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Topics - Sylph

Pages: 1 [2]
16
Discussion / Need expert help with the (un)chained court.
« on: September 22, 2012, 22:04 »
Hi folks,
I've been having an absolute nightmare completing this level. I can't for the life of me figure out a method of completing it with any kind of success rate.

I've been away a while, so I guess I should (re)introduce myself. I used to be able to finish the game with a conquerer ending on ultra violence pretty much every game. I got quite a few nightmare wins under my belt, including 4 diamond badges, so super-basic general doomrl tips aren't needed.

The problem I'm having is that I just can't clear this level efficiently on ultra violence. I even save-scummed a character and experimented on it just now. About a year ago, I remember doing this, and finding a (somewhat) reliable method to getting it cleared on any difficulty, including nightmare, but the latest version has made changes to the level that makes it impossible for me to tackle it reliably.

I've read posts and guides that offer the tactic of 'pick up some berserk and a chainsaw, then run out and charge the arena master'. I've even seen game hunter's videos that demonstrate him doing just that on an earlier version of the game. It doesn't work for me anything like reliably. In fact, I just save-scummed and tried it about 10 times in a row (taking down fearsome former humans with rockets or shotgun, charging the arena master).
Likewise, going round the back (on the right) and berserking barons, before getting back into the starting room and knocking opponents into lava (my old reliable tactic) doesn't work due to the monster's new penchant for walking the long way around, and more importantly due to that stupid new bug that means waiting on the spot gets you shot at from a monster around a corner that is out of your line of sight...
So what else to we have? Pillboxing in the doorways? Tried it with shotgun, pistol, chaingun, and rocket launcher. All of them fail... Basically that arena master ends up blowing the start room to pieces, and then I'm standing there fighting a monster that I can't beat...

I'm stumped. :(

What's the current accepted most reliable tactic for tackling this level?
Ideally, I'm after something that works 95% of the time, regardless of build (meaning it doesn't need berserker, intuition, army of the dead, SoaG, eagle eye, or anything).

Can anyone help an old doomrl veteran out here?

To add - fighting the arena master in melee with berserk on still loses me about 120% health (4 small medpacks) if I go out into the open to fight him.
To further add - the problem certainly seems to be the arena master just being too tough... corner-shooting is enough to get him to 'scratched'... shotgun knockback traps get him to wounded on a good day. After that, I don't have time to reload, I have to get busy with rockets, and seriously fighting the guy with a rocket launcher and blue armour uses up a large and 4 small medpacks. There just seems to be no safe way of fighting him, because one of his blasts is all it takes to demolish the starting room, leaing me with no corners to shoot around.
Is the idea here just to carry 6+ medpacks into the level? Because if so, I have to say it's an extraordinarily badly designed level...
There must be more to it than this.
To further still add - I've been on this for 3 hours so far. 1 single tactic that felt even remotely repeatable, and basically involved a ridiculous spamming on health packs, and a wasted agility mod on a rocket launcher...

17
Discussion / Assemblies and game balance
« on: March 14, 2011, 08:23 »
Having played with assemblies in recent versions of doomrl quite extensively, I'm convinced that some or all of them need some rebalancing to fit in with the risks and rewards of other item types in doomrl.

The basic assemblies that do not require unique or exotic mods are, imo, pretty underpowered. Tactical boots are obviously a great item, but they pale in comparison to a pair of phaseshift boots, which is about the right place balance-wise for these assemblies: better than basic mods, not as good as modded exotics. The rest of the (very) basic assemblies are items I have a lot of trouble justifying construction of. As usual for this game they seem to fit in with very one-dimensional builds, but overall I feel they could use a bit of a buff. Tactical armour could use +1 armour, HP weapon is a nice one, but not really worth constructing on non-exotic items due to the clip capacity modification, etc. Nanofiber armour is a good assembly, and probably, imo, the best-balanced of the entire bunch.

