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Messages - Potman

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376
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 08:52 »
Doesn't matter if the damage's pretty great anyway: Chaingun and especially Plasma Gun rip enemies apart even if the damage's a tad lower. And it allows me to stay longer alive myself

377
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 06:52 »
I've always used walls and corners, and I've always played on coward since I usually have Eagle Eye. Didn't know about the sergeant thing, though, although I did suspect about those shotguns - which is why I don't use EE when playing with shotties.

378
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 05:56 »
Yeah. While that allows me to get to those packs faster, I'm still getting my ass kicked. And they still sometimes get those important packs before me.

379
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 03, 2007, 03:34 »
Is it just me, but is every version always muchos harder than the earlier one? Yeah forget about all the Cateye/Inituition nerfs, even those former humans in the first level are kicking my ass nowadays. And they get to those med packs before me much more often those FUCGREWRGRGEWARGHRGEAGDAMMITBASTARDS!! Makes me want to play on ITYtD just because of that.

380
Discussion / Your traits of choice?
« on: May 03, 2007, 01:34 »
In the version before last, I usually went Cateye x2, Eagle Eye x2, and maxed Hellrunner and TaN in my leisure after that. I dropped Cateye in the last version, because Inituition x3 was so much more useful. So it went Eagle Eye x2, Inituition x3, and Hellrunner/TaN.

Nowadays I've dropped Inituition as well, because I can't hit enemies anymore unless I can see them. I will still always, with a few exceptions, pic Eagle Eye as my starting trait. This is because without it either I can't hit a shit, or I have to go aggressive and the enemies will hit me. Only exceptions to the rule are AoB (Brute) and if I plan to play with Shotgun (Reloader). I pick Eagle Eye before Son of a Gun even on AoM.
Since both Cateye and Inituition are nerfed now, I won't bother putting another point for EE, instead going for TaN and Stonewall/Badass - whatever it's called nowadays - or Finesse and Whizkid - even if I still have no idea whatsoever about those modslots.
On AoB I'd first go Brute x2, and then max Berserker and Hellrunner in some randon way. On AoM I'd continue - after that one EE - With SoaG x2, Dualgunner, SoaG, Finesse x2. And if I'm playing with shotgun, it'll be Reloader x2, Shottyman, Hellrunner x3.

Edit: Oh, and on Angel of Purity I will never go TaN, because Badass is worthless since there's no way for me to get my life past 100% in the first place.

381
Announcements / Re: DoomRL 0.9.8.7 - Released!
« on: May 02, 2007, 13:33 »
Woo! I can try this out before going to sleep!

Edit: What the hell are modslots?

382
Forum / Re: Forum Ranks
« on: May 02, 2007, 01:43 »
What about these post thingys? Like, when do I, for instance, become an Imp?

383
Discussion / Re: Everybody's Free to Develop Roguelikes!
« on: May 01, 2007, 13:22 »
It's just that I've played Nethack much longer than I've either drawn or spoken Japanese.

[/Derail]

384
Discussion / Re: Everybody's Free to Develop Roguelikes!
« on: May 01, 2007, 13:04 »
Nethack one: Both drawing and Japanese, once mastered, will be quite diverse and practical. Nethack, then again, is just about a single game.

I guess you understood the word 'limited' in a wrong way.

385
Discussion / Re: Everybody's Free to Develop Roguelikes!
« on: May 01, 2007, 11:38 »
I'd develop my own roguelike right away, but I can't program a single bit, and don't have enough patience to learn. I mean, I'm already learning both drawing and Japanese, and I'm grandmaster-level Nethack player: I can't possibly go and learn anything else anymore. Three traits is my max, even if one of them's pretty limited.

386
Bug Reports / Re: I has a mortem bug
« on: May 01, 2007, 08:58 »
I'll do that. Never cared much about scores anyway.

387
Bug Reports / Re: I has a mortem bug
« on: May 01, 2007, 06:28 »
255 limit? Does that mean I can only play the game 255 times or sumthin'?

388
Red armour, level 3 along with an advanced rocket launcher and more than enough ammo in the arena.
Ha! I found red armor and a rocket launcher on level 2 just now!

389
Bug Reports / I has a mortem bug
« on: May 01, 2007, 05:10 »
Occurred the first time yesterday at some random point, and ever since, each time I die, the game freezes and creates a save file. Like this:



The game loads from the beginning of the level I was when I died, with my life less than 0%. Like, if the last attack got it to, say, -13%, it will be there. From the next damage I receive, I automatically die. In addition, sometimes I can't fire my weapons at all: When I try to fire, nothing happens, there will be no bullets fired to the enemy or anything.
Now here comes the good part: Sometimes I'll be able to heal myself past the 0%, for instance, by picking up a health globe or using a medi pack. Then I can continue my game like nothing had happened (assuming I can fire my guns). If I get killed, I can just load the save file, heal myself, and carry on. This is especially cheating in Angel of Haste, because each time I load my game on it, I will be teleported one level down. Kinda sucks.

You think there'd be any way for me to fix this myself?

390
Seconded. Like, the monsters wouldn't use the new Cateye/Inituition fix we'll get if the difficulty is ITYTD or something.

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