Chaosforge Forum
Other Roguelikes => Berserk! => Topic started by: Kornel Kisielewicz on January 19, 2007, 11:34
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This is probably the last Release Candidate for 0.8. The next version will be official, and will have probably no more new feature. I'll release it after I see that all is well with RC4. Please take a look at the help system (had to write most of it myself, thanks that at least Adral did a Getting Started primer), and see if there are no ugly typos. The official release will be probably tommorow.
Here's the new feature's list
-- [add] help system and help files!
-- [add] three new forest only monsters ;]
-- [mod] bulldemons have a special attack now!
-- [mod] changed attr costs
-- [mod] made stronger monster appear on Endless later
-- [fix] jumping should now also work when being doesn't die
-- [fix] attr choice now affect next skill choice
-- [fix] missile hits outside sight range are no longer reported
berserk-0.8-rc4-win32.zip (http://dl.chaosforge.org/dl.php?f=berserk-0.8-rc4-win32.zip)
Post your comments!
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Strange, but new version seems to even be harder than previous ones. I don't know why, but maybe because new monster generation system. By the way, i have seen 2 Wraiths on level 2, and Defiler on level 3, you can see it in my record.
-- Berserk! (0.8 RC 4) Post Mortem -----------------------------------
Character name : Blade
Game type : Endless
Nights survived : 7
Monsters killed : 754
STR: 12 DEX: 16 END: 10 WIL: 10
Speed: 111 HP: 0/120 EN: 100/100
Base damage: 1d6+7 Weight: 10
-- Graveyard ---------------------------------------------------------
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-- Weapons left ------------------------------------------------------
Cannon (0/3) Crossbow (12/45) Knives (7) Bombs (3)
-- Kills (754) -------------------------------------------------------
51 bulldemons
366 beasts
45 mandagores
10 defilers
58 imps
19 phasehounds
167 skeletons
8 wraiths
7 spores
23 scavengers
-- Skills (7) --------------------------------------------------------
Ironman (level 4)
Sweep attack (level 3)
-- Messages ----------------------------------------------------------
The beast dies!
You critically hit the
beast!
The beast dies!
You're hit!
You hit the beast!
The beast dies!
You're hit!
You die!...
Press <Enter>
-- Achievements ------------------------------------------------------
Max kills in one turn : 20
Longest killing sequence : 20 kills in 1 turns.
Survived for : 2609 turns
Died on : Fields
Reason of death : killed by a imp
Dextirity gives some real advantage when it have 16 points. But you need to survive 6 levels with pretty low damage, so i need to create some ideal proportion of strength/dextirity picking.
I really begin to hate Bulldemons with their new ability!
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Heh, I'm sorry about the wiki help bit. But I am in exams time at my university so I don't have much time left! But when I finish them I'll try to get that finished ;)
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@Blade - I noticed one thing on your replay - you conerve ammo too much. Notice that there is a hardcap ion how much of each you can carry - no more than 5 bombs, and no more than 3 spare cannon shots (+1 in magazine). And since you get 2 bobmbs/night and 1 cannon shot PLUS the refill in magazine if it's empty IIRC, you can use them a little bit more.
@Tougher monsters - yup, Blade is right - first try and I got wraith and defiler on night 1
@Reduced stat costs - I think that person that suggested doubling points gained each night rather than cutting costs was right. Resaon? Cutting costs = cutting points on start = less points left on willpower that is the only stat that didn't get "cut"
[edit]
@Bulldemons - right now they can charge while beeing in close combat with the player.... I was under impression this was supposed to work rather like player's Impale attack (i.e. minimum 1 free space inbetween to use it?
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It seems a bit too much difficult, even on the first night (which I did not survive 5 times in a row).
Phasehounds showed up, 3 times, as one of the first enemy. They are a bit overpowered in their attack (damn my idea.. :-| )..
Can't say anything about the rest, I cannot pass the first night..
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The "Choose your mode!" screen still says "sais" instead of "says."
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I hate, hate, hate Mandagores critical hits!!!! They are dealing nearly 30 damage.
-- Berserk! (0.8 RC 4) Post Mortem -----------------------------------
Character name : Blade
Game type : Endless
Nights survived : 8
Monsters killed : 756
STR: 13 DEX: 16 END: 10 WIL: 10
Speed: 111 HP: -4/125 EN: 28/100
Base damage: 2d6+4 Weight: 10
-- Graveyard ---------------------------------------------------------
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-- Weapons left ------------------------------------------------------
Cannon (1/3) Crossbow (9/45) Knives (10) Bombs (5) FairyDust (5)
-- Kills (756) -------------------------------------------------------
44 bulldemons
470 beasts
51 mandagores
8 defilers
78 imps
29 phasehounds
29 skeletons
2 wraiths
17 spores
24 scavengers
1 forester
3 treants
-- Skills (8) --------------------------------------------------------
Ironman (level 5)
Sweep attack (level 3)
-- Messages ----------------------------------------------------------
You hit the mandagore!
You hit the mandagore!
You hit the mandagore!
You hit the mandagore!
You hit the mandagore!
You hit the mandagore!
The mandagore critically
hits you!
You die!...
Press <Enter>
-- Achievements ------------------------------------------------------
Max kills in one turn : 8
Longest killing sequence : 13 kills in 4 turns.
Survived for : 2717 turns
Died on : Town
Reason of death : killed by a mandagore