Next up we have advanced assemblies that don't require exotic or unique mods. These are probably the most well-balanced of the bunch, imo. The assault rifle is a little *too* accurate, and benefits a little too much from triggerhappy, making it somewhat overpowered. The double chainsaw would suffer from the same problem as the assault rifle, were it not for the gauranteed unique that outshines it.

Now on to assemblies that require a single special modpack. This is where things start swinging the other way... Plate armour is a good example. How plate armour gets away with it's stats is beyond me. Compare it to classic uniques like malek's armour, cybernetic armour, onyx armour etc... For a single unique item find you basically have a suit of armour that surpasses everything else in the game. Single unique item. All the other components are common as muck. Gravity boots are even easier to construct than plate armour, and offer a similarly ridiculous advantage to the player, again greater than any unique or modded exotic in the game,but are somewhat better in that they require whizkid, and are arguably a waste of a good mod pack. Nanofiber skin armour is another stupidly good item, again negating every unique, but falls into the same domain as gravity boots, balanced due to whizkid and the other potential uses of the modpack. Plasmatic shrapnel much more reasonable, and perhaps a fair use of it's component unique without going too far, but I'd still consider it as powerful as a nano railgun, which, of course, requires 2 unique drops to construct...
The most ridiculous of them all, however, is nanomanufacture ammo. This isn't that hard to construct, it's basically, again, a single unique drop and some careful inventory management. The reward, when placed on a BFG, is truly the most ridiculous weapon ever to be featured on doomrl. It's *much* more of an 'I win' button than the dragonslayer is in a melee game, and it's miles more common. It basically removes every last bit of challenge from the game, and enables us, as players, to acheive diamond badges on item drop luck alone. This thing needs changing or outright removing. At the very least, it should be restricted to non-blast weapons.
There are *some* single-rare weapons that are reasonably well-balanced. Demolition ammo is a nice touch, storm bolter, assault cannon, and energy pistol are all reasonable, and in fact I'd probably advise taking their requirements down so that whizkid is not needed. Ripper is probably underpowered given that it requires so much whizkid.

Finally, there are those weapons that *would* be good, were it not for ridiculously poewrful and cheaper assemblies in the list. The main offenders here are cybernano armour, and the biggest fucking gun. Cybernano is barely any better than nanofibre skin armour, and is much harder to construct due to it's extra requirements. When we consider the extra requirements, we have to consider plate armour, and with that, cybernano armour becomes a ridiculous waste of a great mod pack for a ridiculously small difference. The biggest fucking gun, of course, is a powerful weapon, but when compared with the much, much more obtainable nanomanufacture BFG, it's absolute rubbish.


I think the game would benefit a lot if the assemblies were rebalanced somewhat.
- It would be more interesting to non-whizkid characters if there was a little more scope and choice in the basic assemblies.
- The assault rifle and the tactical shotgun are both a little too good for the basic modpack requirements
- The assemblies that require a nano pack should be balanced somewhere in between a nano-packed rocket launcher, and a nano-packed railgun. Anything less than the nano rocket launcher will be a waste of a nano pack and not worth constructing, whereas anything more than a nano railgun means that (using assemblies) a single unique is better than 2 specific uniques, which is too much, imo.


This is just my impression from the assemblies. I absolutely love the concept, but I think the execution could use a little rebalancing, since they have made many old exotics and uniques lose their lustre.
I'm hoping to garner some opinions of other posters on this topic, perhaps I'm the odd one out with my impression of assemblies, so I pose this question to the forum - are assemblies guilty of power-creep, removing the appeal of the old exotics and uniques?

~Sylph

18
Requests For Features / New trait suggestion - Aggregator
« on: October 14, 2010, 10:36 »
Lamenting the loss of fireangel, there's very little for a general-combat build to pick from for master traits. All of them, in the current version, tend to favour a single weapon type.
DoomRL can be a great deal of fun when a player is opting to use an array of different weapons tactically, and the only thing we've really got going for us is 'juggler' (which is pretty much essential to playing DoomRL with all weapon types). This trait is designed to make all weapons more viable in the late game, without focusing on a single one...


