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Topics - Darwinism

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Discussion / System Shock 2 Roguelike?
« on: April 05, 2007, 23:17 »
It would be an awesome Roguelike, would it not?

2
AliensRL / Ideas!
« on: April 02, 2007, 20:01 »
Not sure where else to post this, but here goes!

Equipment:
Night vision goggles: Would allow you to see much further in those pesky dark halls. Would require batteries that are used up after X number of turns.

Motion trackers: Lets you see aliens within 10 meters. I know, they stand still till they see you, but meh. Also would require batteries.

Sentry gun: Has X amount of rounds to fire and automatically engages aliens. Also really, really pisses them off. (Makes them swarm it if they're within range)

Proximity mines: Detonates when an alien steps on a space around it for frag grenade-like damage.

Welder: Closing off vents! Batteries needed, again.



Any other ideas?


Edit: Also, the gyro-stabilizer didn't interfere with the Marine's ability to wear armor. But I guess that's a balance issue. That could lead, of course, to more stages of armor; gyro-stabilizers with the armor included, heavy armor, powered armor, so on. Rather than... uh. Flak jackets which aren't even used anymore IRL(We have better)

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