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Messages - ih8regin

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16
There's an option you can set to create a prompt you have to clear with the Enter key when you try to fire with an empty weapon that can prevent that mistake.  I learned that from Tormuse, might be worth doing.
Ho, thanks, this really helped. I might be forgetting this stuff, earlier I was hardier when it comes to game options.

17
Century Lounge / Re: [U|Ao100|99%|YAVP] Centurial Platinum
« on: April 06, 2020, 22:40 »
Note for the future - nightmare arachnotrons can shoot in melee range, so they were likely perforating you instead of hitting with melee. This makes them the worst opponents in AoB or melee runs.
Also I'm not sure why maxing SoB - you'll get increasing knockback chances with rapid fire, mostly moving your target off the line of fire. This helps shotguns, sure, but works worse for whatever shoots more than once and does not cover an area. I'd rather amp EE instead of SoB at level 13, since more frequent hits at full distance really mean saving ammo.
One trick with Juggler: you can use an exotic weapon of any kind as a prepared weapon in order to switch to it instantly, so you for example could store there a super shotgun or a Jackhammer, swapping for a hyperblaster with a 8 key, since an assembly still counts as a base gun type when selecting by keys.
And finally, how come your Ao100 lasted 4 DAYS?! This timer only counts in-game elapsed time, so you really had to spend over a hundred hours on that game. And it says you saved several times. Saving more than once is normal, but 4 days with saving? REALLY? For records, my only UV Ao100 run took 9 hours of elapsed time and a single save.

18
It looks like N! AoMs is TOTALLY dependent on whether there are monsters in your close vicinity to pass through. My best distance so far was Hell Armory where I have "overslept" a rezzed revenant and it blasted me all my cover and almost into the lava. This time I was already shredded with an unloaded shotgun when I foolishly stepped out of my cover to lay a fire line - oh yeah, luckily I had an exit right beside, but the next level wasn't any better. Whoops. Actually I hate when the game can't let you aim with an empty weapon, I am too often hitting F then instead of aiming I had my face stuck out into the open - yes, with no ammo to fire, to add insult to injury. And AoMC doesn't tolerate such mistakes. But in this run I have earned my first Hell Arena Pwnage medal, so I decided to share it along with my thoughts. Probably I have reached my current ceiling in DoomRL, and UV starts looking like... hum, a sort of easy going, so I maybe stop playing for a while. However, these quarantine measures all over the world this while might not last too long so you people won't miss me XDDD

Spoiler (click to show/hide)

19
Discussion / Re: Quick questions thread!
« on: April 05, 2020, 23:40 »
Ao100 MSc (Scavenger, Technician only) run I think. With MSc, you have an ability to disassemble stuff to uncover packs, and if you say stumble upon an onyx pack, you'll have 50% chance to build both basic assemblies with it (depending on whether you get the pack back once you disassemble say a fireshield, as that one is expendable). Otherwise, play a lot of AoCn and clear armory/lab collecting schematics.

20
Post Mortem / Re: [U|AoMC+AoI|96%|YAVP] Impatience is a sin
« on: April 05, 2020, 23:34 »
AoMC rocket jump is guaranteed to remove you out of the ambush zone, either leftwards or rightwards, so that no monster would be able to shoot you while you try to escape. Then you cornershoot them almost at leisure. The best way to pass through is of course a phase device if it lands you into the middle room (I guess you can't get past the BB wall with a phase device there), but if you didn't get any, say they all have been consumed by hell barons, which they do like to use, rocket jumping remains the best alternative IMO to avoid getting killed by the ambush. Self-damage is decent (18-30%-4=9.6, not sure about rounding, guess it's a 10), which is tolerable even on AoMs.

Yes, AoOC disables untouchable badges, as well as speed badges, it's said somewhere.

Regardless AoI vs AoP, I say AoP is easier if you can maintain your armor stock, or happen to hit an onyx/nano armor of any sort. At least you can stock medkits. With AoI you have to use all the packs in an instant, and if you hadn't prepared a device for it, count the find as a loss.

Akso, got a N! YASD when I've slept over a revenant in Hell's Armory :( so far my best attempt on AoMC+AoMs. Ouch.

21
Discussion / Re: Quick questions thread!
« on: April 02, 2020, 11:30 »
ASCII is easy. @ is you, letters are enemies, # is a wall, / is an open door (a closed door is a +, but I deliberately skipped it because a medkit is a plus sign as well, but colored red, and IIRC this forum doesn't support coloring in code blocks) and a dot is empty space. Each character position is one tile.

22
Discussion / Re: Quick questions thread!
« on: April 02, 2020, 09:15 »
Sergeants can be lured towards a piece of armor or a medkit. You do like this:
Code: [Select]
.#
@#
./.....h
.#
Then you close the door, drop a medkit behind the door (or else you'll get shot while dropping) and back off:
Code: [Select]
.#
@#
+/.....h
.#
Then wait until a former would show its face in the door. As he does, you WHACK him! With Brute 2 and a knife, you would have some serious 85%-ish chance to oneshot him outright. Even if he'd survive, say he wears an armor and you're luring him with a medkit, he'll do a melee attack instead of shooting at you point blank, that attack deals a mere 1d3 (1-3) damage, with your default blue armor it'll get reduced to strict one. Here have another whack, stupid zombie.