Aggregator
¯¯¯¯¯¯¯
Finesse(2), Juggler, Brute, Son of a gun, tough as nails

Some of the marines back at UAC just don't appreciate a well-tidied backpack. The advantages are obvious: Using items or swapping any equipment is totally instantaneous!

Blocks - Shottyman, triggerhappy, intuition.




Just thought I'd throw it out here as a way of of somewhat replacing the sad loss of fireangel, and making all-round builds more competative, without being an absolute must for these character types.

[Edit: Name and description changed]

19
Bug Reports / Gothic armour > 200% durability?
« on: September 23, 2010, 13:28 »
Hiya, just stuck a bulk mod on some gothic armour, and while using armour shard powerups, realised it went above 200%...


Your armor looks better! Your boots are not damaged.                           
 Unknown command. Press "?" for help.                                           
                                                         ######################
                                                        ...==.................#
                                                   #######.===................#
                                                   #.....#.===....0...........#
                                                   #...../...==#/##########...#
                                                   #.....#...#|...........#...#
                                                   #.....#...#.}..........#...#
                                                   #.....#...#............#...#
                                                 ..#######...#............#...#
                                                ..%%........=#............#...#
                                                ..%%......==.==@..........#...#
                                                 ########.===#............#...#
                                                        #.====#############...#
                                                        #.....................#
                                                        #...................0.#
                                                        #.....................#
                                                      ........................#
                                                     .=....=.........0........#
                                                     ==..=.==.................#
                                                     ##########################
 Sylph                      Armor : modified gothic armor [6/6] (226%) (B)     
 Health: 80%  Exp:  7/47%   Weapon: modified pistol (2d4) [6/6] (T1)           
 cautious                                                    Phobos Base  Lev11



Bug or feature?

20
Discussion / Finally wielded DragonSlayer! (plus more RNG love)
« on: September 22, 2010, 15:33 »
At last, I'm among the dragonslayers! After failing so many times in the past, I finally figured out the criteria for wielding it.

My current AO100 run features an onyx-modded cybernetic armour and dragonslayer, making me wish to god that I was playing on N! instead of UV. Ah well, I still think this one is completely in the bag, and yes, I do know the implications that saying such a thing has. Bring it on RNG! Give it your best shot! For the first time in my DoomRL career I'm not at all scared of you! :)

(Edit: I just ran through lava towards a pack of arch viles and mancubi... Killed them without dropping below 100% health!)

(Edit 2: Good god, this thing is absolutely ridiculous)

(Edit 3: onyx cybernetic armour + dragonslayer is still nowhere near as powerful as that time I got a nano-packed railgun)

21
Bug Reports / Fireangel not protecting properly (9.9.1)
« on: December 27, 2009, 17:51 »
Simple one here - fireangel was working properly for rocket jumps, but not protecting from my own rockets fired at walls...

This mortem should show what I mean - I (intentionally) killed myself firing at a wall after clearing a level, despite having the fireangel trait.
This could possibly have only kicked in when I bought the 'whizkid' feat.

--------------------------------------------------------------
 DoomRL (v.0.9.9.1 BETA 1) roguelike post-mortem character dump
--------------------------------------------------------------

 Sylph, level 10 Hell Baron Colonel, committed a stupid suicide
 on level 17 of the Phobos base.
 He survived 608073 turns and scored 123664 points.
 He played for 45 minutes.
 He was a man of Ultra-Violence!

 He killed 538 out of 538 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!


