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Messages - DarckRedd

Pages: [1]
1
Requests For Features / Re: New unique items
« on: March 13, 2010, 20:59 »
Gammatron Cleric Katana
Unique
Hey, if we have the pistol, we might as well go all the way.
Damage: 6d7
Speed: 1s
Special: If you keep the Katana in the reserve while using the Gammatron Cleric Beretta, it's treated like you have the Juggler trait -- you may switch between them instantly, and you'll automatically use the Katana in melee.

2
Requests For Features / Re: New unique items
« on: March 12, 2010, 20:32 »
That's horrifically strong with Berserk. I say this since, as you probably already know, being in berserk status doubles the physical damage you do, so with this you're doing quadruple damage while berserking... You could probably take out Cybie in two hits flat in a Max Carnage run while berserking and the timer still going.

You're totally right. I wasn't thinking too much about balance, just modeling the TF2 weapon.

Then again, the random number god would never be so kind as to allow such a combination!

3
Requests For Features / Re: New unique items
« on: March 09, 2010, 20:07 »
Team Fortress never dies.

The Flaregun
Exotic Weapon
Description: Light up someone's day.
Damage: 2d4
Accuracy: +2
Fire Speed: 1.0
Reload Speed: 1.5
Clip Size: 1
Any target hit with the Flaregun will catch ablaze, and take continuous damage for some time afterward. It gets a +2 damage bonus if the player is standing on lava.

The Kill Gloves of Boxing
Exotic Weapon
Description: I am coming to beat your ass!
Damage: 5d6
Accuracy: +2
Fire Speed: 1.5
Range: Melee
After getting a kill with the KGBs, its attacks will always do double damage for five seconds. Every following kill will extend the timer. Goes nicely with Blademaster.

4
Requests For Features / Re: New unique items
« on: March 09, 2010, 11:23 »
Well, if you insist...

BONK! Atomic Punch
Unique Consumable
Description: Radioactive? I think you mean delicious!
On consuming BONK!, the Space Marine will get 20 seconds of +50% speed and 100% dodge. Once BONK! expires, the Marine suffers a 10 second period of -20% speed and -20% dodge.

The Sandblaster
Exotic Weapon
Damage: 4d5
Damage Type: Normal
Accuracy: +1
Clip: 1 baseball
Attack Speed (Melee): .5
Attack Speed (Baseball): 1.0
Reload Speed: Instant
Alternate Fire: You launch a baseball an enemy. If it connects, the target suffers 1-10 seconds of stun. You can only reload by picking up your baseball. You automatically recover it if you leave the level without it.

5
Requests For Features / Re: New unique items
« on: March 08, 2010, 23:18 »
As long as we're on the subject of TF2:

The Blutsauger
Unique Weapon
Description: The healing is not as rewarding as the hurting!
Damage: 2d4x6 autofire
Accuracy: +1
Fire Speed: .8
Ammo: Regenerates, like the Nuclear Plasma Rifle

The Blutsauger heals 1 HP for the player per successful hit.

The Flamethrower
Melee Weapon
Description: Mmphmpmphmp!
Damage: 13d3
Accuracy: +6
Range: melee
Alt-fire: Airblast (instantly knocks the target back four tiles. Does 1d6 damage if they hit a wall or another monster)
Special: The flamethrower ignites anything it hits for 2 damage per second for five seconds. The flamethrower does an additional +3 damage if the player is standing on or over lava. 

Grenade Launcher
Exotic Weapon
Description: They'll glue you back together -- IN HELL. Where we technically are. Shut up.
Damage: 6d6
Accuracy: +2
Clip size: 4
Alt Fire: Lengthens the fuse on the grenade to 16 tiles before detonation.
The grenade launcher is almost identical to the rocket launcher with one major distinction. Grenades can be bounced around corners, ricocheted off walls, and fired at other crazy angles, allowing the player to make crazy trick shots. Grenades will always travel 8 tiles before detonating, unless they hit a monster.

6
0.9.9 / Re: [H|91%|YAVP] Lots of luck, both good and bad
« on: March 06, 2010, 20:07 »
Fireangel never really struck me as that nice a trait, especially a master trait. Point-blank rockets are nice and all, but how much mileage do you really get out of it?

