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Messages - Andrew Red

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Discussion / Re: Transition from HMP to UV is hard...
« on: April 13, 2015, 08:50 »
My build isn't all that shotgun-focused, it's just that pumpguns require no skills to work reasonably well, leaving me free to grab the utility skills Jug and Int2 early. And with Jug, I can always switch in a chainsaw or chaingun. Until I get a pumpgun ... well, a single long-range shotgun-blast doesn't kill anything, but two finish off zombies (except plasma), imps and great skulls on fire. I aggree that unlimitied shotguns doesn't work, so I'll fall back or suck up the damage if they're too scattered to be taken down by two blasts (or too tough). Sometimes I even remember to use run! ;)

Also note that the order is mostly an attempt to minize the highest difficulty I encounter - I have Int2 or Jug for Arena, both for CC+ and Ber for the two Shamblers in Deimos Lab, then Gatling + skills for it when the fighting intensifies in Hell. (Ber off course also trivialises Cybie, AoD and end-boss.)

As for demon packs, I've never had any particular problems with them. If they're more than one square away, I'll reload a shotgun rather than fire. If they're point-blank, and all are empty, I'll whip out the chainsaw (in this particular build order, Bru helps out very early). Before CC+, I'd probably fall back on a chaingun after emptying the shotguns.

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Discussion / Transition from HMP to UV is hard...
« on: March 27, 2015, 06:11 »
So, I've conquered HMP (YAAM + YAFW + conqueror is pretty much routine) but, man, UV is hard! The nightmare demons of Phobos Lab are giving me an especially tough time, so does anyone have any advice for them? Preferably with some thought towards the two shamblers too.

My current build is Jug > Int2 > Ber > EE >SoBx, shotgun > brace of shotguns > tacshot & chainsaw > tacshot, gatling, plasma & chainsaw with RL/BFG for odd jobs. It makes most of HMP conq a cakewalk, but just doesn't seem to cut the mustard in UV.

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