Remember how i said i would win an Angel of Patience challenge if there was one?
I didn't mean it. Now i know for sure that i didn't mean it.
I know it because i made this challenge just to try it out.
This map (which was originally built on the Infinite Arena codebase) has absolutely nothing new or exceptional about it.
With the sole exception that it's THE most unfair, cruel, sadistic and unforgiving challenge map EVER.
The rules are simple. You start in the center of the arena with a cursed pistol that does a pitiful 1d3 damage and has infinite ammo, a cursed sharp stick (1d3 as well, what did you think?) in the prepared slot, your life slowly regenerates and you need to survive 25 arena rounds.
Even attempting this "challenge" is an act of heroism.
Should you win (HA!), you can put this achievement on a T-shirt and demand eternal worship.
Download link (source): https://forum.chaosforge.org/index.php?action=dlattach;topic=3054.0;attach=1016 (https://forum.chaosforge.org/index.php?action=dlattach;topic=3054.0;attach=1016)
Due to a somewhat apparent demand, below is the Ladder of the last attempters of this challenge. To qualify, you simply need to play the latest version and report your progress.
For your convenience, the mortem now prints the wave you died on.
It's kind of hard.
| Player Name | Difficulty | Round |
* | 2DeviationsOut | UV | WON!! |
* | Tormuse | UV | 5 |
* | Simon-v (the author) | HMP | 4 |
* | Ander Hammer | HNTR | 8 |
* | RSO | ITYTD | Won |
Historical results (pre-0.9.9.6) are listed below for the sake of completeness.
| Player Name | | Round |
* | Deathwind | HMP | Won |
* | Simon-v (the author) | HNTR | Won |
* | General Patton | ITYTD | 14 |
* | gilgatex | ITYTD | 12 |
* | rchandra | ITYTD | 11 |
* | Game Hunter | --- | 20 |
* | Gargulec | --- | 15 |
* | You | --- | 12 |
Changelog:
1.5.1
-----
* Adjusted being max levels
+ Added a mandatory imp on every round on to make sure the player can remove corpses on N!
1.5.0
-----
* Ported to DoomRL 0.9.9.6 (shark20061)
* Changed/simplfied the spawning mechanism (shark20061)
* Enemies scale properly on higher difficulties (shark20061)
* Changed max level limits for enemies, more diversity (shark20061)
+ Added some round history (shark20061)
+ Added pistol shot counter (shark20061)
+ Added screen flash on winning a round (shark20061)
+ Winning a round will remove all of that round's corpses (shark20061)
1.4.2
-----
+ Computer and tracking maps now expire when the round ends
+ Starting wave is weighted based on difficulty
+ Slightly more monsters will spawn on higher difficulties
- Less items spawn, but their diversity is increased
+ Two additional round clear message
1.4.0
-----
* Ported to DoomRL 0.9.9.4 (Game Hunter)
* Banned all boss monsters from appearing (Game Hunter)
* Made the pistol actually a pistol (Game Hunter)
+ Added level numbers for easier round tracking
+ Added a small puddle of acid for disposing of useless items (and maybe weak enemies)
* Tweaked balance around a bit
+ Random music will play every round
+ Mortem will now show the round during which you died (or fled (or won))
+ Added two teleporters in the corners which might save your life
1.3.2
-----
* Repackaged the file according to the Mod Packaging Guidelines, ver1.1
* Upgraded to add's Infinite Arena v1.02
+ Added a README file and wrote a proper changelog from memory
1.3.1
-----
* Fixed endgame messages
1.3.0
-----
* Changed regeneration rate from 2.0 to 1.5
- Removed Arch-Viles, who seemed to break a lot of things
1.2.0
-----
* Changed the weapon damage from 1d2 to 1d3 to match bare fist damage
* Changed regeneration rate from 1.0 to 2.0
1.2.3
-----
* Fixed some messages
- Removed Angel of Death, who wouldn't have spawned anyway
1.1.0
-----
- Made pistol and sharp stick unmoddable
1.0.0
-----
Initial public release
(http://img94.imageshack.us/img94/5857/aoptr20.th.jpg) (http://img94.imageshack.us/i/aoptr20.jpg/)
Some waves are real lucky, some aren't. (Of course, whether or not you get experience is another thing.) Playing melee seems to get the job done later on enough.
- Since you usually have an open space to deal with them, Mancubus are best treated by running at them in a zig-zag to avoid as many shots as possible. After closing the gap, they're in the bag (as long as you have sub-1.00 movespeed).
- Revs are just the hella-patient game. Keep peeking out, waiting for them to show up. If you manage to get within 2-3 tiles, start running. They don't take a LOT of hits, and it's very unlikely for them to launch a rocket back as long as you're running.
- Barons...you CAN use the same ring-around strategy, although it will be more dangerous. Unfortunately, there isn't a whole lot else you can do, those guys have some strong AI when it comes to chasing. Later on with Brute3, it takes 7/8 hits, so you can try to put on some armor, turn on run, and hope for the best.
- Nightmare variants (and holy shit why did they have to be in here) are a pain, particularly the demons (haven't seen a caco yet) but a lot can be done as in the normal strategy. By now you should be level 5/6 anyway, so your build is nearly complete. Note that Nightmare Demons outrun you even with HR2, so...just a heads up.
Oh, and now that I know Arch-viles can show up, I'm not even sure I want to continue trying. It's bad enough wave 20 also had a bunch of nightmare imps, but now I have to worry about EVERYTHING respawning? If it's possible, make it so that corpses are cleared at the end of each round (and if impossible, add it to the Mod Wishlist).
It's real fun, though. I'm interested in what kind of build Gargulec tried if not what I was using. There are probably a few ways to go about it (some...more patient than mine) and round 15 is pretty impressive. For my own build, the game picks up after about round 10 and there's a lot less sniping and more luring into melee range.
EDIT: Guess I should note this was done with the previous version instead of 1.2. However, berserk armor only came in handy a couple of times, and (in some cases) didn't work at all, ala zerk armor bug.
Also tried ITYTD, reached wave 11. I thought Marine would be good with Bullet Dance, but HR is too necessary and you don't gain experience very fast. Next time I'll try scout/MBm. Teleporting into Baron country when running from nightmares was not helpful.
If it's possible to make tracking map / computer map expire after each round, that'd be nice. if not, it might be best to remove them.
