I just won a Former Human game at ITYTD. :D I was just kind of messing around, no build planned, really, but I thought you might like to see my mortem. :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.0)
--------------------------------------------------------------
Tormuse, level 11 former commando, nuked the Mastermind
in a custom location...
He survived 99005 turns and scored 55763 points.
He played for 1 hour, 26 minutes and 15 seconds.
He was too young to die!
He killed 490 out of 490 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
..........................................%...............#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
...............................................X..........#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..............................................|||.........#
..............................................|}|.........#
..............................................||||........#
.............................................|............#
###########################################################
-- Statistics ------------------------------------------------
Health 34/60 Experience 50220/11
ToHit Ranged +0 ToHit Melee +5 ToDmg Ranged +0 ToDmg Melee +7
-- Traits ----------------------------------------------------
Class : former commando
Finesse (Level 2)
Hellrunner (Level 1)
Reloader (Level 2)
Brute (Level 2)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 2)
Fin->Rel->Jug->HR->Rel->Fin->WK->WK->Bru->Bru->Ber->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] plasmagun (1d8)x6 [33/52] (A1B1P1T2)
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] power cell (x27)
[b] power cell (x50)
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] homing phase device
[k] envirosuit pack
[l] envirosuit pack
[m] thermonuclear bomb
[n] agility mod pack
[o] bulk mod pack
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 30%
Fire - internal 0% torso 13% feet 30%
-- Kills -----------------------------------------------------
77 former humans
53 former sergeants
15 former captains
46 imps
33 demons
181 lost souls
12 cacodemons
13 hell knights
12 barons of hell
5 arachnotrons
4 former commandos
7 pain elementals
15 revenants
7 mancubi
4 arch-viles
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he assembled a tactical boots!
On level 14 he ventured into the Halls of Carnage.
On level 14 he assembled a nanofiber armor!
On level 16 he found the Tower of Babel!
On level 22 he ran for his life from acid!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Nyarlaptotep's Boots!
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
-- Messages --------------------------------------------------
The missile hits John Carmack. The missile hits the revenant. The missile
hits the revenant. The missile hits the revenant.
Chain fire ( warming ) -- Choose target or abort...
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits the revenant. The missile hits the revenant. The missile
hits the revenant. The missile hits the revenant. The missile hits the
revenant. The missile hits John Carmack.
Chain fire ( full ) -- Choose target or abort...
You see : John Carmack (almost dead) | floor | [ m ]ore
The missile hits the revenant. The missile hits the revenant. The missile
hits the revenant. The revenant dies. The missile hits the revenant. The
missile hits John Carmack. The missile hits John Carmack. The missile hits
John Carmack. The missile hits the revenant. The missile hits John Carmack.
John Carmack dies. Congratulations! You defeated John Carmack! Press
<Enter>...
You feel relatively safe now.
--------------------------------------------------------------
Unfortunately, it crashed at the end, just before the mortem screen. (Though thankfully, after generating the mortem, apparently) Here's the error message:
----------------------------------------------------------------------
Timestamp : 18/09/2014 1:09:51
Error level : ERROR
Message : Lua call OnWinGame caught ELuaException!
Call path : Repercussions.OnWinGame
Call params : ()
Error message : Call(Repercussions.OnWinGame) not found!
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 18/09/2014 1:10:04
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: Repercussions.OnWinGame -- Call(Repercussions.OnWinGame) not found!
$0046E619 TDOOMLUA__ONERROR, line 435 of src/doomlua.pas
$00457F16 TLUASYSTEM__PROTECTEDCALL, line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
$0041E492 TDOOM__CALLHOOKCHECK, line 96 of src/doombase.pas
$0041F83F TDOOM__RUN, line 416 of src/doombase.pas
$00401CC5 main, line 111 of src/doomrl.pas
----------------------------------------------------------------------
Also, I was playing a Lost Soul game earlier and got as far as Hell Knight level and I saved it to come back to it later but it said the saved game was corrupted and I couldn't continue. :| (That may or may not have been due to something I did; I have yet to recreate that bug) EDIT: Okay, it seems I can't save the game at all; the saved game gets corrupted/destroyed when I try to load it
And if you don't mind if I comment on play-balance a little, I must say that the Lost Soul tree is a lot more varied and interesting than the Former Human tree. I think it would be good to add the Elite Formers to the list. (Maybe you could become John Carmack as the top level?) :) As it is, you're stuck with the same Former Commando character from level 3 to the end of the game and since there are very few cells that early on, you're very reliant on melee. Fortunately, for this game, I discovered that I could use the Chainsaw in the prepared slot if I got Juggler trait, so I was able to get by. (Don't know if that's intended, but it was a big help)
EDIT: Well, someone said that we should test it extensively, so... ;)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.0)
--------------------------------------------------------------
Tormuse, level 10 baron of hell, defeated the Mastermind
in a custom location...
He survived 81804 turns and scored 44956 points.
He played for 1 hour, 3 minutes and 30 seconds.
He was too young to die!
He killed 359 out of 377 hellspawn. (95%)
He held his right to remain violent.
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
#####################................................######
####################...............####...............#####
###################.......####.....####.....####.......####
##################........####.....####.....####........###
#################.........####.....####.....####.........##
################..........####..............####..........#
###############............................................
###############....####......%.....................####....
###############....####.......X....................####....
###############....####............................####&...
###############....####............................####....
###############............................................
################..........####..............####..........#
#################.........####.....####.....####.........##
##################........####.....####.....####........###
###################.......####.....####.....####.......####
####################...............####...............#####
#####################................................######
###########################################################
-- Statistics ------------------------------------------------
Health 76/100 Experience 43033/10
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +8
-- Traits ----------------------------------------------------
Class : baron of hell
Finesse (Level 2)
Tough as nails (Level 1)
Brute (Level 2)
Juggler (Level 1)
Berserker (Level 1)
Whizkid (Level 1)
Badass (Level 1)
Vampyre (Level 1)
Fin->Jug->Bru->Bru->Ber->Bad->MVm->Fin->TaN->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] acid ball (4d5) [1/1] (B2) {a}
[c] [ Boots ] plasteel boots [2/2] (85%) (A)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] tactical armor [0/0] (100%)
[b] nanofiber blue armor [1]
[c] rocket (x14)
[d] rocket (x14)
[e] cursed power (x22)
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] homing phase device
[o] envirosuit pack
[p] thermonuclear bomb
[q] power mod pack
[r] agility mod pack
[s] blood skull
[t] Hellwave Pack
[u] rocket box (x20)
[v] power battery (x120)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 95% feet 95%
Fire - internal 60% torso 73% feet 85%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
80 former humans
42 former sergeants
12 former captains
39 imps
44 demons
73 lost souls
10 cacodemons
4 hell knights
7 barons of hell
24 arachnotrons
4 former commandos
1 pain elemental
9 revenants
3 mancubi
3 arch-viles
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
Entering level 3 he was almost dead...
On level 5 he stormed the Chained Court.
On level 5 he assembled a piercing blade!
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a tactical armor!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 10 he assembled a nanofiber armor!
On level 10 he assembled a nanofiber armor!
On level 11 he witnessed the Wall.
Not knowing what to do, he left.
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 15 he found the Hellwave Pack!
On level 16 he found the Tower of Babel!
He sounded the alarm on level 18!
Level 23 was a hard nut to crack!
Then at last he found Dis!
-- Messages --------------------------------------------------
You see : a Spider Mastermind (severely wounded) | pool of blood | [ m ]ore
You wear/wield : a power battery (x120) You need to taste blood!
You hit the Spider Mastermind. You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
You need to taste blood!
You are hit! You are hit! You are hit! You are hit! You are hit! You are hit!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You are hit! Boom! You are hit! You dodge! Boom! You are hit! You dodge!
Boom! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
--------------------------------------------------------------
(Note that on level 5, I was in Demon form and assembled a Piercing Bite!) :D
This time, I did a normal win and it still crashed at the end. Here's the error message:
----------------------------------------------------------------------
Timestamp : 18/09/2014 4:44:03
Error level : ERROR
Message : Lua call OnWinGame caught ELuaException!
