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Messages - raekuul

Pages: 1 ... 3 4 [5] 6 7 ... 61
61
Discussion / Re: Original IP roguelike for the Chaosforge?
« on: November 13, 2012, 18:19 »
Except that anything that draws from Lord of the Rings is also in a roundabout way drawing from Der Ring des Nibelungen too...

Personally, I'd like to see a roguelike that's akin to the original Wolfenstein: stealth and strategy winning out over YAAMing and going in with guns blazing. But that's just me.

62
Bug Reports / Re: [0.9.9.6] Post-Cyberdemon BFG Explosion
« on: October 17, 2012, 15:37 »
Uh, what era are you in, Thel? Last I checked, 0.9.9.6 was the most recent version to go gold.

63
Discussion / Re: Reasons for text-mode interface
« on: October 15, 2012, 17:26 »
No, it's not as aesthetically pleasing as the graphics and tiles, but I for one find Console mode to be a more responsive than Graphical mode. No lag while I'm waiting for all the sprites to slide around.

And now I'm wishing POWDER came in a true Console mode.

64
Requests For Features / Re: New unique items
« on: October 15, 2012, 17:07 »
And it would forever answer the question of "Can you explode twice?"

65
Requests For Features / Re: New unique items
« on: October 14, 2012, 11:39 »
It would be like the altfire on the double shotgun

66
Requests For Features / Re: New unique items
« on: October 12, 2012, 15:34 »
Twin Dragon
{
[5d5]x2, Explosion Radius 5
Ammo Cost: 1 Rocket per shot
Clip Size: 4
Minimum DLevel: DLevel 10
Special: Fires two rockets that follow normal rocket rules.
Altfire: Fire one rocket instead of two.
Pickup: Goodness, gracious, great balls of fire!
Inventory Quote: Can hellions explode twice?
Can be modded once

(The original idea was that it would fire one rocket that exploded twice, but there's no way to generate such a weapon with the current version of the game)

67
It costs 5 permanent HP to activate. If you survive the blast, you'll see this.

68
Just that nobody told me that even with 133HP from a Charge...the nuke is still deadly. :( I would assume I need a level of Ironman to live through it.
Yeah, the Nuke and Nuke-like effects deal damage on the order of tens of thousands.

69
Requests For Features / Re: New unique items
« on: August 24, 2012, 16:09 »
Kabrinski, you need at least two mod kits to make an assembly. The PFMP can only take one.

70
Requests For Features / Re: New unique items
« on: August 18, 2012, 09:32 »
"Plus Five Magical Plate" - it's a reference to the pickup line from Gruntz when one of the Gruntz picks up reactive armor.

71
Requests For Features / Re: New unique items
« on: August 18, 2012, 09:14 »
"The PFMP"
[
Durability 100
Melee Resistance: +10%
Bullet Resistance: +20%
Fire Resistance: +20%
Acid Resistance: +10%
Plasma Resistance: +15%
Move Speed: slower by 20%
Can accept 1 mod
Enemies that attack you with Melee take 1/2 of the damage they deal to you.
Minimum Depth: 18
Pickup Quote: Must be plus five magical plate.
Inventory Quote: Heavy, but it makes it easier to handle demons.

72
We used to have three levels of Intuition. At one point, the third level gave you the locations of every monster/powerup on the level in addition to a precise description of what levers did. What I would like to see for Intuition 3 is for exotics to be revealed.

73
Hmm... a Sokoban-style variant of the Unholy Cathedral might be interesting.

74
AoMr without Dualgunner on HMP, once you're confident enough in your skills.

75
Discussion / Re: Assemblies
« on: July 12, 2012, 08:13 »
Whoa, I read that as "Dragon Slayer" ...
Everything is okay if you keep one of those equipped, though

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