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16
Pre-0.9.9 / Re: [M|97%|YAVP] Finally, a winner...
« on: December 06, 2008, 20:53 »QuoteThat was the idea behind getting Badass up so early (that and it essentially doubles your health).
Interesting. I'll try that some time.
You can usually get at least one level in it before you finish Hell's Arena (if you finish Hell's Arena, I should say; HA claims a good number of my guys). If nothing else it makes that supercharge last a hell of a lot longer.
Quote
QuoteThe BFG also saved me several times, though I was moderately upset when I noticed that despite what the Wiki says, it does in fact destroy weapons and ammo.
I'm pretty sure that while it does destroy stuff, it doesn't do it quite as persistantly as the rocket launcher. I think the BFG leaves behind walls, at least.
Perhaps. I hadn't noticed, since the times I used it there were usually barrels around too. Did I mention the 4x8 room I came down stairs from, where my half was empty and the other half was packed full of red B's and h's, which spilled out of the room through the two doors on that side of the room? Yeah, I was glad for the BFG at that point. Didn't get any ammo out of the deal but hey, everything (but me) died.
Quote
QuoteI was very tempted to enter the Mortuary, for the advanced BFG and the armor; I decided not to though based on the fact that at that point, I didn't have that many mods to slap on it since Whizkid had allowed me to put most of them on my other guns. I didn't want to risk getting killed at that point.
Judging by the looks of your inventory, that sounds like it would've cost you your life. 3-4 medpacks and 200 cells just isn't enough.
You're probably right.
Quote
QuoteAccuracy mods on[b] modified plasma rifle (1d9)x8 [40/40] (D1R1A1)
a plasma rifleanything? Blasphemy. I don't like the look of that reload one either. Basically, if you're reloading in combat then you deserve to have it take really long and die as a result. Though I suppose you did get whizkid and were probably itching to put SOMETHING on it.
Hush ;) Yeah, I just happened to have them floating around, and had nothing better to put on really. I never really used the PR anyways. Power cells are too rare for me to be burning them like they ain't no thing... I'd rather feed them into my BFG and use the
17
Discussion / Re: Inspired by Thomas and his talk of a Shotty build...
« on: December 06, 2008, 03:40 »
Is shottyman of any real use whatsoever if you find an assault shotgun?
18
Pre-0.9.9 / Re: [M|AoMr|YAVP|99%] That's for a railgun, you shitface !
« on: December 06, 2008, 03:38 »
That happened to me too, yesterday. Came accross a railgun and a minigun, in AoMr. :(
19
Pre-0.9.9 / [M|97%|YAVP] Finally, a winner...
« on: December 06, 2008, 03:22 »
First, the mortem. Notes at bottom.
So. While I have won on easy (twice, though one was in a different scorelist... tack on a hundred or so deaths and it should be about right) this is my first HNTR win. Since I have to finish challenge games to advance my skill rank, and you have to do challenge games on M or higher, I figured I'd try to get a normal win before I tried to tackled the challenge games more than I already had. And it was tough: getting this win I died 135 times (does that count the times I quit on level 1 because the formers grabbed the health packs?).
After having read plenty about shotguns VS chainguns/plasmas, etc, I decided to hold off on taking traits that would more or less lock me in to one route or another. That was the idea behind getting Badass up so early (that and it essentially doubles your health). After a while I decided to go with the minigun, since shotgun rounds can get a bit scarce lategame after sergeants stop spawning regularly. Even so I never really took that many minigun-specific traits; Finesse works just as well on a shotgun as a minigun, as does Whizkid.
I caught myself packratting too much at one point; I was lugging around about a half-dozen weapon mods, praying for an advanced weapon (which never showed up). Finally I used some and dumped some so I wouldn't be leaving so much ammo behind; even so, I felt like I was leaving behind a huge amount of ammo, and I kept praying for the Wall to generate so I could grab the backpack. It never did, unfortunately; nor did Hell's Armory.
Around 15 or 16 I started running out of bullets. Fortunately by then I'd found (and modded) a plasma, the BFG, and the missile launcher, which I used for a while until I also ran out of energy cells (stupid move, but I survived anyways). Damn the plasma rifle eats those things fast. It was somewhere around here that the Assault Shotty spawned, causing me to be most upset that I'd dumped all my shotgun shells.