Call path : Repercussions.OnWinGame
Call params : ()
Error message : Call(Repercussions.OnWinGame) not found!
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 18/09/2014 4:44:05
Error level : FATAL EXCEPTION
Message : Fatal exception encountered
An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: Repercussions.OnWinGame -- Call(Repercussions.OnWinGame) not found!
$0046E619 TDOOMLUA__ONERROR, line 435 of src/doomlua.pas
$00457F16 TLUASYSTEM__PROTECTEDCALL, line 1476 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
$0041E492 TDOOM__CALLHOOKCHECK, line 96 of src/doombase.pas
$0041F83F TDOOM__RUN, line 416 of src/doombase.pas
$00401CC5 main, line 111 of src/doomrl.pas
----------------------------------------------------------------------
Using the Juggler trick to wield the Chainsaw still worked. I'm guessing that's not as intended, although it's a rather fearsome image, a Revenant brandishing a chainsaw! (Or a Knight or a Baron) :)
A couple more bugs: There's no sound when you attack as a Lost Soul. (Should've mentioned that one earlier) Also, when you're a Knight or Baron, you use "Cursed Power" to fire, but killing enemies doesn't replenish the Cursed Power like it does if you kill enemies while you're an imp.
Attached file should do the trick. Can you confirm?
It did, thank you. Here's the mortem for my latest game and it didn't crash this time:
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.0)
--------------------------------------------------------------
Tormuse, level 10 lost soul, defeated the Mastermind
in a custom location...
He survived 35316 turns and scored 48557 points.
He played for 1 hour, 6 minutes and 24 seconds.
He was too young to die!
He killed 436 out of 436 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
##################................................#########
#################...............####...............########
################.......####.....####.....####.......#######
###############........####.....####.....####........######
##############.........####.....####.....####.........#####
#############..........####..............####..........####
############............................................###
############....####...........%................####....###
############....####..........X.................####....###
############....####............................####&...###
############....####............................####....###
############............................................###
#############..........####..............####..........####
##############.........####.....####.....####.........#####
###############........####.....####.....####........######
################.......####.....####.....####.......#######
#################...............####...............########
##################................................#########
###########################################################
-- Statistics ------------------------------------------------
Health 100/50 Experience 48398/10
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : lost soul
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 1)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->Fin->Fin->WK->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] bite (2d4+1) (BPS) {bf}
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] Mjollnir (1d15)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (100%)
[b] tactical armor [0/0] (100%)
[c] ballistic blue armor [2/2] (100%)
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] homing phase device
[n] homing phase device
[o] envirosuit pack
[p] power mod pack
[q] power mod pack
[r] agility mod pack
[s] bulk mod pack
[t] hatred skull
[u] hatred skull
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 85% torso 85% feet 95%
Fire - internal 85% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
72 former humans
49 former sergeants
7 former captains
54 imps
54 demons
126 lost souls
24 cacodemons
10 hell knights
5 barons of hell
1 arachnotron
3 former commandos
6 pain elementals
2 revenants
11 mancubi
6 arch-viles
2 bruiser brothers
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a tactical armor!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
Level 10 was a hard nut to crack!
On level 11 he assembled a nanofiber armor!
On level 11 he arrived at the Containment Area.
On level 11 he assembled a tactical boots!
He emerged from the Containment Area victorious!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Halls of Carnage.
On level 14 he assembled a ballistic armor!
On level 16 he found the Tower of Babel!
He left level 16 as soon as possible.
On level 22 he found the Mjollnir!
On level 22 he entered the Lava Pits.
On level 22 he found the Nyarlaptotep's Boots!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
-- Messages --------------------------------------------------
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
You see : a Spider Mastermind (severely wounded) | floor | [ m ]ore
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
--------------------------------------------------------------
This time, I said "no" to all opportunities to change form and stayed as a Lost Soul the whole game. I didn't realize that you get extra options if you do that! That's pretty awesome! :D I'll have to check out the Former Human tree again and see if there are extra options there too! :) Also, I think I may have been mistaken earlier when I said that Brute never works; it seemed to work fine for the Lost Soul's bite attack. I guess it only works if your primary weapon is melee? I'll double check to see if it works for the Demon's bite attack too.
And on an unrelated note, I found a sniper mod and couldn't resist getting myself a sniper-bite! :D (I guess my bites are really accurate?) :P
EDIT: Also, the Lost Soul's ability to fly over acid and lava is pretty neat. At some point, I'm gonna have to try a Nightmare! game to see if I can adapt my strategy around the Lost Soul's unique set of advantages and disadvantages. (I haven't tried up 'til now because I was too daunted by having reduced hitpoints at higher difficulty settings)
EDIT2: I tried again, playing as a Demon, this time with a Blademaster build. (Bitemaster?) ;) It worked perfectly, giving me all the Brute bonuses and played like any melee game... Then about halfway through, I switched to Arch-Vile to see what it was like and it changed over to the Arch-Vile's wimpy melee attack with no Brute bonus and not enough damage to make me go berserk. And I still had the same problem that getting kills wouldn't restore my ammo, so I could only use the Hellfire attack once and then I was stuck with my wimpy, non-berserk melee attack for the rest of the game. I was able to finish anyway, with a stair-dive and some lucky invulnerabilities, so here's the mortem:
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.0)
--------------------------------------------------------------
Tormuse, level 9 archvile, defeated the Mastermind
in a custom location...
He survived 32980 turns and scored 39692 points.
He played for 50 minutes and 28 seconds.
He was too young to die!
He killed 470 out of 539 hellspawn. (87%)
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
####################................................#######
###################...............####...............######
##################.......####.....####.....####.......#####
#################........####.....####.....####........####
################.........####.....####.....####.........###
###############..........####..............####..........##
##############............................................#
##############....####............................####....#
##############....####............................####....#
##############....####............................####&...#
##############....####............................####....#
##############............................................#
###############..........####..............####..........##
################.........####.X...####.....####.........###
#################........####..%..####.....####........####
##################.......####.....####.....####.......#####
###################...............####...............######
####################................................#######
###########################################################
-- Statistics ------------------------------------------------
Health 75/110 Experience 34723/9
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Class : archvile
Finesse (Level 2)
Hellrunner (Level 2)
Brute (Level 3)
Berserker (Level 1)
Blademaster (Level 1)
Bru->Bru->Ber->HR->HR->Bru->MBm->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] hellfire (20d1) [0/1]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] tactical armor [0/0] (9%)
[b] 10mm ammo (x48)
[c] shotgun shell (x16)
[d] rocket (x3)
[e] power cell (x20)
[f] small med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] phase device
[n] envirosuit pack
[o] power mod pack
[p] technical mod pack
[q] technical mod pack
[r] Arena Master's Staff
[s] power battery (x120)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
73 former humans
33 former sergeants
28 former captains
143 imps
58 demons
63 lost souls
11 cacodemons
15 hell knights
9 barons of hell
26 arachnotrons
4 former commandos
2 arch-viles
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he assembled a tactical armor!
On level 7 he marched into the Military Base.
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 11 he assembled a tactical boots!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
He left level 18 as soon as possible.
He left level 21 as soon as possible.
Then at last he found Dis!
-- Messages --------------------------------------------------
hit! You are hit!
You hit the Spider Mastermind. You are hit! You are hit! You are hit! You are
hit! You are hit! You are hit!
You hit the Spider Mastermind. You are hit! You are hit! You are hit! You are
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
You hit the Spider Mastermind. You are hit! You are hit! You are hit! You are
hit!
You hit the Spider Mastermind. You are hit! You are hit! You are hit! You are
hit! You are hit! You are hit!
You use a small med-pack. You feel healed. You are hit! You are hit! You are
hit! You are hit! You are hit! You are hit!
You hit the Spider Mastermind. You are hit! You are hit! You are hit! You are
hit! You are hit! You are hit!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now. Next!
