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1
Requests For Features / Re: Where's the rest of the music?
« on: May 20, 2012, 01:16 »
I'm aware of the Dark Side of Phobos, and while I do think the music is pretty great, it does not much make for a fast-paced game such as DoomRL - by which what I mean is that by the time some of them are even beginning to hit on the stride, I've already beaten the level and moved on to the next one.
The Map08 of TNT was what I was talking about: I think it's pretty close to call it a remix.
But thanks for your link, pacmanus. I'm looking through those and seeing if it'd go well, although at least some of the music has the same problem as the Dark Side, as mentioned above.
The Map08 of TNT was what I was talking about: I think it's pretty close to call it a remix.
But thanks for your link, pacmanus. I'm looking through those and seeing if it'd go well, although at least some of the music has the same problem as the Dark Side, as mentioned above.
2
Requests For Features / Re: Where's the rest of the music?
« on: May 19, 2012, 01:02 »Without checking the music.lua file, I'm pretty sure that any music from Doom II or Final Doom is not being used by default. The current default is: Sonic Clang's remixes of all 9 Episode 1 tracks, plus custom tracks by fellow Chaosite Simon Volpert for the special levels.
I'm pretty certain that Hell's Armory track, and possibly the one from the Wall (Hell's Weapons and the Brick Song) are remixes of a Final Doom track.
Quote
Music and sound are particularly easy to mod. If you aren't happy with something, I'd invite you to change it! I've heavily customized my music and sound luas to significantly improve my experience.
First I'd need to find the music from somewhere, in nice clean mp3 forms, preferably in comparable remix quality.
3
Requests For Features / Where's the rest of the music?
« on: May 18, 2012, 15:25 »
It's mostly just the first episode's soundtrack in the game, along with an occasional track from Doom II or Final Doom thrown in. Where are the tracks from episodes 2 and 3? They used to be around, but are no longer there.
It's getting really tedious listening to the same stuff over and over again, particularly on Ao100. And I liked the original Tower of Babel music: made it real fun fighting the Cybie.
Edit: And while we're on the subject, why are the tracks for maps 4 and 7 switched by default? Easy enough to fix, of course, but it's odd.
It's getting really tedious listening to the same stuff over and over again, particularly on Ao100. And I liked the original Tower of Babel music: made it real fun fighting the Cybie.
Edit: And while we're on the subject, why are the tracks for maps 4 and 7 switched by default? Easy enough to fix, of course, but it's odd.
4
0.9.9.6 / Re: [M|AoOC|100%|YAVP] Ay-up, melee is still easy mode
« on: May 16, 2012, 12:02 »
Oh hey, I'll have to remember that for the future. Thanks for pointing it out.
5
0.9.9.6 / [M|AoOC|100%|YAVP] Ay-up, melee is still easy mode
« on: May 16, 2012, 10:23 »--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
Guts, level 8 Cacodemon Warrant Officer Scout,
defeated the Mastermind on level 8 of Hell.
He survived 20986 turns and scored 50169 points.
He played for 21 minutes and 8 seconds.
He didn't like it too rough.
He killed 293 out of 293 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 3
Levels completed : 3
-- Awards ----------------------------------------------------
Medal of Prejudice
Grim Reaper's Badge
Daredevil Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
############.##.#................................##########
###########.#..#...............####...............#########
############.##.......####.....####.....####.......########
#############.........####.....####.....####........#######
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###########............................................####
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###########...&####............................####....####
###########....####............................####&...####
###########....####............................####....####
###########...................X%.......................####
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###############.......####.....####.....####.......########
################...............####...............#########
#################................................##########
###########################################################
-- Statistics ------------------------------------------------
Health 48/50 Experience 29998/8
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Hellrunner (Level 2)
Brute (Level 3)
Berserker (Level 1)
Dodgemaster (Level 1)
Blademaster (Level 1)
Bru->Bru->Ber->HR->HR->Bru->MBm->DM->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [11/11] (93%)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] plasteel boots [2/2] (100%)
[d] [ Prepared ] shell box (x54)
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [0/1]
[b] assault shotgun (7d3) [6/6]
[c] minigun (1d6)x8 [200/200]
[d] nuclear BFG 9000 (8d8) [40/40]
[e] green armor [1/1] (42%)
[f] blue armor [1/2] (12%)
[g] red armor [2/4] (28%)
[h] red armor [2/4] (42%)
[i] gothic armor [6/6] (83%)
[j] shotgun shell (x8)
[k] power cell (x40)
[l] large med-pack
[m] homing phase device
[n] envirosuit pack
[o] envirosuit pack
[p] power mod pack
[q] power mod pack
[r] fire skull
[s] 10mm ammo chain (x250)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 60% feet 60%
Melee - internal 60% torso 60% feet 60%
Shrapnel - internal 60% torso 60% feet 60%
Acid - internal 60% torso 60% feet 95%
Fire - internal 60% torso 60% feet 85%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
12 former humans
26 former sergeants
11 former captains
48 imps
45 demons
46 lost souls
30 cacodemons
17 hell knights
20 barons of hell
6 arachnotrons
1 former commando
2 pain elementals
2 revenants
12 mancubi
12 arch-viles
1 lava elemental
1 Angel of Death
1 Spider Mastermind
-- History ---------------------------------------------------
On level 1 he invaded the Unholy Cathedral!
