Chaosforge Forum
DoomRL => Discussion => Topic started by: rekenne on December 21, 2008, 18:26
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But I can't find it on the wiki. Does anyone know where I could find it?
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... Also, is there one for the rate at which shotguns lose damage? >_>
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I'm pretty sure it's 5 points of damage per space away.
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I'm pretty sure it's not, because shotguns aren't useless past melee range. That, and I know the Combat shotty decays less badly and the SSG decays more badly than the shotgun. It's likely based exponentially.
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It might be 5% over a space. And I'm fairly sure the reason that Combat Shotties seem to decay less is because they have a tighter spread, but that's my humble opinion.
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That was post of Malek, and and it had an attachment of shotguns chart. Type in "search" something like that.
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Aha!
Thank you. This chart is pure, pure sexiness.
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Might wanna put up a link to it here, maybe make it a sticky for the chart.
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Shotguns
Damage := Max( Roll * (1.0 - Reduce * Max( 1, DistanceToTarget )), 1 );
Reduce values for common shotguns:
Normal 0.07
Double 0.1
Assault 0.05
ToHit:
ToHit := Item.ToHit;
if target is running then Decrement ToHit by 4
if (SpecialRoll( 10 + toHit - (distanceToTarget div 3 ) + iToHit) >= 0) then Target is hit.
Special Roll is :
function Roll( Value );
begin
DieRoll := Dice(3,6);
case DieRoll of
3 : Exit(30);
4 : Exit(20);
17 : Exit(-20);
18 : Exit(-30);
end;
Roll := Value - DieRoll;
end;
Yeah, simple ;]
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GASP!
It is SACRED CODE!
I am not worthy! I AM NOT WORTHY!
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Hey, what do you know, I wasn't too far off with my 5% estimate. :D
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rekenne :D