The BFG also saved me several times, though I was moderately upset when I noticed that despite what the Wiki says, it does in fact destroy weapons and ammo. The rest of the game was mostly uneventful once captains started spawning in numbers; Supercharge packs were plentiful, I rarely dipped below 100% health until the last couple levels. Some well-placed "humid" levels allowed me to get over lava to grab piles of energy cells to feed my hungry hungry BFG. As you can see the thing has a quite enormous magazine.
I was very tempted to enter the Mortuary, for the advanced BFG and the armor; I decided not to though based on the fact that at that point, I didn't have that many mods to slap on it since Whizkid had allowed me to put most of them on my other guns. I didn't want to risk getting killed at that point.
Cybie was a piece of cake. When you have a BFG that shoots four times before needing a reload, and it's backed up by a rocket launcher that does the same... anything else is overkill.
Overall I have this to say: The Wiki is a handy resource, but it doesn't contain nearly enough information, and some of it is inaccurate. While I applaud the attempts at making it non-spoily, a more spoily section would be nice too. I've spent quite a bit of time trying to work out how to get into the left and center rooms of the Vaults; rockets work on the right room, but they don't seem to work on the left one no matter where I try, and I can guess the center walls are indestructible. The only way I've been able to get into either was with phase devices and carrying around enough of those to get into every room that way is just not practical. This is the only reason my game isn't a 100%: I went to the vaults looking for ammo and weapons (Found the Baron Armor in there I think), and couldn't get into 2/3 of the room (phase device didn't land me anywhere useful) and had to leave the monsters alive.
--------------------------------------------------------------
DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------
Adam, level 10 Demon Lieutenant, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 156846 turns and scored 92603 points.
He didn't like it too rough.
He killed 570 out of 584 hellspawn. (97%)
He held his right to remain violent.
-- Graveyard -------------------------------------------------
###########################################################
...........................................................
...........................................................
.....................................###....###............
.......................................#....###............
............................................###............
..........###............###...............................
..........###............###...............................
..........###............##.........|..........###.........
..................###.........X................###.........
..................###..............###.........###....###..
..................###..............#>#................###..
...................................###....#...........###..
.......................###.................................
.###..###..............###.................................
.###..###..............###.................................
.###..###..................................................
...........................................................
...........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 42/50 Experience 45018/10
ToHit +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Finesse (Level 2)
Tough as nails (Level 2)
Eagle Eye (Level 1)
Whizkid (Level 2)
Badass (Level 3)
TaN->TaN->Bad->Bad->Bad->EE->Fin->Fin->WK->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (63%)
[b] [ Weapon ] Missile Launcher (7d6) [1/4]
[c] [ Boots ] protective boots [2/2] (92%)
[d] [ Prepared ] modified BFG 9000 (10d8) [9/169] (R1M2)
-- Inventory -------------------------------------------------
[a] modified chaingun (1d7)x5 [50/50] (D1S2)
[b] modified plasma rifle (1d9)x8 [40/40] (D1R1A1)
[c] 10mm ammo (x100)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] 10mm ammo (x42)
[l] rocket (x10)
[m] rocket (x10)
[n] rocket (x10)
[o] rocket (x10)
[p] rocket (x5)
[q] power cell (x45)
[r] small med-pack
[s] large med-pack
[t] large med-pack
-- Kills -----------------------------------------------------
107 former humans
80 former sergeants
28 former captains
88 imps
67 demons
40 lost souls
17 cacodemons
13 barons of hell
1 Cyberdemon
9 hell knights
14 arachnotrons
4 former commandos
8 pain elementals
6 arch-viles
8 mancubi
4 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Phaseshift Armor!
On level 12 he ventured into the Halls of Carnage.
On level 14 he found the Missile Launcher!
On level 19 he found the Assault Shotgun!
On level 19 he entered the Vaults.
He came, he saw, but he left.
On level 21 he found the Baron Armor!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You swap your weapon. There are stairs leading downward here.
You prepare the BFG 9000! There are stairs leading downward here.
You enter a big arena. There's blood everywhere. You hear heavy mechanical
footsteps...
The Cyberdemon fires! You are hit!
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
reloads his rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The Cyberdemon fires! You are hit!
You swap your weapon. The Cyberdemon reloads his rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon.
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
-- General ---------------------------------------------------
Before him 25 brave souls have ventured into Phobos:
19 of those were killed.
And 5 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 1 souls claim to have killed him...
