Chaosforge Forum

  • April 19, 2024, 03:57
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Firstblood

Pages: [1] 2 3 ... 6
1
Nightmare! / Re: [N!|91%|YAUW] failed 100% attempt
« on: May 27, 2012, 07:46 »
With respect to Ultimate Endings and luck, possibly the nuclear variants of weapons should be nukes instead if some conditions are fulfilled?
e.g. for the 2nd one, if you enter while wielding the Dragonslayer, then it's a nuke. The first one happens before UC.

Is there a guaranteed envirosuit pack in this version anywhere other than Lava Pits itself?

2
Nightmare! / Re: [N!|91%|YAUW] failed 100% attempt
« on: May 27, 2012, 07:10 »
Quote
Pretty pretty please with sugar on top and a cherry, tell me that you've recently reset your data after years of play...

Yep, new hard drive.

Quote
Doesn't DS pretty much gib everything? Even Longinus does that for me...
Quote
LS and AS do plasma damage which means you need to deal only 200% of max hp, while DS deal melee which means you need to deal 400%.

To be honest I'm used to only relying on the rocket launcher, stacked corpses, acid/lava, barrels and nukes for gibbing, so I probably have to relearn a few things. edit: The last time I played AS used to be melee damage as well, whereas LS was plasma.

3
Nightmare! / [N!|91%|YAUW] failed 100% attempt
« on: May 26, 2012, 20:50 »
Attempted to get a 100% killrate, then Dragonslayer spawned in UC, and this was the first time ever I've managed to wield it as well. However after this I realised I had no idea how to get a reliable 100% (corpse-clearing) rate with a melee weapon, let alone Dragonslayer, even if it's possible I have no experience with this and the corresponding armor artefact, so I opted for a minimal damage run instead (had already taken some damage including UC), stocking up on phase devices and enviropacks as much as I could.
After getting the Berserker Armor from the Mortuary, 100% would've seemed even farther away anyway, Nightmare Demons were everywhere, I couldn't find a limit to their numbers and corpse-clearing was a total non-factor.
Finding nukes also became a priority as I realised that I didn't know how to overload nuclear weapons while wielding the Dragonslayer.
The Apostle was also much more resilient than I expected (3 strikes with the Dragonslayer and he was still smiling).

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 18 Imp Sergeant Major Scout,
 nuked the Mastermind on level 9 of Hell.
 He survived 369312 turns and scored 986767 points.
 He played for 8 hours, 46 minutes and 36 seconds.
 He opposed the Nightmare!

 He killed 1462 out of 1606 hellspawn. (91%)
 He held his right to remain violent.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  UAC Star (gold cluster)
  Gambler's Shield
  Conqueror Badge
  Untouchable Medal
  Grim Reaper's Badge
  Hell Arena Pwnage Medal
  Shambler's Head
  Apostle Insignia
  Gatekeeper Platinum Badge
  Gatekeeper Diamond Badge
  UAC Gold Badge
  UAC Platinum Badge
  Veteran Platinum Badge
  Veteran Diamond Badge
  Elite Platinum Badge
  Elite Diamond Badge
  Demonic Platinum Badge
  Demonic Diamond Badge
  Scavenger Diamond Badge
  Arena Silver Badge
  Arena Platinum Badge
  Longinus Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ...................................................%......#
  ......................................................%...#
  ..........................................................#
  ...............%..........................................#
  ..........................................................#
  .........%................................................#
  ..........................................................#
  ................%................%........................#
  ..................................X.......................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .............................................%............#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 166686/18
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Brute            (Level 5)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Blademaster      (Level 1)

  HR->HR->DM->Bru->Bru->Ber->Bru->MBm->Fin->Fin->WK->WK->Int->Int->HR->Fin->Bru->Bru->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Berserker Armor [4]
    [b] [ Weapon     ]   Dragonslayer (9d9)
    [c] [ Boots      ]   antigrav plasteel boots [2/2] (98%) (A)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] large med-pack
    [b] large med-pack
    [c] large med-pack
    [d] phase device
    [e] phase device
    [f] Arena Master's Staff

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 85%   torso 85%   feet 95% 
    Fire       - internal 85%   torso 85%   feet 95% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    82 former humans
    81 former sergeants
    51 former captains
    197 imps
    81 demons
    297 lost souls
    31 cacodemons
    30 hell knights
    56 barons of hell
    70 arachnotrons
    22 former commandos
    39 pain elementals
    44 revenants
    40 mancubi
    48 arch-viles
    4 nightmare imps
    4 nightmare cacodemons
    275 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master
    1 Apostle

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 5 he assembled a tactical armor!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  On level 13 he assembled a antigrav boots!
  He wiped out the City of Skulls.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He managed to clear the Vaults completely!
  On level 20, hell froze over!
  He left level 20 as soon as possible.
  On level 20 he was foolish enough to enter the Mortuary!
  He nuked level 20!
  On level 20 he found the Berserker Armor!
  He managed to clear the Mortuary from evil!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You see : a Apostle (almost dead) | floor | [ m ]ore
 You hit the Apostle. The Apostle dies. Congratulations! You defeated the
 Apostle! Press <Enter>...
 Next!
 You hit the nightmare demon. The nightmare demon dies. Next!

