Chaosforge Forum
DoomRL => Bug Reports => Topic started by: Dork on March 10, 2008, 00:52
-
I am playing DoomRL version 0.9.8.9 on Linux Mint. It is basically Ubuntu 7.1
I can run DoomRL windows version using wine with no problems, but I have been trying to use your Linux binary.
The game seems to run fine using the Linux binary. The problem is the game seems to lockup after a few minutes of play. It is usually within the first or second level of the game. I believe it is even close the the same amount of turns each time it freezes.
I usually tell within around ten turns or less of when the game will freeze. First the game will have a few second lag of a command, after that it runs fine for about ten turns. Afterward, it just quits responding. I can't even get escape sequences to work with the terminal when this happens.
Anybody got any ideas, just let me know if you need more info.
-
Exactly how long does it take before the game freezes (not in turns, but in real time) ?
-
With or without music/sound?
-
I have tried it with the sound and no sound versions. I would say it takes about 5 minutes or so before it freezes. I can't check right now. I am taking a few minute break from some work. If no one has any ideas, I can take a video of me playing.
-
I have the exact same problem, using Ubuntu Gutsy.
First the game will have a few second lag of a command, after that it runs fine for about ten turns. Afterward, it just quits responding.
Same here.
-
Problem hasn't gone away, I'm experiencing the same problem with version 0.9.8.10 on Ubuntu Intrepid.
-
Have you tried saving after the first level to see if that affects the amount of time/turns it takes to fail?
-
Have you tried saving after the first level to see if that affects the amount of time/turns it takes to fail?
I saved after first level, and after that, it didn't seem to freeze up on second level. When I saved on second level, it printed out this error message: "write to (obscured by ASCII Doom logo) /dev/sequencer," but otherwise the save was successful. Also, there is a noticeable lag when loading a savegame (about 2 seconds). And sometimes I have to press keys twice (especially Escape, when cancelling out of something) for them to have an effect.
-
Just froze up on level 4. I'm not sure if there's any pattern to how it occurs. But I did notice the same thing - first, there's a several seconds of lag after making a move, and then, 10-20 moves later, it completely freezes. There doesn't seem to be anything in log.txt that explains it.
-
Check on your system resources while running the game, especially when it gets laggy. This is starting to sound like a memory leak.
-
Check on your system resources while running the game, especially when it gets laggy. This is starting to sound like a memory leak.
Memory and CPU usage both remain pretty constant, even when the game is lagging.
-
The game is now running non-freezing-ly for me, under Ubuntu Intrepid, with the sound turned off and the sound and music header files commented out in doomrl.ini.