7
0.9.9 / Re: [H | 88% | YAVP] Seven nukes.
« on: March 04, 2010, 19:51 »
Very nice win!  It is possible to kill Cybie with weapons other than the plasma rifle/BFG, but they usually involve either being overpowered or doing the dance of death correctly.

And nukes are always welcomed!  It seems that you have seen lots of Invulnerability globes too right?  If so, this has been a really lucky run!  (=

Thanks!

I forgot to mention it, but the game was really liberal with invulns, even later on.

I just didn't feel like I could kill the Cybie in my current condition, although in hindsight I probably could have pulled it out. Oh well -- for the next run!

8
0.9.9 / [H | 88% | YAVP] Seven nukes.
« on: March 04, 2010, 18:28 »
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 DarckRedd, level 12 Former Human Lance Corporal, sacrificed himself to kill the Cyberdemon
 on level 25 of the Phobos base.
 He survived 125297 turns and scored 15920 points.
 He played for 1 hour, 40 minutes and 30 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 687 out of 775 hellspawn. (88%)


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal
  UAC Silver Badge
  Arachno Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ......................................................>....
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ..............................X............................
  ..............................|............................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health -5984/70   Experience 61375/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Whizkid          (Level 2)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->Fin->Fin->WK->TH->MAc->TH->WK->SoB->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   modified plasma rifle (1d8)x6 [0/40] (A1P1T1)
    [c] [ Boots      ]   plasteel boots [4/4] (100%)
    [d] [ Prepared   ]   rocket launcher (6d6) [1/1]

-- Inventory -------------------------------------------------

    [a] modified chaingun (1d7)x4 [40/40] (A1P1)
    [b] modified BFG 9000 (12d8) [130/130] (B1P2)
    [c] rocket (x3)
    [d] rocket (x14)
    [e] power cell (x70)
    [f] power cell (x70)
    [g] power cell (x40)
    [h] small med-pack
    [i] phase device
    [j] phase device
    [k] thermonuclear bomb

-- Kills -----------------------------------------------------

    61 former humans
    94 former sergeants
    23 former captains
    125 imps
    65 demons
    123 lost souls
    45 cacodemons
    37 barons of hell
    1 Cyberdemon
    24 hell knights
    19 arachnotrons
    7 former commandos
    13 pain elementals
    11 arch-viles
    19 mancubi
    20 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 9 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 11 he ventured into the Halls of Carnage.
  On level 16 he invaded the Unholy Cathedral!
  He nuked level 16!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 18 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  He nuked level 19!
  On level 20 he found the Nuclear Plasma Rifle!
  He nuked level 22!
  He nuked level 23!
  On level 23 he entered the Lava Pits.
  He nuked level 23!
  He decided it was too hot there.
  Then at last he found Phobos Arena!
  He nuked level 25!
  On level 25 he finally sacrificed himself to kill the Cyberdemon.

-- Messages --------------------------------------------------

 missile hits the Cyberdemon. Boom! Boom! The missile hits the Cyberdemon.
 Warning! Explosion in 1 seconds!
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The Cyberdemon
 hits you.
 Fire -- Choose target...
   The missile hits the Cyberdemon. Boom! The missile hits the Cyberdemon.
 The missile hits the Cyberdemon. Boom! The missile hits the
 Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. You hear an explosion! You hear an explosion! You hear an
 explosion! You hear an explosion! You hear an explosion! You feel
 relatively safe now. Congratulations! You defeated the Cyberdemon!

-- General ---------------------------------------------------

 Before him 12 brave souls have ventured into Phobos:
 10 of those were killed.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

Now this is a story all about
How my life got flipped upside
And how I became the prince
of a town called HOLY SHIT THE GAME DROPPED SEVEN NUKES

Yes, it is true.

However, there are other interesting games about this mortem. It's my first (partial) win on HMP. At the beginning, the game was hilariously generous with items, bathing me in medkits and weapons. When you're choosing between mod packs and health, you know you've got it made.

