technician,
 completed 100 levels of torture on level 100 of Hell.
 He survived 555493 turns and scored 1221892 points.
 He played for 9 hours, 26 minutes and 4 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 2374 out of 2374 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

 He saved himself 2 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Experience Medal
  Heroic Bronze Badge
  Veteran Silver Badge
  Centurial Silver Badge
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ===========================================================
  ===========================================================
  ==..X===========...=========...................============
  ==..0======................=.##############/##}|===========
  ==...======.##############.=.#.......%.......#.============
  ===========^#......%.....#.=.#...............#.============
  ===========.#............#.=|#.....##...[....#.============
  ===========./......^...*.#.=.#.....##.##+##..#.============
  ===========.#............#.=.#........##+##..#.============
  ===========|#............#.=.#........^......#.============
  ==..=======.#.......|....#.=.#...........##..#.============
  ==..=======.#........|...#.=.#.##........##..#.============
  ==...======.#............#.=.#.##...##.......#^============
  ==%.%=}|.==.#...|...|....#.;.#......##.......#.=||;==}=====
  ==...======|#.....%......#.=.#...............#.============
  ===========.##############}=.#...............#.============
  ===========%.|.....+....|.|=.#################.============
  ================.}|=======%=...................============
  ================|..========================================
  ===========================================================

-- Statistics ------------------------------------------------

  Health 100/50   Experience 539431/22
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Technician

    Hellrunner       (Level 2)
    Tough as nails   (Level 3)
    Son of a bitch   (Level 5)
    Eagle Eye        (Level 3)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Triggerhappy     (Level 2)
    Entrenchment     (Level 1)

  SoB->SoB->TH->EE->TaN->TaN->Bad->WK->MEn->SoB->EE->Int->Int->WK->Bad->SoB->SoB->TaN->TH->HR->EE->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cerberus onyx armor [2] (P)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   10mm ammo chain (x1)

-- Inventory -------------------------------------------------

    [a] tactical rocket launcher (6d6) [5/5]
    [b] hyperblaster (2d4)x3 [52/52] (B1)
    [c] burst minigun (1d8)x10 [400/400] (A1)
    [d] BFG 9000 (10d6) [169/169] (B2)
    [e] Frag Shotgun (7d3) [16/16]
    [f] rocket (x10)
    [g] power cell (x25)
    [h] power cell (x50)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] power mod pack
    [q] shockwave pack
    [r] blood skull
    [s] Hell Staff
    [t] cerberus plasteel boots [0/0] (100%) (A)
    [u] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 70%   feet 0%   
    Fire       - internal 0%    torso 70%   feet 0%   
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    121 former humans
    176 former sergeants
    227 former captains
    100 imps
    38 demons
    154 lost souls
    65 cacodemons
    106 hell knights
    329 barons of hell
    126 arachnotrons
    5 former commandos
    14 pain elementals
    185 revenants
    225 mancubi
    244 arch-viles
    49 nightmare imps
    43 nightmare cacodemons
    67 nightmare demons
    48 nightmare arachnotrons
    5 nightmare arch-viles
    4 elite former humans
    3 elite former sergeants
    2 elite former captains
    1 elite former commando
    25 bruiser brothers
    8 shamblers
    1 lava elemental
    2 agony elementals
    1 Cyberdemon

-- History ---------------------------------------------------

  On level 14 he assembled a gatling gun!
  On level 15 he found the Medical Powerarmor!
  On level 17 he assembled a hyperblaster!
  On level 18 he found the Charch's Null Pointer!
  On level 19 he assembled a tactical shotgun!
  On level 21 he assembled a tactical rocket launcher!
  On level 25 he found the Hell Staff!
  On level 27 he stumbled into a complex full of arch-viles!
  On level 27 he found the Acid Spitter!
  On level 31 he assembled a cerberus boots!
  On level 39 he stumbled into a nightmare arachnotron cave!
  On level 40 he assembled a cerberus armor!
  Level 42 blasted him with an unholy atmosphere!
  On level 43 he found the Malek's Armor!
  On level 47 he found the Frag Shotgun!
  On level 48 he stumbled into a nightmare demon cave!
  On level 50 he found the Lava Armor!
  On level 51 he ran for his life from lava!
  On level 59 he was bombarded!
  On level 63 he found the Nyarlaptotep's Boots!
  On level 64 he assembled a gatling gun!
  On level 65 he assembled a hyperblaster!
  On level 68 he stumbled into a complex full of arch-viles!
  Level 69 was a hard nut to crack!
  On level 72 he was walking in fire!
  On level 73 he found the Hellwave Pack!
  Level 76 blasted him with an unholy atmosphere!
  Level 78 blasted him with an unholy atmosphere!
  On level 81 he assembled a tactical boots!
  On level 87 he assembled a burst cannon!
  Level 88 blasted him with an unholy atmosphere!
  Level 89 was a hard nut to crack!
  On level 94 he stumbled into a nightmare arachnotron cave!
  On level 97 he stumbled into a nightmare arachnotron cave!
  He sounded the alarm on level 99!
  He flooded the entire level 99 with lava!
  He overloaded a nuclear plasma rifle on level 100!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You swap your weapons.
 You have no more ammo for the burst minigun!
 You wear/wield : a 10mm ammo chain (x61)
 You quickly reload the burst minigun.
 You wear/wield : a tactical boots [0/0] (100%) (A)
 You wear/wield : a BFG 9000 (10d6) [169/169] (B2)
 You wear/wield : a nuclear plasma rifle (1d7)x6 [52/52] (B3)
 Are you sure you want to overcharge the nuclear plasma rifle? This will
 overload the nuclear reactor... [Y/n]
 You overcharge the nuclear plasma rifle! Warning! Explosion in 10 seconds!
 Warning! Explosion in 9 seconds!
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 274 brave souls have ventured into Phobos:
 258 of those were killed.
 1 of those was killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 11 couldn't handle the stress and committed a stupid suicide.

