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47
Discussion / Re: Quick questions thread!
« on: June 26, 2011, 03:08 »Am I meant to find Blood Skulls out of the City of Skulls? I have found two. 1 in Angel of 100 and 1 in the regular game.They're exotics, so I'd say so.
48
Off Topic / Re: Random Thoughts
« on: June 14, 2011, 10:25 »Chaosforge members tend to think about food a lot.Also, a general absence of money.
EDIT: Also, I should probably post more.
49
Off Topic / Re: Now Playing: ...
« on: June 14, 2011, 06:41 »
Machine Head - Locust
Currently on the radio. It is full of AWESOME.
Currently on the radio. It is full of AWESOME.
52
Discussion / Re: Apostle?
« on: May 19, 2011, 20:07 »Wow... really? 374 days? Lol, I don't think my laptop has even been on for that long.Actually, no. A fair bit of my early play involved a bit of scumming (read: I sucked. :P), which tends to rack up the play time. I haven't really played much since .992 was released, to be honest.
If you are 18, then you've literally been playing DoomRL for about 5.5% of your whole life since the new player.wad format. Probably even more before that. C... congratulations? o.O
53
Berserk! / Re: Is beserk RL dead?
« on: May 19, 2011, 05:39 »Oh my god!Once again, I feel compelled to remind you of your own past necromancy. :P
It's a necromancer! Get him!
That said, I don't think BerserkRL is likely to see a new release sometime soon. We'll just have to wait and see.
54
Discussion / Re: Apostle?
« on: May 19, 2011, 05:30 »To have Apostles rank quest you must have those conditions:No. Experience and skill ranks are independent of each other, not to mention:
Experience rank : Cyberdemon
Skill rank : God Hand

55
Discussion / Re: Apostle?
« on: May 18, 2011, 06:33 »Uh oh, someone is getting close to...Pfft. It's ridiculously luck based, meaning there probably won't be anyone getting it anytime soon. :P
THE ULTIMATE ENDING to DOOMRL
dun dun duuuunnnnnn!
56
Discussion / Re: Assembly Mod Slots
« on: May 15, 2011, 03:36 »
To my knowledge, Cybernetic is still able to be made into nanofiber skin. I think that in order to make it, you have to use the mods in a PNP or NPP order, as armour can't normally take two power mods.
57
Bug Reports / Re: [0.9.9.3]Subtle armor bug
« on: May 14, 2011, 11:31 »
Unless I'm mistaken, the issue is that there should still be one point of armour, preventing the death. Perhaps there is a bug of sorts regarding TaN and armour being destroyed?
58
Discussion / Re: DooMRL Comics
« on: May 10, 2011, 19:55 »I told you about those barrels bro!Oh god. :/
IT KEEPS HAPPENING
59
Bug Reports / Re: [0.9.9.3] assembled tactical shotgun missing from mortem...
« on: May 08, 2011, 03:46 »
The issue isn't limited to the tactical shotgun, or even assemblies. The same thing happened to me in a run after picking up the Necroarmor.
Spoiler: mortem (click to show/hide)
60
Off Topic / Re: Now playing... (games)
« on: April 12, 2011, 20:13 »Square Enix - The 3rd BirthdayWell, the easy mode for this was disappointing (7h 30m!), but normal seems to be mildly challenging. And supposedly there are two more unlockable difficulties after hard, so, I'll be busy with this for a while.