-- General ---------------------------------------------------

 2 brave souls have ventured into Phobos:

 2 souls destroyed the Mastermind...
 2 showed that it can outsmart hell itself.

--------------------------------------------------------------

4
Nightmare! / Re: [N!|AoSh|99%|YAFW] Shottyman Diamond
« on: August 01, 2011, 21:10 »
Thanks. I wanted to try a game without Finesse and Whizzkid, so MAD fitted well (and I was hoping to find Schematics, as I can't make anything new without Nano mod packs).
It would also have been a choice between MAD,TaN,Badass,SoaB vs MFa,DM,HR,Fin,WK, because of the trait blocking requirements. I like HR,Fin and WK but I also like TaN and Badass.

It's probably correct that Fin/HR/WK is stronger than MAD. Faster fire rate, faster reloads, stronger assemblies. But I already tried that route.

UV YAAM AoB, is very possible I think. I'll try, but certainly a level 2-3 Butcher's Cleaver and/or Berserk Packs in the right places should make it possible, or you can get lucky with the types of enemies spawned and the powerups. You get less xp & enemies than you do on N!, but no respawning and being 0.1s faster with no "-fast" enemies is going to make it easier anyway.

I'm still reluctant to fight the Shambler head on, so I wasn't sure if I could KB it into lava.

N! seems to frequently give me that many globes/powerups and a nuke or two on later levels. Vault & Spider's Lair were the same globes (nuked the level in between). There weren't actually any other kinds of super powerups that I found, no Megaspheres, almost no Berserk Packs, one or two Supercharges, but the ones I did get, the Invulnerability Globes, were amazingly useful, so it's still very lucky.

---

If I go for Gargulec Cross, I'll probably attempt something else at the same time (Iron Skull?). It would be nice to finally wield Dragonslayer as well.

5
Nightmare! / [N!|AoSh|99%|YAFW] Shottyman Diamond
« on: August 01, 2011, 15:47 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 18 Hell Baron 1st Lieutenant, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 523338 turns and scored 1057416 points.
 He played for 2 days, 7 hours, 58 minutes and 33 seconds.
 He opposed the Nightmare!

 He killed 2646 out of 2663 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Shotgunnery!


-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 10
  Levels completed : 9

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Aurora Medallion
  Explorer Badge
  Fallout Gold Cross
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Armorer Platinum Badge
  Shottyman Platinum Badge
  Shottyman Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ......................................B.B.................#
  ..................................B.....%...B.............#
  ..........................................................#
  .........................................%................#
  .....................................B....................#
  ..................................B....}||...B............#
  ........................................|...B.............#
  ........................................X...%.............#
  ..................................B..B.....B.B............#
  ..........................................................#
  ......................................B...................#
  ......................................B...................#
  ..........................................................#
  .......................................B..B...............#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 100/100   Experience 170590/18
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 5)
    Tough as nails   (Level 5)
    Son of a bitch   (Level 3)
    Reloader         (Level 2)
    Badass           (Level 1)
    Shottyman        (Level 1)
    Army of the Dead (Level 1)

  Rel->Rel->SM->TaN->TaN->Bad->MAD->Iro->Iro->Iro->TaN->Iro->Iro->TaN->TaN->SoB->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified Cybernetic Armor [0/7] (0%) (B)
    [b] [ Weapon     ]   modified double shotgun (8d3)x3 [0/2] (T1)
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [0/6]

-- Inventory -------------------------------------------------

    [a] elephant gun (12d3) [1/1]
    [b] modified assault shotgun (7d3) [3/6] (T1)
    [c] tactical armor [1/1] (100%)
    [d] tactical armor [1/1] (100%)
    [e] modified red armor [1/6] (17%) (P)
    [f] Berserker Armor [0]
    [g] Angelic Armor [3/7] (29%)
    [h] shotgun shell (x70)
    [i] shotgun shell (x70)
    [j] shotgun shell (x70)
    [k] shotgun shell (x70)
    [l] shotgun shell (x70)
    [m] shotgun shell (x70)
    [n] shotgun shell (x2)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] modified gothic boots [10/10] (176%) (A)