--------------------------------------------------------------
I also had a rather absurd problem that I kept spontaneously respawning my enemies! I couldn't stop myself from doing it! It wouldn't happen when no one was around, but any time I was facing an enemy and there was a corpse nearby, it would say "Tormuse raises his arms" and they would revive. I had to do some creative corpse-stacking in some places. :P
Okay, the following post and mortem is from a the previous version, since I haven't tried the new one yet. I started a game last night and finished this morning, (I left it running overnight, since I know I can't save)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.0)
--------------------------------------------------------------
Tormuse, level 11 former sergeant, sacrificed himself to kill the Mastermind
in a custom location...
He survived 121646 turns and scored 56317 points.
He played for 6 hours, 59 minutes and 37 seconds.
He was too young to die!
He killed 655 out of 665 hellspawn. (98%)
He held his right to remain violent.
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
...............................................%..........#
...........................................%..............#
....................................BB....................#
.....................................BBB..................#
.................................X.B.....%................#
..............................................%...........#
........................................B.................#
........................................B.................#
..................................X..B....................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 51552/11
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : former sergeant
Finesse (Level 2)
Hellrunner (Level 1)
Reloader (Level 2)
Brute (Level 1)
Juggler (Level 1)
Whizkid (Level 2)
Shottyman (Level 1)
Shottyhead (Level 1)
Fin->Rel->Rel->Jug->SM->HR->MSh->Fin->WK->WK->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] shotgun (11d3) [1/1] (B2P3)
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (89%) (A)
[b] nanofiber blue armor [1] (A)
[c] shotgun shell (x70)
[d] shotgun shell (x70)
[e] shotgun shell (x50)
[f] shotgun shell (x70)
[g] shotgun shell (x70)
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] homing phase device
[l] envirosuit pack
[m] power mod pack
[n] technical mod pack
[o] shell box (x67)
[p] shell box (x100)
[q] shell box (x100)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 30%
Fire - internal 0% torso 13% feet 30%
-- Kills -----------------------------------------------------
84 former humans
50 former sergeants
24 former captains
58 imps
46 demons
286 lost souls
24 cacodemons
23 hell knights
14 barons of hell
18 arachnotrons
2 former commandos
13 pain elementals
1 revenant
1 mancubus
4 arch-viles
2 bruiser brothers
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a nanofiber armor!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he assembled a tactical boots!
On level 19 he found the Hellwave Pack!
He nuked level 21!
On level 22 he assembled a nanofiber armor!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Nyarlaptotep's Boots!
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : John Carmack (severely wounded) | floor | [ m ]ore
The hell knight hits you. The hell knight hits you.
John Carmack reloads his rocket launcher. You dodge! The missile hits the
hell knight. You dodge! You dodge! You are hit!
You use a large med-pack. You feel fully healed. You dodge! The missile hits
You see : John Carmack (severely wounded) | blood | [ m ]ore
You start running!
The baron of hell hits you. You dodge! The missile hits the baron of hell.
You dodge! The missile hits the baron of hell.
You dodge! The missile hits the baron of hell. The hell knight dies. You
dodge! You dodge! You dodge! The missile hits the baron of hell. You dodge!
You dodge!
You dodge! You dodge! The missile hits the baron of hell.
You dodge! You dodge! The missile hits the baron of hell. You die!... Press
<Enter>...
--------------------------------------------------------------
I was playing as a Sergeant to test what traits work and don't work for him. The shotgun he carries gets the benefit from Shottyman and Shottyhead traits, but isn't actually a "shotgun" shotgun, in that I can't assemble it into an Elephant Gun. I did this shortly after playing a game as a Former Human (which was *really* tedious with that accuracy zero pea-shooter he wields; a majority of his shots miss!) His weapon isn't considered a pistol at all; it wasn't affected by Son of a Gun or Dualgunner and couldn't be modded into a Speedloader Pistol. I also played briefly as a Former Captain and it's a *huge* step up from Former Human with his accuracy 4 Chaingun! (A weapon which is normally accuracy 2) It makes the difficulty curve pretty wonky when the level 2 character is so incredibly more advanced than the level 1 character.
I'll give the new version a try a little later.
EDIT: Okay, I gave the new version a try. :) I played as an Imp for a while, then leveled up to a Knight and then a Baron. (enemies that use the "cursed power" ammo) I like the play balance of having the shots fire slower, but having multiple ammo in the "weapon." I didn't actually use the speed reload of the cursed power much in this game, (except in big battles like the Cyberdemon and the Mastermind) but I expect that they would play a much larger role in higher difficulty levels. (I'll try higher difficulties later on) And now that I'm not completely reliant on melee, the melee attack has the right balance to make it a nice complement to my arsenal. Don't know how I feel about my imp fireballs being able to blow up powerups. :o (Regular imp fireballs don't; bug or feature?)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 11 baron of hell, defeated the Mastermind
in a custom location...
He survived 97200 turns and scored 54375 points.
He played for 2 hours, 48 minutes and 56 seconds.
He was too young to die!
He killed 415 out of 415 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
####................................#####################>#
###...............####...............######################
##.......####.....####.....####.......#####################
#........####.....####.....####........####################
.........####.....####.....####.........###################
.........####..............####..........##################
..........................................#################
..####............................####....#################
.&####............................####....#################
..####............................####....#################
..####............................####....#################
..........................................#################
.........####..............####..........##################
.........####.....####.....####.........###################
#........####.....####.....####.%......####################
##.......####.....####.....####.......#####################
###...............####........X........####################
####................................#####################>#
###########################################################
-- Statistics ------------------------------------------------
Health 42/100 Experience 58489/11
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +2 ToDmg Melee +10
-- Traits ----------------------------------------------------
Class : baron of hell
Finesse (Level 2)
Hellrunner (Level 2)
Tough as nails (Level 1)
Son of a bitch (Level 2)
Eagle Eye (Level 1)
Juggler (Level 1)
Whizkid (Level 2)
SoB->SoB->EE->HR->HR->WK->WK->Fin->Fin->TaN->Jug->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] acid ball (4d5) [3/8] (B3T2) {a}
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] tactical armor [0/0] (100%)
[b] cursed power (x40)
[c] small med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] phase device
[k] phase device
[l] homing phase device
[m] homing phase device
[n] technical mod pack
[o] technical mod pack
[p] agility mod pack
[q] agility mod pack
[r] bulk mod pack
[s] lava element
-- Resistances -----------------------------------------------
Acid - internal 0% torso 50% feet 80%
Fire - internal 0% torso 13% feet 30%
-- Kills -----------------------------------------------------
56 former humans
37 former sergeants
6 former captains
47 imps
56 demons
123 lost souls
10 cacodemons
18 hell knights
13 barons of hell
9 arachnotrons
2 former commandos
4 pain elementals
6 revenants
13 mancubi
10 arch-viles
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
On level 5 he stormed the Chained Court.
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he assembled a tactical armor!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he assembled a nanofiber armor!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
He sounded the alarm on level 20!
On level 22 he entered the Lava Pits.
On level 22 he found the Nyarlaptotep's Boots!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
-- Messages --------------------------------------------------
The missile hits the Spider Mastermind. You are hit! You are hit! You are
hit! You are hit! You are hit! Boom!
You use a small med-pack. You feel healed.
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
You are hit! You are hit! You are hit! You are hit! Boom! You are hit!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
The missile hits the Spider Mastermind. You are hit! You are hit! You are
hit! You are hit! You are hit! You are hit! You are hit! You are hit! You are
hit! Boom! You are hit! You are hit!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
--------------------------------------------------------------
EDIT2: Just playing around and I discovered that the Mancubus Dual Rocket-Launcher doesn't count as a Rocket Launcher for Shottyman purposes.