Another config you might go for is like this:
Code: [Select]
..###
.@###
.+......h
To achieve this, first drop a piece of random ammo to occupy space underneath you, then a medkit - I'm not sure if the medkit would drop below at 100+ rate, however you can also drop a medkit in either position 1, 3 or 4 instead (numpad wise, the position here is 2), then a former will still be able to see and get lured to it, but it may come too broad regarding the corner and see AND shoot you, so watch it. (I'm not a good specialist at luring random stuff into melee range, har har, but I'm learning slowly)

And, you cannot lure imps like this, so I have options of either waiting out the timer hoping a nearby imp will eventually drift into the doorway, or going on the hunt and having him fireball me. Multiply this over a sheer number of UV imps - result a dead marine at about level 4. Sometimes I survive to level 6 instead, thanks to CC having a lot of zerks to let me heal up and cause some havoc, and sometimes my luck lasts to Anomaly ambush - then deteriorates. Hum.

23
Post Mortem / [U|AoMC+AoI|96%|YAVP] Impatience is a sin
« on: April 02, 2020, 03:24 »
Actually this is my first finished AoI, most ended up with a wipe somewhere around Phobos lv6/7, but this is actually my first try on UV, the rest were on N!. Hah. AoMC really makes all shooting challenges easier, especially if you scrabble enough XP for Cateye. The primary problem with N! is if you don't clear up corpses, you eventually get screwed with constant respawn of enemies, making say Military Base either a real chore or a deathtrap, even with MCe. But the real best feature available in AoMC is - Rocket Jump! You jump, and everyone just flies outwards, thinning the crowd.

This run, however, was pretty remarkable with what I could find over the course of the game - a GCB, I even thought about taking levels in SoG specifically for that gun, a nano pack (BAD AoI, BAD BOY! Otherwise I'd prefer a nanomachic wep instead of immediately assembling a power armor), an assault shotty BEFORE Military Base (yay!), and a phaseshift boots - a rare thing to find, really. But, I've mised YAAM alreadyat the entrance, so... hum, I maybe should have skipped some enemies together with earning a better badge of untouchable. Apparently I can't behave to acquire even a medal, let alone a cross, maybe playing AoI+AoMC on N! would eventually train me to the point when I would be able to acquire them.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Material Defender,
 level 14 Arch-Vile Br. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 87004 turns and scored 291213 points.
 He played for 1 hour, 58 minutes and 35 seconds.
 He was a man of Ultra-Violence!

 He killed 712 out of 739 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Max Carnage!
 He was also an Angel of Impatience!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Grammaton Cleric Cross
  Mastermind's Brain
  UAC Star (silver cluster)
  Untouchable Badge
  Hell Armorer Badge
  Chessmaster's Token
  Hell Champion Medal
  Eagerness Bronze Badge
  Eagerness Silver Badge
  Eagerness Gold Badge
  Eagerness Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  >#####################..........%.....................#####
  #####################...............####...............####
  ####################.......####.....####.....####.......###
  ###################........####.....####.....####........##
  ##################.........####.....####.....####.........#
  #################..........####..............####..........
  ################..............X............................
  ################....####............................####...
  ################....####............................####...
  ################....####............................####&..
  ################....####............................####...
  ################...........................................
  #################..........####..............####..........
  ##################.........####.....####.....####.........#
  ###################........####.....####.....####........##
  ####################.......####.....####.....####.......###
  #####################...............####...............####
  >#####################................................#####
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 88349/14
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->HR->Fin->HR->Jug->DM->Fin->WK->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [0/0] (100%)
    [b] [ Weapon     ]   Grammaton Cleric Beretta (2d6) [10/18]
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   plasma rifle (1d7)x6 [40/40] (A1T1)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] micro launcher (5d5) [1/1]
    [c] gatling gun (1d7)x6 [18/60]
    [d] assault shotgun (7d3) [6/6]
    [e] BFG 9000 (11d6) [60/100] (P1)
    [f] powered red armor [5/5] (100%)
    [g] Longinus Spear (8d8)
    [h] 10mm ammo (x56)
    [i] 10mm ammo (x140)
    [j] shotgun shell (x70)
    [k] shotgun shell (x42)
    [l] rocket (x12)
    [m] power cell (x70)
    [n] power cell (x70)
    [o] power cell (x70)
    [p] power cell (x70)
    [q] power cell (x30)
    [r] 10mm ammo chain (x20)
    [s] shell box (x100)
    [t] shell box (x48)
    [u] rocket box (x20)
    [v] power battery (x120)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    77 former humans
    54 former sergeants
    38 former captains
    129 imps
    125 demons
    43 lost souls
    41 cacodemons
    52 hell knights
    41 barons of hell
    32 arachnotrons
    11 former commandos
    16 revenants
    4 mancubi
    22 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    2 shamblers
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a tactical boots!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a micro launcher!
  On level 9 he assembled a power armor!
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a tactical armor!
  On level 11 he found the Grammaton Cleric Beretta!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 14 he assembled a tactical shotgun!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Longinus Spear!
  He then destroyed the Unholy Cathedral!
  On level 23 he stumbled into a complex full of arch-viles!
  On level 23 he assembled a gatling gun!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You see : a Spider Mastermind (mortally wounded) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind.
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind flinched!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 366 brave souls have ventured into Phobos:
 317 of those were killed.
 1 of those was killed by something unknown.
 3 didn't read the thermonuclear bomb manual.
 And 20 couldn't handle the stress and committed a stupid suicide.