-- Kills -----------------------------------------------------

    188 former humans
    289 former sergeants
    151 former captains
    603 imps
    386 demons
    227 lost souls
    187 cacodemons
    165 barons of hell
    1 Cyberdemon
    50 hell knights
    86 arachnotrons
    1 John Carmack
    55 former commandos
    16 pain elementals
    53 arch-viles
    94 mancubi
    71 revenants
    5 nightmare imps
    4 nightmare cacodemons
    8 nightmare demons
    3 bruiser brothers
    1 shambler
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 6 he stormed the Chained Court.
  On level 6 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 6 he assembled a tactical armor!
  On level 9 he assembled a tactical boots!
  On level 9 he found the Grammaton Cleric Beretta!
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a gatling gun!
  On level 9 he found the Cybernetic Armor!
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a tactical armor!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the Revenant's Launcher!
  On level 12 he ventured into the Halls of Carnage.
  On level 12 he assembled a grappling boots!
  On level 14 he assembled a elephant gun!
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 18 he assembled a tactical shotgun!
  On level 18 he entered the Vaults.
  On level 18 he assembled a grappling boots!
  He cracked the Vaults and cleared them out!
  On level 19 he assembled a gatling gun!
  He nuked level 19!
  On level 19 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 20 he found the Railgun!
  On level 22 he was foolish enough to enter the Mortuary!
  He nuked level 22!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  On level 23 he found the Berserker Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (mortally wounded) [m]ore | pool of blood
 John Carmack hits you. The baron of hell fires! You dodge! The missile hits
 John Carmack. The baron of hell fires! You dodge! The baron of hell
 fires! You dodge! The missile hits John Carmack. The baron of hell fires!
 You are hit! The baron of hell fires! You are hit! The baron of hell
 fires! You dodge! The baron of hell fires! The missile hits the baron of
 hell. The baron of hell fires! You are hit! The baron of hell fires!
 The missile hits the baron of hell.
 Fire -- Choose target...
 You see : John Carmack (almost dead) [m]ore | pool of blood
 Fire -- Choose target...
 You see : John Carmack (almost dead) [m]ore | pool of blood
 The baron of hell fires! You are hit! The baron of hell fires! You dodge!
 The missile hits the baron of hell. The baron of hell fires! You are
 hit! John Carmack dies. Congratulations! You defeated John Carmack! Press
 <Enter>...

-- General ---------------------------------------------------

 Before him 33 brave souls have ventured into Phobos:
 22 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.
 And 1 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 8 souls claim to have killed him...
 3 sacrificed itself for the good of mankind.
 5 killed the bastard and survived.

--------------------------------------------------------------


This took quite a while, made as a precusor to AoB. I'm pretty convinced that a N! YAAM AoB isn't going to be possible with the trouble I had here, using knockback to clear up, when my only source of knockback in AoB is really weak.

Level 1: Quick & easy.

Level 2: Horizontal river right through the middle, so very easy too.

Hell's Arena: This seemed much harder than it is with a chaingun. Maybe someone could write a guide on clearing it with a shotgun? (as an extension to the existing shotty guide for UV).
Anyway, it was done, eventually, with lots of corpse stacking.

Level 3: Had to knockback enemies -into- doorways. Killing enemies with fists is an option but at 50% hitchance I'd give it a miss in general. Imps & Hellknights "helped" out with corpse destroying.

Level 4 & 5 and onwards: Acid Barrels = Portable acid baths, very helpful.

Chained Court: Began Supercharged to 200%, with Green Armor (100%) and some extra berserk. Killed the Arena Master by shooting him up against a wall so that knockback stopped effecting him and then just shooting until he was dead. Took a lot of damage, but the berserk packs helped.
The Arena Master's Staff helps with getting rid of some clustered corpses/enemies, once per level (or more sometimes).

Armoury: This was very dangerous. The Shambler took quite a while to kill because of his hitpoint regeneration, and teleportation. He managed to teleport and hit me at the same time. A few enemies that weren't in the lava respawned, and the only way I had to get rid of the Shambler's corpse was to kill another enemy on top of it immediately after killing it (otherwise the Shambler would've respawned, and I didn't want to fight it twice with shotguns). After that, eventually everything ended up in the lava but it took a while. The Armoury cache didn't open when the Shambler died, only when everything was dead.

I keep finding Bulk mods, and a Cybernetic Armor instead of a Schematic or advanced mod (although I did use the armour in the final battle with JC).
I made a second Tactical Armour, because the first kept getting wrecked and near destruction.

Hellgate: Invulnerabilty Globe just before it, so nice and easy (and I let them destroy each other's corpses with splash damage). Don't think I took any damage and the Elephant Gun I just assembled let me walk backwards and still hit the Bruiser Brothers for some damage. One of them respawned but was easy to kill again from where he was (they died in the middle of the first ambush area).

Level 16: Found a Hatred Skull, but without any levels in Brute (and Eagle Eye), there was no way I would contemplate a fist fight with Demons let alone the AoD.

Vault: Two invulnerabilty globes and a Berserk Pack just before it, I just let the splash damage destroy the corpses, shot a few Revenants into the Lava, there was nothing interesting so I left here with invulnerability to spare.

Spider's Lair: Probably could have been difficult, but I had Invulnerabilty at the start. Thinking about ways of clearing it, possibly corpse stacking on a horizontal line, but the stairs are at either end of the middle of the map, so if you can kill everything from the stairs you can just exit.

Level 20: Started on this map, surrounded by Arch-Viles. Lost quite a lot of health.

Morturary: Entered while Invulnerable. Used a Hatred Skull, then a Nuke followed by a Homing Phase Device which took me to the Assault Shotgun. After the Nuke, a single bloody corpse survived at the top of the screen, as well as the Angelic Armor.

Lava Pits: Thanks to envirosuits and Gothic Boots it was easier (and having 100 hitpoints helps).
Berserker Armor was here.

Cyberdemon: Nuked. The battle afterwards was very tough. All 3 of my armours took a beating (Angelic, Red(P) and Cybernetic(B)), and he summoned all of his Barons immediately. When the cybernetic armour broke I was in trouble, I activated the lava element, and he died from the double shotty and his own Barons before I did. Oh and I noticed, he isn't effected by knockback at all, although his rocket launcher sends his own Barons flying far away.

