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Messages - Derek

Pages: [1] 2 3 ... 8
1
Requests For Features / Re: New Lever Effects
« on: January 13, 2011, 09:22 »
What about a lever that replenishes your running and/or increases the amount of time it lasts before you get tired?

2
Discussion / Re: Doom Fanart
« on: December 11, 2009, 23:17 »
Really glad you guys like it!  I think I've improved a little since I did the Doomguy one, so I'll do another one later.  Kornel, if you need one for a DoomRL title screen, let me know. :)

3
Discussion / Re: Doom Fanart
« on: December 11, 2009, 13:13 »
Thanks, guys. :)

I did this one last year:


4
Discussion / Doom Fanart
« on: December 11, 2009, 07:25 »
I did some. :)




5
Announcements / Re: DoomRL 0.9.9 RELEASED!
« on: October 21, 2009, 20:20 »
Um, do I know you?

Anyway, Kornel wanted to wait until 0.9.9 was released before working on the tiles.  I think he's mentioned that several times before on the forums.

6
Discussion / Re: Donation driven development
« on: April 15, 2009, 15:39 »
Even if the graphics were crudely implemented to begin with (hint: just hack something out in your spare time), you should see a big increase in the number of followers!

7
Discussion / Re: Donation driven development
« on: April 14, 2009, 22:49 »
I think a graphics tileset would drastically raise the profile of the DoomRL project and consequently, yourself and your other projects.  Otherwise, you're limiting yourself to your current fanbase (the relatively few members of this forum).  IMO, that should be your first priority - getting out a graphical version to expand your reach to new players who may otherwise overlook the title.  I can't think of any other new feature that would get new fans on board.  From there you can monetize the game however you please.

And you've had me ready to help for like... 3 or so years now?  You're wasting a free resource, Kornel.

This is, of course, a biased opinion, but I also believe it's a truthful one. ;)

8
Discussion / Re: are the games still be worked on?
« on: February 10, 2009, 17:56 »
I'm glad to see you're not Karry-ing a grudge! ;) But in all seriousness, if I offended you somehow, I'm sorry.

The tiles are only *mostly* ready.  When Kornel is ready to start implementing graphics, I'll be at his side.

9
Discussion / Re: I've been gone for months - and no GRAPHICS?
« on: March 25, 2008, 16:18 »
Hey, thanks, guys!  I'm excited, too. :)

If you're feeling generous and want to support the v1.0 graphics release, considering sending Kornel a donation.  Nothing motivates a man like being able to pay his rent. ;)

10
Discussion / Re: I've been gone for months - and no GRAPHICS?
« on: March 18, 2008, 13:01 »


Here's a mock-up I did a very long time ago. :)

11
Discussion / Re: I've been gone for months - and no GRAPHICS?
« on: March 18, 2008, 05:37 »
Whenever Kornel is ready, I will be on hand to do the graphics!

And yes, they will be optional.

12
Announcements / Re: DoomRL 0.9.8.9 - Released!
« on: January 17, 2008, 20:04 »
Kornel should stop adding stuff already, fix all the bugs and call it finished.

Not until we have Spider Mastermind.
This.
 
Although aside from SM and possibly rebalancing/new challenges I agree with Karry that that project should be starting to get wrapped up at this point.

All this.

And graphics! (unbiased opinion)

13
Announcements / Re: DoomRL 0.9.8.8 - Released!
« on: December 22, 2007, 20:53 »
Oi, congrats, Kornel!  Return of the Dark Knight, indeed. ;)

Gotta make some time to give this a spin.  It's been too long!

14
Requests For Features / Re: Reaction time
« on: December 22, 2007, 20:51 »
What Blade said plus...

Games where there is always a "right" solution are not as fun as games where you have to make difficult decisions to sacrifice good things for better ones. :)

Randomly generated unique weapons would be pretty sweet!  +5 double shotgun named "Boomstick" FTW!

15
Announcements / Re: Berserk! 0.8.5 (unstable) Released!
« on: November 21, 2007, 08:50 »
Still with you, of course! ;)

Just mailed you... send me a list of new graphics you need and I'll get on it asap.

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