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Messages - rekenne

Pages: 1 2 [3] 4 5 ... 13
31
Discussion / Re: Help Wanted!
« on: April 29, 2009, 16:35 »
Hrm.
I could probably do the Java one, depending on how much time I have over summer. AKA, if I get a job or not. We'll see about that one, shortly.

32
Discussion / Re: Trait Build Orders (General)
« on: April 22, 2009, 22:02 »
1) AoM = Masochism.

2) SoB is actually much better than you thought.
Kinda.
It doesn't change the damage dice, it adds a modifier to it, making it 1d5+SoB level.

3) The point of Cateye is killing things before they kill you. All the extra damage in the world doesn't help you if you die.

33
Discussion / Re: Trait Build Orders (General)
« on: April 19, 2009, 22:01 »
Well, they fire at a straight line to you. So, move not that straight direction towards them.
... Which brings up the question of how do you strafe against diagonal enemies?

34
2 damage mods and 3 accuracy mods is probably about right.
I'd say that damage mods are worth more than accuracy mods.
Advanced weapons, in my opinion, are fine, as mods aren't worth carrying around and are sufficiently rare.

35
Discussion / Re: Donation driven development
« on: April 10, 2009, 16:52 »
That's... pretty weird. o_o

36
Discussion / Re: Donation driven development
« on: April 10, 2009, 01:28 »
Essays in ... C++?
... how in the what is this I don't even HUH?!

37
Requests For Features / Re: Things break too easily
« on: April 09, 2009, 14:23 »
Just let the backpack BE rocket-proof. It's the principle of all (or most, anyway) roguelikes - you can take off your clothes, throw away your weapons, be stark naked, get blasted by a lighting and you STILL are wearing the damn thing (or at least - can pick A LOT of stuff up and carry it in something). We take this a step further, making things you carry indestructible.

Although...
"You open the door. It was booby-trapped ! You are engulfed by roaring flames ! Your BFG9000 is destroyed ! Your red armor is ripped to shreds ! You die !" ;)

But - nah. Let's make our items safe the moment we pick them up.
On the other hand... Exploding doors...

ADOM needs to go to hell and die for EVERY TIME I have had a highly magic piece of AWESOME break due to falling fucking DOORS.

38
Huh.
That is a pretty cool challenge, if a lot more indepth than all the other challenges.
You *would* keep all your levels, right?

39
Discussion / Re: Donation driven development
« on: April 07, 2009, 16:16 »
I'll throw some cash here pretty soon; i figure i owe you and biskup a few bucks each

I was all for donating to Biskup, until I discovered that he sorta ... fell off the face of the planet and never released the code for ADOM. He said, years ago, he'd release it when it was done.
...
Yeaaah.

Though, on this topic's, well, topic: I was thinking of donating again after the next release came out for real. As I'll probably have another dose of Financial Aid by that point. <_<

40
Discussion / Re: Favourite Main Weapon?
« on: March 31, 2009, 10:28 »
I played Pistol only games before AoMr. They're just *fun*.

41
Requests For Features / Re: Green? GREEN?!
« on: March 30, 2009, 15:31 »
It is, however, a not widely used color, and they should all be the same color to stand out, IMO.
So... Any alternate color suggestions?

42
Discussion / Re: Favourite Main Weapon?
« on: March 28, 2009, 23:12 »
It is a small forum, ja.
And, really, it's hard to run out of chaingun ammo, considering everything drops it. Pick up 3 stacks and tote those around. It's worth it.

43
Discussion / Re: Favourite Main Weapon?
« on: March 28, 2009, 09:47 »
Pure, concentrated damage dealing power.
Shotguns have to deal with barrels. Chainguns tend to not. Also, a chaingun, with EE2 and SoB does pretty awesome damage.

44
Nightmare! / Re: [N!|AoDD|55%|YAVP]
« on: March 28, 2009, 02:27 »
I c wut u did thar.

45
Discussion / Re: Screenshots: ASCII and Graphics
« on: March 26, 2009, 10:14 »
I actually knew that due to The World Ends With You! (An amazing game, I might add):
http://en.wikipedia.org/wiki/Hachik%C5%8D

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