-----

This was a pretty ugly run for me. I took a lot of damage from attacks and from making enemies gib their own corpses. Didn't earn the Iron Skull, anyone have any idea how to get that reasonably? the amount of damage you have to take per level on average is very high. I've yet to earn the Untouchables as well, probably easier to get on lower difficulty settings.

Carrying a lot of medpacks and finding Invulnerability helped so much with getting rid of corpses here. Imps/Hell Knights & Revenants are very good at "helping" out. You can kill Arch Viles on top of other corpses, but it's not something that's really viable or easy to do.
Pushing corpses around with barrels until they are next to acid/lava and then knockback them in works too but isn't optimal.



6
Discussion / Re: Battle Odds and Strategic Advice
« on: July 27, 2011, 07:50 »
Thanks, I decided a practical experiment would give me the answer.
After testing, I've decided the AoD is very defeatable in fair combat without brute & berserk, you need Finesse 2+, Hellrunner 2+ (walking speed under 0.6s), Eagle Eye 1-2 (on non AoMC), Chainsaw and 10+ large medpacks (theoretical extrapolation from AoMC). You should be able to halve the number of required medpacks needed if:
* playing on AoMC or
* using the Double Chainsaw or
* timing attacks to some degree

The actual experiment was made on AoMC with 3 medpacks and a modified standard Chainsaw (BPT) (some timing, but mostly held ground except when healing/switching armor, because I wanted to see what AoD's best shot at me was), but I'm going to assume on other angels it's ~3 times harder, taking average damage and AoD armor into account. All lost souls and demons were killed in standard hand-to-hand (Demons on doors) without taking any damage (in non-AoMC I would recommend lavabath). The medpack requirement shouldn't be that steep especially if using the double chainsaw and timing attacks. Definitely don't switch armor or use medpacks or anything else that takes ~1.0s while standing next to AoD though. Put at least 2 squares between AoD and yourself first.

tl;dr:
Fin 2+, HR 2+(walk <0.6s), EE 2, Chainsaw+, 10+ Large Medpacks -> Killable AoD w/o Brute?
YASD possible if you let the AoD double-hit you or don't heal (not possible if done right).

Oh yes, and different armor types didn't make a huge difference on his single attacks, so if wearing Red Armor or similar, ensure your movespeed is <0.6s so you can get away from AoD when necessary, but in any case, this would be a good way to wreck your armor fast, well unless you have plenty of spares. You're probably better off facing him with indestructible or regenerating armor (that doesn't slow you down).

7
Discussion / Re: Battle Odds and Strategic Advice
« on: July 25, 2011, 02:29 »
If you go left past the doors at the beginning, the Barons can attack you from behind. If you stop to kill Formers (on the left), the AM will close distance fast and revive them. I think it's best to play it safe, focus on the AM, and invest in the rocket launcher and plasma rifle.

Option 1: Open the top door, shoot left with the chaingun until you start hitting the AM, then either continue or switch to plasma/rockets, continue until the AM is dead, then switch to normal tactics. Maybe grabbing the chainsaw & berserk packs first would be better, because the AM won't give you much breathing room if he's closed distance.

Option 2: Your alternative option. The AM will stop around the centre of the map so you should be able to get plenty of distance from him. You could also switch to this option if not having any luck with Option 1 and you suspect he's still closing distance.

Both should work because AoMC increases your accuracy to the degree that outside-LOS shots rarely miss.
/////


I'll add an additional question.

N! UC. Modified Red Armor 4/4 100% (A), or Modified Red Armor 6/6 100% (AP), Tactical Boots. Double Chainsaw. SoBx2, Finx3, HRx2. 8-10x  Large Medkits. (No Brute. Longinus Diamond rules). No berserking.

All Lost Souls & Demons are dead and won't respawn. How good are my odds against AoD in standard hand-to-hand combat in these situations?
AoMC
non-AoMC
same again but with a standard Chainsaw.

8
Nightmare! / [N!|AoMr|78%|4|YASD] There is a lever here. -.-
« on: July 25, 2011, 00:45 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 4 Mancubus 2nd Lieutenant, committed a stupid suicide
 on level 4 of the Phobos base.
 He survived 32564 turns and scored 38844 points.
 He played for 2 hours, 8 minutes and 2 seconds.
 He opposed the Nightmare!

 He killed 195 out of 248 hellspawn. (78%)
 He was an Angel of Marksmanship!