EDIT3: Just playing around some more and discovered that playing as a Pain Elemental with a Blademaster build is really quite ridiculous. :) Any time I get a kill, it takes zero time and the resulting production of Lost Souls also takes zero time, so I frequently had a situation where I would produce and kill 50 or more Lost Souls simultaneously! :D The best part was fighting the Cyberdemon, because killing him caused me to spawn a Lost Soul and the level didn't end because not all enemies were dead. It almost ended in a stale mate there, because they were reproducing too rapidly, but a Shockwave pack was helpful in thinning out their numbers. :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 8 pain elemental, defeated the Mastermind
in a custom location...
He survived 24964 turns and scored 37475 points.
He played for 32 minutes and 49 seconds.
He was too young to die!
He killed 958 out of 1252 hellspawn. (76%)
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
########................................###################
#######...............####...............##################
######.......####.....####.....####.......#################
#####........####.....####.....####........################
####.........####.....####.....####.........###############
###..........####..............####..........##############
##............................................#############
##....####............................####....#############
##...&####............................####....#############
##....####...................%........####....#############
##....####....................X.......####....#############
##............................................#############
###..........####..............####..........##############
####.........####.....####.....####.........###############
#####........####.....####.....####........################
######.......####.....####.....####.......#################
#######...............####...............##################
########................................###################
###########################################################
-- Statistics ------------------------------------------------
Health 175/90 Experience 29072/8
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : pain elemental
Ironman (Level 1)
Hellrunner (Level 2)
Brute (Level 3)
Berserker (Level 1)
Blademaster (Level 1)
Bru->Bru->Ber->Bru->HR->HR->MBm->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber blue armor [1]
[b] [ Weapon ] piercing bite (1d4+6) {f}
[c] [ Boots ] nothing
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [1/1]
[b] green armor [1/1] (100%)
[c] rocket (x14)
[d] power cell (x70)
[e] cursed power (x46)
[f] small med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] envirosuit pack
[n] power mod pack
[o] power mod pack
[p] technical mod pack
[q] agility mod pack
[r] bulk mod pack
[s] sniper weapon pack
[t] blood skull
[u] hatred skull
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 85% feet 85%
Plasma - internal 60% torso 70% feet 60%
-- Kills -----------------------------------------------------
51 former humans
24 former sergeants
9 former captains
37 imps
39 demons
746 lost souls
8 cacodemons
15 hell knights
3 barons of hell
12 arachnotrons
2 former commandos
5 pain elementals
1 arch-vile
2 bruiser brothers
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he assembled a piercing blade!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 11 he witnessed the Wall.
On level 11 he assembled a nanofiber armor!
He broke into the Wall, but gave up against the overwhelming forces.
On level 12 he romped upon the Abyssal Plains.
He barely escaped the trap set for him.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
He left level 20 as soon as possible.
On level 22 he arrived at Mt. Erebus.
He decided it was too dangerous.
Then at last he found Dis!
-- Messages --------------------------------------------------
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
You see : a Spider Mastermind (heavily wounded) | floor | [ m ]ore
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You are hit! You are hit! You are hit! You are hit! Boom! You are hit! You
need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now. Next!
--------------------------------------------------------------
Sorry, SPTX, I know this probably doesn't help you in terms of play-testing, but I thought it was too funny not to share. :)
My best attempt at completing a Lost Soul only game at Ultraviolence. Details of the game later...
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 6 Scout, was squashed by a mancubus
in a custom location...
He survived 20881 turns and scored 54894 points.
He played for 33 minutes and 32 seconds.
He was a man of Ultra-Violence!
He killed 182 out of 425 hellspawn. (42%)
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
#############...0#.###.....#################.#.##.###..####
############......###.........############....##.^.#.......
###########....==..##.........#####^####.....^#............
############...===MXM##...=...####...............|....#....
#############..===M%M###.===.######.^.....######...^####...
############....===...#..===..######......+....#.....##..."
#..##...................^===...0..........#....#.........##
#.............#+#####.......M......===....#....#...#####.#.
##...=..#####.#..|..#.+............===....######...#...#.#.
###.===.#...#.#.....#......######..===...........0.+...#.#.
###0===.#...#.#######...^....##....==..###....0....#...#.#.
##..===.#..^+...................==.==.####.........#####.##
#..====.#####...##########.>.=======..........##........+..
#..====.0......############.=========.....#...####....===..
#.+.=======..##############.========..0...##.######..====..
###..==s====.##############...........#....#########0===..#
###....====..###############.+.##...###....#########....0##
######.......#####################.####..##.#########0..###
###########################################################
-- Statistics ------------------------------------------------
Health 0/10 Experience 11898/6
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Bru->Bru->Bru->Ber->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] piercing bite (1d4+1) {bf}
[c] [ Boots ] nothing
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] shotgun (8d3) [1/1]
[b] chaingun (1d6)x4 [40/40]
[c] chaingun (1d6)x4 [40/40]
[d] plasma rifle (1d7)x6 [40/40]
[e] green armor [1/1] (1%)
[f] 10mm ammo (x44)
[g] shotgun shell (x59)
[h] rocket (x4)
[i] cursed power (x45)
[j] small med-pack
[k] small med-pack
[l] small med-pack
[m] homing phase device
[n] envirosuit pack
[o] thermonuclear bomb
[p] technical mod pack
[q] fire skull
[r] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 60%
Fire - internal 60% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
46 former humans
26 former sergeants
14 former captains
42 imps
35 demons
4 lost souls
2 cacodemons
4 barons of hell
2 former commandos
4 mancubi
3 arch-viles
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
He left level 3 as soon as possible.
He left level 5 as soon as possible.
On level 5 he stormed the Chained Court.
On level 5 he assembled a piercing blade!
On level 8 he encountered the Phobos Anomaly.
-- Messages --------------------------------------------------
Do you want to become a Demon? [y/n]
Do you want to become a Revenant? [y/n]
Do you want to become a C acodemon, a P ain elemental or keep wandering as a
lost S oul? [CPS] Do you want to become a Hellknight? [y/n]
Do you want to become an Arachnotron [y/n]
You're going berserk! The arch-vile hits you. You need to taste blood! There
is rocket (x3) lying here.
There is rocket (x3) lying here.
You need to taste blood!
You hit the arch-vile. The arch-vile raises his arms! The mancubus suddenly
rises from the dead! You need to taste blood!
You hit the arch-vile. You're going berserk! The mancubus hits you. You need
to taste blood!
You hit the arch-vile. The arch-vile dies. The mancubus hits you. Your red
armor is completely destroyed! The mancubus hits you. That hurt! You' going
berserk! You die!... Press <Enter>...
--------------------------------------------------------------
EDIT: So, since the Lost Soul has 10hp, it's kind of like a high-speed, melee-only, flying Angel of Humanity game. :) (only without the benefit of extra equipment!) :o This makes for some necessarily interesting strategizing. I had many attempts fail because I got too close to a Sergeant at the wrong moment and got instakilled, but most of the time, you can fly around so fast, that you can close distance by up to four squares and start biting them before they get a shot off. It's extra important to face enemies one at a time, whenever possible, though, so it's helpful to use your high speed to maneuver into better positions before you start attacking.
Never underestimate the ability to fly, too. Demons can be dispatched easily enough by flying over acid/lava rivers and then flying away as soon as the Demons step in. Also, in this run, I flew over the lava in Chained Court to pick up the mod packs ahead of time, before facing anyone else. :)
I made a lot of failed attempts at getting Vampyre trait in earlier runs where I didn't even get as far as Chained Court, so then I tried a Blademaster Build and seemed to fare better by mostly doing a stair dive. When I got up to character levels 5 and 6, though, I decided that while Blademaster would be very useful, the immediate boost to attack speed from Finesse trait was needed much more than Hellrunner, which would have only given me a tiny boost to my already high movement speed. It was tempting to get Finesse sooner because each attack took four times as long as moving about, but I needed the extra damage of Brute to be able to bring down Formers and Imps with one bite.
In the end, I got a little too overconfident; I entered level 6 Deimos, (I think? The mortem doesn't say) and I was already berserk and next to an Arch-Vile/Mancubus pack and I thought I could take them out before they woke up, but no such luck. If I had just headed straight to the exit, I'm sure I could have made it. Oh well...