 25 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 18 killed the bitch and survived.
 4 showed that it can outsmart Hell itself.

--------------------------------------------------------------

24
Discussion / Re: Quick questions thread!
« on: April 01, 2020, 00:32 »
1. Yes, you can. If you find them of course. I recall being able to nuke with Trigun on AoSh.
2. Weird, it indeed is not written anywhere but really scout's stair sense is disabled on AoPc. Not sure if intended or just mis-described.
Spoiler (click to show/hide)

And a question at your side:
How to deal with IMPS on AoB? Anything else and I can cornershoot em into oblivion, with AoB I can only whack them, and they too often can either hit me in return (with MVm as target I'm always slower than them!) or even shoot at me while I can't see them, say if I'm hiding my @$$ behind a door shifted to the side. And they hurt, especially at level 2 and 3 when you are not yet berserking from attacks, and they are too dam many to simply ignore and try to dodge - again it's hard to dodge them without HR. Ultra-Violence implied.

25
Well, basically yet another "first angelic" post over there. Spent about 180 tries with about 70 ending with a mortem before finally getting some nice invulnerabilities chained long enough to last until Dis. Of course was stupid and impatient enough to spend a nuke before meeting Spidey, although I did not believe I'd get a white sphere at lv7 to try a full win. Also was impatient enough to not earn me her brain, that would be kinda worth it I believe - especially with a character that excels at cornershooting. But, one mistap of F and I was pummeled almost to death, thankfully I had my red armor on to not get killed. And, BOY how I like when I get tossed around while invulnerable and just LAUGH at mancubi, viles, trons and former commandoes as they get OBLITERATED by friendly fire. Ha, ha, ha.

Spoiler (click to show/hide)

26
"SEVERAL" times isn't too much regarding any challenge in DoomRL. Actually, starting a normal game on UV or N! would take several tries just to reach say Anomaly, then several more tries to pass it through (luck dependent, sadly). My last challenge (AoB+AoLT) took no less than 50 tries to get off the ground, then got killed in Anomaly by the ambush, so... However, grats with a resilience challenge!

27
Discussion / Re: Just beat HTNR, got screwed out of my Mortem
« on: March 25, 2020, 21:07 »
Nice! Regarding an issue with mortems, check permissions on your DoomRL folder and check if you can write there. If not, change them so you can, or copy the entire folder elsewhere then grant yourself write permissions on it.

28
Not being the brightest mind over there, I tried to perform an UV AoPc run for several hours, the best attempt ending at Anomaly with BBs getting me rekt with ease. Maybe I can't just pass them properly, and should use another tactics, but I then decided to go for luck-based approach with AoOC. This game ended up being very lucky with level 7 stairs being close enough after having to use a homie (yay! A homie in reach in AoPc!) on level 6 vs a ton of arachnotrons. Then of course it went BAM. I wonder if someone can actually to a full win with AoPc? Also having no benefit with UV over HNTR for AoPc is kinda strange. Also got a gold badge outta this run - nice.
Spoiler (click to show/hide)

29
Discussion / Re: Quick questions thread!
« on: March 22, 2020, 01:13 »
I wonder, does AoPc really require a megaton of reloading to ever get finished? I have spent a good deal of 4h this morning to be able to finish one AoPc (mind you, I went for UV AoPc, with best attempt ended at bruiser brothers, I couldn't past them even with running - maybe I'm doing it wrong?), in the end I went for AoPc+AoOC UV and did 50 more rerolls for a non-revenant start and stuff.

30
There are two ways of going through N! without tedium. One is stairdiving, doable should you not care about 100%/90%/whatever% badges, or if you're AoPc - but, AoPc on N!? The other is rocketing stuff around, gibbing corpses as they are made. Berserking with a Longinus Spear or maybe with a double chainsaw also often does not leave a corpse, also with meleeing you more often have an opportunity to fight an enemy over an open door. There may be other ways to tackle N! without this issue, but I'm not a serious N! player (or AoD if this matters, AoD also involves respawning monsters).

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