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Messages - inquisiteur

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1
Bug Reports / spawned on a map with no issue
« on: April 09, 2007, 08:23 »
Unfortunatly i didnt think about taking a picture of the game.

I was playing on hurt me plenty, went on level 18. Walls could not be destroyed (it that kind of level I generally fight with cacodemons) and I spawned in the top right of the map where I could get out and I have on 6 clusters to move on. Tried to shoot on wall with RL to open a breach but that didnt work, so I committed suicide.......

Other than that THIS GAME ROCKs.

2
Berserk! / why not having other samurais defending the village ?
« on: February 01, 2007, 18:50 »
First of all this game is outstanding. I play at it like a frenzy shit.

Personally I think that having too much monster diversity will bring a lot of chaos because when you have to handle 22 monsters running at you, the only thing that helps is that at least most of them behave the same manner.

If for somewhat reasons these are 22 different monster my samurai would go straight to hell in a few seconds....so adding monsters is ok, but be careful.

Lets go back to the point, I am a rogue freak, I play a lot ADOM. in ADOM you can in some circumstances have compagnions tha help you. But, I never saw any roguelike putting togehter a player with more than 1 "autonomous" (event with stupid AI like attacking the nearset beast )compagnion. I mean, my samurai feel very lonely..., why not creating senarios like:

Monsters rushing the Ronin Clan (lets say 10 samurais compagnions (why not differents types of samurais ?) batteling at my side to death).

This will a new gameplay type with a lot more complexity and a maybe even a new tactical dimension.

I hope folks there will find this idea interesting.

regards and thx to the dev



3
Off Topic / hello there
« on: January 30, 2007, 17:05 »
just to say that doom and bersek are great, I am really enjoying them. Thx for your effort

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