Quoting: gabba
except that maybe you could add a key to cycle targets, as an alternate to moving the "crosshair" with the arrow keys.
TAB :P
Quoting: gabba
you just pick up the ammo from weapons of the same kind, and automatically discard/destroy the weapon itself.
Hold shift and press U when on a weapon with ammo to take its ammo, and not the weapon.
Quoting: gabba
Finally, what about dual-weild?
I wouldn't have problem with dual pistol, but dual anything else, no, it wouldn't be doom anymore.
Happy to see you liked it :D
Quoting: gabba
Hi, I just tried Doom Roguelike. Adding the sound effects and music is a genius' idea, it really creates the perfect mood. It's the first Roguelike that I play that has sound, and it's very successful.
Thank you :-). And welcome to the forum.
Quoting: gabba
I find that the interface for aiming and shooting is well designed, except that maybe you could add a key to cycle targets, as an alternate to moving the "crosshair" with the arrow keys.
Try pressing TAB when aiming :-).
Quoting: gabba
Also, instead of picking up 50 pistols and having them in the inventory, it would be nice if, once you have a weapon, you just pick up the ammo from weapons of the same kind, and automatically discard/destroy the weapon itself.
Try capital 'U' when standing over a weapon :-D.
Quoting: gabba
Finally, what about dual-weild? At least for pistols! It would allow you to fire twice, but with less precision. Maybe it could allow you to pick a target, fire, and then pick a second target and fire before the ennemies react.
This would be problematic interface-wise. But in the next version there will be a "ready-weapon" slot. Maybe I'll add a dual-pistol trait...
Quoting: gabba
Really high-level characters, or maybe one with a special trait, could be able to have heavier weapons in dual-weild with a pistol.
Nah this is TOO cinematic even for Doom :->
Quoting: jake250
Happy to see you liked it :D
Kheh, we replied in the same time with the same answers :-D
Quoting: jake250
Finally, what about dual-weild? At least for pistols!
Duel pistols would be kind of cool. They would not stack up to the chaingun so they would not affect the play that much except add a different play style.
Quoting: gabba
Really high-level characters, or maybe one with a special trait, could be able to have heavier weapons in dual-weild with a pistol.
Duel weilding BFGs, Come to Pappa!!! Ok, Ok, unDoom(RL)-like but still cool!!
Quoting: gabba
Also, instead of picking up 50 pistols and having them in the inventory, it would be nice if, once you have a weapon, you just pick up the ammo from weapons of the same kind, and automatically discard/destroy the weapon itself.
Apart from the capital 'U' that you've already been told, the fact that you CAN have multiples of one weapon adds a very deep strategic aspect to this game.
...I've probably given it away now.
Quoting: Corremn
Duel pistols would be kind of cool. They would not stack up to the chaingun so they would not affect the play that much except add a different play style.
Yup I like it. And I found a way to implement it in the interface.
Quoting: Anonymous
Apart from the capital 'U' that you've already been told, the fact that you CAN have multiples of one weapon adds a very deep strategic aspect to this game.
...I've probably given it away now.
Given WHAT away??
Quoting: Kornel Kisielewicz
Yup I like it. And I found a way to implement it in the interface.
YESSS, ANOTHER fun feature!!! *cheers*