Just felt like playing this mod again today and took it easy with an ITYTD Lost Soul game. (Though, I still went for Conqueror for a bit of challenge) :) This time, I was fortunate enough that my experience level was just right so I didn't level up when killing the Cyberdemon and it allowed me to continue all the way to the end of the game! :D (It doesn't award medals, so you'll have to take my word for it that I got Conqueror) :) I also found a nuke and was able to get a full win. How embarrassing for JC to be taken down by a Lost Soul! :P
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 11 Marine, nuked the Mastermind
in a custom location...
He survived 23581 turns and scored 58256 points.
He played for 1 hour, 11 minutes and 47 seconds.
He was too young to die!
He killed 399 out of 399 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
......................................................X||.#
.......................................................}..#
......................................................|...#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 100/50 Experience 52743/11
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->Fin->Fin->WK->WK->Bad->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [4] (P)
[b] [ Weapon ] bite (2d4+1) (BPT) {bf}
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (6%)
[b] small med-pack
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] phase device
[m] homing phase device
[n] thermonuclear bomb
[o] agility mod pack
[p] shockwave pack
[q] shockwave pack
[r] fire skull
[s] Arena Master's Staff
[t] tactical boots [0/0] (100%) (A)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 90%
Fire - internal 60% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
66 former humans
41 former sergeants
7 former captains
49 imps
50 demons
95 lost souls
15 cacodemons
19 hell knights
5 barons of hell
16 arachnotrons
3 former commandos
4 pain elementals
9 revenants
6 mancubi
7 arch-viles
2 bruiser brothers
1 lava elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 5 he found the Arena Master's Staff!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 20 he assembled a nanofiber armor!
On level 20 he assembled a tactical boots!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Nyarlaptotep's Boots!
He managed to raise Mt. Erebus completely!
He sounded the alarm on level 23!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
-- Messages --------------------------------------------------
You hit John Carmack. You feel like a killing machine! You're going berserk!
You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. You need to taste blood!
You see : John Carmack (wounded) | pool of blood | [ m ]ore
You hit John Carmack. You need to taste blood!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. John Carmack reloads his rocket launcher. You need to
taste blood!
You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now. You're going berserk!
--------------------------------------------------------------
WOO! Lost Soul Conqueror at HNTR! :D This was pretty tough to do as it was a big step up from ITYTD. :)
Hell's Arena was a huge hurdle to overcome and took many tries to do right. The breakthrough was when I realized that I couldn't do it by brute force. (Heh) :) I needed to use a little finesse (heh) :) and try to outspeed the Demons rather than fight them hand to hand... er... mouth to mouth? (Wait, that sounds wrong) :P Bite to bite? (Yeah, we'll go with that) :) I had a few attempts where I very nearly won in very long, tedious, drawn out battles where I had Finesse 2 and no Brute so each hit was doing 1 or 2 points of damage to the Demons and I had to very, *very* carefully time my hits so they couldn't hit me back. (Lots of dancing around, counting moves before each hit 25 times for each one; very tedious)
But then, I played this game and I was lucky enough to find a tech mod in a vault in level 2 and that made everything a heck of a lot easier! My tech-modded bite was faster than Finesse 2 and it freed me up to get Brute 1 which allowed me to complete Hell's Arena considerably more easily. :)
After that, the rest of the game was pretty smooth sailing up until the Wall. In my previous game, (posted above) I was fortunate to find a homing phase device, so I was able to phase on to one side of the Wall and then homing phase out at the end. This time, I had to phase on to one side and then dance around the Barons until they blasted the wall behind me enough times to tunnel out. I didn't have Dodgemaster, but the Lost Soul is pretty fast and was able to dodge most of the incoming fire, but I still took a lot of hits and was thankful for the large supply of medpacks I had built up. Interestingly, my berserk lasted a surprisingly long time on that level from fighting the Knights and Barons. Long enough to make me wonder, does this mod remove the cap on how long the berserk can last from berserker trait?
Anyway, I took a screenshot of it. Unfortunately, it came out looking kind of weird; I think I forgot to adjust the ASCII display setting or something. :S
You dodge! Boom!
You dodge!
################### ###############
########ùùùùùùùùùùùùù# #ùùù ùùùùùùùùùùùùùù#
##ùù|ù##ùùùùùùùùùùùùùùù# #ùùùùù ùùùùùùùùùùùùùùù#
#ù|ùùùù#ùùùùùùùùùùùùùùùù# #ùùùùùùùù ùùùùùùùùùùùùùùù#
#ùùù|ùù#ùùùùùùùùùùùùùù%# #ùùùùùùùù ùùùùùùùùùùùùùùù#
#ù|ùùùù/ùùùùùùùùùùùù# #ùùùùùùù ùùùùùùùùùùùùùù#
#ùùù|ùù#ùùùùùùùùùùùùù##### #ùùùùùùùù ùùùùùùùùùùùùùù#
#||ùùùù#ùùùùùùùùùùùùùùùùùù####ùùùùùùùùù ùùùùùùùùùùùùù
#ù}ù|ùù#ùùùùùùùùùùùùùBùùùùùùùù#ùùùùùùùùùù ùùùùùùùùùùùùù
#ùùùùùù#ùùùùùùùùùùùùùùùùùù@ùùùùùùùùùùùùù ùùùùùùùùùùù
#ùùù|ùù#ùùùùùùùùùùùùùùùùùùùùù#ùùùùùùùùùù ùùùùùùù
#ù|ùùùù#ùùùùùùùùùùùùùùùùùùùùùùù#ùùùùùùùùù ùùù
#ùùù|ùù/ùùùùùùùùùùùùùùùù#ùù##ùù#ùùùùùùùùùù
#ù|ùùùù#ùùùùùùùùùùùùù%ùùù########ùùùùùùùùù
#ùùùùùù#ùùùùùùùùùùùùùùùù# #ùùùùùùùù
##ùùùù##ùùùùùùùùùùùùùùùù# #ùùùùùù
########ùùùùùùùùùùùùùù# #ùùùùù
################### #####
Tormuse Armor : none
Health: 60% Exp: 8/32% Weapon: bite (1d3+1) (T) {bf}
cautious The Wall
I found an inordinate number of nukes and good thing too, since I realized that I can't equip the Nuclear BFG for nuking purposes. :o
I expected the Mortuary to be a lot more difficult, but a well-placed Hatred Skull and Fire Skull from the City of Skulls prevented Arch-Viles from reviving too much, and I was zipping around so fast, I was able to take them out before they could do much anyway.
A couple things I noticed that may be bugs:
The game never generates Armor Shards except on levels that specifically generate them like Spider's Lair and Mortuary. Bug or feature?
In the Armory, the right-most room had only one weapon instead of the usual four. I'm sure the others weren't destroyed because there was nothing in there but a Demon and an Imp. They just weren't generated. The weapon that did generate was the Charch's Null Pointer. (Unique)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 13 Marine, nuked the Mastermind
in a custom location...
He survived 59672 turns and scored 148837 points.
He played for 6 hours, 30 minutes and 58 seconds.
He didn't like it too rough.
He killed 772 out of 772 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
...........................................%..............#
..........................................................#
..........................................................#
..........................................................#
..........................................................#
................................................|.........#
.........................................%.......}|.......#
..................................................X.......#
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..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 80/40 Experience 78606/13
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 3)
Tough as nails (Level 1)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Fin->Bru->Bru->Bru->Ber->Bad->MVm->Fin->WK->WK->Bad->Fin->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [4] (P)
[b] [ Weapon ] bite (2d4+1) (BPT) {bf}
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] Longinus Spear (8d8)
-- Inventory -------------------------------------------------
[a] red armor [6/6] (100%) (P)
[b] Angelic Armor [7/7] (100%)
[c] cursed power (x8)
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] power mod pack
[p] power mod pack
[q] technical mod pack
[r] blood skull
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 90%
Fire - internal 60% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
118 former humans
80 former sergeants
28 former captains
113 imps
63 demons
190 lost souls
26 cacodemons
36 hell knights
34 barons of hell
33 arachnotrons
5 former commandos
11 pain elementals
3 revenants
5 mancubi
10 arch-viles
5 elite former humans
2 elite former sergeants
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he marched into the Military Base.
