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Requests For Features / Small improvement in enemy AI
« on: January 19, 2009, 18:01 »
Right now the enemies all gravitate toward the center of the level, over time. Instead, for each computer-generated level, the game could select a different location at random and have the enemies gravitate towards it, instead. Their behavior would be much the same, but the player would no longer know that he can find all the monsters in the center if he waits long enough. This would make the game slightly more unpredictable, and eliminate the cheap tactic of standing to one side of the level and firing down the center line.
A more sophisticated approach could have multiple gathering points so that the monster wanders toward whichever is closest, and custom gathering points for the special levels. I don't know how difficult any of this is to code, though.
A more sophisticated approach could have multiple gathering points so that the monster wanders toward whichever is closest, and custom gathering points for the special levels. I don't know how difficult any of this is to code, though.
2
Pre-0.9.9 / [H|AoMs|100%|YAAM] Poor Sod XII was able to face the evil without fear.
« on: January 10, 2009, 07:03 »
There seem to be a lot of these being posted, so I'll put up my own from back in August. Note that I killed the Cyberdemon with 128% health: hooray for spending most of Level 24 with two hitpoints! But I was able to win thanks to the Nuclear Plasma Rifle, which might be the best possible unique weapon for an AoMs player.
* Wow. Imagine crawling inch by inch through Level 24, not knowing whether or not you would have enough experience to level up before the big guy... and then doing so, with victory suddenly all but assured. I think the margin was only five barons of hell or so. A great feeling to win this way, but the effort required burned me out on DoomRL.
** I have consistently found this to be one of the most important early skills, because the base accuracy sucks so much. It being a prerequisite for Cateye certainly helps. I only got Finesse to unlock Juggler.
*** The two most important traits for tactical gameplay, within the chaingun build. The Intuition payoff comes too late, in my opinion.
**** The nuclear plasma rifle is such a wonderful weapon for this challenge! Here was my tactic for the later levels: Run to the side. lob rockets down the middle of the level until there is a path most of the way through, leaving only defensive walls at the edges. Fire three NPR bursts down the midline, then run like a chicken to the safe haven if you hear a scream. Run when something enters your extended field of vision, unless it's an arch-vile who is almost dead. Most of my damage came from either accidentally deviating from this strategy, driving a powerful creature near death, or having one get a full inventory and sit still atop a pile of bullets. (That's a bug, by the way.)
***** An empty BFG, no power cells in sight. You see what happens when a player is forced into a defensive build.
****** I think taking on every (reasonable) special level is a good strategy for AoMs, since it gave me the final level two-thirds of the way through Level 24. A character with an assault shotgun can reliably clear Hell's Arena without dying, with the proper strategy (fire from offscreen, be very patient).
******* Almost dead, you say? No kidding.
--------------------------------------------------------------
DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------
Poor Sod 12, level 13 Cacodemon Major, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 369382 turns and scored 189600 points.
He wasn't afraid to be hurt plenty.
He killed 886 out of 886 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Masochism!
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#....###...................................................
#....###...................................................
#....###......###............................###...........
#.............###............................###...........
#.............###..###.................##....###...###.....
#......###.........#>#................###..........###.....
#......###.........###..........}..................###.....
#......###.................................................
#..........................................................
#......................X...................................
#........................................................##
#...................................................###..##
#.............................#.....................###..##
#.............................###...................###....
