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Messages - Shinji_Ikari_9th

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Discussion / Re: 3d Art Inspired by DoomRL
« on: June 02, 2017, 21:11 »
Hi~  just got back from my vacation in Seattle.  I like the latest render -- there's a much stronger sense of realism in it!  =)

Glad to read that you liked it laptop.  And reading that you had been to Seattle brought back memories of my late grandfather, who lived in the area. Also reminded me of my late uncle who took me and my cousin up that way for a week to visit said grandfather.

P.S.  I was chatting away with a friend as I was typing this and he brought up the question, "How many starbucks are in Seattle?"

Discussion / Re: 3d Art Inspired by DoomRL
« on: May 29, 2017, 23:42 »
Couple of new renders making use of some shader resources I grabbed in the time sense I last posted. Also the more recent render, (just today in fact.) is using a new outfit that I grabbed this weekend.

Discussion / Re: 3d Art Inspired by DoomRL
« on: April 13, 2017, 14:57 »
Here's my latest render using some new resources. While the clothing he's using isn't new, but the resource I just grabbed let's him use it with out any middleman. Also the lighting is calculated by a plugin that lets me choose a location in the world as well as a time/date.  I used my hometown and the date and time of running the render to set the light.

Discussion / Re: 3d Art Inspired by DoomRL
« on: March 21, 2017, 22:04 »
While I try to figure out where to take things to share with everyone, I thought I'd at least try to share by attaching things for now.

Discussion / Re: 3d Art Inspired by DoomRL
« on: March 02, 2017, 19:40 »
Just great, I just got a email from dropbox saying that as of the 15th of this month my public folder that I've been saving my renders to will become a private folder, so I'll have to figure out how to go about sharing things with everyone after that. If there are any suggestions of other places to store things and share them, let me know. Otherwise I guess I can just share links until then...

Discussion / Re: 3d Art Inspired by DoomRL
« on: February 15, 2017, 16:39 »
Sorry that I haven't been around, but it's been a tough year so far.

My grandmother had to spend some time at the hospital due to a uti, and is currently in rehab. Also last Friday mark a year that has past that my uncle we lost to suicide has been gone, so my mind hasn't been where it should to be trying to work on these type of projects.

But this week I've buckled down and have knocked out a pair of renders for you all so without further adu here they are.


The later of witch was inspired by HELL TO PAY!. The link will take you to a page where you can both listen to the song and read the lyrics to it.

Discussion / Re: 3d Art Inspired by DoomRL
« on: January 01, 2017, 12:24 »

Wishing you a Doomy New Year.

Discussion / Re: 3d Art Inspired by DoomRL
« on: December 30, 2016, 02:26 »

Here's a little something that I kicked around this week as an idea for a new avatar. Thought I'd share it first.

If I don't post before next week, I wish everyone a safe and happy new year.

Discussion / Re: 3d Art Inspired by DoomRL
« on: December 30, 2016, 02:20 »
I'm so glad I'm looking at that in day light -- the mapping made you look grotesque!  Heheheheh...

Though I think that the relative size of the head with regard to the body needs to be tweaked a little to look more "heroic".  =D

As always, I really enjoy seeing what you come up with for renders!  Please do more experiments and share them!  =)

Turns out that the darn plugin was thinking that a light source behind me was part of my face, as well as picking up some of my messy heir thinking it was a part of the face as well. I have to try and get a better selfie of myself next time. It's thanks to that dang light that the right side of my face looks off.

Bug Reports / Re: Save file won't erase?
« on: December 08, 2016, 17:24 »
Can't remember which version was being play tested at the time, but this happened to me once. Think that I ended up deleting the save file, but don't remember for sure.

Discussion / Re: 3d Art Inspired by DoomRL
« on: November 29, 2016, 16:31 »

The result of messing around with a new plugin for the program I use to create my renders. It makes head morphs for the current base figures male or female based on a photograph. I used a selfie of myself for this test.

Discussion / Re: 3d Art Inspired by DoomRL
« on: November 09, 2016, 11:22 »
Using my vacation time so I don't loose it for the year, and things started on a high note with this beauty coming in second place in last month's contest.

I give you "Cyber Thriller"

Discussion / Re: 3d Art Inspired by DoomRL
« on: October 08, 2016, 02:30 »
I'm sorry that it had taken me so long to get back to this but last month, I had like 14 or so ideas for the monthly contest. I entered the last of them and would have entered the first one that I had worked with but in the case of that one I didn't come up with a title before the cutoff time.

Here's a little something to try and make up for the delay.

Discussion / Re: Call for Uniques/Exotics
« on: August 22, 2016, 10:36 »
Perhaps a "neutron bomb" could be mildly useful.  It would be a unique variant of the thermonuclear bomb, with the difference that it ONLY kills all the monsters in the level, leaving all walls and items intact.  (It would also kill you if you weren't invincible, like the thermie.)

I was also thinking some kind of "cybernetic arm" weapon might be cool, too.  It would be a weapon that couldn't be unequipped or swapped out, but could basically consume the player's ammo without ever having to reload.  It would probably need some other badass characteristics to make its cursedness worthwhile; perhaps the arm could come equipped with two weapons that the player could instantly swap between?  High firing rate?  Built-in chainsaw?  I don't know, I'm a sucker for cybernetic things.

How about like the mega buster it changes it's damage type/ammo, except that you can control the change?

Discussion / Re: 3d Art Inspired by DoomRL
« on: August 03, 2016, 21:33 »

Here's the result of some experimenting with the use of instances, and lighting. So you know, an instance is basically a clone of the source model. You make a change of any kind to the source, and it reflects on the instance(s).

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