On level 7 he assembled a ballistic armor!
He purified his fellow comrades.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he found the Charch's Null Pointer!
He destroyed the evil within and reaped the rewards!
He sounded the alarm on level 10!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 15 he assembled a nanofiber armor!
On level 15 he assembled a tactical boots!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
He nuked level 19!
On level 19 he entered the Vaults.
On level 19 he found the Frag Shotgun!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he found the Hellwave Pack!
On level 22 he entered the Lava Pits.
He nuked level 22!
On level 22 he found the Nyarlaptotep's Boots!
He managed to clear the Lava Pits completely!
He nuked level 23!
He left level 23 as soon as possible.
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
-- Messages --------------------------------------------------
You hit John Carmack. You're going berserk! You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You see : John Carmack (wounded) | blood | [ m ]ore
You hit John Carmack. You're going berserk! Carmack raises his hands and
You see : John Carmack (heavily wounded) | pool of blood | [ m ]ore
You use a Hellwave Pack. You hear the scream of a freed soul! The hell knight
dies. The hell knight dies. The hell knight dies. The hell knight dies. You
hear the scream of a freed soul! You hear the scream of a freed soul! The
lost soul dies. The lost soul dies. You hear the scream of a freed soul! You
You see : John Carmack (almost dead) | pool of blood | [ m ]ore
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
--------------------------------------------------------------
There is no doc whatsoever about modifying traits and I remember someone telling me it wasn't a good idea too temper with them anyway, so no, no modified berserker.
I still want to mod the traits though... There are still a few things I'd like to do with this mod that I can't in the actual state of things. Namely, swaping the monster change to the traits, having the player character drawn with the property flag that's used for the cyberdemon/mastermind.
For the shards they are indeed set to 0. Here's the list of "denied" items. Of course nothing's definitive.
items.umod_nano.weight = 0
items.umod_onyx.weight = 0
items.garmor.weight = 0
items.barmor.weight = 0
items.rarmor.weight = 0
items.dshotgun.weight = 0
items.ashotgun.weight = 0
items.knife.weight = 0
items.sboots.weight = 0
items.pboots.weight = 0
items.psboots.weight = 0
items.map.weight = 0
items.ashard.weight = 0
items.pistol.weight = 0
items.shotgun.weight = 0
items.bazooka.weight = 0
items.chaingun.weight = 0
items.plasma.weight = 0
items.ucpistol.weight = 0
items.ublaster.weight = 0
items.uashotgun.weight = 0
items.upshotgun.weight = 0
items.udshotgun.weight = 0
items.ulaser.weight = 0
items.utristar.weight = 0
items.uminigun.weight = 0
items.umbazooka.weight = 0
items.unplasma.weight = 0
items.unbfg9000.weight = 0
items.utrans.weight = 0
items.unapalm.weight = 0
items.uoarmor.weight = 0
items.uparmor.weight = 0
items.upboots.weight = 0
items.ugarmor.weight = 0
items.ugboots.weight = 0
items.umedarmor.weight = 0
items.uduelarmor.weight = 0
items.ubulletarmor.weight = 0
items.uballisticarmor.weight = 0
items.ueshieldarmor.weight = 0
items.uplasmashield.weight = 0
items.uenergyshield.weight = 0
items.ubalshield.weight = 0
items.uacidboots.weight = 0
items.chainsaw.weight = 0
items.bfg9000.weight = 0
items.ubutcher.weight = 0
items.utrigun.weight = 0
items.ujackal.weight = 0
items.uberetta.weight = 0
items.usjack.weight = 0
items.urbazooka.weight = 0
items.uacid.weight = 0
items.ubfg10k.weight = 0
items.urailgun.weight = 0
items.umarmor.weight = 0
items.ucarmor.weight = 0
items.unarmor.weight = 0
items.umedparmor.weight = 0
items.ulavaarmor.weight = 0
items.uenviroboots.weight = 0
items.ushieldarmor.weight = 0
items.uberarmor.weight = 0
items.aarmor.weight = 0
items.spear.weight = 0
items.uscythe.weight = 0
So, on a whim, I tried this mod out again. (Has it really been two years since I last played it?) O_o
I had the idea of playing a Vampyre build with the starting Lost Soul at N! difficulty for a while and this time, it actually worked! :D The whole thing was pretty much a stair-dive, with a bit of creative dancing around near the beginning, using the Lost Soul's speed to its fullest advantage. As mentioned in my above posts in this thread, the Lost Soul makes for some unique strategizing, being very fast, but vulnerable (with 10HP) and able to fly over fluids to escape some dangerous situations. At the start of CC, I flew over the lava to get the mod packs at the start, a bulk mod which I put on my bite (which was a big help) and a power mod which I eventually put on the red armour in Phobos Anomaly. (Also a big help)
Even after CC, I still mostly stair-dived, (stair-dove?) killing only enemies that were on the way to the exit, trying not to get too greedy like in some of my previous runs. A lucky phase got me past the ambush at Phobos Anomaly and a couple of invulnerability spheres in Deimos helped me level up to finally get Vampyre trait! :D Vampyre was a huge help (as it always is) especially because the super-fast Lost Soul can zip in and steal their HP before they can react, taking away Vampyre's biggest disadvantage.
I got a couple of levels in Finesse after that to ensure that my bite-rate was almost as fast as my move-speed and then I decided that a couple of extra max-HP might be useful, so I got Ironman and I discovered... that it gives me 10 more HP, doubling my max HP! :o I fully expected it to give me 2HP like in AoHu and... and... why didn't I try that sooner? O_o *Facepalm* Needless to say, doubling and then tripling my hitpoints made the rest of the game pretty easy. :)
The only two special levels I completed were Spider's Lair, (which I only attempted because I was invulnerable and because my red armour was badly damaged and I wanted to repair it with the only two armour shards in the game besides Mortuary, which I wasn't going to attempt) and Unholy Cathedral. (A must for any melee game) :) I came pretty close to clearing City of Skulls, but left early because I didn't want to lose my berserk power trying to hunt down the last few Lost Souls. I couldn't do anything with all that weaponry I was carrying, but I thought they were worth carrying around as trophies for the mortem, showing what I'd done. :D
The fire-protection from the red armour combined with the Lost Soul's natural fire protection meant that late-game enemies were easy to deal with, doing only 1 damage per hit, and due to my low max HP, triggering berserk every time they hit me! I basically remained berserk for the rest of the game. Come to think of it, I was in such good shape that I'm sure I could have taken on Mortuary and Lava Pits and probably JC with no problems, but after all my previous failed attempts, I just wanted a sure win, so I just charged the Mastermind and bit her to death. :) (She must've been very confused by this armour-wearing, super-powered, super-strong biting Lost Soul coming at her!) :D
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 12 Marine, defeated the Mastermind
in a custom location...
He survived 24722 turns and scored 452979 points.
He played for 44 minutes and 31 seconds.
He opposed the Nightmare!
He killed 470 out of 1072 hellspawn. (43%)
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
#########................................##################
########...............####...............#################
#######.......####.....####.....####.......################
######........####.....####.....####........###############
#####.........####.....####.....####.........##############
####..........####..............####..........#############
###............................................############
###....####............................####....############
###...&####............................####....############
###....####............................####....############
###....####............................####....############
###............................................############
####..........####..............####..........#############
#####.........####.....####.....####.........##############
######........####.....####.....####........###############
#######.......####.....####...X%####.......################
########...............####...............#################
#########................................##################
###########################################################
-- Statistics ------------------------------------------------
Health 60/30 Experience 62516/12
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 2)
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 1)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->Fin->Fin->Iro->Iro->Bad->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2]
[b] [ Weapon ] bite (2d4+1) (BP) {bf}
[c] [ Boots ] plasteel boots [2/2] (100%) (A)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] missile launcher (6d6) [4/4]
[b] BFG 9000 (10d6) [100/100]
[c] tactical armor [0/0] (100%)
[d] Longinus Spear (8d8)
[e] cursed power (x140)
[f] cursed power
[g] small med-pack
[h] small med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] phase device
[q] homing phase device
[r] homing phase device
[s] thermonuclear bomb
[t] bulk mod pack
[u] blood skull
[v] hatred skull
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 95%
Fire - internal 60% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
41 former humans
41 former sergeants
10 former captains
36 imps
33 demons
166 lost souls
5 cacodemons
6 hell knights
22 barons of hell
25 arachnotrons
9 former commandos
21 pain elementals
18 revenants
5 mancubi
10 arch-viles
16 nightmare demons
2 bruiser brothers
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
He left level 4 as soon as possible.