-- Awards ----------------------------------------------------

  UAC Star (silver cluster)

-- Graveyard -------------------------------------------------

  ###########################################################
  ###====.===.=.====..+.......#.#===.......|....+.==.===..+..
  ###===.==...#..==...#.......#.=====.........###...===...#.0
  ##=====.=.......=..0#......././===.=..==......#...=.....#..
  #...===..../..#=###/#.......#/####=====.......#.====...[###
  #...===............0/.......#......=../=%%=...#=====....+..
  #.====.#.......#+#######/##../.###/.#####===##==##=#/######
  #.=====............./.................|...==.=.............
  #...===...........................%.......===..............
  #....=...............===........%..%%.....===./.%..........
  #....==.............=====.......|.......%..=.=.............
  #...====............=====...=.=.......||%...==.............
  ##....==#....X......=====..=====##/...##../...#/##../..####
  #.....................=....=====./..../................./..
  #.......###............>...==.==##....#....#............#..
  #..........................====.[+....#..../......./....#..
  #.........................====...#....#....#.......#....###
  #........................#=====..#....+....#.......#..../..
  ##.#######################=====############################
  ###########################################################

-- Statistics ------------------------------------------------

  Health -9/60   Experience 42350/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 1)
    Finesse          (Level 2)
    Tough as nails   (Level 3)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Badass           (Level 1)
    Fireangel        (Level 1)

  Fin->Jug->Iro->TaN->TaN->Bad->MFa->TaN->Fin->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   modified rocket launcher (6d6) [0/1] (N1)
    [c] [ Boots      ]   steel boots [1/1] (99%)
    [d] [ Prepared   ]   modified combat shotgun (7d3) [5/5] (T2)

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d7)x6 [0/40]
    [b] plasma rifle (1d7)x6 [0/40]
    [c] blue armor [2/2] (100%)
    [d] modified red armor [4/4] (195%) (B)
    [e] modified red armor [6/6] (100%) (P)
    [f] modified red armor [1/6] (16%) (P)
    [g] shotgun shell (x50)
    [h] small med-pack
    [i] small med-pack
    [j] small med-pack
    [k] small med-pack
    [l] small med-pack
    [m] small med-pack
    [n] small med-pack
    [o] small med-pack
    [p] small med-pack
    [q] large med-pack
    [r] large med-pack
    [s] large med-pack
    [t] large med-pack
    [u] large med-pack

-- Kills -----------------------------------------------------

    62 former humans
    96 former sergeants
    31 former captains
    122 imps
    49 demons
    53 lost souls
    34 cacodemons
    16 barons of hell
    18 hell knights
    14 arachnotrons
    15 former commandos
    5 pain elementals
    5 arch-viles
    9 mancubi
    9 revenants

-- History ---------------------------------------------------

  On level 1 he found the Nano Pack!
  On level 17 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 Everything seems clear now.
 Fire -- Choose target...
   Boom!
 There are stairs leading downward here.
 Fire (1) -- Choose target...
 
 Fire (1) -- Choose target...
 
 Fire (1) -- Choose target...
 
 Fire (1) -- Choose target...
 
 Fire -- Choose target...
   Boom! Your blue armor is completely destroyed!
 Fire -- Choose target...

-- General ---------------------------------------------------

 Before him 177 brave souls have ventured into Phobos:
 149 of those were killed.
 4 of those were killed by something unknown.
 And 7 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 17 souls claim to have killed him...
 4 sacrificed itself for the good of mankind.
 9 killed the bastard and survived.
 4 showed that it can outsmart hell itself.

--------------------------------------------------------------

22
I've just got a quick question here - does the amount of time spent on a level have an effect on the chances that an enemy will regenerate on nightmare?
I've noticed that monster can sometimes lie dead for a good while, but after I've passed a thousand turns or more, an entire room of dead monsters will all get up at the same time, a few seconds after they last regenerated, making it impossible to do anything but 'running mode' through and take a beating...

Can anyone verify this behaviour?