1 killed the bastard and survived.
--------------------------------------------------------------
So. While I have won on easy (twice, though one was in a different scorelist... tack on a hundred or so deaths and it should be about right) this is my first HNTR win. Since I have to finish challenge games to advance my skill rank, and you have to do challenge games on M or higher, I figured I'd try to get a normal win before I tried to tackled the challenge games more than I already had. And it was tough: getting this win I died 135 times (does that count the times I quit on level 1 because the formers grabbed the health packs?).
After having read plenty about shotguns VS chainguns/plasmas, etc, I decided to hold off on taking traits that would more or less lock me in to one route or another. That was the idea behind getting Badass up so early (that and it essentially doubles your health). After a while I decided to go with the minigun, since shotgun rounds can get a bit scarce lategame after sergeants stop spawning regularly. Even so I never really took that many minigun-specific traits; Finesse works just as well on a shotgun as a minigun, as does Whizkid.
I caught myself packratting too much at one point; I was lugging around about a half-dozen weapon mods, praying for an advanced weapon (which never showed up). Finally I used some and dumped some so I wouldn't be leaving so much ammo behind; even so, I felt like I was leaving behind a huge amount of ammo, and I kept praying for the Wall to generate so I could grab the backpack. It never did, unfortunately; nor did Hell's Armory.
Around 15 or 16 I started running out of bullets. Fortunately by then I'd found (and modded) a plasma, the BFG, and the missile launcher, which I used for a while until I also ran out of energy cells (stupid move, but I survived anyways). Damn the plasma rifle eats those things fast. It was somewhere around here that the Assault Shotty spawned, causing me to be most upset that I'd dumped all my shotgun shells.
The BFG also saved me several times, though I was moderately upset when I noticed that despite what the Wiki says, it does in fact destroy weapons and ammo. The rest of the game was mostly uneventful once captains started spawning in numbers; Supercharge packs were plentiful, I rarely dipped below 100% health until the last couple levels. Some well-placed "humid" levels allowed me to get over lava to grab piles of energy cells to feed my hungry hungry BFG. As you can see the thing has a quite enormous magazine.
I was very tempted to enter the Mortuary, for the advanced BFG and the armor; I decided not to though based on the fact that at that point, I didn't have that many mods to slap on it since Whizkid had allowed me to put most of them on my other guns. I didn't want to risk getting killed at that point.
Cybie was a piece of cake. When you have a BFG that shoots four times before needing a reload, and it's backed up by a rocket launcher that does the same... anything else is overkill.
Overall I have this to say: The Wiki is a handy resource, but it doesn't contain nearly enough information, and some of it is inaccurate. While I applaud the attempts at making it non-spoily, a more spoily section would be nice too. I've spent quite a bit of time trying to work out how to get into the left and center rooms of the Vaults; rockets work on the right room, but they don't seem to work on the left one no matter where I try, and I can guess the center walls are indestructible. The only way I've been able to get into either was with phase devices and carrying around enough of those to get into every room that way is just not practical. This is the only reason my game isn't a 100%: I went to the vaults looking for ammo and weapons (Found the Baron Armor in there I think), and couldn't get into 2/3 of the room (phase device didn't land me anywhere useful) and had to leave the monsters alive.
20
Requests For Features / Re: New Traits
« on: December 05, 2008, 17:37 »
So I WAS going to read this whole thread to make sure my ideas weren't already in there somewhere... but it's 9 pages long and I have to work soon. So I'm just going to post them and you can hurt me later if it's a repost.
Dancer: (req: lv2 Hellrunner. max level 1.) You have taught yourself "the Dance" very well. And I'm not talking some music-and-light-steps dance, I'm talking the close-combat dance. You understand that if you stop, you die. So instead, you are able to move and shoot at the same time. You also gain an additional 10% chance to avoid incoming fire if your last turn was spent moving.
(I don't really know how this would be implemented, but I think it would be handy. Of course it would also put melee enemies completely out of commission, but...)
Organized: (no requirement. max level 3) You know how to fit everything in your bag so that it takes up less space. As a result you can carry )5-10?)% more ammo per level that other marines.
(Like a mini-backpack. I know I always feel bad leaving ammo around because I can't carry anything more, and then later down the line I find myself missing those extra rounds quite badly...)