On level 5 he stormed the Chained Court.
He left level 7 as soon as possible.
On level 8 he encountered the Phobos Anomaly.
He left level 9 as soon as possible.
On level 9 he entered Hell's Armory.
He left the Armory without drawing too much attention.
He left level 11 as soon as possible.
On level 12 he found the City of Skulls.
He fled the City in terror!
He left level 13 as soon as possible.
On level 14 he assembled a tactical armor!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he assembled a nanofiber armor!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 18 he stumbled into a complex full of revenants!
On level 23 he stumbled into a nightmare demon cave!
Then at last he found Dis!
-- Messages --------------------------------------------------
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
--------------------------------------------------------------
Just beat this as a lost soul vampire build with 100% kills.
Ha! You didn't specify difficulty level, so I did it in ITYTD. :D
It's a heck of a lot easier when there are fewer enemies to pick up med packs; I could zip around the levels, picking them all up before anyone knew what was happening. :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 10 Marine, nuked the Mastermind
in a custom location...
He survived 27482 turns and scored 54377 points.
He played for 1 hour, 31 minutes and 11 seconds.
He was too young to die!
He killed 426 out of 426 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#X.........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 88/50 Experience 46531/10
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 1)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->Fin->Fin->WK->WK->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [4] (P)
[b] [ Weapon ] bite (2d4+1) (BPT) {bf}
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] tactical armor [0/0] (100%) (A)
[b] blue armor [2/2] (100%) (T)
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] phase device
[k] homing phase device
[l] homing phase device
[m] envirosuit pack
[n] envirosuit pack
[o] technical mod pack
[p] bulk mod pack
[q] lava element
[r] hatred skull
[s] tactical boots [0/0] (100%) (A)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 50%
Acid - internal 0% torso 0% feet 30%
Fire - internal 0% torso 88% feet 95%
-- Kills -----------------------------------------------------
57 former humans
36 former sergeants
5 former captains
89 imps
46 demons
112 lost souls
14 cacodemons
21 hell knights
13 barons of hell
10 arachnotrons
3 former commandos
7 pain elementals
2 revenants
1 mancubus
2 arch-viles
2 bruiser brothers
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 22 he assembled a nanofiber armor!
On level 22 he assembled a tactical armor!
On level 22 he assembled a tactical boots!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Nyarlaptotep's Boots!
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
He nuked level 25!
-- Messages --------------------------------------------------
This is it. This is the lair of all evil! What will you meet here?
Are you sure you want activate the thermonuclear bomb? [Y/n]
You use a thermonuclear bomb. Warning! Explosion in 10 seconds! Warning!
Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
Congratulations! You defeated John Carmack! Press <Enter>...
You feel relatively safe now.
--------------------------------------------------------------
For no particular reason, I felt like playing this mod again today, again playing as a Lost Soul on N! with a Vampyre build. This time, I took advantage of my discovery that Ironman trait consistently gives you 10 hp, effectively doubling the Lost Soul's starting hitpoints. :D So I had the Lost Soul's advantages of extra speed and natural flying without the disadvantage of reduced hit points. It made things a heck of a lot easier and made me a lot bolder than my previous game, enough that I took on more of the special levels, including Halls of Carnage, the Mortuary, and Mt. Erebus. I was also lucky enough to find a nuke, so I was able to nibble John Carmack to death for a full win. Yay! :D
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 15 Marine, nuked the Mastermind
in a custom location...
He survived 38280 turns and scored 796188 points.
He played for 1 hour, 33 minutes and 49 seconds.
He opposed the Nightmare!
He killed 1479 out of 1905 hellspawn. (77%)
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
........................................................%.#
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-- Statistics ------------------------------------------------
Health 100/50 Experience 118842/15
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 4)
Finesse (Level 2)
Brute (Level 3)
Berserker (Level 1)
Whizkid (Level 2)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Iro->Ber->Bad->MVm->Bru->Iro->Bad->Iro->Fin->Fin->WK->WK->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [2] (A)
[b] [ Weapon ] bite (2d4+1) (BPT) {bf}
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] Longinus Spear (8d8)
-- Inventory -------------------------------------------------
[a] nuclear BFG 9000 (8d6) [40/40]
[b] Frag Shotgun (7d3) [16/16]
[c] small med-pack
[d] small med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] homing phase device
[o] homing phase device
[p] homing phase device
[q] envirosuit pack
[r] technical mod pack
[s] agility mod pack
[t] Hell Staff
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 90%
Fire - internal 60% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
93 former humans
88 former sergeants
45 former captains
82 imps
61 demons
735 lost souls
33 cacodemons
24 hell knights
62 barons of hell
63 arachnotrons
11 former commandos
35 pain elementals
33 revenants
33 mancubi
31 arch-viles
17 nightmare imps
9 nightmare cacodemons
16 nightmare demons
2 bruiser brothers
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
He left the Armory without drawing too much attention.
On level 11 he arrived at the Containment Area.
Not knowing what to do, he left.
He left level 12 as soon as possible.
On level 12 he romped upon the Abyssal Plains.
He barely escaped the trap set for him.
On level 14 he ventured into the Halls of Carnage.
On level 14 he assembled a nanofiber armor!
On level 15 he found the Hell Staff!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
On level 19 he found the Frag Shotgun!
He managed to scavenge a part of the Vaults treasures.
On level 20 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
On level 22 he assembled a nanofiber armor!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Nyarlaptotep's Boots!
He managed to raise Mt. Erebus completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
-- Messages --------------------------------------------------
You see : John Carmack (heavily wounded) | pool of blood | [ m ]ore
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
Carmack raises his hands and summons hellspawn! You need to taste blood!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. You need to taste blood!
You hit John Carmack. You're going berserk! You need to taste blood!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
--------------------------------------------------------------
I felt like playing this mod recently, and decided to see if I could do it in Lost Soul form with a Blademaster build. (Bitemaster?) :P This meant I had the opportunity to go ridiculously fast, with the Lost Soul's natural speed boost, Hellrunner, and agility-modded Tac boots, I was moving at 0.04 seconds per move while berserk, (0.03 if I took the armour off) and kills took zero time. I kind of wonder... how does that work, exactly? I mean the idea behind Blademaster is that you swing the blade so fast that you chop multiple enemies with one swing, but how does that make sense if I'm biting them? Am I biting everyone simultaneously? :P Oh well...
EDIT: Also, I forgot to mention... I encountered the same bug I encountered once before, where I leveled up and the game froze, making me unable to select a trait. When this happened before, I had leveled up by killing the Cyberdemon, so I assumed that was the cause, but in this game, it was just some random level-up that triggered it. The really curious thing is that when I realized that I seemingly couldn't advance any further in the game, I mashed some keys in frustration and... somehow it broke out of being frozen! :o Not only that, but I got some extra traits out of it, bringing me up to Hellrunner 4 (even though that's supposed to be impossible) and Ironman 3. I have no idea what I did that caused that, but it generated an error message, so I'll include it here: (Looks like it generated three messages, one for each key mash) :P
----------------------------------------------------------------------
Timestamp : 2019-09-23 5:49:45
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,2)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 2019-09-23 5:49:49
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,3)
Error message : Range error
----------------------------------------------------------------------
----------------------------------------------------------------------
Timestamp : 2019-09-23 5:49:50
Error level : ERROR
Message : Lua call OnPick caught ERangeError!