-- Special levels --------------------------------------------

  Levels generated : 9
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)

-- Graveyard -------------------------------------------------

  ###########################################################
  #..#.........#.....#..............cB.....................#.
  #..#.....##..#.....#/#####################################.
  #.0#.##.h##..#cc...#i....................................#.
  #..#.##......#..c..#/#####################################.
  #..#.........#.....#.....;...............................#.
  #..#.##..0...#.....#........................[0...........#.
  #..+.##......#.....#........................i.i..........#.
  #..#.......=h#.....#............................h........#.
  #..#.......=.#.....#......0......h.............=.........#.
  #.s#.....==.i#....i#........i...................==.......#.
  #.^#....===.h/..h..+......................;....==........#c
  #..#....=....#.....#.........|...............i...=.......#.
  #..#.........#.....+....+...........c....................#i
  ##################+#....................>...0............#.
  #==========X=======#...............|....................0#.
  #==================#+#####################################.
  #==================#....................................h/.
  #==================#.......................0.............#.
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 5096/4
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 1)
    Eagle Eye        (Level 1)

  EE->Fin->Fin->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (29%)
    [b] [ Weapon     ]   modified pistol (2d4) [6/6] (T1)
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   pistol (2d4) [6/6]

-- Inventory -------------------------------------------------

    [a] green armor [1/1] (13%)
    [b] green armor [1/1] (13%)
    [c] green armor [1/1] (100%)
    [d] 10mm ammo (x61)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x100)
    [j] 10mm ammo (x100)
    [k] 10mm ammo (x100)
    [l] 10mm ammo (x100)

-- Kills -----------------------------------------------------

    28 former humans
    19 former sergeants
    11 former captains
    95 imps
    11 demons
    8 lost souls
    17 cacodemons
    6 hell knights

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena before it got too hot.
  On level 4 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : an imp (unhurt) [m]ore | floor
 The missile hits the imp. The imp fires! You are hit!
 Fire -- Choose target...
 You see : an imp (heavily wounded) [m]ore | floor
 The missile hits the imp. The imp dies.
 You reload the pistol with 10mm ammo.
 There is 10mm ammo (x24) lying here.
 You found 24 of 10mm ammo.
 There is a pistol (2d4) [6/6] lying here.
 You see : a double shotgun (8d3)x3 [2/2] | floor
 There is a pistol (2d4) [0/6] lying here.
 There is a lever here.
 You see : Dave (almost dead) [m]ore | acid
 Argh!!! Acid!
 Argh!!! Acid! You die!... Press <Enter>...

-- General ---------------------------------------------------

 Before him 23 brave souls have ventured into Phobos:
 17 of those were killed.
 1 of those was killed by something unknown.
 1 didn't read the thermonuclear bomb manual.


 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 4 souls claim to have killed him...
 2 sacrificed itself for the good of mankind.
 2 killed the bastard and survived.

--------------------------------------------------------------


Marksman Diamond attempt, I tried to clear everything, not very successfully (78%) and I couldn't even finish Hell's Arena. After nearly dying there, a lever in my starting location was too tempting to resist. Predictable results ensue.

There is a lever here.
You see : Dave (almost dead) [m]ore | acid
Argh!!! Acid!
Argh!!! Acid! You die!... Press <Enter>...

I'm kinda obsessive about fully clearing, but this is one of the badges I'll either have to give up on that for, or find a way to do it (might require a lot of time/patience/attempts).

9
Thanks. I haven't had any impossible or even dangerous starts yet in standard runs, some are mildly dangerous, such as starting with V/B/R in view. In AoPc, there was the starting in the middle of a arachnotron cave without hellrunner, which nearly killed me, and trying to get past most levels on AoPc feels very dangerous to me. When I have full access to weapons, nothing is that bad.

The "strategy" I have is. Equip my best weapons if possible before descending, expect the worst. If there's not much in the starting room, kill everything, consider chainfire, they are slow to react to a levelled up Doomguy. If it's bad, either start killing as fast as possible to get the numbers down, or consider moving to a better position, so tab, then run for the nearest door or wall corner and hope it's better. Generally I find killing to be preferable, taking advantage of the enemy's slow start, often I can just kill everything before they start moving, also, in every bad start, there's also usually barrels next to the enemies, so I shoot those as well if they would make things better, acid/lava can slow down quite a few strong enemies or it can kill a bunch of weaker ones. Also since it's the beginning of the level, I don't have to worry about monsters respawning much, if they do, that means an Arch-Vile nearby. I think just having strong weapons and a few levels in finesse/SoaB is what does it, but I've usually got TaN/BAD and 200% health so that helps too.

If I encounter a situation which I deem to be impossible or very withering, using a phase device (if it's still early) or a homing phase device (if monsters are already moving or if I'm in a bad way) can get me out of it. On N!, phase devices can be worth more than medkits sometimes. I just try to keep a few phases and medkits on me at all times, I don't usually carry spare armor, yet.

I haven't had many Arachnotron Caves yet, I realise those things can be killers, especially early on. I think I would use a homing phase device, or slugging it out depending on the situation. If I can take them on 1-2 at a time, then while I might take damage, they will die before me (since I have large medkits), but for a high levelled well-armed Doomguy I think they aren't a problem, and they carry one of the best kinds of ammo.

Of course I didn't have any medkits or phase devices here, but what I did have was berserk packs and invulnerability globes, usually one near the stairs, so I would take either of those and then with my equipment berserked I think I was around 5x faster than Arch Viles, and things like former humans just seem to stand still. I guess you can count taking packs/globes before going down the stairs as part of the strategy (more viable on 100% runs).