Loadbearer: (requires lv 2 Organized, max level 2) I'm tired of writing descriptions, suffice to say it would increase your pack size by 1 per level. Maybe only max level 1? I dunno, all I know is I'm a major packrat and hate leaving anything behind on a level.
Spray: (Perhaps not a perk?) You can fire automatic weapons in a "spray", firing them randomly in an arc similar to that of a shotgun.
Dancer: (req: lv2 Hellrunner. max level 1.) You have taught yourself "the Dance" very well. And I'm not talking some music-and-light-steps dance, I'm talking the close-combat dance. You understand that if you stop, you die. So instead, you are able to move and shoot at the same time. You also gain an additional 10% chance to avoid incoming fire if your last turn was spent moving.
(I don't really know how this would be implemented, but I think it would be handy. Of course it would also put melee enemies completely out of commission, but...)
Organized: (no requirement. max level 3) You know how to fit everything in your bag so that it takes up less space. As a result you can carry )5-10?)% more ammo per level that other marines.
(Like a mini-backpack. I know I always feel bad leaving ammo around because I can't carry anything more, and then later down the line I find myself missing those extra rounds quite badly...)
Loadbearer: (requires lv 2 Organized, max level 2) I'm tired of writing descriptions, suffice to say it would increase your pack size by 1 per level. Maybe only max level 1? I dunno, all I know is I'm a major packrat and hate leaving anything behind on a level.
Spray: (Perhaps not a perk?) You can fire automatic weapons in a "spray", firing them randomly in an arc similar to that of a shotgun.
21
Requests For Features / Re: "Are you sure you want to leave this level?"
« on: December 04, 2008, 16:27 »
I've had circumstances where I went down the wrong stairs before, because I forgot there were two on that level, and I usually remembered right after pressing the > button. A message such as this would be a... nice feature, if not a seriously important one.
22
Bug Reports / Barrels blowing up
« on: December 02, 2008, 02:39 »
So I was cruising along with my chaingun, shooting some guys, nailed a barrel and BLAM:
$0046BB40 TLEVEL__VISIBLE, line 434 of dflevel.pas
$0046726F TBEING__SENDMISSILE, line 1292 of dfbeing.pas
$00462108 TBEING__FIRE, line 537 of dfbeing.pas
$00450CDD TPLAYER__DOFIRE, line 685 of dfplayer.pas
$004523BB TPLAYER__AICONTROL, line 953 of dfplayer.pas
$00463E7C TBEING__ACTION, line 776 of dfbeing.pas
$00463FE7 TBEING__CALL, line 789 of dfbeing.pas
$0046E32D TLEVEL__TICK, line 782 of dflevel.pas
$0040F30A TDOOM__RUN, line 275 of doombase.pas
$004019A0 main, line 22 of doomrl.pas
Fortunately it was able to save *pshew*. Back to mowing down zombies.
$0046BB40 TLEVEL__VISIBLE, line 434 of dflevel.pas
$0046726F TBEING__SENDMISSILE, line 1292 of dfbeing.pas
$00462108 TBEING__FIRE, line 537 of dfbeing.pas
$00450CDD TPLAYER__DOFIRE, line 685 of dfplayer.pas
$004523BB TPLAYER__AICONTROL, line 953 of dfplayer.pas
$00463E7C TBEING__ACTION, line 776 of dfbeing.pas
$00463FE7 TBEING__CALL, line 789 of dfbeing.pas
$0046E32D TLEVEL__TICK, line 782 of dflevel.pas
$0040F30A TDOOM__RUN, line 275 of doombase.pas
$004019A0 main, line 22 of doomrl.pas
Fortunately it was able to save *pshew*. Back to mowing down zombies.
23
Discussion / the Super Secret Ultimate Evil End Guy
« on: February 13, 2008, 17:38 »
I was just scanning on the Wiki and spotted talk about the "Ultimate Evil". Reminded me of when I beat the game (on easy) a few weeks back, how on the final map there was another set of stairs. Now I find it hard to believe that nobody has found this yet. Am I correct?
24
Discussion / Re: About Shotguns....
« on: June 11, 2007, 20:01 »
The point you raised about shottyman I must agree with. However, I never use SOLEY any one weapon. Usually I use pistol and shotty for the first few, using the shotty for the first volly and then switching over for a clip of pistol, then drop the pistol for the chaingun, and eventually either the shotty or the CG gets left for a rocket launcher. And having a few levels of Reloader REALLY helps with the RL, particularly at the Wall. And later when I start dealing with gangs of tough and angry monsters I start using the RL more and more. So the reloader levels don't go entirely to waste...