Call path : traits.3.OnPick
Call params : (<object>,4)
Error message : Range error
----------------------------------------------------------------------
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 15 Scout, defeated the Mastermind
in a custom location...
He survived 38401 turns and scored 688432 points.
He played for 1 hour, 47 minutes and 59 seconds.
He opposed the Nightmare!
He killed 813 out of 1312 hellspawn. (61%)
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
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################.......####....%####.....####.......#######
#################.............X.####...............########
##################................................#########
###########################################################
-- Statistics ------------------------------------------------
Health 73/40 Experience 108936/15
ToHit Ranged +0 ToHit Melee +10 ToDmg Ranged +0 ToDmg Melee +15
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 3)
Finesse (Level 2)
Hellrunner (Level 4)
Brute (Level 5)
Berserker (Level 1)
Whizkid (Level 2)
Blademaster (Level 1)
Bru->Iro->Bru->Ber->Bru->Iro->HR->HR->MBm->Fin->Fin->WK->WK->Bru->Bru->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber red armor [4] (P)
[b] [ Weapon ] bite (2d4+1) (BPT) {bf}
[c] [ Boots ] tactical boots [0/0] (100%) (A)
[d] [ Prepared ] Longinus Spear (8d8)
-- Inventory -------------------------------------------------
[a] nuclear BFG 9000 (8d6) [40/40]
[b] green armor [1/1] (100%) (A)
[c] Angelic Armor [7/7] (100%)
[d] small med-pack
[e] small med-pack
[f] small med-pack
[g] small med-pack
[h] small med-pack
[i] small med-pack
[j] small med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] power mod pack
[s] power mod pack
[t] blood skull
[u] Nyarlaptotep's Boots [6/6] (100%)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 85% torso 85% feet 85%
Fire - internal 85% torso 95% feet 95%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
35 former humans
33 former sergeants
49 former captains
75 imps
23 demons
274 lost souls
24 cacodemons
26 hell knights
32 barons of hell
41 arachnotrons
10 former commandos
27 pain elementals
35 revenants
25 mancubi
32 arch-viles
19 nightmare imps
18 nightmare cacodemons
27 nightmare demons
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
He left level 2 as soon as possible.
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
He left level 10 as soon as possible.
He left level 12 as soon as possible.
On level 12 he romped upon the Abyssal Plains.
He barely escaped the trap set for him.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
He left level 15 as soon as possible.
On level 16 he found the Tower of Babel!
He left level 17 as soon as possible.
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 19 he entered the Vaults.
He managed to scavenge a part of the Vaults treasures.
On level 20 he assembled a nanofiber armor!
On level 20 he was foolish enough to enter Limbo!
On level 20 he assembled a tactical boots!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 22 he stumbled into a nightmare demon cave!
On level 22 he arrived at Mt. Erebus.
On level 22 he found the Nyarlaptotep's Boots!
He managed to raise Mt. Erebus completely!
He left level 23 as soon as possible.
Then at last he found Dis!
-- Messages --------------------------------------------------
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
You see : a Spider Mastermind (severely wounded) | pool of blood | [ m ]ore
You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
taste blood!
You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
berserk! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
Next!
--------------------------------------------------------------
I randomly felt like playing this mod again and after several attempts, won a Nightmare game as a Lost Soul. :)
Not a whole lot to say about it, compared to previous attempts at this challenge, except that I got lucky with a number of well placed berserk packs and invulnerability spheres early on. Also, the game was weirdly generous with bulk mods; I had 7 of them in my inventory at one point.
---------------------------------- Inventory -----------------------------------
|
green armor [1/1] (20%) | Offers little
blue armor [1/2] (17%) | protection, but probably
small med-pack | better than none.
large med-pack |
large med-pack |
large med-pack |
large med-pack |
large med-pack | Durability : 100
phase device | Move speed : -5%
envirosuit pack | Knockback : +0%
envirosuit pack | Bullet res. : +3
technical mod pack | Shrapnel res: +3
bulk mod pack |
bulk mod pack |
bulk mod pack |--------------------------
bulk mod pack | Press Escape to exit, to
bulk mod pack | wear/wield or use an
bulk mod pack | item press the item
bulk mod pack | letter or use Up/Down to
fire skull | browse and Enter to
fire skull | choose, or Backspace to
hatred skull | drop.
--------------------------------------------------------------------------------
The funny part about that is I put the tech mod on my bite, because I figured I couldn't count on finding another bulk mod, and I wanted to save that for my armour. :P
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
Module : Repercussions of modding (0.1.1)
--------------------------------------------------------------
Tormuse, level 16 Marine, nuked the Mastermind
in a custom location...
He survived 23258 turns and scored 859899 points.
He played for 1 hour, 43 minutes and 43 seconds.
He opposed the Nightmare!
He killed 1045 out of 1282 hellspawn. (81%)
-- Awards ----------------------------------------------------
None
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
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#..........................................................
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#X.........................................................
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#..........................................................
#..........................................................
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###########################################################
-- Statistics ------------------------------------------------
Health 60/30 Experience 132272/16
ToHit Ranged +0 ToHit Melee +10 ToDmg Ranged +0 ToDmg Melee +15
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 2)
Finesse (Level 2)
Tough as nails (Level 3)
Brute (Level 5)
Berserker (Level 1)
Badass (Level 2)
Vampyre (Level 1)
Bru->Bru->Bru->Ber->Bad->MVm->Iro->Iro->Bad->TaN->Fin->Bru->Bru->Fin->TaN->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber blue armor [1]
[b] [ Weapon ] bite (1d3+1) (T) {bf}
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] chainsaw (4d6)
-- Inventory -------------------------------------------------
[a] nuclear BFG 9000 (8d6) [40/40]
[b] BFG 9000 (10d6) [100/100]
[c] nanofiber green armor [1]
[d] nanofiber red armor [2]
[e] Angelic Armor [7/7] (100%)
[f] Longinus Spear (8d8)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] phase device
[q] phase device
[r] envirosuit pack
[s] lava element
[t] plasteel boots [2/2] (100%) (A)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 95%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 85% torso 85% feet 95%
Fire - internal 85% torso 95% feet 95%
Plasma - internal 60% torso 70% feet 60%
-- Kills -----------------------------------------------------
67 former humans
66 former sergeants
54 former captains
78 imps
71 demons
362 lost souls
37 cacodemons
22 hell knights
47 barons of hell
61 arachnotrons
11 former commandos
42 pain elementals
35 revenants
21 mancubi
36 arch-viles
13 nightmare imps
4 nightmare cacodemons
6 nightmare demons
3 nightmare arachnotrons
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He cowardly fled the Arena.
On level 5 he stormed the Chained Court.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a nanofiber armor!
He fled being chased by a nightmare!
On level 11 he arrived at the Containment Area.
Not knowing what to do, he left.
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 17 he assembled a nanofiber armor!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 18 he assembled a nanofiber armor!
On level 19 he entered the Vaults.
He came, he saw, but he left.
On level 20 he was foolish enough to enter Limbo!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
Level 21 was a hard nut to crack!
On level 22 he entered the Lava Pits.
On level 22 he found the Nyarlaptotep's Boots!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
He nuked level 25!
-- Messages --------------------------------------------------
You use a thermonuclear bomb. Warning! Explosion in 10 seconds! You need to
taste blood!
Warning! Explosion in 9 seconds! You need to taste blood!
Warning! Explosion in 8 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 7 seconds! You need to taste blood!
Warning! Explosion in 6 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 5 seconds! You need to taste blood!
Warning! Explosion in 4 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 3 seconds! You need to taste blood!
Warning! Explosion in 2 seconds! You need to taste blood!
You need to taste blood!
Warning! Explosion in 1 seconds! You need to taste blood!
Congratulations! You defeated John Carmack! Press <Enter>...
--------------------------------------------------------------