--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
Module : Angel of Patience (1.4.0)
--------------------------------------------------------------
Rahul, level 4 Marine, ripped open by a baron of hell
on round 11 of the Patience Arena.
He survived 49289 turns and scored 3188 points.
He played for 55 minutes and 13 seconds.
He was too young to die!
He killed 76 out of 87 hellspawn. (87%)
-- Graveyard -------------------------------------------------
###########################################################
###############................."...........###############
###^..........................X...............".........###
.....^....................####...........####..####........
.^....####..........####.}####.....####..####..####........
..^..^####...####...####..####.....####..####..####^...^...
.%....####...####...####...........####............^..c..%.
...^.........####.^.........B.B.................^....^.....
####............}.....%.........BB.....}.......^...........
####...........%.%......}.....BB..............%....^.c...%.
####......................B....................####...####.
....}...####.........%.........%.....####......####...####.
........####..####c...}^..........%..####......####...####.
..####..####..####.............####..####..................
..####........####......####...####.........%..............
.%####..................####...####.....^.............%....
.......^................####".......%...%.^................
###^..........................................^.........###
###############.............................###############
###########################################################
-- Statistics ------------------------------------------------
Health 0/60 Experience 6170/4
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Marine
Hellrunner (Level 2)
Son of a gun (Level 2)
HR->HR->SoG->SoG->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] pistol (1d3) [6/6]
[c] [ Boots ] nothing
[d] [ Prepared ] pointed stick (1d2)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] green armor [1/1] (100%)
[c] green armor [1/1] (100%)
[d] green armor [1/1] (100%)
[e] green armor [1/1] (100%)
[f] blue armor [2/2] (100%)
[g] blue armor [2/2] (100%)
[h] blue armor [2/2] (100%)
[i] small med-pack
[j] small med-pack
[k] small med-pack
[l] small med-pack
[m] small med-pack
[n] large med-pack
[o] phase device
[p] homing phase device
[q] bulk mod pack
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
15 former humans
7 former sergeants
13 former captains
19 imps
11 demons
6 cacodemons
2 barons of hell
1 hell knight
2 former commandos
-- History ---------------------------------------------------
-- Messages --------------------------------------------------
is a pistol (2d4) [4/6] lying here.
There is a pistol (2d4) [3/6] lying here.
You feel yanked away! There is a Large Health Globe lying here.
You feel like new! The baron of hell fires! You are hit!
You start running!
The baron of hell fires! You dodge! Boom! The baron of hell fires! You
dodge! The missile hits the baron of hell.
The baron of hell fires! Boom! The baron of hell fires! The baron of hell
misses you. The baron of hell fires! You are hit!
The baron of hell misses you.
The baron of hell fires! You dodge! The missile hits the baron of hell. The
baron of hell misses you. The baron of hell fires! You dodge! Boom!
The baron of hell fires! The baron of hell fires! You dodge! The missile
hits the baron of hell. The baron of hell fires! Boom! The baron of
hell fires! You are hit! The baron of hell fires! You are hit! You
die!... Press <Enter>...
--------------------------------------------------------------
Died while standing on the teleporter. Seems like undesired behavior to me. Was planning on power modding my nanofiber red armor and getting agility modded tactical boots. Next seven levels would likely have been EE2, Int2, HR2, DM.
--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
Module : Angel of Patience (1.4.0)
--------------------------------------------------------------
Gen. Patton, level 5 Technician, let an arachnotron get him
on round 14 of the Patience Arena.
He survived 64191 turns and scored 4850 points.
He played for 1 hour, 50 minutes and 24 seconds.
He was too young to die!
He killed 90 out of 101 hellspawn. (89%)
-- Graveyard -------------------------------------------------
################.##########################################
#####.............................#########################
.......................^......................#############
...%####........+....................###.+....A.....X.#.###
....####...................s.^.....|.###................###
....####..................s####........#............%..^.##
....%..........%^..........####..............####.........#
....%.....................A##.................##.........^#
......%.........%.....%%%........A..................}}}...#
.....%.%..........%%.^...............^..............}}=...#
.%....%.%.........%.................+...............}}}...#
.###.%..%.........%%.+.............................+^......
####......A.....^........................####....^..A.....#
####%........................%....A......####.............#
.%...^...........%..A........%.......#...####...........^##
........####........%^.............###..........^.......###
....^.^.####......................####...............######
........####..................................#############
#####......................^......#########################
########.#################.##.#############################
-- Statistics ------------------------------------------------
Health 0/50 Experience 9567/5
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Son of a gun (Level 3)
Whizkid (Level 2)
SoG->SoG->SoG->WK->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [3]
[b] [ Weapon ] pistol (1d3) [6/6]
[c] [ Boots ] plasteel boots [2/2] (100%)
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [0/1]
[b] blue armor [2/2] (52%)
[c] blue armor [2/2] (66%)
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] phase device
[j] steel boots [1/1] (100%)
[k] plasteel boots [2/2] (100%)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 50%
Fire - internal 0% torso 25% feet 25%
-- Kills -----------------------------------------------------
23 former humans
10 former sergeants
5 former captains
12 imps
7 demons
15 lost souls
4 cacodemons
2 arachnotrons
8 former commandos
4 mancubi
-- History ---------------------------------------------------
On level 0 he assembled a nanofiber armor!
-- Messages --------------------------------------------------
You dodge! Boom! Boom! Boom! You are hit! You are hit! Boom! You dodge!
Boom! You dodge! Boom! Boom! You dodge! Boom! You are hit!
Boom! You dodge! Boom! You dodge! Boom! You dodge! Boom! You are hit! You
dodge! You dodge! You dodge! You dodge! Boom! You dodge! Boom! You
dodge! Boom! You dodge! Boom! You are hit! You dodge! You dodge! You dodge!
You dodge! You dodge!
You dodge! Boom! You dodge! Boom! You dodge! Boom! You dodge! Boom! Boom!
You are hit! You are hit! You dodge! Boom! Boom! You are hit! Boom!
Boom! You are hit! You are hit! You are hit! You are hit!
Boom! You are hit! You are hit! Boom! You are hit! You are hit! You dodge!
Boom! You dodge! Boom! Boom! You dodge! Boom!
Boom! You dodge! Boom! Boom! You dodge! Boom! You dodge! Boom! You are hit!
You are hit! You are hit! You are hit! You dodge! Boom! Boom! Boom!
