Quoting: Turgor
153 so far
Wow! My record is around 110 :-|. Maaan Turgor, you take apart any game that I try to make :-P
Quoting: Turgor
It's allready fun for a few minutes, just battling the swarms of beasts. But there's indeed not much to do yet but eventually die.
Well, don't count on an objective -- the game wil always end up with death -- it's only the amount and possible tools to the objective that will change :D
Quoting: Kornel Kisielewicz
Knockback is also implemented -- use it to your advantage.
Does knocking enemies against obstacles deal additional damage or stun or something?
Quoting: Malek
-what causes pain? critical hits?
All damage recieved. You start to regenerate pain immidately so it doesn't have time ti show up always.
Quoting: Malek
does pain work only on you or one the bests too?
Yes! But for such weaklings it's almost unimportant :)
Quoting: Malek
whats with the percentages at levels?
Chance of a beast appearing each turn.
Quoting: Malek
Oh, and I liked that "It's getting dark" effect when low on health :)
There might be a few more novelty effects in the future ^_^
Quoting: Malek
I wonder if Kornel has plans how to make players more eager to move around :P
I do -- one of the ideas is that the tougher monsters will destroy the walls, then you will have to find another bunker. Any other ideas of fixing that?