23
Requests For Features / blocking traits revision
« on: December 18, 2009, 18:22 »
A few thought come to me when trying to think of alternative character builds. Namely, why are there so many blocked traits?
In order to preserve the 'no more than 1 master trait', only a single trait block is needed. Of course, I understand that the main purpose of trait blocking is to stop characters getting ridiculously powerful, I just think many of them were too heavy handed....
Here's our current list:

FireAngel     blocks  Hellrunner, Son of a Bitch, Son of a Gun
AmmoChain     blocks  Tough as Nails, Son of a Gun, Eagle Eye
Cateye        blocks  Tough as Nails, Reloader, Brute
ArmyOfTheDead blocks  Finesse, Hellrunner, Eagle Eye
Vampyre       blocks  Hellrunner, Son of a Bitch, Eagle Eye
BladeMaster   blocks  Tough as Nails, Son of a Gun, Son of a Bitch
GunKata       blocks  Tough as Nails, Son of a Bitch, Brute

The first thing that sticks out here - why do so many builds block SonOfAGun? SoaG is a trait specifically for pistols, and I can't think of *any* master traits that are significantly, necessarily, limited by stopping the player spending traits to use pistols. why block it?
What about army of the dead blocking eagleeye? EagleEye is already pointless for a shotgun character, but if a player gets some whacky idea to use it, why not let him? If you wanna block intuition, block intuition instead...

More significantly, why so many blocks? Since master traits are currently so powerful (compared to normal traits), a player is almost forced to pick them, but by picking them he's shoehorned into a character build.

My suggestion here is to reduce all the blocks, using them to limit the power of master traits, without shoehorning the player... Something like:

FireAngel     blocks  Hellrunner, Son of a Bitch, GunKata
AmmoChain     blocks  Tough as Nails, Ironman, Eagle Eye
Cateye        blocks  Tough as Nails
ArmyOfTheDead blocks  Finesse, Hellrunner, Intuition
Vampyre       blocks  Hellrunner, Eagle Eye, Ammochain, FireAngel
BladeMaster   blocks  Tough as Nails, vampyre, gunkata
GunKata       blocks  Tough as Nails, Son of a Bitch, blademaster

Obviously, this was just thrown together by me in 10 minutes, so it'd need a lot more hashing out and balance to work, but the principle is this - don't shoehorn players into a single build just for taking a master trait - we're gonna take a master trait anyway, since they're so powerful, and at the moment the only real block that makes a master trait significantly weaker is ammochain blocking eagleeye, all the other simply stop the players from taking innovative ideas (such as, for example, fireangel and sonofagun).

24
Discussion / New DoomRL guide...
« on: December 11, 2009, 07:25 »
Hi folks,
I put together a guide to doomrl, as an aside to the excellent '(Un)official doomRL strategy guide by Thomas
Parasiuk', and the excellent Wiki by Aki. You can view it at the following link:

http://sylph.me.uk/doomrl/doomrl%20guide%20sylph.txt

Enjoy!

25
0.9.9 / [UV|Mac|100%|YAFW] Full win, 100% kills, on UV - with demo
« on: December 02, 2009, 19:12 »
Code: [Select]
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Sylph, level 14 Hell Baron Lt. Colonel, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 958109 turns and scored 329814 points.
 He played for 3 hours, 27 minutes and 7 seconds.
 He was a man of Ultra-Violence!

 He killed 844 out of 844 hellspawn. (100%)
 This ass-kicking marine killed all of them!


-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Hell Champion Medal
  Veteran Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ..............................X||..........................
  ..............................}............................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 80/80   Experience 90185/14
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Finesse          (Level 2)
    Hellrunner       (Level 1)
    Son of a bitch   (Level 3)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  Fin->Jug->SoB->SoB->Fin->TH->WK->MAc->SoB->TH->Iro->Iro->Iro->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [6/6] (164%) (BP)
    [b] [ Weapon     ]   advanced plasma rifle (1d7)x6 [40/40] (A2)
    [c] [ Boots      ]   plasteel boots [4/4] (100%)
    [d] [ Prepared   ]   BFG 9000 (10d8) [20/100]

-- Inventory -------------------------------------------------

    [a] modified rocket launcher (6d6) [1/1] (T1)
    [b] blue armor [2/2] (100%)
    [c] modified red armor [6/6] (100%) (P)
    [d] modified red armor [6/6] (100%) (P)
    [e] power cell (x70)
    [f] power cell (x70)
    [g] power cell (x70)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] phase device