 2 souls destroyed the Mastermind...
 1 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

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10
Title. I already know how to mod sounds in general, but most of the uniques are not in the soundhq file, and I'm not sure if I can mod every single one of them.

If so, how do I go about finding the names the game uses for them? I'm on a modding spree, and I'd like to give a unique sound to every single weapon if I can. If I end up finishing it, I'll share the results!

11
After a very long time of trying way too hard to win on UV right away, as you'll see by how many marines of mine died, I decided to just play the game for fun and unlock Ao100. Skipped the Arena, cleared out everything else. I lucked out on E3M7, since there was an invulnerability globe right next to the staircase, so I got to use my nuke and my overloaded Nuclear BFG, which made Dis and JC oh so satisfying. I had been using the spear ever since I got it, I just forgot to re-equip it after I overloaded the BFG. I had the combat knife on me just in case I wanted to blow up barrels at range. Never did. Oh well.

Next goal, UV Sharpshooter Ao100!


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 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Joseph Hewitt,
 level 12 Cacodemon Sergeant Marine,
 nuked the Mastermind at the Hell Fortress.
 He survived 123724 turns and scored 137202 points.
 He played for 8 hours, 18 minutes and 1 second.
 He didn't like it too rough.

 He killed 692 out of 692 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Berserk!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 8
  Levels completed : 8

-- Awards ----------------------------------------------------

  Medal of Prejudice
  Aurora Medallion
  Grim Reaper's Badge
  Hell Armorer Badge
  Gargulec Medal
  Veteran Bronze Badge
  Lava Bronze Badge
  Berserker Bronze Badge
  Berserker Silver Badge
  Longinus Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .................................................X........#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 120/60   Experience 68858/12
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Tough as nails   (Level 1)
    Brute            (Level 3)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bad->Bru->Ber->Bad->MVm->Fin->Fin->WK->WK->TaN->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (50%)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   combat knife (2d5)

-- Inventory -------------------------------------------------

    [a] cerberus green armor [0/0] (150%) (B)
    [b] red armor [4/4] (100%)
    [c] red armor [4/4] (148%) (BT)
    [d] onyx armor [2]
    [e] duelist armor [2/2] (100%)
    [f] Cybernetic Armor [7/7] (100%)
    [g] Lava Armor [4/4] (100%)
    [h] Shielded Armor [2]
    [i] Longinus Spear (8d8)
    [j] small med-pack
    [k] small med-pack
    [l] small med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] cerberus plasteel boots [0/0] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 50%   feet 0%   
    Melee      - internal 0%    torso 50%   feet 0%   
    Shrapnel   - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    131 former humans
    54 former sergeants
    36 former captains
    72 imps
    52 demons
    159 lost souls
    40 cacodemons
    35 hell knights
    13 barons of hell
    16 arachnotrons
    2 former commandos
    8 pain elementals
    13 revenants
    20 mancubi
    16 arch-viles
    9 nightmare demons
    5 elite former humans
    2 elite former sergeants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a piercing blade!
  He destroyed the evil within and reaped the rewards!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  Level 13 was a hard nut to crack!
  On level 13 he found the Lava Armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a tactical boots!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 18 he found the Cybernetic Armor!
  On level 19 he assembled a cerberus armor!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 21, hell froze over!
  On level 22 he assembled a cerberus boots!
  On level 22 he arrived at Mt. Erebus.
  On level 22 he found the Shielded Armor!
  He managed to raise Mt. Erebus completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  He overloaded a nuclear BFG 9000 on level 25!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 John Carmack reloads his rocket launcher. The lost soul hits you. Warning!
 Explosion in 5 seconds!
 The lost soul hits you. The lost soul hits you. Warning! Explosion in 4
 seconds!
 Warning! Explosion in 3 seconds!
 The lost soul hits you. You dodge! The missile hits the lost soul. The lost
 soul dies. The lost soul dies. The lost soul dies. The lost soul dies. The
 lost soul dies. The lost soul dies. The lost soul hits you. Warning!
 Explosion in 2 seconds!
 The lost soul hits you. The lost soul hits you. John Carmack reloads his
 rocket launcher. The lost soul hits you. The lost soul hits you. The lost
 soul hits you. Warning! Explosion in 1 seconds!
 The lost soul hits you. The lost soul hits you. You are hit! The lost soul
 dies. The lost soul dies. The lost soul dies. The lost soul dies.
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 240 brave souls have ventured into Phobos:
 226 of those were killed.
 1 of those was killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 10 couldn't handle the stress and committed a stupid suicide.

 1 souls destroyed the Mastermind...
 1 showed that it can outsmart Hell itself.

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