Chaosforge Forum
DoomRL => Mortem Archives => Post Mortem => 0.9.9.5 => Topic started by: glacialxice on February 12, 2012, 09:36
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DoomRL (v.0.9.9.5) roguelike post-mortem character dump
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x, level 13 Arch-Vile Lt. Colonel Technician,
defeated the Mastermind on level 8 of Hell.
He survived 111443 turns and scored 251047 points.
He played for 1 hour, 13 minutes and 33 seconds.
He was a man of Ultra-Violence!
He killed 706 out of 706 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 1
Levels completed : 1
-- Awards ----------------------------------------------------
Cyberdemon's Head
Mastermind's Brain
Medal of Prejudice
UAC Star (bronze cluster)
Hell Armorer Badge
Gatekeeper Diamond Badge
UAC Gold Badge
Veteran Gold Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 50/50 Experience 72834/13
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +4 ToDmg Melee +4
-- Traits ----------------------------------------------------
Class : Technician
Tough as nails (Level 3)
Son of a bitch (Level 4)
Eagle Eye (Level 2)
Badass (Level 1)
Triggerhappy (Level 2)
Entrenchment (Level 1)
EE->EE->SoB->SoB->SoB->TH->TaN->TaN->Bad->MSh->TH->TaN->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] plasma rifle (1d7)x6 [8/40]
[c] [ Boots ] phaseshift boots [4/4] (98%)
[d] [ Prepared ] nuclear plasma rifle (1d6)x6 [31/31] (B1)
-- Inventory -------------------------------------------------
[a] chaingun (1d6)x4 [40/40]
[b] 10mm ammo (x78)
[c] 10mm ammo (x100)
[d] power cell (x50)
[e] power cell (x9)
[f] power cell (x50)
[g] small med-pack
[h] large med-pack
[i] technical mod pack
[j] bulk mod pack
[k] hatred skull
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
61 former humans
65 former sergeants
45 former captains
132 imps
58 demons
161 lost souls
20 cacodemons
23 hell knights
40 barons of hell
15 arachnotrons
16 former commandos
15 pain elementals
12 revenants
18 mancubi
20 arch-viles
2 bruiser brothers
1 shambler
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 8 he encountered the Phobos Anomaly.
On level 10 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 16 he found the Tower of Babel!
On level 20 he ran for his life from lava!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
The missile hits the Spider Mastermind. The Spider Mastermind hits you. The
Spider Mastermind hits you. You stop running.
Fire -- Choose target...
You see : a Spider Mastermind (severely wounded) [m]ore | pool of blood
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits
the Spider Mastermind. The missile hits the Spider Mastermind. The missile
hits the Spider Mastermind. The missile hits the Spider Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind hits you.
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) [m]ore | pool of blood
The missile hits the Spider Mastermind. The missile hits the Spider
Mastermind. The missile hits the Spider Mastermind. The missile hits
the Spider Mastermind. The Spider Mastermind dies. You feel relatively
safe now. Congratulations! You defeated the Spider Mastermind!
Press <Enter>... Boom! Boom! Boom! Boom!
-- General ---------------------------------------------------
224 brave souls have ventured into Phobos:
186 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 10 couldn't handle the stress and committed a stupid suicide.
26 souls destroyed the Mastermind...
4 sacrificed itself for the good of mankind.
21 killed the bitch and survived.
1 showed that it can outsmart hell itself.
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This is the first UV run I have completed in the new version. This time round I was gunning for the Gatekeeper diamond, which is more of a luck based badge making it probably the easiest diamond badge to get. I basically saved the invulnerability globes I found on the levels before the anomaly and the tower of babel, and used them to complete the levels without taking damage. Only problem was my invulnerability ran out halfway through the anomaly, so I had to shoot in to nothingness hoping to locate the last few enemies on the map, before cleaning them up. I found the nuclear plasma rifle halfway through the game, bulk modded it and effectively got unlimited ammo. My ordinary plasma rifle was used in tricky situations etc. Overall a good run. One more platinum badge to colonel rank :D , then hopefully I can go for the strongman diamond, which is another easier badge to get. After which I would have to play on N! to progress, which would be fun...
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Angel of Max Carnage makes Gatekeeper Diamond (and the harder difficulties in general) much easier. Shooting into the dark is much more likely to work, and enemies are much more likely to die before they get into a position to hit back.
The fact that they do maximum damage if they do hit you is dwarfed by the fact that you lose the badge if you're hit, no matter how little damage they'd do.
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Angel of Max Carnage makes Gatekeeper Diamond (and the harder difficulties in general) much easier. Shooting into the dark is much more likely to work, and enemies are much more likely to die before they get into a position to hit back.
This.
Double this with Cateye to have enough time to shoot anything before they see you, triple this with a lucky phase on Phobos Anomaly (well, not that lucky - the chance to phase into a good position to the left or right of the first spawning is about 50%, and a good position can happen even if you phase to the bruiser bros' room), quadruple this with Dodgemaster for Cybie - and GK Diamond is yours in no time.
Note that GK Diamond does _not_ get GK Platinum as well, due to its N! requirement.