-- Kills -----------------------------------------------------

    125 former humans
    98 former sergeants
    41 former captains
    129 imps
    61 demons
    62 lost souls
    60 cacodemons
    84 barons of hell
    1 Cyberdemon
    24 hell knights
    52 arachnotrons
    1 John Carmack
    14 former commandos
    7 pain elementals
    23 arch-viles
    40 mancubi
    22 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 12 he ventured into the Halls of Carnage.
  On level 13 he witnessed the Wall.
  He massacred the evil behind the Wall!
  Then at last he found Phobos Arena!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 John Carmack. The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. The missile hits John Carmack. The
 missile hits John Carmack. The missile hits John Carmack.
 Chain fire (full) -- Choose target or abort...
   The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. The missile hits John Carmack. The
 missile hits John Carmack. John Carmack hits you.
 Chain fire (full) -- Choose target or abort...
   The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. John Carmack dies. You feel
 relatively safe now. Congratulations! You defeated John Carmack! Press

-- General ---------------------------------------------------

 Before him 206 brave souls have ventured into Phobos:
 178 of those were killed.
 2 of those were killed by something unknown.
 And 11 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 15 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 14 killed the bastard and survived.

--------------------------------------------------------------

Awesome game. My first full win, and a platinum badge while getting it! I've got to the cyberdemon here no less than 7 times while trying this, only to quit when I had no bomb or invulnerability.
This time, I got incredibly lucky, and spawned 2 invulnerabilities and a bomb on Hell level 9.

Started out a little differently than normal, bee-lining straight to juggle. The two shotguns are absolutely awesome, whether they're combat shotties or normal ones - juggler lets you shotgun scout, knockback trap, and switch to rapidfire for chain firing without missing a beat, and makes the early game in ultraviolence damn easy.

Later in the run I got a lot of suits of red with bulk and/or power mods. Had a plasmagun in one hand, and an overcharged plasmagun in the other, which is great to switch to for killing archviles (shame about needing agility mods to make overcharged plasma do a good job).

I got a demo of the whole run, which I've hosted here:
http://sylph.me.uk/doomrl/UV100%25MacFullWin.rar

(I included the demoplayer in the archive, in case a reader hasn't downloaded it - just drag & drop the demo onto the player.exe)

26
Bug Reports / Mancubus firing all 3 shots accurately
« on: December 02, 2009, 09:47 »
I'm not sure whether this is working as intended, or a bug, but there are situations where a mancubus fires all 3 of his shots with perfect accuracy at maximum range. Typically, this occurs firing up a coridoor. I'm not sure whether it's a bug or not, but it seems to be a little harsh, given that it can kill you from a somewhat healthy and well-armoured state without warning, and it's not 'usual behaviour', so I got to wondering whether it's supposed to be happening....

27
0.9.9 / [UV|AoMr|MGK|86%|YAVP] (With second-half demo)
« on: November 30, 2009, 06:18 »
Code: [Select]
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Sylph, level 13 Hell Baron Major, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 495336 turns and scored 257786 points.
 He played for 1 hour, 48 minutes and 24 seconds.
 He was a man of Ultra-Violence!

 He killed 716 out of 828 hellspawn. (86%)
 He was an Angel of Marksmanship!


-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Hell Champion Medal
  Marksman Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.........................###....................###...###.
  #.........................###.............###....###...###.
  #.........................###.............###....###...###.
  #.........................................###..............
  #.................................|........................
  #.........................X.......}|.......................
  #...........................###......###...................
  #.....###...................###......###..............###..
  #.....#>#...................###......###..............###..
  #.....###.............................................###..
  #..........................................................
  #............###...........................................
  #............###...........................................
  #............###...........................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 35/60   Experience 73721/13
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Ironman          (Level 1)
    Hellrunner       (Level 2)
    Son of a gun     (Level 3)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Gun Kata         (Level 1)

  SoG->SoG->DG->SoG->EE->EE->Int->Int->HR->HR->DM->MGK->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [4/4] (171%) (B)
    [b] [ Weapon     ]   modified pistol (2d4) [6/6] (T1)
    [c] [ Boots      ]   modified protective boots [1/2] (42%) (A)
    [d] [ Prepared   ]   modified pistol (2d5) [6/6] (P1)