Boom! Boom! Boom!
Boom! You are hit! You dodge! Boom! You dodge! Boom! You dodge! Boom! You
dodge! Boom! You are hit! You die!... Press <Enter>...
--------------------------------------------------------------
The scaling on HNTR can be quite evil too, I've seen barons as early as wave 5...
------merging double post------
I just made it to 13 on HNTR. Revenants are just evil...
--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
Module : Angel of Patience (1.4.2)
--------------------------------------------------------------
Deathwind, level 6 Marine, couldn't evade a revenant's fireball
on round 13 of the Patience Arena.
He survived 30298 turns and scored 11363 points.
He played for 41 minutes and 16 seconds.
He didn't like it too rough.
He killed 101 out of 109 hellspawn. (92%)
He held his right to remain violent.
-- Graveyard -------------------------------------------------
###########################################################
##########.......|....................R####################
.......................................%............#######
.}................^..%.........R.####................c...*#
........###....###............%...###...%..}.........####..
........###....###.................^..........^......####..
.......}###....|....%%..................###...%......####..
...................%|%.....+.....%.....|###................
###.....^..\......|.}..|...............####................
###...##............%...........%[..................%.....}
###...####....###..%..........X................%####......}
......####...####............####....|..........####......}
.}......................%....####...}...........####......%
..|.....c.............%......####|.....................c...
.......c...#........|.%i...........####...............^....
........|..####....................####%.^..%..............
...........####........[...........####.....^.......^.....#
.............%...................................^.########
#........#...........................|.####################
###########################################################
-- Statistics ------------------------------------------------
Health 0/60 Experience 11298/6
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Marine
Son of a bitch (Level 2)
Son of a gun (Level 2)
Dualgunner (Level 1)
Triggerhappy (Level 1)
SoG->SoG->SoB->SoB->TH->DG->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] pistol of patience (1d3) [6/6]
[c] [ Boots ] modified protective boots [2/2] (100%) (T)
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] green armor [1/1] (100%)
[c] modified red armor [1/6] (21%) (P)
[d] combat knife (2d5)
[e] small med-pack
[f] envirosuit pack
[g] bulk mod pack
[h] steel boots [1/1] (100%)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 25%
-- Kills -----------------------------------------------------
18 former humans
11 former sergeants
1 former captain
29 imps
6 demons
13 lost souls
3 cacodemons
1 baron of hell
3 hell knights
1 arachnotron
4 former commandos
1 mancubus
9 revenants
1 nightmare imp
-- History ---------------------------------------------------
-- Messages --------------------------------------------------
You see : a demon (scratched) [m]ore | shotgun shell (x30) | former You
see : a demon (scratched) [m]ore | shotgun shell (x30) | former
sergeant corpse
The missile hits the demon. The demon hits you.
Fire -- Choose target...
You see : a demon (lightly wounded) [m]ore | shotgun shell (x30) |
former sergeant corpse
You use a small med-pack. You feel healed. The demon hits you.
You start running!
There is a Small Health Globe lying here.
You feel better. The demon misses you.
You start running!
You dodge! Boom!
You dodge! The missile hits the demon. The demon dies. Boom!
You dodge!
You die!... Press <Enter>...
--------------------------------------------------------------
It's back!!!!
Angel of Patience has been ported over to 0.9.9.6, with a few added features and some fixes. Change log below.
* Ported to DoomRL 0.9.9.6 (shark20061)
* Changed/simplfied the spawning mechanism (shark20061)
* Enemies scale properly on higher difficulties (shark20061)
* Changed max level limits for enemies, more diversity (shark20061)
+ Added some round history (shark20061)
+ Added pistol shot counter (shark20061)
+ Added screen flash on winning a round (shark20061)
+ Winning a round will remove all of that round's corpses (shark20061)
It's attached to this post.
Couldn't switch to stick with 'z' - got "You can't!" message.
Also, this error on exit (QY), only in console mode:
----------------------------------------------------------------------
Timestamp : 25.03.2012 23:31:59
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $004B87F0 :
EAccessViolation : Access violation
$004B87F0 TLEVEL__PROPERCOORD, of src/dflevel.pas
$004C33D9 TDOOMCONMAPUIELEMENT__ONREDRAW, line 165 of src/doomui.pas
$00429428 TDOOMIO__LOADPROGRESS, line 617 of src/doomio.pas
$0041E1E0 TDOOM__LOAD, line 135 of src/doombase.pas
$0041EAA4 TDOOM__RUN, line 267 of src/doombase.pas
$00401B15 main, line 71 of src/doomrl.pas
----------------------------------------------------------------------
Finished it for the first time. Only on ITYTD, but still!
I left zerks on the ground for the last waves, and kept a couple envirosuits in my inventory in case I needed to tank some fire damage.
Mortem:
--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
Module : Angel of Patience (1.5.0)
--------------------------------------------------------------
RSO, level 9 Scout, managed to survive the challenge
on round 25 of the Patience Arena.
He fired the pistol 56 times.
He survived 37831 turns and scored 25493 points.
He played for 23 minutes and 3 seconds.
He was too young to die!
He killed 188 out of 188 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Graveyard -------------------------------------------------
###########################################################
###############.#....###....^................+.....[.######
############..........[................................||..
######}.............|}.\^.|.;....^.........^[........####..
###...|...####|.............+|..^.\[......|..}.......####..
##}..}....####;..\^..|.....X;.......^..|.^...|.........##..
#............}[|.|..}......###^...^...}|^..........^.|.....
#..|%...........\|.........###..........}.....^.......+....
#...[............|..........##..}....|...|.....}...........
#...>.......}.......}..........^.......^............|......
#...|.|}.........^........}...^.\...[........^.......}.....
#..}^}|.||.|........}^..##.....}..^.............\...|......
#.|}|..^}...}.......|....##...}..|....|.....|.........|..#.
#...|.........."..||..[....#.........|.......|.%..^..\..###
##...}....^}...####.}..........####..|....###}..........###
###.|..|..|....####^^..........####..}...###.......[.......
######*........####............####...|....................
###########...".........+^^..................}..^......^...
