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Messages - Elnar

Pages: [1] 2 3
1
Next time try some "blind fire", half of my enemies in this game killed by this type of combat.

2
Quote
Why do you have only 40 hp max? I thought that 50 is normal value that can be increased by traits?

I nuked last two levels by using Angel Arm, and it`s drain 5 permanent HP in each use.

3
Melon, I nuke last two levels in invulnerability, and go to last stairs, why game not count this as normal win, I don`t know. Game code is hidden from me.

4
--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Elnar, level 19 Cacodemon Colonel, nuked himself. *
 on level 100 of the Phobos base.
 He survived 352959 turns and scored 2094204 points.
 He was a man of Ultra-Violence!

 He killed 4901 out of 4901 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!


 He saved himself 5 times. **

-- Graveyard -------------------------------------------------

  ###########################################################
  #...............................=.=====.===.........=====..
  #.................................========...........===...
  #.%................................======..........=.=====.
  #................................%.=====.............===.=.
  #..................%.................==.......%..%.%==.==..
  #%...........%...............=....=====........=......=====
  #.............%.....%......%......=====....=..=........==.=
  #................................===.=...=.=====..%...=====
  #..................................=......====...=....=====
  #.............................=..===......%.===.==....%.=..
  #%.................%......=..%==..........========.........
  #.........................................=..=====.........
  #............................=...=........=..=%.=....=.....
  #..................%.........=.............==.%.=..........
  #..........................====............===..==.........
  #......................X...=..=...%.........==.=...........
  #..............%.............................==............
  #..........................................==..............
  ###########################################################

-- Statistics ------------------------------------------------

  Health 83/40   Experience 725342/19
  ToHit +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Finesse        (Level 2)
    Tough as nails (Level 1)
    Son of a bitch (Level 3)
    Son of a gun   (Level 3)
    Reloader       (Level 3)
    Eagle Eye      (Level 2)
    Cateye         (Level 2)
    Dualgunner     (Level 1)
    Whizkid        (Level 2)

  SoG->SoG->DG->SoG->EE->SoB->SoB->SoB->EE->Cat->Fin->Cat->Fin->WK->TaN->WK->Rel->Rel->Rel-> ***

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (100%)
    [b] [ Weapon     ]   Trigun (3d6) [0/6]
    [c] [ Boots      ]   modified plasteel boots [8/8] (150%) (PDM)
    [d] [ Prepared   ]   modified pistol (2d6) [6/6] (D2S1)

-- Inventory -------------------------------------------------

    [a] Anti-Freak Jackal (5d3) [6/6]
    [b] 10mm ammo (x94)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)
    [m] 10mm ammo (x100)
    [n] 10mm ammo (x100)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] phase device
    [s] envirosuit pack
    [t] envirosuit pack

-- Kills -----------------------------------------------------

    168 former humans
    414 former sergeants
    404 former captains
    194 imps
    69 demons
    34 lost souls
    182 cacodemons
    490 barons of hell
    166 hell knights
    373 arachnotrons
    11 former commandos
    159 pain elementals
    309 arch-viles
    182 mancubi
    188 revenants

-- History ---------------------------------------------------

  On level 10 he found the Gothic Boots!
  On level 16 he found the Necroarmor!
  He nuked level 42!
  He nuked level 52!
  On level 62 he found the Gothic Armor!
  On level 66 he found the Anti-Freak Jackal!
  He flooded the entire level 72 with lava!
  On level 82 he found the Trigun!
  He nuked level 84!
  He nuked level 89!
  On level 100 he finally nuked himself.

-- Messages --------------------------------------------------

 relatively safe now.
 Do you want to use the dangerous Angel Arm?? [Y/n] You reload the Trigun
 with 10mm ammo. Your pistol is already loaded.
 You use a homing phase device. You feel yanked in an non-existing
 direction! There are stairs leading downward here.
 Just one more! Just one more! Will you die here? Press <Enter>... 
 You enter Phobos Hell, level 100. Twisted passages carry the smell of
 death...
 Do you want to use the dangerous Angel Arm?? [Y/n] You activate the Angel
 Arm! Your life is drained! You hear an explosion! You hear an
 explosion! You hear an explosion! You hear an explosion! You hear an
 explosion! You hear an explosion! You hear an explosion! You hear an
 explosion! You feel relatively safe now.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press

-- General ---------------------------------------------------

 Before him 178 brave souls have ventured into Phobos:
 157 of those were killed.
 1 of those was killed by something unknown.
 And 11 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 9 souls claim to have killed him...
 9 killed the bastard and survived.

--------------------------------------------------------------

* - Standart bug, if you nuke last level (in demo and messages I go to stairs and got win message)

** - Ao100 too long for me, may be in summer I find enough time for game.

*** - I don`t like standart build for marksman, it`s unlucky for me and don`t spawn advanced pistol ... and first unic. pistol spawn on  66 lvl.