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 64/50* Experience 71190/13
ToHit +4 ToDmg Ranged +1 ToDmg Melee +1
-- Traits ----------------------------------------------------
Finesse (Level 1) **
Hellrunner (Level 1)
Tough as nails (Level 2)
Son of a bitch (Level 1)
Eagle Eye (Level 2) **
Juggler (Level 1) ***
Cateye (Level 2) ***
Badass (Level 3)
TaN->EE->TaN->Bad->EE->Bad->Bad->Cat->Cat->Fin->Jug->SoB->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [1/5] (10%) (P)
[b] [ Weapon ] advanced rocket launcher (6d7) [0/1] (D1R1S2)
[c] [ Boots ] modified protective boots [2/2] (100%) (M)
[d] [ Prepared ] Nuclear Plasma Rifle (1d7)x8 [24/24] ****
-- Inventory -------------------------------------------------
[a] modified BFG 9000 (10d8) [10/130] (M1) *****
[b] Trigun (3d6) [6/6]
[c] blue armor [2/2] (78%)
[d] modified red armor [1/5] (12%) (P)
[e] modified red armor [2/4] (28%) (D)
[f] modified red armor [2/4] (40%) (D)
[g] 10mm ammo (x139)
[h] 10mm ammo (x140)
[i] 10mm ammo (x140)
[j] rocket (x5)
[k] power cell (x52)
[l] phase device
[m] envirosuit pack
[n] envirosuit pack
[o] modified protective boots [4/4] (100%) (P)
-- Kills -----------------------------------------------------
93 former humans
114 former sergeants
30 former captains
119 imps
72 demons
81 lost souls
32 cacodemons
39 barons of hell
1 Cyberdemon
33 hell knights
34 arachnotrons
12 former commandos
10 pain elementals
14 arch-viles
15 mancubi
7 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena. ******
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 10 he found Hell's Armory.
On level 10 he found the Trigun!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he ventured into the Halls of Carnage.
On level 18 he found the Nuclear Plasma Rifle!
On level 19 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
Entering level 24 he was almost dead... *******
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
reloads his rocket launcher.
The Cyberdemon fires! You hear an explosion!
Your weapon is empty.
You reload the rocket launcher with rocket. The Cyberdemon reloads his
rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon.
The Cyberdemon fires!
You reload the rocket launcher with rocket. The Cyberdemon reloads his
rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
fires! You are hit! Your red armor is damaged!
You reload the rocket launcher with rocket. The Cyberdemon reloads his
rocket launcher.
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
-- General ---------------------------------------------------
Before him 137 brave souls have ventured into Phobos:
119 of those were killed.
3 of those were killed by something unknown.
And 8 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 7 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
6 killed the bastard and survived.
--------------------------------------------------------------
* Wow. Imagine crawling inch by inch through Level 24, not knowing whether or not you would have enough experience to level up before the big guy... and then doing so, with victory suddenly all but assured. I think the margin was only five barons of hell or so. A great feeling to win this way, but the effort required burned me out on DoomRL.
** I have consistently found this to be one of the most important early skills, because the base accuracy sucks so much. It being a prerequisite for Cateye certainly helps. I only got Finesse to unlock Juggler.
*** The two most important traits for tactical gameplay, within the chaingun build. The Intuition payoff comes too late, in my opinion.
**** The nuclear plasma rifle is such a wonderful weapon for this challenge! Here was my tactic for the later levels: Run to the side. lob rockets down the middle of the level until there is a path most of the way through, leaving only defensive walls at the edges. Fire three NPR bursts down the midline, then run like a chicken to the safe haven if you hear a scream. Run when something enters your extended field of vision, unless it's an arch-vile who is almost dead. Most of my damage came from either accidentally deviating from this strategy, driving a powerful creature near death, or having one get a full inventory and sit still atop a pile of bullets. (That's a bug, by the way.)
***** An empty BFG, no power cells in sight. You see what happens when a player is forced into a defensive build.
****** I think taking on every (reasonable) special level is a good strategy for AoMs, since it gave me the final level two-thirds of the way through Level 24. A character with an assault shotgun can reliably clear Hell's Arena without dying, with the proper strategy (fire from offscreen, be very patient).
******* Almost dead, you say? No kidding.
3
Requests For Features / Badass improvement
« on: January 10, 2009, 02:09 »
Hello all! I've played DoomRL fairly heavily, getting to Cacodemon Major with only a UV game keeping me from the Colonel rank, though I've decided to stop until the new version with all its new ranks is out. Anyway, here's a suggestion for Badass, which I consider underpowered at present (I only ever picked it up on AoMs, though it was vital there). Right now all attacks which hit do at least one point of damage, regardless of TaN or armor. How about letting Badass give a chance for attacks to deal zero damage, if appropriate given damage reduction? Say, a 25% chance at level one, a 50% chance at level two, and a 75% chance at level three. What do you think?
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