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Messages - Moonshine Fox

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76
Discussion / Re: How do I wield the Dragonslayer?
« on: February 20, 2017, 10:01 »
It still bums me that I didn't figure it out before the spoiler was out in the open. However, I've only encountered it twice, so I didn't really have a lot of practice ^^

77
Bug Reports / Re: Fix OSX DoomRL To Help JH
« on: February 15, 2017, 11:28 »
We need a little more info than that. The fact that an error exists isn't quite enough. Are there any error messages? Any sound? Does it work in console mode?

78
Discussion / Re: Quick question about intuition + berserk
« on: February 14, 2017, 04:58 »
I've noticed this as well. It's pretty awkward for melee builds, as they'll almost *always* take Ber in addition to being very reliant on Int to not get shot in the face on a regular basis.

79
Discussion / Re: The impossible bronze badge
« on: February 01, 2017, 00:22 »
The dosrecorder package includes a player:
http://dosrecorder.sourceforge.net/
Thank you very much, sir!

80
Discussion / Re: The impossible bronze badge
« on: January 31, 2017, 10:47 »
Forgive a newbie question, but how does one play the dm2 files?

81
Discussion / Re: The impossible bronze badge
« on: January 30, 2017, 23:17 »
The badge requires it to be a standard game...
Oh right, derp. My bad. I actually forgot about that requirement.

82
Discussion / Re: The impossible bronze badge
« on: January 30, 2017, 13:37 »
Angel of Overconfidence, run. Be lucky.

83
Discussion / Re: Nightmare advice?
« on: January 30, 2017, 06:11 »
Am I the only one with an unresistable urge to clear any of the special levels I encounter unless its is obviously impossible or i had a strategy beforehand that involved skipping specific levels?
Nope, you and me both. I have this irresistable urge to blue every level, even normal ones.

84
Discussion / Re: Any advice for the latter half of N! AoD/A100?
« on: January 29, 2017, 23:59 »
AoD? That's just downright nasty. I did AoMC/A100 once and that was a slog. Can't imagine doing that on AoD XD Good job sir!

85
Discussion / Re: Nightmare advice?
« on: January 29, 2017, 12:44 »
City of Skulls is basically only worth if for shotgun builds, as they can "easily" deal with the swarms of Lost Souls. The Mortuary (and Limbo) scare the everliving crap out of me and I don't even play Nightmare :/

86
Discussion / Re: Nightmare advice?
« on: January 27, 2017, 04:41 »
*dispells unholy vortex*

I think you're fine, as long as you promise to not finish that sentence you started. Welcome back, Tormuse!

87
Discussion / Re: Nightmare advice?
« on: January 27, 2017, 01:47 »
And now that I've probably damned myself by breaking a sacred rule of the forums, I might as well go ahead and say that the way to wield the Dragonslayer is...  *Tormuse is suddenly sucked into an unholy void*
I admit that made me giggle loudly. Thanks Tormuse, now everyone at work thinks I'm weirder than they already did.

88
General Discussion / Re: Game Engine
« on: January 24, 2017, 06:22 »
No Man's Sky proved what procedural games can (potentially) do
That procedurally generated games can be absolutely awful has been proven far before NMS ;) One example would be Spore, but there are several others.

89
Discussion / Re: Nightmare advice?
« on: January 24, 2017, 01:22 »
So, I managed to finally beat N! for the first time ever! Thanks for all your help, guys. It's not that much of an achievement, really, but it's a start.
Don't downplay your achievement. Winning on N! is very much an achievement, even if you with your skillevel think it's not.

Me I've personally only beaten it on HMP several times, but never on UV, so I'd say to me winning on N! seems impossible and very much worthy of achievement. ^^

Congratulations!

Also, Sylph, thanks a ton for the guide! I didn't know it existed, and even though some things in there are obviously out of date or downright missing, I did learn a lot from reading it. Especially things that I had a vague idea existed before, but never really understood till now.

90
General Discussion / Re: Status Update : November 2015
« on: January 23, 2017, 03:51 »
As one of those few women, I wholeheartedly second this. I mean, just look up modern female combat gear, it's pretty much the same as the male versions. In video games, Dark Souls has some really good examples of how to do armour for women. Captain Phasma from the latest Star Wars film is another example of how to do female armour well. If Jupiter Hell had stuff like that, that would be awesome!
This. Very much this.

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