---

I've been thinking about how to get Gargulec Cross on N! or 100% AoMr (Diamond, without SoG). So far my attempts at those have been ~100% attempts, and tend towards failure for various reasons. I find Level 2-3 100% to be harder without chaingun & shotgun, and the available options for clearing are less or weaker with those angel attempts. Whereas I'm sure it can be possible to 100% either if you can find an Exotic on level 2, I haven't found a way during a normal run.

The problems:
100% AoB:
Demons, Hellknights, Cacodemons, all present problems at melee range. Demons can be killed without damage if you are lucky with environmental factors, but melee combat with a Hellknight or Cacodemon is going to be costly. Ideally you need to reach Level 3 on Level 2 of the dungeon. I feel like you need to be 1 level higher than normal to guarantee success here. Even Imps can be troublesome depending on their placement, and your restructuring options are more limited in AoB.
Cleanup of bodies is much harder at AoB, you need to be very careful where you fight/kill enemies on top of everything else. Also because you are limited to melee range, and you can't rely on the thrown knife (it's very inaccurate) to extend range, you have to be especially careful during cleanup as the delayed start of respawned monsters is not as much advantage to a melee character as a ranged character (hence be careful where you kill).

100% AoMr (no SoG):
The problem here stems from low damage and lack of knockback possibilities. You'll never beat the respawn clock on Level 2 with a single pistol and no SoG. Pistol luring might be a possibility.

..and the problem with both, is the increased danger and vulnerability you face when encountering enemies, and the fact that clearup is going to take even longer than it would do with full access to everything.

10
If you look around, my old mortems might still be on here. The N! full win one is, called "[N!|90%|Win] My first attempt at Nightmare.", but it was made 4 years ago.

11
#1. Arch-Viles never respawn, that's right. They leave behind "bloody corpse". This is to prevent Arch-Viles from raising each other if you encounter more than one.

#2. I think that's why that level has a Nuclear BFG.

Very nice.

12
Nightmare! / Re: [N!|AoPc|7%|YAVP] Pacifism Diamond
« on: July 23, 2011, 22:35 »
I know, but I wanted to experiment with MVm, even though it comes too late to do any good anyway, besides if I took EE->EE->Int->Int, it would be identical to many other AoPc builds. I don't know the requirements for wielding Dragonslayer (or Berserker Armor) but I could guess, looks like one of my guesses might be right.

13
The methods I use for clearing up corpses are pretty tiring,not quite as bad as killing AoD with a combat knife (outside of AoMC) perhaps, but certainly time-consuming. The first few levels are actually the hardest to 100%, because Doomguy starts off very sluggish and has the worst weapons, whereas respawn increases at the same rate on every level.

I've only just begun experimenting with giftdropping myself, so it was annoying to lose my medkits, but there's still Green Armor on level 1 of AoI. It should be enough to get all of the formers onto doorways, but getting to the armor to begin with is a lot more difficult than in most other games.
(that reminds me, if you can get a "damage all monsters" lever on Level 1-2 of an AoPc, that can put you off to a great start, as you can gain an extra 1-2 levels like that).

In this case, for level 2 I had the gift of a "flood all water" lever, which made it pretty redundant as I could just kill everything and nothing would respawn. Level 2 is usually one of the most boring/longest levels to 100%, there's a few things:
Find a chaingun (if you can use one)
Save barrels for (dead) Imps
Get formers onto doors or each other. Shoot them (with a shotgun) onto dead Imps first if there's no barrels around. You may not want to kill every former on a door just in case you need them to get rid of Imps (or worse things later).
Use a shotgun where necessary to "move" dead enemies around or on top of each other
If you can deal damage quickly enough, a "pet" demon, can sit/die on annoying Imp corpses for you. Obviously this is easier on AoMC, since demons can take quite a while to kill early on, even with a Chaingun. You might want to use a former human instead, they have a ranged attack but are much easier to kill, and a single pistol shot that strikes them will not kill them but draw their attention.
Water is very useful, especially in the centre. All you need is a shotgun and even Imps are no problem.
If you get a vault with Cacodemons, that's either lucky or unlucky depending on how you look at it.
Giftdrop liberally, and take advantage of the AI's nuances.

Hell Arena:
Clear it as quickly as possible, with a Chaingun. Pay attention to corpses that get up, even if they're out of sight, you will see them, and since they won't move for 4 seconds, they should be a sitting duck (not so much if it's a Cacodemon). Once you finish the 3rd wave enemies will no longer respawn. If you can't use a Chaingun then you need to be very good at corpse stacking and killing demons. Grab the Rocket Launcher and all of the Rockets at the end.

Level 3:
Hellknights, shouldn't be a problem if you can get them weak enough and kill them on a door, otherwise kill something weaker on top of their corpse. Cacodemons and Imps are still a problem, if you don't have the Rocket Launcher yet, or want to save the rockets, it can take a while to clear. Same as level 2, but prioritise barrels for Cacodemons.

Level 4+:
You should definitely have the Rocket Launcher now. It only gets easier from here on out. Also, once acid and napalm barrels appear, if there isn't already acid/lava in the middle of the map, if you can clear the middle and destroy a barrel there, it's only a matter of time before all of the corpses end up inside the acid/lava (as long as you saved a weapon with knockback), especially as most enemies gravitate towards the centre of the map. Note that, even the Combat Knife can induce knockback in enemies, and isn't destroyed by barrel explosions.
Acid/lava is very useful in general, enemies frequently get "stuck" on it and after that it's very easy to push them onto it. It's possible to clear all levels from here out with the environment, corpse stacking and barrels, but if you get tired or if it's a mean group of enemies, the rocket launcher usually makes short work of corpses. If it's too far from any walls, you can even rocket jump to gib corpses.