-- Inventory -------------------------------------------------

    [a] modified red armor [6/6] (50%) (P)
    [b] modified red armor [4/4] (136%) (B)
    [c] modified red armor [4/4] (200%) (B)
    [d] Necroarmor [6/6] (100%)
    [e] 10mm ammo (x30)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] large med-pack
    [k] large med-pack
    [l] phase device
    [m] envirosuit pack

-- Kills -----------------------------------------------------

    52 former humans
    96 former sergeants
    66 former captains
    109 imps
    75 demons
    84 lost souls
    44 cacodemons
    43 barons of hell
    1 Cyberdemon
    19 hell knights
    60 arachnotrons
    17 former commandos
    9 pain elementals
    14 arch-viles
    14 mancubi
    13 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 10 he found Hell's Armory.
  On level 12 he ventured into the Halls of Carnage.
  On level 21 he found the Necroarmor!
  On level 22 he was foolish enough to enter the Mortuary!
  He managed to escape from the Mortuary!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 
 Fire -- Choose target...
 
 Fire -- Choose target...
 
 Fire -- Choose target...
 
 You dualreload your guns!
 You dodge! You hear an explosion!
 Fire -- Choose target...
   The missile hits the Cyberdemon. The missile hits the Cyberdemon.
 Fire -- Choose target...
   The missile hits the Cyberdemon. The Cyberdemon dies. You feel
 relatively safe now. Congratulations! You defeated the Cyberdemon!

-- General ---------------------------------------------------

 Before him 189 brave souls have ventured into Phobos:
 164 of those were killed.
 2 of those were killed by something unknown.
 And 11 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 12 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 11 killed the bastard and survived.

--------------------------------------------------------------

Just had a thoroughly enjoyable game. I figured I'd share it here. After the halfway mark I felt it was getting interesting, so I recorded a demo of the second half, which includes a terrible attempt to handle the mortuary, and a rather epic battle against the cyberdemon.

Demo (and player included) is here:

http://sylph.me.uk/doomrl/UVAOM.rar

Enjoy

28
Nightmare! / [N!|AoMC|62%|YAVP] My first Nightmare win!
« on: November 26, 2009, 19:18 »
Code: [Select]
--------------------------------------------------------------
 DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------

 Sylph, level 12 Hell Baron Major, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 84533 turns and scored 449088 points.
 He played for 1 hour, 3 minutes and 40 seconds.
 He opposed the Nightmare!

 He killed 655 out of 1054 hellspawn. (62%)
 He was an Angel of Max Carnage!


-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Hell Champion Medal
  Destroyer Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #.......................###...........###........###.......
  #.......................###...........###........###.......
  #.......................###...........###........###.......
  #..........................................................
  #..........###.............................................
  #............#.............................................
  #....................###...............................###.
  #....................###...............................###.
  #...............|....###...............................###.
  #X.............|................................###........
  #.............}|###..............###............###........
  #...............###..###.........###............###........
  #.....###.......###..#>#.........###.......................
  #.....###............###...................................
  #.....###..................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 80/80   Experience 60188/12
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 3)
    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Whizkid          (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->TH->Fin->Fin->WK->MAc->TH->Iro->Iro->Iro->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [4/4] (179%) (B)
    [b] [ Weapon     ]   plasma rifle (1d7)x6 [40/40]
    [c] [ Boots      ]   modified steel boots [1/1] (100%) (A)
    [d] [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    [a] modified rocket launcher (6d6) [1/1] (A1)
    [b] plasma rifle (1d7)x6 [0/40]
    [c] blue armor [2/2] (84%)
    [d] blue armor [2/2] (84%)
    [e] blue armor [2/2] (100%)
    [f] blue armor [2/2] (100%)
    [g] blue armor [2/2] (100%)
    [h] rocket (x10)
    [i] rocket (x6)
    [j] power cell (x43)
    [k] power cell (x50)
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] phase device
    [s] envirosuit pack
    [t] thermonuclear bomb