########################.............................######
###########################################################
-- Statistics ------------------------------------------------
Health 50/50 Experience 39422/9
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 1)
Hellrunner (Level 2)
Brute (Level 3)
Berserker (Level 1)
Dodgemaster (Level 1)
Blademaster (Level 1)
Bru->Bru->Bru->Ber->HR->HR->MBm->DM->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (72%)
[b] [ Weapon ] pistol of patience (1d3)
[c] [ Boots ] plasteel boots [2/2] (100%)
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (75%)
[b] green armor [1/1] (97%)
[c] green armor [1/1] (83%)
[d] red armor [1/6] (22%) (P)
[e] ballistic red armor [1/4] (22%)
[f] small med-pack
[g] small med-pack
[h] small med-pack
[i] small med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] phase device
[q] phase device
[r] phase device
[s] envirosuit pack
[t] envirosuit pack
[u] bulk mod pack
[v] bulk mod pack
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 95%
Fire - internal 60% torso 85% feet 85%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
16 former humans
12 former sergeants
17 former captains
13 imps
9 demons
23 lost souls
9 cacodemons
17 hell knights
11 barons of hell
11 arachnotrons
9 former commandos
2 pain elementals
11 revenants
12 mancubi
7 nightmare imps
5 nightmare cacodemons
4 nightmare demons
-- History ---------------------------------------------------
On round 15, he picked up an Invulnerability Globe.
On round 16, he picked up an Invulnerability Globe.
On level 0 he assembled a ballistic armor!
On round 21, he picked up a Supercharge Globe.
On round 21, he picked up a Berserk Pack.
On round 25, he picked up a Berserk Pack.
On round 25, he picked up an Invulnerability Globe.
-- Messages --------------------------------------------------
There is shotgun shell (x8) lying here.
There is a Small Health Globe lying here.
The baron of hell hits you.
You hit the baron of hell. The baron of hell hits you.
You hit the baron of hell. The baron of hell hits you.
You hit the baron of hell.
You hit the baron of hell. You feel like a killing machine! You're going
berserk! The baron of hell hits you. You need to taste blood!
You hit the baron of hell. You need to taste blood!
You hit the baron of hell. The baron of hell dies. Round 25 complete! The
boice booms: "Congratulations, mortal! You have completed the challenge and
proven your worth! I hereby grant you the title of Angel of Patience!" The
crowds cheer. The voice continues: "You are free to go, mortal. Remember to
come back for a visit when you're done with Hell!" You feel relatively safe
now. Next!
You don't have enough room in your backpack. There is a red armor [4/4]
--------------------------------------------------------------
After failing to pass round 2 of Nightmare a bunch of times, I decided that yeah, maybe it really is impossible. :P (and maybe I really am a crazy son of a bitch) ;) Here's an ITYTD game from last night, though:
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
Module : Angel of Patience (1.5.0)
--------------------------------------------------------------
Tormuse, level 9 Scout, managed to survive the challenge
on round 25 of the Patience Arena.
He fired the pistol 743 times.
He survived 46947 turns and scored 24662 points.
He played for 1 hour, 7 minutes and 6 seconds.
He was too young to die!
He killed 190 out of 190 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Graveyard -------------------------------------------------
###########################################################
########################........|......^.............######
############.........\\...........|............%...........
######.......^..}.....^...|......}\..####.......|[.......##
###..............^.}}...####.........####.......}.......|##
##.............|^.......####|.....^..####.......##......|##
#.^....^..####^..^......####}...^^;.|....|...||###........^
#...[.....####....####..}|^...|....^.^.......^%##..........
#...^.}...####....####....}........\.|...}.....|....[....^.
#...>....^.......^####...^####|^^...^^.|..|.......^|}###...
#......^^..|....|}[^X.....####||.|}\..^........|..||####...
#.^....^..........!......;####......................####...
#.........}.....^...}^^....|.|.....|.......................
#^.}[[.####.......\.|[..........^...........^.........%....
##!..."####[.....####}....^####..####..####..[.|...^....###
###....####....}.####......####}.####..####.....##.#.|..###
######*...|}.^.!}####.....^####|^####..###......####...^###
############........}.\..^....|^^...............####}...^..
########################..^.....\^....^...........|..######
###########################################################
-- Statistics ------------------------------------------------
Health 46/50 Experience 38157/9
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Son of a gun (Level 1)
Brute (Level 3)
Berserker (Level 1)
Dodgemaster (Level 1)
Intuition (Level 1)
Bru->HR->SoG->HR->DM->Bru->Bru->Ber->Int->
-- Equipment -------------------------------------------------
[a] [ Armor ] Shielded Armor [2]
[b] [ Weapon ] pistol of patience (1d3)
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (100%)
[b] red armor [4/4] (100%)
[c] bullet-proof vest [1/1] (90%)
[d] small med-pack
[e] small med-pack
[f] small med-pack
[g] small med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] phase device
[n] phase device
[o] homing phase device
[p] homing phase device
[q] envirosuit pack
[r] envirosuit pack
[s] bulk mod pack
[t] bulk mod pack
[u] hatred skull
[v] plasteel boots [2/2] (100%)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 60%
Melee - internal 60% torso 95% feet 60%
Shrapnel - internal 60% torso 95% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 60% feet 60%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
19 former humans
7 former sergeants
19 former captains
21 imps
6 demons
19 lost souls
17 cacodemons
12 hell knights
13 barons of hell
10 arachnotrons
12 former commandos
6 revenants
12 mancubi
9 nightmare imps
1 nightmare cacodemon
6 nightmare demons
1 bruiser brother
-- History ---------------------------------------------------
On level 0 he found the Shielded Armor!
On round 10, he found the Shielded Armor!
-- Messages --------------------------------------------------
10mm ammo (x100) lying here.
You start running! There is 10mm ammo (x100) lying here.
Boom! Boom! Boom! You are hit! Boom! Boom!
The former commando hits you. You dodge! Boom!
You hit the former commando. The former commando misses you.
You hit the former commando.
You hit the former commando. The former commando dies.
You hit the cacodemon. You feel like a killing machine! You're going berserk!
You need to taste blood!
You hit the cacodemon. The cacodemon misses you. You need to taste blood!
You hit the cacodemon. The cacodemon dies. Round 25 complete! The boice
booms: "Congratulations, mortal! You have completed the challenge and proven
your worth! I hereby grant you the title of Angel of Patience!" The crowds
cheer. The voice continues: "You are free to go, mortal. Remember to come
back for a visit when you're done with Hell!" You feel relatively safe now.
lying here.