Demo, 6 files in one rar.
http://www.mediafire.com/?sharekey=f6212ba0bbff37bc8d78a0e555291609e04e75f6e8ebb871

5
Discussion / Re: Question about Dualgunner
« on: May 31, 2009, 01:27 »
If Trigun or GCB in primary slot - R used as special reload mode(Angel Arm)
If Trigun or GCB in secondary slot - R used as dual reloading.
So, if you has Trigun and GCB in both slots - you can`t use dual reloading. Reload/switch weapons/Reload only possible in this combination.

6
Requests For Features / Re: New unique items
« on: May 05, 2009, 15:16 »
Angle of Death

Combo weapons will be almost useless in this game ... you can simple switch weapons and with one trait you can do this instantly. Only in AoLT it will be usefull.

7
Requests For Features / Re: [Addition] Artful Dodger Trait
« on: April 28, 2009, 23:25 »
I think it`s very powerfull ... maybe -  "You need to dodge move and has 100% chance only vs first  2 atacks and standart dodge chance until you move again" will be better. Or 100% dodge only vs shots from one side.

8
Discussion / Re: Trait Build Orders (General)
« on: April 22, 2009, 11:40 »
For AoI and AoM - 2XCateye first, then standart build. Iro + Badass ... again, as I think, in UV difficulty killing enemies before they start shooting is best strategy.

9
Discussion / Re: Trait Build Orders (General)
« on: April 18, 2009, 04:25 »
In know how to strafe ... and it`s work normal in normal difficulty, as Thomas say "...a 90-95% dodge chance". But in UV monsters has greatly increased accuracy, and only one type of fighting can negate this - shoot first and shoot fast.

10
Discussion / Re: Trait Build Orders (General)
« on: April 18, 2009, 02:24 »
Maybe it`s only my luck? or some specific dodge in AoB games ... and HR 3 = +30% dodge then moving ... pressing TAB gives you another 60%?

P.S. I tried this build in UV(Ao100). IN lvl 6 I almost killed by single BoH in two enemy shots. Running, dodging + HR2. He never missed at 3 range.

11
Discussion / Re: Trait Build Orders (General)
« on: April 18, 2009, 02:15 »
Quote
a HR 3 shottyman will be running at double pace and have a 90-95% dodge chance while strafing, so approaching them is absolutely no problem.
In normal difficulty only ... I trying complete AoB in UV(with 3 HR) and don`t see 90% dodge ... half of shots hit you character.

12
Discussion / Re: Trait Build Orders (General)
« on: April 18, 2009, 01:57 »
Quote
4-5 shotgun blasts didn't suffice

8-10 for combat shotgun, 4-5 only for double, but getting close to 3-5 BoH or Arachnotrons in UV is suicide. BFG ... not good ... it destroy all usefull things in half of level. I think this build need some damage traits, for survival on later levels with shotgun only.

13
Discussion / Re: Trait Build Orders (General)
« on: April 18, 2009, 01:23 »
Quote
Shotgun (Any difficulty)
HR > HR > RL > RL > SM > HR > Fin 3 or TaN 3

And die around 20-22 lvl in combat with large pack of Arachnotrons/Barons of Hell in open ground?

14
Discussion / Re: Screenshots: ASCII and Graphics
« on: April 18, 2009, 00:40 »

You reload the chaingun with 10mm ammo.                                       
 You swap your weapon.                                                         
 #######################################  #####################################
 #......................#.....................>.#..................===.==.#.|.#
 ##################/#####..................0....#.................======..#&.|#
 #............#0......../.......................#.................=====.===.|.#
 #............#.........#.......................#..................0======#&0|#
 #............#.................................#..................0..===.+.||#
 #............#.........#.......................#......................=.=#.&&#
 #............#.........#.......%..............#.......................=.=.&|#
 #............#.........#......................#.........................#@|.#
 #............/......%.+.........%%%..........#.........................#|&.#
 #............#.........#0......%.%........%..#........................#&||#
 #............#......0..#.....................#.........................#}&&#
 #............#.........#.......................#.........................#.|^#
 #...0........+........+....................../.........................#|..#
 #............#.........#.................%.....#######+##+####+###+#####+##+##
 #............#.........#......................#                               
 #............#.........#######+#+##/##/#########                               
 #............#.........#...........0.........0.#                               
 #............#.........#.......................#                               
  #############  ################################                               
 Elnar                      Armor : green armor [1/1] (86%)                     
 Health: 100% Exp:  2/4%    Weapon: shotgun (6d3) [1/1]                         
 cautious                                                    Phobos Base  Lev1 


Control Room?

15
Century Lounge / Re: [H|Ao100|100%|YAVP] Marksman of 100 ...
« on: April 13, 2009, 19:57 »
UV only help in later levels, spawning more pack of monsters and increase change of spawning bullets-carryng zombies(and you has more experience in early levels). Only one type of level is big problem for "pistol build" - caves with pain elementals ...
And Archviles is best helpers ... in one level I complete rearmed by only one zombieman.

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