Chaosforge Forum

  • April 24, 2024, 17:45
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Potman

Pages: 1 2 3 [4] 5 6 ... 27
46
Discussion / Armor breaks too easily
« on: October 24, 2009, 02:35 »
This is one change I really don't like. I never felt they were too hard to break in the first place - quite the contrary, really - but let's not kid ourselves, when the friggin' ANGELIC ARMOR is utterly wiped out by a bunch of shotgun guys and a Baron of Hell, something's wrong.

47
Discussion / Re: Angel of Berserk: You're all screwed.
« on: October 22, 2009, 05:13 »
It's less about their health and more about how hard they hit.

48
Discussion / Re: Angel of Berserk: You're all screwed.
« on: October 22, 2009, 01:02 »
Did you guys beef up Angel of Death? Because he's kicking my ass across the Cathedral every single time we meet. I used to be able to beat him up, and that was before Vampyre could boost my HP up to 200% beforehand.

Also yeah, sergeants are a bloody nuisance. My number one cause of death when playing on AoB.

49
Announcements / Re: DoomRL 0.9.9 RELEASED!
« on: October 17, 2009, 07:15 »
WHERE. IS. SPIDER. MASTERMIND?!

50
Requests For Features / Re: [Addition] Artful Dodger Trait
« on: April 29, 2009, 11:59 »
Just reduce the actual movement speed for each shot fired at you. You simply can't concentrate upon getting ahead when you have all those bullets fired at you.

Also, this would negate the dodging part of Hellrunner, which is a bit of a minus. Reduce the dodge chance to 50% or so: Adding up Hellrunner's bonus, it's still quite a large number.

51
Discussion / Re: Help Wanted!
« on: April 28, 2009, 14:26 »
Too good for mere moral support, are we?

52
Requests For Features / Re: Things break too easily
« on: April 09, 2009, 07:22 »
How come? It is very easy to destroy the backpack in The Wall level with a single rocket [:

What an ironic thing to say in this thread.

53
Requests For Features / Re: Things break too easily
« on: April 09, 2009, 03:43 »
So what happens when you get hit while carrying nuclear BFG and 30 rockets? [:

Nothing, because our backpack is imprevious to all damage.

54
Requests For Features / Re: Green? GREEN?!
« on: March 31, 2009, 12:55 »
Either black or gold would get my vote, if we really have to settle for just one color.

55
Requests For Features / Re: Things break too easily
« on: March 31, 2009, 08:43 »
Hey, sweet! I just found a Dragonslayer! And I'm pretty sure I know how to pick it up this time! Now I just have to-

*Puff*



Excuse me, while I go somewhere to vent up the emotions stirring inside me.

56
Requests For Features / Things break too easily
« on: March 31, 2009, 07:28 »
"Hi, I'm Dragonslayer, the ancient, all-powerful, mighty demon killing sword!"

"Hi, I'm red armor, and I can soak up massive amounts of damage when worn by the player! Unfortunately, right now I'm laying on the ground."

"Hi, I'm Megasphere, huge amounts of magical power compressed into tiny space!"

"Hi, I'm a single stupid imp. Here's my little fireball that barely scratches the enemy."

*Puff*

"AUGH! I'M SPLIT IN TWO! I'M DYING!"

"GYAAH, WHY COULDN'T THE PLAYER HAVE PICKED ME UP IN TIME?!"

"I DIDN'T EVEN GET A BADASS EXPLOSION!"

See the point?

57
Requests For Features / Green? GREEN?!
« on: March 30, 2009, 14:51 »
The standard color for uniques, that is. It's more or less the worst color possible. I'm pretty sure Jackal isn't green.

Some variety would be awesome.

58
Requests For Features / Re: Stuff about morale and running
« on: March 28, 2009, 11:18 »
Even so. Your argument is invalid and contributes nothing to this thread.

59
Requests For Features / Re: Stuff about morale and running
« on: March 28, 2009, 02:00 »
It would also make sense if you just commit suicide, after seeing all those hellish monsters

No it wouldn't, doomguy is BADASS.

60
Requests For Features / Stuff about morale and running
« on: March 27, 2009, 23:46 »
I think it makes sense that a little demon might shit its pants and leg it when I slaughter a Baron of Hell. Especially if he's alone. And wounded. Also, the greater the contrast with the one I killed and the one running away, the bigger chance of SQUAD BROKEN. Even bigger chance if you're berserking and running after him with a chainsaw or something like that.

It would also make sense that when hit points go past 100%, you'd have enough energy to keep running indefinitely. It'd increase the decay rate, though, and when HP hits hundred, you'll have to stop.

Speaking of which, there needs to be a trait for running more. Marathon. Requires two points at Hellrunner. Doubles the time you can keep running before getting tired: Once your normal running time is out, it goes back to cautious instead of tired, and you can have another run before really burning out. (When combined with the above suggestion, it'd decrease the decay rate of HP while running.)

Pages: 1 2 3 [4] 5 6 ... 27