--------------------------------------------------------------
Shielded Armor in round 10 plus Dodgemaster made it a piece of cake; I would close to melee range and they'd be helpless before my pointed stick of fury! :D I'll download the new version and try again at a higher difficulty level.
EDIT: And I just noticed a typo in the ending dialogue: "The boice booms!"
oh god why
--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
Module : Angel of Patience (1.5.1)
--------------------------------------------------------------
Automag, level 4 Technician, killed by a arachnotron
on round 8 of the Patience Arena.
He fired the pistol 634 times.
He survived 21754 turns and scored 4990 points.
He played for 22 minutes and 58 seconds.
He didn't like it too rough.
He killed 74 out of 83 hellspawn. (89%)
-- Graveyard -------------------------------------------------
###########################################################
########################...|...|.....................######
############...X.........\.....}..........|.\..............
######.}......A####}......####.....####..####..............
###...|####.[..####......\####.....####..####.......c......
##.....####..%.####.......####|....####..####..####.....|}.
#......####....O.............}.........}.......####......##
#.........A^.}|..}}.....................|......####......##
#..............####......}.......................|.......##
#...>.....}....####....}|...................+.....}........
#........|.....####....|............}......................
#.............^..........####....}|.|...|........####......
#........####............####............}.......####..}|..
#........####............####....................####.....#
##.......####....................\..####..####............#
###[..................}.............####..####}........+..#
######*.................".i.^.......####..####.............
############......B.........h........}..................^..
########################.............................######
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 4782/4
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Son of a gun (Level 3)
Eagle Eye (Level 1)
SoG->SoG->SoG->EE->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (4%)
[b] [ Weapon ] pistol of patience (1d3)
[c] [ Boots ] nothing
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (84%)
[b] green armor [1/1] (90%)
[c] green armor [1/1] (90%)
[d] bullet-proof vest [1/1] (35%)
[e] ballistic vest [1/1] (35%)
[f] envirosuit pack
[g] agility mod pack
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 3% feet 0%
Shrapnel - internal 0% torso 3% feet 0%
-- Kills -----------------------------------------------------
9 former humans
6 former sergeants
6 former captains
27 imps
14 demons
5 lost souls
3 cacodemons
2 hell knights
1 former commando
1 revenant
-- History ---------------------------------------------------
-- Messages --------------------------------------------------
Boom! You are hit! You are hit! Boom! You are hit!
The imp hits you.
You dodge! Boom! You are hit! You dodge! Boom! The missile hits the imp. The
missile hits the imp. The imp hits you. You dodge! Boom! You dodge! Boom! You
dodge! Boom! The missile hits the imp. The missile hits the imp. The imp
dies.
You see : an arachnotron (almost unhurt) | blood | [ m ]ore
The missile hits the arachnotron.
You see : an arachnotron (scratched) | blood | [ m ]ore
The missile hits the arachnotron. The arachnotron hits you.
You see : an arachnotron (scratched) | blood | [ m ]ore
The missile hits the arachnotron.
You see : an arachnotron (lightly wounded) | blood | [ m ]ore
The missile hits the arachnotron. The arachnotron hits you. You die!... Press
<Enter>...
You see : a demon (almost dead) | 10mm ammo (x24) | blood | [ m ]ore
--------------------------------------------------------------
[/spoiler]
Urk! 4 Hell Knights and 2 Cacodemons on round 3 of UV? O_o
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
Module : Angel of Patience (1.5.1)
--------------------------------------------------------------
Tormuse, level 3 Scout, was shot by a former sergeant
on round 5 of the Patience Arena.
He fired the pistol 567 times.
He survived 28674 turns and scored 7759 points.
He played for 42 minutes and 3 seconds.
He was a man of Ultra-Violence!
He killed 67 out of 91 hellspawn. (73%)
-- Graveyard -------------------------------------------------
###########################################################
###############........................^....###############
###.......................h.........i........h..........###
..........h.......####...........####...............|......
........####......####.O.........####................h[....
..####^.####......####...........####...####..........}B...
..####..####...hB........B..............####......|...####.
..####..................................####....####..####.
..................^..........h..................####..####.
.........i####..................................####.....Bi
..........####.....^................................h......
..........####}.........h.....................h............
..............|................................####........
..............................X................####........
..........####..........................####...####........
..........####.........####.............####...............
..........####........|####.............####...............
###i.....h..h......A.}}####..h..........................###
###############.............................###############
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 3809/3
ToHit Ranged +0 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Brute (Level 1)
Bru->HR->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] pistol of patience (1d3)
[c] [ Boots ] nothing
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] pistol (2d4) [4/6]
[b] chaingun (1d6)x4 [36/40]
[c] chaingun (1d6)x4 [32/40]
[d] green armor [1/1] (8%)
[e] blue armor [2/2] (89%)
[f] 10mm ammo (x100)
[g] 10mm ammo (x24)
[h] shotgun shell (x31)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
10 former humans
10 former sergeants
8 former captains
12 imps
7 demons
9 lost souls
4 cacodemons
6 hell knights
1 baron of hell
-- History ---------------------------------------------------
On round 3, he picked up a Berserk Pack.
On round 4, he picked up a Berserk Pack.
-- Messages --------------------------------------------------
You are hit!
You see : an imp (unhurt) | floor | [ m ]ore
The missile hits the imp. You are hit!
You see : an imp (almost unhurt) | floor | [ m ]ore
The missile hits the imp.
You see : an imp (wounded) | blood | [ m ]ore
The missile hits the imp.
You see : an imp (wounded) | blood | [ m ]ore
The missile hits the imp.
You see : an imp (severely wounded) | blood | [ m ]ore
The missile hits the imp.
You dodge! Boom! You dodge!
You dodge! Boom!
You are hit!
You are hit! You feel yanked away! You die!... Press <Enter>...
The missile hits the imp.
--------------------------------------------------------------
If not for the berserk packs, I wouldn't have survived as long as I did. Maybe I should stick to HMP? :|
*Offers Deathwind worship*
(Of course, I'm just biding my time until my own HMP victory) ;)
In the mean time, just for fun, I did an ITYTD Bullet Dance run:
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
Module : Angel of Patience (1.5.1)
--------------------------------------------------------------
Tormuse, level 9 Marine, managed to survive the challenge
on round 25 of the Patience Arena.
He fired the pistol 1365 times.
He survived 57995 turns and scored 24662 points.
He played for 1 hour, 46 minutes and 54 seconds.
