Chaosforge Forum

DoomRL => Bug Reports => Topic started by: Fusilliban on May 08, 2013, 14:02

Title: Scavenged uniques are not marked as found and can recur
Post by: Fusilliban on May 08, 2013, 14:02
This is unlikely to come up in most non 100/666 games, but I just disassembled my third Trigun on this run.  Uniques are marked "found" on pickup, so if you unload/scavenge them on the ground, yahtzee!

I assume this is unintentional behavior, and will revel in having this many nano packs while I still can.
Title: Re: Scavenged uniques are not marked as found and can recur
Post by: LuckyDee on May 08, 2013, 18:19
On a related note, I don't think any of the uncommon mods acquired though Scavenger show up as 'found' - possibly unless you drop and pick them up again, which would be crappy. I think it makes sense to only either find a weapon or a mod scavenged from a weapon (although Scavenger could do with some finetuning), but not 'both if you're willing to invest a couple of extra actions'.

It also relates to the DS discussion, since as of 0997 it doesn't count as 'found' anymore unless you pick it up. IMO, this doesn't add up, especially since being able to wield the DS without having it spoilered is considered such a feat in this community. In the current version, the reasoning more or less translates to  "Well, I saw Mount Everest today - Were you able to pick it up? - Well, no... - Then you didn't see it."

Theory and practice don't quite match, which is a shame. For DS, arrangements were better on 0996; can't say if there are any differences for Scavenger. However, in its current form (ie, with hardly any significant restrictions but hardly any significant bonuses either) I think Scavenger should give you both the exotic/unique weapon and the mod gained from it as 'found' items (for Armorer purposes, naturally)(and the DS should be found upon trying to lift it, instead of upon actually lifting it).
Title: Re: Scavenged uniques are not marked as found and can recur
Post by: Nick on May 12, 2013, 13:08
I've found Dragonslayer twice during my current Ao666 marathon. But I neither know how to get it nor like melee. Also, I've already got Cybernano Red.

Wonder if Phaseshift Armor + PONP + P and Phaseshift Boots + AAN + A will work as a legitimate Phaseshift set. Will probably try someday.
Good BFG family balance BTW, wielkie dzięki :)

So item I couldn't pick up really appears again.
Title: Re: Scavenged uniques are not marked as found and can recur
Post by: White Rider on May 12, 2013, 13:41
Wonder if Phaseshift Armor + PONP + P and Phaseshift Boots + AAN + A will work as a legitimate Phaseshift set. Will probably try someday.

Cybernano phaseshift (P) + Antigrav phaseshift (A) counts as phaseshift set.
Here's a link to the ArchAo666 run I did where I had nanoskin phaseshift armor (P) and antigrav phaseshift boots (A) (http://forum.chaosforge.org/index.php/topic,6381.0.html)--if I had remembered that nanoskin was cursed, I would have done cybernano instead. Implying I ever play ArchAo666 again.
Title: Re: Scavenged uniques are not marked as found and can recur
Post by: siwucha on May 12, 2013, 14:47
if I had remembered that nanoskin was cursed, I would have done cybernano instead. Implying I ever play ArchAo666 again.
Both are cursed.
Title: Re: Scavenged uniques are not marked as found and can recur
Post by: shark20061 on May 21, 2013, 00:24
I've added this bug to the tracker.