On level 1 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 4 he was foolish enough to enter the Mortuary!
On level 4 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 6 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
On level 8 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
are hit! You are hit!
You start running!
You are hit!
The Spider Mastermind hits you.
You hit the Spider Mastermind. The Spider Mastermind misses you.
You hit the Spider Mastermind. The Spider Mastermind misses you. You feel
vulnerable again.
You hit the Spider Mastermind. The Spider Mastermind misses you. The Spider
Mastermind hits you. That hurt! You' going berserk! You feel like a killing
machine! You need to taste blood!
You hit the Spider Mastermind. You're going berserk! The Spider Mastermind
hits you. That hurt! You' going berserk! You need to taste blood!
You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now. Next!
The former captain hits you.
-- General ---------------------------------------------------
164 brave souls have ventured into Phobos:
160 of those were killed.
4 souls destroyed the Mastermind...
2 killed the bitch and survived.
2 showed that it can outsmart hell itself.
--------------------------------------------------------------
Basically firing everything with an assault shotgun on the rush to the Unholy Cathedral, picking up the Longinus Spear - and getting about three levels worth of berserking from beating up the Angel of Death with just a combat knife - then largely bashing my way through the rest of the game, switching to the shotgun on an occasion or two when things went a little sour otherwise. My only regret is that I couldn't find a nuke to beat the Final Evil.
Starting to think I should add the difficulty a tad: getting a little easy like this.
6
Requests For Features / Smoother liquid transition
« on: May 15, 2012, 11:53 »
As observed here, different sorts of tiles, such as water and acid in this case, look really blocky when put together. Any chance smoothening it out a little? Maybe even make the border tiles do damage, albeit a bit less, than full acid does?
7
Requests For Features / Re: Building ammo packs
« on: May 13, 2012, 05:15 »
Take a level in Whizkid, two full ammo stacks, and a bulk mod pack. The last ones, I believe, don't grow enough on trees to make it genuinely overpowered.
8
Requests For Features / Building ammo packs
« on: May 13, 2012, 03:39 »
If you can break them apart, you should also know how to build them to begin with, right? Take a bunch of ammo, then build them together into a pack that takes less space and is easier to use, that really shouldn't be too hard. Something a technician could know how to do, no?
Maybe add it as a secondary feature to Scavenger.
Maybe add it as a secondary feature to Scavenger.
9
Nightmare! / Re: [N!|AoOC|14%|YAVP] Does this make me cool?
« on: April 10, 2012, 00:09 »
Yes, you're one of the cool kids now.
...I think. Myself being not among that group. But you probably are.
...I think. Myself being not among that group. But you probably are.
10
Requests For Features / Animation
« on: April 05, 2012, 02:56 »
So, now that we've got some graphics, I was just wondering, how huge of a step would be to add a bit of movement to things, instead of having them remain static all the time? Attack animations to creatures might not be possible, and slow the game far too much, but I fondly remember the glowing and blinking of many items on the ground in the original Doom, and particularly the way the Supercharge and others of its type used to shift and change within their orbs, making them look sort of mystical and a bit creepy.
Possible?
Possible?
11
Requests For Features / Re: break up running.
« on: April 04, 2012, 03:49 »
What if small health globes/packs would only add five, ten points at most, while only the large ones reset it entirely, and taking the stairs down won't add to it at all?
12
Bug Reports / Re: [0.9.9.6G Windows] Multiple AoD bugs
« on: April 04, 2012, 03:05 »You know you can flee from the arena? There's nothing forcing you to finish every special level.
Of course, but it should be possible to win it, at least in theory.
Quote
Besides, I have finished AoD long time ago and I'm still struggling with just UV. AoD is nowhere near N! difficulty (that is, unless you are playing AoD on N!...
It's not. AoD, even with monsters respawning, is nowhere close to N! in terms of difficulty. Indeed, respawning in itself is not a problem: does it not merely add to the tension and atmosphere when monsters constantly emerge from the shadows, even when you felt briefly safe? If the respawn rate was slower, and didn't happen to any corpse you were looking at, and it was possible to clear Hell's Arena without employing advanced N! tactics, I'd have no problem with it.
13
Bug Reports / Re: [0.9.9.6G Windows] Multiple AoD bugs
« on: April 03, 2012, 15:04 »You're joking, right? It's very possible to clean up Hell's Arena. There's even a badge to beat Hell's Arena on N!, and many people have obtained it. Use corpse stacking and caco projectiles to clear it.
I was talking about the AoD respawn, not the N! one. On AoD it's much faster, sometimes even instantaneous, and even if I ever briefly managed to kill them all, the game doesn't count it like that. I've finished Hell's Arena on N!, myself, and know that it can work just fine: it just doesn't on AoD.
14
Requests For Features / Re: Challenge modes ideas - old and new.