He was too young to die!
He killed 221 out of 221 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Graveyard -------------------------------------------------
###########################################################
#####......|...^....|..^.......^.....######################
.....^.".............."...................|+..#############
^;............####.}.....####.....|...\...}.........*######
..^..}|....|..####...|...####|........##..####.........^###
^....}..####..####.......####}......####..####...}...}.^.##
.|^.....####.|}}}|.\^|.............|####..####..}..|......#
####....####}..}}|.....|.........X....^..|........^..""...#
####...|.......||\.......|............^.}...........}}}..^#
.###..}...[....."......;####............|...^.......}}=|..#
...^.^..}.}..}..........####...^........####.|...[..}}}...#
....|}|...+|^.|"^........###............####.....|.......|#
......|......^....................####..####.....|........#
##.|.........[}[..........|.......####}"......####..^....^#
##}......|.......^...####....|...}####[|"|....####.......##
........####.....[..%####|.####..!\..+[.......####......###
....}...####\.......|####..####.............^.^....!.######
....^|..#.##..............%####....|+.........#############
#####...+...|....;.......|}|}..^..#########################
###########################################################
-- Statistics ------------------------------------------------
Health 60/60 Experience 37975/9
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Marine
Son of a bitch (Level 2)
Son of a gun (Level 3)
Dualgunner (Level 1)
Triggerhappy (Level 2)
Bullet Dance (Level 1)
SoG->SoG->SoB->SoB->DG->TH->MBD->TH->SoG->
-- Equipment -------------------------------------------------
[a] [ Armor ] phaseshift armor [4/4] (95%) (P)
[b] [ Weapon ] pistol of patience (1d3)
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] blue armor [2/2] (100%)
[c] blue armor [1/2] (49%)
[d] nanofiber blue armor [1]
[e] red armor [2/4] (27%)
[f] red armor [2/4] (27%)
[g] red armor [6/6] (76%) (P)
[h] red armor [2/4] (30%)
[i] small med-pack
[j] small med-pack
[k] small med-pack
[l] small med-pack
[m] small med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] homing phase device
[r] homing phase device
[s] homing phase device
[t] envirosuit pack
[u] power mod pack
[v] fire skull
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 30% feet 0%
Melee - internal 0% torso 30% feet 0%
Shrapnel - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
13 former humans
10 former sergeants
16 former captains
42 imps
8 demons
30 lost souls
19 cacodemons
22 hell knights
17 barons of hell
8 arachnotrons
6 former commandos
2 pain elementals
9 revenants
5 mancubi
8 nightmare imps
4 nightmare cacodemons
2 nightmare demons
-- History ---------------------------------------------------
On round 6, he picked up a Berserk Pack.
On round 7, he picked up a Berserk Pack.
On round 10, he picked up a Berserk Pack.
On round 11, he picked up a Berserk Pack.
On round 12, he picked up a Berserk Pack.
On round 17, he picked up a Berserk Pack.
On round 19, he picked up a Supercharge Globe.
On round 22, he picked up an Invulnerability Globe.
On level 0 he assembled a nanofiber armor!
On round 25, he picked up an Invulnerability Globe.
-- Messages --------------------------------------------------
You feel yanked away!
There is a Large Health Globe lying here.
There is a plasma rifle (1d7)x6 [40/40] lying here.
There is shotgun shell (x8) lying here.
There is an armor shard lying here.
You see : a lost soul (unhurt) | floor | [ m ]ore
The missile hits the lost soul. The missile hits the lost soul. There is an
armor shard lying here.
You see : a lost soul (severely wounded) | floor | [ m ]ore
The missile hits the lost soul. The lost soul dies. Round 25 complete! The
boice booms: "Congratulations, mortal! You have completed the challenge and
proven your worth! I hereby grant you the title of Angel of Patience!" The
crowds cheer. The voice continues: "You are free to go, mortal. Remember to
come back for a visit when you're done with Hell!" You feel relatively safe
now.
former captain dies. Boom!
--------------------------------------------------------------
It made things tense for a time in the middle since I had to waste two levels on useless traits, but once I got MBD, the endgame was a breeze, drilling Barons and Mancubi with 2 or 3 bullets at a time. Having the extra firepower combined with infinite ammo is all the more fun when you have the feeling that you've earned it. :)
Hi all, I felt like trying this module again, so after a bunch of failed attempts at HMP, in which I think the furthest I got was round 7, I tried it at HNTR, and won on my second try! :)
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
Module : Angel of Patience (1.5.1)
--------------------------------------------------------------
Tormuse, level 10 Technician, managed to survive the challenge
on round 25 of the Patience Arena.
He fired the pistol 3621 times.
He survived 93616 turns and scored 51255 points.
He played for 15 hours, 50 minutes and 22 seconds.
He didn't like it too rough.
He killed 334 out of 334 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Graveyard -------------------------------------------------
###########################################################
##########.....!.}.......}.............####################
.........^......|...}.^|..|.....^.[..|.|};.........########
......^}........^..####...[..\..}..\..[}}}^.....}...^|;..*#
..^..\..%......^...####...}[..........####...|.....^..\.}^.
.....%####....|....####..|.....|".....####...^.}|.|.}.}....
....|\####.^####...........|..####....####.....^|}..|.....|
|.....####..####.|...^^.......####..............\.}^|.|}...
...||.......####|..}....^.[}.|####.......}........####.....
|.}||}....|........^......^.|}}||}.^.^............####..|..
####}..!%.^...^..........[...}|^.|.|}.####|...|^..####.}\..
####..####.....[..|.}\........^..|}^..####.^........}.|...}
####[.####..^.................}...||..####.........|.||....
|..}|.####}|.........|.....\..X....^...}}|.!....}|..}...;}.
^........|||}}....|}.####........###.%.}|.....####....}.|.|
.....^.....}}####.[.|####...}^..####...|}....|####.....|}..
