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Messages - raekuul

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46
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
 Module : Classic Mode (0.3.0)
--------------------------------------------------------------

 Piss, level 4 Soldier, was splattered by a Cyberdemon
 He survived 36642 turns and scored 8067 points.
 He played for 15 minutes and 47 seconds.
 He was too young to die!

 He killed 103 out of 105 hellspawn. (98%)
 He held his right to remain violent.

-- Awards ----------------------------------------------------

  None

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #............................................###...........
  #............................................###...........
  #..........###...............................###...........
  #..........###.............................................
  #..........###.......###...................................
  #....................###..................###...###........
  #.....###............###..................###...###........
  #.....###.................................###...###........
  #.....###..................................................
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  #.................###....###..........................###..
  #.................###....###C...................###...###..
  #........................###....................###........
  #...............................................###........
  #..........................X...............................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 4662/4
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +1  ToDmg Melee +1

-- Traits ----------------------------------------------------

  Class : Soldier

    Son of a bitch   (Level 1)
    Son of a gun     (Level 3)

  SoG->SoG->SoG->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   combat pistol (3d3) [0/15] (T1)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   10mm ammo chain (x250)

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (100%)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] homing phase device
    [j] 10mm ammo chain (x34)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    27 former humans
    21 former sergeants
    4 former captains
    34 imps
    5 demons
    10 lost souls
    2 hell knights

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  Then at last he found the Phobos Arena!

-- Messages --------------------------------------------------

 You see : a Cyberdemon (wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (heavily wounded) | blood | [ m ]ore
 The missile hits the Cyberdemon. You are hit! You die!... Press <Enter>...

--------------------------------------------------------------

So after basically not playing for three versions due to a number of factors, I decided to do a few ITYTD warmup games. The most recent one was a Classic Mode module run (the mortem file's timestamp is 3/19/2013, if anybody's curious). I decided to go the Pistol route, seeing how it had served me well in 0.9.8.10 and 0.9.9 - I was quite happy to get as far as Cybie.

Now to do some runs on higher difficulty levels.

47
Play-By-Forum / Re: Who's up for...?
« on: March 23, 2013, 16:54 »
Post-apocalyptic. I want to be on a world where the sun is dying, the planet is dying, and your dinner is trying to make a meal out of you before you get a chance to make a meal out of it.

48
Requests For Features / Re: "Mid"-Classic Doom feature?
« on: March 23, 2013, 15:50 »
You young whippersnappers! I remember when we only had version 0.9.8.10. In those days there weren't any of your new-fangled assemblies or fancy-schmancy master traits or high-falutin' classes! No! We only had UAC's leftover shit! And we had to pry it out of the dead marines' cold hands first! Uphill! In the snow! Both ways!

[/fogey]

(EDIT: Oh to hear that as said by Tabitha St. Germain)

49
Discussion / Re: Praise be to the RNG!
« on: March 05, 2013, 17:37 »
Hey, I know that ><()|\/| character from Powder!

50
Requests For Features / Re: Challenge modes ideas - old and new.
« on: February 28, 2013, 04:49 »
So basically Ao100 with restarts.

51
Requests For Features / Re: ARMED nuke!
« on: February 27, 2013, 06:24 »
That would be a nice option, though.

"There is an armed nuke here."
U
"Would you like to [T]rigger the nuke, attempt to [D]isable it, or leave it alone?"
T
"Are you sure? [Y/n]"

Triggering would make it explode instantly, while disabling it successfully would make it completely useless.

52
Requests For Features / Re: Allow saving in N!
« on: February 23, 2013, 18:50 »
It's not hard at all to cheat. The challenge comes in playing legit :)

53
Requests For Features / Re: Suggestions
« on: February 23, 2013, 17:50 »
Note that again, Inferno's blood temple is a great improvement to this ! It even includes a warning message when entering (Too bad UC doesn't have one...)
This isn't inferno, and "There are stairs leading to the Unholy Cathedral here." when standing over a RED > isn't enough of a warning for you?

54
Discussion / Re: Demolition ammo and other useless(?) assemblies
« on: February 16, 2013, 07:07 »
I see other people are finally seeing the problem that I've been harping about for a while with explosive weapons, in that Knockback is calculated before damage.

Demolition Ammo is a great concept and could be very useful, if not for this fact.

55
Off Topic / The NEW Horrible Ideas Thread
« on: February 08, 2013, 05:27 »
Not just for DoomRL ideas anymore...

So I had a funny idea for a Horrible Ideas Thread post, but then I came by and saw that the Horrible Ideas Thread had been locked. Which is a shame, because the HIT was probably the funniest thing on this site other than some of the mortems. So then I figured "Why not make a new one? One to cover all the Chaosforge roguelikes, not just DoomRL!"

So here we are, with the first Horrible Idea of 2013:

DoomRL - Angel of Chaos and Archangel of Discord.
One of the more bizarre experiments got loose. Nothing makes sense anymore.
Even though it had been suggested over a million times, Angel of Chaos takes the standard Roguelike formula of not automatically knowing what the letters represent and applies it to the items - basically, it randomly assigns a new color and letter to each major category of item: new icons for melee weapons, guns, boots, armors, medpacks, and powerups; new colors for the individual variations, exotics, and uniques. Is that purple 3 a pistol or a blue armor?

Archangel of Discord is that but with the enemies included. Is that blue c on level 7 a demon or a baron?

56
Requests For Features / Re: New unique items
« on: February 08, 2013, 05:19 »
Purple Boots
;
[4], infinite durability.
Movespeed +15%
Knockback -15%
All resistances +15% feet
"Why do these have to be purple?"
They're comfortable, they're tough... they're purple.

57
Discussion / Re: Is Angel of marksmanship challenge really easy?
« on: January 21, 2013, 17:25 »
Again, it bears repeating that the challenges will vary in difficulty based on how you normally play. I find Angel of Marksmanship easier than Angel of Berserk because I prefer pistols over melee anyway.

58
mortem tags, please use them

59
Discussion / Re: The Best DoomRL Advice Ever!
« on: December 07, 2012, 17:30 »
The Trigun has a special reload option.

60
Same message for both? Or would that lead to duplication if it's a suicide bomb?

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