25
Discussion / Re: What more would you like to see on the Player Page?
« on: June 10, 2007, 00:25 »
I'd agree. A percentage of each would be nice. Maybe the main page could shot favorite weapon (most time spent wielding) and bane (most times killed by it).
Only other thing I can think of is like... I dunno. A medals page. With random miscellaneous ego-rewards for things like "Played 100 games" or "Won 10 times", or some such.
Only other thing I can think of is like... I dunno. A medals page. With random miscellaneous ego-rewards for things like "Played 100 games" or "Won 10 times", or some such.
26
Discussion / Re: Regarding XP Ranks...
« on: June 09, 2007, 23:50 »
Minor unlockables might be nice. Things like extra optional levels, other challenge games, etc. Though if you can reach the highest one, you ought to get something nice. I mean come on, you worked for it right?
What about this idea; each Xp rank knocks, like, 2% off the Xp required for each level. So you level up a tiny bit faster. Thus my guy (a Demon) would get a net 6% discount on his levels. I don't know if that's even worth it though; I don't like the idea of killing 40 Cacodemons in melee just to get an extra 2% faster leveling...maybe it could ramp up slightly, say 1% for the first two, 2% for the next, etc... Random ideas from an outsider, aye, but it doesn't seem like it's too much and it's not too little either...
Also, I just re read a few parts of the conversation... I'm sorry, but I don't see how unlockables are a "mandatory penalty". It's a reward for a player who spends lots of time playing the game. Now I agree, if it were too dramatic it would be pretty stupid. Yes it's mandatory. If you want it you have to earn it. So you don't want to spend the time to kill all those mancubi? Then don't. But that other person, who's played the game a few billion times and DID manage to kill them... well, he should get something for it right?
One more idea. A purely cosmetic reward. You rank up, you get some points to spend on your "character", to give him a background, a history, etc. Some background traits might take more points than others, some might exclude others, some might lead to others. Thus purely optional. If you don't want to make your guy into a character worthy of Chuck Norris, no worries. You still get the same game as Chuck Norris does.
What about this idea; each Xp rank knocks, like, 2% off the Xp required for each level. So you level up a tiny bit faster. Thus my guy (a Demon) would get a net 6% discount on his levels. I don't know if that's even worth it though; I don't like the idea of killing 40 Cacodemons in melee just to get an extra 2% faster leveling...maybe it could ramp up slightly, say 1% for the first two, 2% for the next, etc... Random ideas from an outsider, aye, but it doesn't seem like it's too much and it's not too little either...
Also, I just re read a few parts of the conversation... I'm sorry, but I don't see how unlockables are a "mandatory penalty". It's a reward for a player who spends lots of time playing the game. Now I agree, if it were too dramatic it would be pretty stupid. Yes it's mandatory. If you want it you have to earn it. So you don't want to spend the time to kill all those mancubi? Then don't. But that other person, who's played the game a few billion times and DID manage to kill them... well, he should get something for it right?
One more idea. A purely cosmetic reward. You rank up, you get some points to spend on your "character", to give him a background, a history, etc. Some background traits might take more points than others, some might exclude others, some might lead to others. Thus purely optional. If you don't want to make your guy into a character worthy of Chuck Norris, no worries. You still get the same game as Chuck Norris does.
27
Discussion / Re: About Shotguns....
« on: June 09, 2007, 23:16 »
I'm a big fan of the shotguns myself. Blast-for-blast the shotgun definitely deals more damage than the chaingun; yeah, 5-30 damage looks nice on paper, but when you realize not all of those are necessarily going to hit it becomes more like 1-30. Aside from that, with Shottyman and a double shotgun, your attacks become step, shoot, step, shoot; vicious under most conditions. Now if I could just find an advanced double shotgun... :D
28
Discussion / Re: Happy Camper
« on: June 09, 2007, 23:11 »
Oh my. Your second game too. I think I just suck at roguelikes in general... I have 51 deaths on the current version and not a single win. Granted a LOT of those were AoBs, trying to get demons in melee, but they had a nasty tendency to get mangled by Sergeants.
I won once, long long ago. Like a year ago or so...
Oh by the way. HI!
I won once, long long ago. Like a year ago or so...
Oh by the way. HI!
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