..[.^........####}..|####;....^^####}..||...|}####.....}..#
...|.........####....}||}.}.|...}}}.||....\.;}|}}|}########
##########.....|........|..}.|}.|||..|.####################
###########################################################
-- Statistics ------------------------------------------------
Health 41/50 Experience 40066/10
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Finesse (Level 1)
Hellrunner (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 3)
Sharpshooter (Level 1)
SoG->HR->HR->EE->SoG->SoG->EE->EE->MSs->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] tactical armor [0/0] (100%)
[b] [ Weapon ] pistol of patience (1d3)
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] fireproof green armor [1/1] (100%)
[b] green armor [1/1] (100%)
[c] blue armor [4/4] (100%) (P)
[d] blue armor [2/2] (77%)
[e] red armor [4/4] (100%)
[f] red armor [6/6] (85%) (P)
[g] red armor [4/4] (100%)
[h] phaseshift armor [2/2] (100%)
[i] bullet-proof vest [1/1] (100%)
[j] ballistic vest [1/1] (85%)
[k] small med-pack
[l] small med-pack
[m] small med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] phase device
[t] phase device
[u] homing phase device
[v] shockwave pack
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
26 former humans
25 former sergeants
21 former captains
46 imps
18 demons
74 lost souls
25 cacodemons
22 hell knights
14 barons of hell
19 arachnotrons
11 former commandos
4 pain elementals
5 revenants
7 mancubi
5 nightmare imps
5 nightmare cacodemons
7 nightmare demons
-- History ---------------------------------------------------
On round 9, he picked up a Berserk Pack.
On level 0 he assembled a fireproof armor!
On round 12, he picked up an Invulnerability Globe.
On round 17, he picked up an Invulnerability Globe.
On round 18, he picked up a Berserk Pack.
On round 19, he picked up an Invulnerability Globe.
On round 19, he picked up a Megasphere.
On level 0 he assembled a tactical armor!
On round 21, he picked up an Invulnerability Globe.
On round 22, he picked up a Megasphere.
On level 0 he assembled a tactical boots!
On level 0 he found the Jackhammer!
On round 24, he found the Jackhammer!
On round 25, he picked up a Megasphere.
-- Messages --------------------------------------------------
The missile hits the hell knight.
You see : a hell knight (heavily wounded) | blood | [ m ]ore
The missile hits the hell knight.
You see : a hell knight (severely wounded) | blood | [ m ]ore
The missile hits the hell knight.
You see : a hell knight (mortally wounded) | blood | [ m ]ore
The missile hits the hell knight.
You see : a hell knight (almost dead) | blood | [ m ]ore
The missile hits the hell knight. The hell knight dies. You advance to level
10! Press <Enter>...
Round 25 complete! The boice booms: "Congratulations, mortal! You have
completed the challenge and proven your worth! I hereby grant you the title
of Angel of Patience!" The crowds cheer. The voice continues: "You are free
to go, mortal. Remember to come back for a visit when you're done with Hell!"
You feel relatively safe now.
You see : a nightmare cacodemon (wounded) | blood | [ m ]ore
--------------------------------------------------------------
I decided to go for a Sharpshooter build for no other reason except it's the only Pistol mastery that doesn't block Hellrunner and Brute, and I figured it would be nice to build up my pistol, fists, and speed. :) Of course, since it was HNTR, I didn't get enough experience to build up my fists. (Oh well...)
Those two levels of Hellrunner at the beginning were critical; I wouldn't have been able to do it without those, considering I had a hard time keeping ahead of Knights and Barons and especially Arachnotrons! For a while, Agility mods were hard to come by and for an extended period, I was wearing an Agility-modded Green Armour (which I switched out when it got too damaged and repaired whenever I could) and I had quite a few games of "Ring around the Rosy," circling around pillars, trying to keep ahead of my enemies, with occasional corner-shooting and I was just ever so slightly barely able to keep ahead of Arachnotrons, and they still occasionally got a volley off on me! (It doesn't make any sense to me that 2Dev was able to do it without any HR, but then again, none of 2Dev's runs make sense to me, so par for the course, I guess) :P Once I got the Tac Armour, things got easier, and even more so when I got the Tac Boots.
And yeah, as Uitë said above, it probably doesn't make mathematical sense to get Sharpshooter, but it sure was satisfying once I got it. :) And it did feel easier after that. And yes, as Matt_s said above me, the levels in Eagle Eye were a big help with blind corner-shooting. When I reached level 4, I had been planning to get another level of SoG, but I was getting frustrated at how frequently I was missing, so I took EE instead and didn't regret it in the slightest. :)
Nothing much else to say except that it took 15 hours because I left the game running overnight. Also, Pain Elementals were a pain in the butt! :P
EDIT: Also, also, It would be cool to see this updated for version 0.9.9.7, (Once it comes out) since the Fireangel bug is fixed and a certain other Master trait could be interesting to see with this mod. :)
I seem to be playing mods a lot lately. :) I was trying to see if I could do this mod at HMP but kept failing, so I tried it at HNTR and got it on my first try. :) It was still pretty harrowing, with many close calls, (the ballistic vest and shield saved my life on several occasions) including a near-death experience when I was cornered by a Mancubus who shredded four of my five med packs that I had collected, but in the end, I pulled through. :) Yay! :D
I also used my tried and tested strategy of being a litterbug. :P I filled the middle of the map with every weapon and ammo I found, even emptying the weapons as I found them to take up more space on the floor, so that all power-ups and med packs would spawn at the edges of the map, so I would have a better chance of getting them. It actually worked quite well. :)
The funny thing is that (aside from the litterbug strategy) I seem to have unwittingly recreated the above-posted game from two and a half years ago! It's been so long that I had completely forgotten about that game! :o
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
Module : Angel of Patience (1.5.1)
--------------------------------------------------------------
Tormuse, level 10 Technician, managed to survive the challenge
on round 25 of the Patience Arena.
He fired the pistol 3596 times.
He survived 129079 turns and scored 52640 points.
He played for 3 hours, 44 minutes and 26 seconds.
He didn't like it too rough.
He killed 356 out of 356 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Graveyard -------------------------------------------------
###########################################################
########################....|}||||||||||}||.....|.}..######
############....^..........||||}||}\}||||||.\......^.......
######.....^..."...........|.|}####|||}}|||^|\|.......^.^.^
###......................####||####}}|||}}}|}|.||}.....||..
##.......^...............####}|####|}}|}\||}.|}||.....^....
#........^.....####.....}####||||}}}}|||}|}}|####|....^....
#..............####......^}^||||}||}|}||||}||####}^####...^
#...^........^...##}[...^||||||}|||||}}}||}}|####||####...^
#.}.>....................|####||}}||||}}}}|\}...||.####....
#............|............####||}||||}}}|||||}..||}||}.....
#...........###.....####..####\||||||||||||||.}|||}|}...\..