Probably the quickest way (not the way I've been doing it though) would be to just use rockets from here on out and any nearby barrels. The BFG can gib corpses too (but destroys a lot of items) if you're in a hurry. Stay stocked up on Rockets, and once you run into Mancubi & Revenants you gain the ability to "farm" Rockets.

I still don't have a failsafe/quick method for clearing level 2 because of the Imps, and level 3 because of the Cacodemons and arguably hard to kill Hellknights (depending on configurations) so it might be best to stack formers on top of them. If looking for a quick way to dispose of corpses, I recommend Rockets, which means completing Hell's Arena to get them early and guaranteed.

Hm, that's all I can think of right now, I'm not good at writing guides. (also I think all/most of this is already mentioned in different formats in guides, so it's probably not very helpful. It takes a very long time to clear levels sometimes, so I haven't developed a "fast" method yet.)

Oh one thing, in my experience "Demolition Ammo" doesn't gib corpses. Longinus Spear/Scythe (berserked) will gib smaller monsters on attack, but I haven't seen anything else do that yet.
+ another thing, you can wait around and kill Imps on doors too, as long it's safe to do so and you don't mind that the respawn rate will be increasing the whole time in general (this only works in certain places, thanks to the AI. The closer to the centre you can setup in a door, the better). I guess that's kinda obvious to mention, since you can do it with Formers (albeit much easier thanks to giftdropping), but I did that sometimes when facing large groups of Imps.

In terms of general strategy, I corner shoot and scout a lot, shoot at a lot of different angles, try to find weird angles to "bend" shots around corners and use the trick for shooting through gaps & doors to pull off otherwise impossible shots. I try to minimise the amount of time an active enemy can see me as much as possible, and wherever possible try to kill them from behind cover (as in around corners). Use chainfire to save a bullet here and there for scouting down corridors (since it uses less ammo). Ammo isn't a major problem on N! since you usually have an opportunity to farm it, and Arch Viles only add to the amount of ammo on a map, usually.

final edit: annnnd... I didn't need to write all this after all, sklres already began his YAAM runs on N!

14
0.9.9.3 / [M|AoMr|94%|YAFW] Ammo difficulties
« on: July 23, 2011, 16:26 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 12 Former Human Corporal, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 94617 turns and scored 128895 points.
 He played for 9 hours, 57 minutes and 23 seconds.
 He didn't like it too rough.

 He killed 738 out of 782 hellspawn. (94%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!


-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 9
  Levels completed : 7

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Aurora Medallion
  Fallout Gold Cross
  Grim Reaper's Badge
  Hell Champion Medal
  Hell Armorer Badge
  Armorer Bronze Badge
  Heroic Bronze Badge
  Marksman Bronze Badge
  Marksman Silver Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Scavenger Bronze Badge
  Arachno Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #....................X.....................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 61464/12
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a gun     (Level 2)
    Eagle Eye        (Level 2)
    Dualgunner       (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 1)
    Gun Kata         (Level 1)

  SoG->SoG->DG->HR->HR->Fin->Fin->WK->EE->DM->MGK->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Angelic Armor [7/7] (100%)
    [b] [ Weapon     ]   nothing
    [c] [ Boots      ]   modified plasteel boots [4/4] (100%) (A)
    [d] [ Prepared   ]   Grammaton Cleric Beretta (1d8)x3 [18/18]

-- Inventory -------------------------------------------------

    [a] storm bolter pistol (1d9)x6 [30/30]
    [b] Cybernetic Armor [7/7] (100%)
    [c] 10mm ammo (x76)
    [d] 10mm ammo (x100)
    [e] 10mm ammo (x100)
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] phase device
    [o] phase device
    [p] envirosuit pack
    [q] technical mod pack
    [r] bulk mod pack
    [s] bulk mod pack
    [t] Arena Master's Staff

-- Kills -----------------------------------------------------

    93 former humans
    63 former sergeants
    25 former captains
    106 imps
    68 demons
    232 lost souls
    50 cacodemons
    11 barons of hell
    1 Cyberdemon
    26 hell knights
    17 arachnotrons
    1 John Carmack
    3 former commandos
    4 pain elementals
    14 arch-viles
    14 mancubi
    5 revenants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  On level 4 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 4 he assembled a tactical armor!
  On level 6 he assembled a speedloader pistol!
  On level 10 he entered Hell's Armory.
  On level 10 he found the Grammaton Cleric Beretta!
  On level 10 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 15 he assembled a storm bolter pistol!
  On level 16 he invaded the Unholy Cathedral!
  He fled the Unholy Cathedral seeing no chance to win.
  On level 19 he ran for his life from acid!
  On level 19 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 20 he entered the Vaults.
  He came, he saw, but he left.
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  On level 22 he assembled a elephant gun!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  On level 23 he found the Cybernetic Armor!
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 Are you sure you want to overcharge the nuclear BFG 9000? This will
 overload the nuclear reactor... [Y/n] You overcharge the nuclear BFG
 9000! Warning! Explosion in 10 seconds!
 You start running!
 Warning! Explosion in 9 seconds!
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 You use a lava element. You feel invincible! Warning! Explosion in 2
 seconds!
 Warning! Explosion in 1 seconds!
 You feel relatively safe now. Congratulations! You defeated John
 Carmack! Press <Enter>...