« on: April 03, 2012, 01:43 »
Angel of Destiny:
"Oh, you think you're so tough, eh? You think you can defeat the hordes of hell because you stumble upon something powerful on the first level? Well, tough guy, let's see how well you manage when fate itself is against you!"
Basically, all special items and uniques become much more rare. Vaults are significantly less likely to contain anything significantly out of depth, usable items spawn far from the player and near any enemies that might want to use them, deadly levers are more common and meditech/armor depots less so, and, perhaps the most insidiously, the game recognizes the way the player develops his character and adjusts itself accordingly. Put all those points in SoaG and Dualgunner? Nice, now watch me NEVER give you a single more powerful pistol and instead hand over all these shotguns and chainguns!
"Oh, you think you're so tough, eh? You think you can defeat the hordes of hell because you stumble upon something powerful on the first level? Well, tough guy, let's see how well you manage when fate itself is against you!"
Basically, all special items and uniques become much more rare. Vaults are significantly less likely to contain anything significantly out of depth, usable items spawn far from the player and near any enemies that might want to use them, deadly levers are more common and meditech/armor depots less so, and, perhaps the most insidiously, the game recognizes the way the player develops his character and adjusts itself accordingly. Put all those points in SoaG and Dualgunner? Nice, now watch me NEVER give you a single more powerful pistol and instead hand over all these shotguns and chainguns!
15
0.9.9.6 / [M|AoB|98%|YAVP] The first win on new version.
« on: April 03, 2012, 01:24 »--------------------------------------------------------------
DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------
Tokage, level 12 Cacodemon Sergeant Scout,
nuked the Mastermind on level 9 of Hell.
He survived 75750 turns and scored 132770 points.
He played for 1 hour, 11 minutes and 30 seconds.
He didn't like it too rough.
He killed 718 out of 730 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of Berserk!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 9
-- Awards ----------------------------------------------------
Aurora Medallion
Grim Reaper's Badge
Hell Champion Medal
Hell Armorer Badge
Berserker Silver Badge
Lava Bronze Badge
Reaper Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
Scavenger Bronze Badge
Scavenger Silver Badge
Scavenger Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
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###########################################################
-- Statistics ------------------------------------------------
Health 62/80 Experience 66224/12
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Scout
Ironman (Level 3)
Hellrunner (Level 3)
Brute (Level 3)
Berserker (Level 1)
Dodgemaster (Level 1)
Blademaster (Level 1)
Bru->Bru->Ber->HR->HR->Bru->MBm->Iro->Iro->Iro->DM->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] duelist armor [2/2] (82%)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] plasteel boots [2/2] (85%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] red armor [6/6] (98%) (P)
[b] red armor [4/4] (100%)
[c] red armor [4/4] (100%)
[d] onyx armor [2]
[e] medical armor [2/2] (100%)
[f] Angelic Armor [3/7] (27%)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] homing phase device
[n] homing phase device
[o] homing phase device
[p] envirosuit pack
[q] agility mod pack
[r] bulk mod pack
[s] plasteel boots [2/2] (100%)
-- Resistances -----------------------------------------------
Bullet - internal 60% torso 95% feet 60%
Melee - internal 60% torso 95% feet 60%
Shrapnel - internal 60% torso 95% feet 60%
Acid - internal 60% torso 60% feet 95%
Fire - internal 60% torso 60% feet 85%
Plasma - internal 60% torso 60% feet 60%
-- Kills -----------------------------------------------------
89 former humans
70 former sergeants
24 former captains
104 imps
67 demons
205 lost souls
30 cacodemons
26 hell knights
41 barons of hell
13 arachnotrons
14 pain elementals
9 revenants
5 mancubi
11 arch-viles
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Angel of Death
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 4 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he witnessed the Wall.
Not knowing what to do, he left.
On level 8 he encountered the Phobos Anomaly.
On level 10 he found the Grammaton Cleric Beretta!
On level 10 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he ventured into the Halls of Carnage.
On level 13 he found the City of Skulls.
He wiped out the City of Skulls.
On level 16 he found the Tower of Babel!
On level 17 he stumbled into complex full of imps!
On level 17 he invaded the Unholy Cathedral!
On level 17 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 18 he entered the Vaults.
On level 18 he found the Acid Spitter!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter the Mortuary!
On level 20 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 22 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Dis!
He nuked level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You hit the baron of hell. The baron of hell dies. Next!
You hit the baron of hell. The baron of hell dies. Next! You're going
berserk!
You hit the baron of hell. The baron of hell dies. Next!
Carmack raises his hands and summons hellspawn! You need to taste blood!
You hit the baron of hell. The baron of hell dies. Next! You're going
berserk!
You hit John Carmack. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now. Next!
There is a Large Health Globe lying here.
-- General ---------------------------------------------------
59 brave souls have ventured into Phobos:
58 of those were killed.
1 souls destroyed the Mastermind...
1 showed that it can outsmart hell itself.
--------------------------------------------------------------
It's fun to run into things and kill them all before they get to do anything.
Would've gotten 100% except I accidentally entered the Wall and, unsurprisingly, could do nothing about it.