#..^.#......###.....####....||^|||||}||}||}}|||}||||!......
#....###.|.####.....####.....|.|}}}||||}}||||}}||}}...####.
#.....###..X\..%............^}..||.||###}|.}||||}......###.
###........................^####.||}####..|.####.......###.
#####.*.....................####|}|.####|..}####|..........
#####......#.....^.....^.\..####...%...^....####...........
#####.....##############................|............######
###########################################################
-- Statistics ------------------------------------------------
Health 60/60 Experience 40706/10
ToHit Ranged +6 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 1)
Hellrunner (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 3)
Sharpshooter (Level 1)
HR->HR->SoG->SoG->EE->SoG->EE->EE->MSs->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (69%)
[b] [ Weapon ] pistol of patience (1d3)
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] blue armor [2/2] (100%)
[b] blue armor [2/2] (100%)
[c] blue armor [4/4] (100%) (P)
[d] red armor [2/4] (39%)
[e] red armor [2/4] (40%)
[f] red armor [4/4] (100%)
[g] red armor [6/6] (90%) (P)
[h] ballistic vest [1/3] (45%) (P)
[i] ballistic shield [0/0] (33%)
[j] small med-pack
[k] small med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] homing phase device
[p] envirosuit pack
[q] envirosuit pack
[r] technical mod pack
[s] bulk mod pack
[t] blood skull
[u] hatred skull
[v] grappling plasteel boots [3/3] (100%)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
35 former humans
21 former sergeants
23 former captains
48 imps
18 demons
85 lost souls
22 cacodemons
16 hell knights
17 barons of hell
15 arachnotrons
11 former commandos
8 pain elementals
4 revenants
10 mancubi
12 nightmare imps
5 nightmare cacodemons
6 nightmare demons
-- History ---------------------------------------------------
On round 13, he picked up a Berserk Pack.
On level 0 he assembled a grappling boots!
On round 17, he picked up a Berserk Pack.
On level 0 he found the Butcher's Cleaver!
On round 19, he found the Butcher's Cleaver!
On round 23, he picked up an Invulnerability Globe.
-- Messages --------------------------------------------------
The missile hits the nightmare demon.
There is a combat knife (2d5) lying here.
There is a plasma rifle (1d7)x6 [0/40] lying here.
You see : a nightmare demon (almost dead) | blood | [ m ]ore
The missile hits the nightmare demon. There is a plasma rifle (1d7)x6 [0/40]
lying here.
You see : a nightmare demon (almost dead) | blood | [ m ]ore
There is a plasma rifle (1d7)x6 [0/40] lying here.
You see : a nightmare demon (almost dead) | blood | [ m ]ore
The missile hits the nightmare demon. The nightmare demon dies. Round 25
complete! The boice booms: "Congratulations, mortal! You have completed the
challenge and proven your worth! I hereby grant you the title of Angel of
Patience!" The crowds cheer. The voice continues: "You are free to go,
mortal. Remember to come back for a visit when you're done with Hell!" You
feel relatively safe now.
The missile hits the lost soul.
--------------------------------------------------------------
For no particular reason, I felt like firing up my old 0.9.9.6 version of DRL so I could try out this mod again. I think I did better this time than my last attempt at UV difficulty... from 10 years ago. (Why must this game keep making me feel old?) O_o Anyway, I still only survived to round 5, but at least I managed to reach level 4 and get Dodgemaster this time. Alas, it wasn't enough to keep me alive, since that's when arachnotrons and former commandos started showing up, and DM doesn't help so much against them. :|
Nothing much else to say, except that I attempted the "litterbug" strategy again, but didn't survive long enough for it to be significant.
--------------------------------------------------------------
DoomRL (v.0.9.9.6) roguelike post-mortem character dump
Module : Angel of Patience (1.5.1)
--------------------------------------------------------------
Tormuse, level 4 Technician, was melted by former commando's plasma gun
on round 5 of the Patience Arena.
He fired the pistol 832 times.
He survived 48995 turns and scored 8314 points.
He played for 1 hour, 2 minutes and 42 seconds.
He was a man of Ultra-Violence!
He killed 77 out of 96 hellspawn. (80%)
-- Graveyard -------------------------------------------------
###########################################################
#####.............................#########################
....^..........................^..............#############
............||.}||}|.......|.h........####..........*######
........####}|}||}}|..................####.....####.....###
.....h..####|||}||}|}|................####.....####......##
........####h}}|}|}|}|.........####............####.....h.#
..........}||}||||}|||...####..####.......................#
..####....}||}||||}}||...####..####....####...............#
..####....|^||}|}}|||}...####..........####...........=...#
..####.....|.||}||}||..................####...............#
..............||}||}......................................#
.........i..h..|.|}...........c...X...........####........#
.................}................[...^.......####........#
....####......####.............####h...####...####.......##
h...####......####..####......B####....####.............###
....####......####..####...h..B####....####%.........######
....................####........|}....A.......#############
#####.............................#########################
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 4141/4
ToHit Ranged +0 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Technician
Hellrunner (Level 2)
Brute (Level 1)
Dodgemaster (Level 1)
Bru->HR->HR->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (57%)
[b] [ Weapon ] pistol of patience (1d3)
[c] [ Boots ] nothing
[d] [ Prepared ] pointed stick (1d3)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (90%)
[b] green armor [1/1] (12%)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 15% feet 0%
Shrapnel - internal 0% torso 15% feet 0%
-- Kills -----------------------------------------------------
17 former humans
16 former sergeants
3 former captains
18 imps
4 demons
7 lost souls
6 cacodemons
4 hell knights
2 barons of hell
-- History ---------------------------------------------------
-- Messages --------------------------------------------------
You are hit!
You dodge! Boom!
You start running!
You dodge! Boom! You dodge!
You wear/wield : a green armor [1/1] (87%)
There is 10mm ammo (x18) lying here.
The former sergeant reloads his shotgun.
The former sergeant reloads his shotgun.
There is a Small Health Globe lying here.
You feel better.
You start running! You are hit!
You dodge! The missile hits the former commando. You dodge! The missile hits
the former commando. You dodge! Boom! You dodge! Boom! You dodge! The missile
hits the former commando.
You are hit! You are hit! You die!... Press <Enter>...
The missile hits the hell knight.
--------------------------------------------------------------
PS Is anyone considering updating this mod to version 0.9.9.7?