However, around the time I got into Phobos Hell, the gravy train stopped. I quickly ran out of health kits and actually had to clear a room with 8 mancubi and 2 archviles with the 80% or so health I had. I walked out of that with 20%, only to face a room full of barons and hell knights. Got through that with copious BFG spamming -- as you can see, I modded the hell out of my BFG. (On top of everything, the level exit was in the middle of a lava pit. Luckily it dropped a homing phase device)

As usual, Ammochain is the best master trait. This is mostly because the plasma rifle devastates anything you point it at, especially when you modded it as much as I did. When you get a technical on it, you can usually fire 2-3 volleys before anything else has time to react. Beautiful.

I reached the Cyberdemon with two small health kits, no armor, and two nukes. Oorah. I did not want to lose at that point, so I decided to go for the partial win. Was there any more appropriate end to this run? After all, when all you have is seven nukes, everything seems to look an awful lot like Nagasaki...

9
0.9.9 / [M|92%|YAVP] Love dat Ammochain.
« on: November 04, 2009, 21:38 »
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Adrian Carmack, level 10 Imp Lance Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 107139 turns and scored 89833 points.
 He played for 2 hours, 39 minutes and 42 seconds.
 He didn't like it too rough.

 He killed 506 out of 549 hellspawn. (92%)
 He held his right to remain violent.


-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)
  Hell Champion Medal
  UAC Bronze Badge
  Skull Bronze Badge
  Scavenger Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #....###................###................................
  #....###................#>#................................
  #.......................###.....###........................
  #.................###...........###........................
  #.................###...........###..............###.......
  #............X....###...###......................###.......
  #.......................###......................###.......
  #.......###........|....###................................
  #.......###.........|}.....................................
  #.......###........|............................###........
  #...............................................###........
  #...............................................###........
  #.........................................###.........###..
  #.........................................###.........###..
  #.........................................###.........###..
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 30/50   Experience 43072/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 1)
    Son of a bitch   (Level 3)
    Whizkid          (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->Fin->Fin->TH->WK->MAc->TH->SoB->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [1/4] (6%) (AB)
    [b] [ Weapon     ]   advanced plasma rifle (1d8)x6 [40/40] (A3P1)
    [c] [ Boots      ]   plasteel boots [4/4] (80%)
    [d] [ Prepared   ]   modified rocket launcher (6d6) [1/1] (A1)

-- Inventory -------------------------------------------------

    [a] advanced double shotgun (8d3)x3 [2/2]
    [b] BFG 9000 (10d8) [100/100]
    [c] Plasma Shotgun (8d3) [30/30]
    [d] blue armor [2/2] (51%)
    [e] red armor [1/4] (22%)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] rocket (x10)
    [i] rocket (x9)
    [j] power cell (x50)
    [k] power cell (x30)
    [l] small med-pack
    [m] large med-pack
    [n] large med-pack

-- Kills -----------------------------------------------------

    86 former humans
    63 former sergeants
    12 former captains
    79 imps
    62 demons
    100 lost souls
    44 cacodemons
    9 barons of hell
    1 Cyberdemon
    12 hell knights
    8 arachnotrons
    8 former commandos
    8 pain elementals
    7 arch-viles
    3 mancubi
    4 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 14 he found the AdvTech Weapon Pack!
  On level 15 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 19 he found the Plasma Shotgun!
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You use a large med-pack. You feel fully healed. The Cyberdemon reloads his
 rocket launcher.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The Cyberdemon fires! You are hit! Your red
 armor is damaged!
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The Cyberdemon dies. You feel
 relatively safe now. Congratulations! You defeated the Cyberdemon! Press

-- General ---------------------------------------------------

 Before him 34 brave souls have ventured into Phobos:
 30 of those were killed.
 And 4 couldn't handle the stress and committed a stupid suicide.

--------------------------------------------------------------

My first-ever Cyberdemon kill. The ADVTech pack was a major boon; with three agility mods I was making pretty much every Plasma Rifle round hit. I'm a little disappointed I didn't run into more mods, though, since a few of them could have made my rifle frighteningly powerful. As it was I could take down Barons in a barrage or two.

 The Plasma Shotty was useless for this run -- I kept my rocket launcher in the reserve, to knock down walls. Also, the game generated a Cybernetic Armor, but I forget to pick up after clearing the level. Sigh.

Shotgun Scouting is an excellent technique. The ability to detect and kill enemies from offscreen is what made me win this attempt, I'm certain.

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