-- Kills -----------------------------------------------------

    125 former humans
    76 former sergeants
    63 former captains
    138 imps
    52 demons
    34 lost souls
    20 cacodemons
    26 barons of hell
    1 Cyberdemon
    20 hell knights
    46 arachnotrons
    15 former commandos
    2 pain elementals
    8 arch-viles
    15 mancubi
    14 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  Entering level 12 he was almost dead...
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 
 Fire -- Choose target...
 
 Unknown command. Press "?" for help.
 Fire -- Choose target...
 
 Unknown command. Press "?" for help.
 Fire -- Choose target...
   You are hit!
 Unknown command. Press "?" for help.
 Fire -- Choose target...
 
 Unknown command. Press "?" for help.
 Fire -- Choose target...
   You hear the scream of a freed soul! Congratulations! You defeated the

-- General ---------------------------------------------------

 Before him 181 brave souls have ventured into Phobos:
 157 of those were killed.
 2 of those were killed by something unknown.
 And 11 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 11 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 10 killed the bastard and survived.

--------------------------------------------------------------

Ok, just managed my first win on nightmare. After wrestling with incredible struggles trying to figure out how to have a chance on this skill level, I tried out Angel of Max Carnage, and it's a hundred times easier. Shame, this was the one game I wasn't recording a replay for, and it was a win!
Couple of tough spots in arachnotron caves (I got about 7 cave levels), but besides that pretty plain sailing. Lots of blind plasma spam, a homing phase device used on level 16.

Got an invulnerability on hell level 7 so saved it until I found the stairs. Level 8 had another set of stairs pretty quickly, and used a homing phase on level 9 to go fight cybie with invulnerability.

Chuffed. :)

29
Hi folks...
I've been playing nightmare difficulty recently. It seems the common concensus from the post mortem boards is that ammochain is the easiest nightmare build, so I'm giving that a try. However, I figure I need the agility mods from the chained court in order to do this, and that means a rocket launcher. Without agility mods from chained court, I've not even managed to get into hell (furthest I got was level 13)

Reading the mortems, it seems players are clearing the arena (I assume for the rocket launcher)... I just can't for the life of me figure out how to tackle this. My closest game managed to kill 1 baron, but there was another baron, and a handful of other demons, still in there, and it cost me 5 medikits and 200 shotgun shells (plus a bunch of 10mm)... I still died.

I'm here to ask if anyone has a video, or a decent set of guidelines, on how to clear the arena on nightmare difficulty. Without even spending a turn waiting for anything to happen, I still spend nearly all my turns shooting monsters, and end up running out of ammo...

30
Hiya folks,
My first post here. I've only been playing doomRL for a week or so (only won on HNTR so far). I'm an old-time ADOM player though, and love doomRL.

Anyway, I got fed up of having to re-steer the target X when firing round corners, so I made a little utility that would let me do it with the mouse.

This only works if you play doomRL in a window, in windows Vista (will probably work for other OSes, but hasn't been tested), using Lucida console 24pts non-bold font.

Provided you play it in those conditions, this little program will make the mouse work for targetting. double-click the .exe, and you'll get a little S in your system tray to tell you it's running. Simply left-click on the doomrl screen to fire a shot at that location, or right-click to reload.

I'm posting it here because I swear I saw a few people mention wanting mouse aiming, and figured this could be a decent solution for some users. I find it indespensible, so I'm already happy, and if anyone here gets joy from it, I'm a double-happy camper.

Here's a download link:
http://sylph.me.uk/doomrl/doomRL%20mouse.rar
(modified as per Aki's suggestions)

~Sylph
ps. If anyone wants notes on how to modify it to work with a different OS, different font, etc, you can send me a PM and I'll talk you through it - it's not too technical. :)

pps. Sorry for double-posting this. I tried to delete the post in the 'request for features' area, but I couldn't.

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