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Messages - Drox

Pages: [1]
1
AliensRL / Elites.
« on: April 15, 2007, 17:40 »
Why does everyone get their shorts in a bunch about elites? Perhaps I am just amazingly lucky, but after I get Expert Sidearms, they go down in 4-6 shots with even the weaker M3A4. Hunters, while we're at it, take 2. Medkits are easy enough to find that everything else does negligible damage, even IF they manage to close. After getting to Expert, the only reason I ever bring out a primary/heavy weapon is if I am lazy or surrounded. Sometimes it is just fun to smartgun (relatively) helpless juveniles. :)

Elites are fast, but if I stay out of the dark towers, they only get one hit on me at most, IF they're lucky.

So what's the deal?

2
Forum / Re: Forum Ranks
« on: April 14, 2007, 10:38 »
Change "Supporter" to "Supplicant". It better fits the theme of the other names. :)

3
Requests For Features / Re: New Traits
« on: April 11, 2007, 01:27 »
Good points. I could see how regen only working while the level is still populated can be written into plausibility, though. Doomguy is driven onward to hunt teh evils for as long as he can sense the demonic aura. Then, y'know, he gets bored because there's nothing left to kill.

4
Requests For Features / Re: New Traits
« on: April 11, 2007, 00:42 »
The point isn't the specific values, it's that it could be limited. I'm not really very good at the game yet, but it doesn't seem to me that 3 traits plus 2-3 in prereqs is non-trivial. Not to mention that these are kind of an insurance policy and don't really help during actual combat.

Would it really be game-breaking if you were guaranteed 30% health after each level?

5
AliensRL / Re: First Victory- anywhere!
« on: April 11, 2007, 00:38 »
But it never looks anything like where I am. :x

6
AliensRL / Re: First Victory- anywhere!
« on: April 10, 2007, 21:41 »
Prompt AND informative!

7
AliensRL / Re: First Victory- anywhere!
« on: April 10, 2007, 20:59 »
Ah, I forgot that I had another question: what exactly is that graphic in the mortem labeled Graveyard supposed to be?

8
Requests For Features / Re: New Traits
« on: April 10, 2007, 20:56 »
A little late to this discussion, but near the beginning everyone poo-poo'd on the idea of regeneration. I offer this suggestion: regeneration does not have to take one to 100%. Say you give the trait three levels. At the first level, you stop regenerating at 30%, then 40%, then 50%. Even make it excruciatingly slow to boot.

Just a quick thought.

9
AliensRL / Re: Workers
« on: April 10, 2007, 19:58 »
About their existence:
Workers ignore the player because it's not their job to fight intruders. Instead, they "do stuff". It shows that the Queen is in charge and that the whole thing turned into a full fledged hive. The basic idea behind it comes from ants/bees/borg.
That makes sense. I was just wondering if this was the case. I was reminded of Borg, as well. Those episodes where they board a cube always creep me out.

Except, the Federation only had their silly-looking phaser rifles. No smartguns. :)

10
AliensRL / Workers
« on: April 10, 2007, 09:39 »
I'm not really familiar with the source material on the level that you all seem to be, so I was wondering if someone might answer a quick question for me.

Is there a canonical reason why workers behave the way they do? It is really creepy to open a door, run in to grab some ammo, and have 2 or 3 workers sitting in their own corners just watching me. Especially in small rooms.

11
AliensRL / First Victory- anywhere!
« on: April 08, 2007, 23:33 »
First off, I'd like to say that I've been playing RL games for quite a while, and have been lurking around here since I first found out about DoomRL. I've become a fan of Mr. Kisielewicz's games, especially Doom, Berzerk!, and now Aliens.

That being said, AliensRL is the first game of this sort I have completed, ever!
Code: [Select]
-- AliensRL (DAY 7++) Post Mortem ------------------------------------

  Name     : Drox
  Class    : Scout
  Rank     : Veteran
  Result   : Killed the alien Queen and escaped

  Total Experience : 12980
  Experience left  : 360
  Game length      : 206162 truns

  Armor   : Gyro-stabilizer [0]
  Sidearm : M4A3 pistol (12/12)
  Primary : M41-A pulse rifle (60/60)
  Heavy   : M56 smartgun (50/50)
  Medpacks: 0

-- Graveyard ---------------------------------------------------------

  ....#....#..#.......|.|
  +...#....#..#.*.....#..
  ....#....#..#.......#..
  ....#....#..#.......#..
  ....#..A.#..#.......#..
  ....#....#..#.......#..
  ....#....#..#..A....#..
  .%..#....#..#.......#..
  ....#....#..#.......#..
  ....#....#..#.......#..
  ....#....#..#####-#####
  ....#....#........%....
  ....#....#..#######-###
  -#########..|A.........
  ............#..........
  -#########..#..........
  .........#..#A.........
  .........#..#..........
  .........#..#..........
  ....*....|..#..........
  .........#..#..........
  ##########  ###########

-- Skills ------------------------------------------------------------
  Sidearms      : expert
  Light weapons : advanced
  Heavy weapons : basic
  Technical     : basic
  Medical       : advanced
  Fitness       : advanced
  Perception    : basic

-- Ammunition --------------------------------------------------------

  9mm ammo      : 132/400
  .44 ammo      : 84/150
  M309 ammo     : 110/500
  M250 ammo     : 30/500
  60mm gren.    : 40/40
  12g. shells   : 200/200
  frag grenade  : 5/5
  inc grenade   : 0/5
  krak grenade  : 3/5

-- Kills (836) -------------------------------------------------------

  306 juveniles
  22 workers
  179 warriors
  236 hunters
  92 elites
  1 queen

-- Messages ----------------------------------------------------------

 activate... You close the door.
 You enter the corridor. Entering
 Engineering Tower, level 1... The
 warrior shreds you!
 You enter the corridor. Entering
 Main Tower, level 1...
 Choose direction to open/close or
 activate... You close the door.
 You enter the corridor. Entering
 Civilian Tower, level 1...

Let's see... I started out with no real strategy, used the M43A and combat shotty with Advanced Sidearms for about the first half of the ascent, until I ran out of 9mm and luckily found a Colt. The run was rather uneventful, I almost starved out of ammo on level 5, however. I couldn't find that darn elevator up!

The RNG seemed to tease me on this playthrough. Tons of .44 ammo, until I started using a Colt, then no more. I found about 5 smartguns (the earliest of which was on Storage or Military 4) before I saw the matching outfit on level 7, just before the top. All of my early xp went into getting Expert Sidearms, then Basic Medical and Light Weapons after that. I got Heavy just before fighting the Queen, and most of the rest were almost randomly chosen on the way down.

Speaking of which, I notice that the aliens seemed to spawn a lot more frequently, and near my position, on the descent. Which is fine, but unlike usual, there wasn't a message alerting me to this occurrance. Bug or feature? Not noticing being hit by Elites and Hunters suddenly getting 1-3 free shots is the reason why I escaped with 0 medkits. There was a scary moment where one such Hunter left me with 0hp on level 2! That is when I used my last medkit, only a minute or perhaps two before I won.

Speaking of speaking of which, there was a rather startling scene I was greeted with when leaving from Engineering to Main on level 4. On the way down and frantically searching for an elevator, I moved into the new corridor and saw enough aliens to completely block off the way ahead for a good five or six spaces. Like the buggers were waiting for me! I turned back. :)

To cap it off, thanks to Kornel for making such entertaining/addictive games, even one that I can win!

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