-- General ---------------------------------------------------

 Before him 2 brave souls have ventured into Phobos:
 1 of those was killed.




 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------


While great weapons, firing the Grammaton and the Storm Bolter in fully automatic mode did present me with ammo difficulties, at times I had switch down to using the Grammaton in single/semi-auto with the Speedloader Pistol. This gave me an appreciation of MAC (used in a later run).

15
0.9.9.3 / [E|YAAM] First soul
« on: July 23, 2011, 16:18 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------

 Dave, level 11 Human Private, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 107717 turns and scored 51980 points.
 He played for 12 hours, 3 minutes and 46 seconds.
 He was too young to die!

 He killed 433 out of 433 hellspawn. (100%)
 This ass-kicking marine killed all of them!


-- Special levels --------------------------------------------

  Levels generated : 5
  Levels visited   : 5
  Levels completed : 5

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (silver cluster)
  Explorer Badge
  Conqueror Badge
  Hell Champion Medal
  Technician Bronze Badge
  Technician Silver Badge
  UAC Bronze Badge
  Veteran Bronze Badge
  Brick Bronze Badge
  Lava Bronze Badge
  Gatekeeper Bronze Badge
  Arena Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #X.........................................................
  #..........................................................
  #...............................###........................
  #...............................###...................###..
  #....}..........................###...................###..
  #.....||...........###................................###..
  #.....|.....###....###.....................................
  #...........###....###................###..................
  #...........###.......................###..................
  #.......................###...........###..................
  #.................###...#>#........................###.....
  #.................###...###........................###.....
  #.................###......................###.....###...##
  #..........................................###...........##
  #.......###................................###...........##
  #.......###................................................
  #.......###................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 54050/11
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Son of a bitch   (Level 2)
    Eagle Eye        (Level 2)
    Intuition        (Level 2)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  EE->EE->Int->Int->SoB->SoB->TH->MCe->Fin->Fin->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Necroarmor [6/6] (100%)
    [b] [ Weapon     ]   high power chaingun (1d8)x4 [16/26]
    [c] [ Boots      ]   modified phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   hyperblaster (2d4)x3 [40/40]

-- Inventory -------------------------------------------------

    [a] modified double shotgun (9d3)x3 [2/2] (P1)
    [b] high power plasma rifle (1d10)x6 [20/20]
    [c] BFG 9000 (10d8) [40/100]
    [d] tactical armor [1/1] (100%)
    [e] 10mm ammo (x100)
    [f] 10mm ammo (x100)
    [g] 10mm ammo (x100)
    [h] 10mm ammo (x100)
    [i] 10mm ammo (x8)
    [j] shotgun shell (x50)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] small med-pack
    [o] small med-pack
    [p] large med-pack
    [q] homing phase device
    [r] envirosuit pack
    [s] shockwave pack
    [t] lava element
    [u] Arena Master's Staff

-- Kills -----------------------------------------------------

    70 former humans
    65 former sergeants
    20 former captains
    59 imps
    39 demons
    83 lost souls
    20 cacodemons
    15 barons of hell
    1 Cyberdemon
    18 hell knights
    3 arachnotrons
    5 former commandos
    2 pain elementals
    9 arch-viles
    10 mancubi
    10 revenants
    2 bruiser brothers
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 4 he found the Arena Master's Staff!
  On level 4 he assembled a tactical armor!
  On level 8 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 10 he found the Berserker Armor!
  On level 12 he assembled a high power weapon!
  On level 13 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 18 he ran for his life from acid!
  On level 23 he entered the Lava Pits.
  On level 23 he assembled a hyperblaster!
  On level 23 he found the Necroarmor!
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  On level 25 he assembled a high power weapon!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon.
 Unknown command. Press "?" for help.
 You reload the high power chaingun with 10mm ammo. The Cyberdemon fires!
 You are hit! The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | floor
 The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 missile hits the Cyberdemon.
 Fire -- Choose target...
 You see : a Cyberdemon (almost dead) [m]ore | floor
 The missile hits the Cyberdemon. The Cyberdemon dies. You feel relatively
 safe now. Congratulations! You defeated the Cyberdemon! Press <Enter>...

-- General ---------------------------------------------------

  He's the first brave soul to have ventured into Hell...

--------------------------------------------------------------


Nothing special, except this was my first soul getting back into DoomRL. Begin to fall in love with Necroarmor and the Hyperblaster. Phaseshift boots are great, but hard to find.

Edit: Well, coming back to this game, I realise that the most special thing was that Berserker Armor and Dragonslayer spawned in the same game. I was kinda hoping that they always spawned together, but it doesn't appear to be that way browsing other mortems.

Pages: [1] 2 3 ... 6