Chaosforge Forum

DoomRL => Requests For Features => Topic started by: pacmanus on April 08, 2012, 23:52

Title: Kill Counts in HUD
Post by: pacmanus on April 08, 2012, 23:52
Just for information.
2 counters - level kills and total kills
Title: Re: Kill Counts in HUD
Post by: LuckyDee on April 09, 2012, 00:54
Percentages or raw figures? The mortem contains both, and I think that, unless you're aiming for a specific target to increase your rank, only the kill-rate (%) is relevant. And only if you're interested in a figure that is not 100%, since the level name/number goes from red text to blue text when the last monster is killed.

What exactly would you want to see?
Title: Re: Kill Counts in HUD
Post by: pacmanus on April 09, 2012, 01:13
raw figures
Title: Re: Kill Counts in HUD
Post by: LuckyDee on April 09, 2012, 02:19
Ok, but to what use? Once you complete the run, you'll have all the figures you could possibly want. What would be the added value?
Title: Re: Kill Counts in HUD
Post by: pacmanus on April 09, 2012, 02:37
Personal stats of the run, like original Doom "Frags" count.
Title: Re: Kill Counts in HUD
Post by: LuckyDee on April 09, 2012, 02:49
There was an in-game count? Wow it's been too long :S

Personally, I don't see the added value for this, but others might...
Title: Re: Kill Counts in HUD
Post by: pacmanus on April 09, 2012, 03:35
There was an in-game count? Wow it's been too long :S

Not in singleplayer, only multiplayer, but...

May use in new challenge mode - like Angel of 1000000 Souls - To win you must kill 1000000 enemies per game or something like that.
Title: Re: Kill Counts in HUD
Post by: ih8regin on April 09, 2012, 03:39
Quote
May use in new challenge mode - like Angel of 1000000 Souls - To win you must kill 1000000 enemies per game or something like that.
Well, too easy and too tedious. MVm+Pain elemental = endless souls.
Title: Re: Kill Counts in HUD
Post by: Klear on April 09, 2012, 04:02
Regardless, kill count would be great for those badges that require something% of kills.

Also, it would be nice to have something akin to the Doom end level screen.
Title: Re: Kill Counts in HUD
Post by: Game Hunter on April 09, 2012, 07:20
This has already been added in the repo build on the player info screen and, yes, they are the "raw figures".
Title: Re: Kill Counts in HUD
Post by: pacmanus on April 09, 2012, 08:20
This has already been added in the repo build on the player info screen and, yes, they are the "raw figures".
But when Info Screen is open, game is blocked. It's not very convenient.
Title: Re: Kill Counts in HUD
Post by: Game Hunter on April 09, 2012, 09:13
But when Info Screen is open, game is blocked.
I worded this incorrectly: by "player info screen" I meant the one you can access by pressing the "@" button during a game. Here, you'll be able to find # of enemies killed, total enemy count, as well as killing spree/record (# of enemies killed without taking damage in between). This is separate from the player info found in the main menu which, while having all of the kill counts, isn't representative of a particular game, much less a game in which you're currently engaged.

If for some reason this is STILL too inconvenient for you, Kornel has plans for an altogether expanded HUD: it will possibly allow for a level of customization so you can put some desired stats on it.
Title: Re: Kill Counts in HUD
Post by: pacmanus on April 09, 2012, 10:07
I mean - this information may be in HUD, and player don't waste time to use "Info Screen" to view kill count.
Personally, I used the feature to view "Info Screen" only twice all-time.
If for some reason this is STILL too inconvenient for you, Kornel has plans for an altogether expanded HUD: it will possibly allow for a level of customization so you can put some desired stats on it.
It will be Great!
Title: Re: Kill Counts in HUD
Post by: Ander Hammer on April 10, 2012, 07:02
I mean - this information may be in HUD, and player don't waste time to use "Info Screen" to view kill count.

What player is going to want to know exactly how many monsters he's killed at all times?

It takes less than a second to hit '@' and that screen is chock-full of useful information... in the current release. Next version will make it even better.
Title: Re: Kill Counts in HUD
Post by: Nightshade on April 11, 2012, 00:18
I see no reason to have this info on the HUD.
As Game Hunter says: this info is already available via another screen in the game.
Title: Re: Kill Counts in HUD
Post by: pacmanus on April 14, 2012, 13:09
Refresh idea - use count to indicate your status to badges kill without damage, and may be coding to take few badges per run, not only one.
Title: Re: Kill Counts in HUD
Post by: Nightshade on April 15, 2012, 07:45
I still don't think that this kind of information really belongs to a HUD. HUD's are - after all - meant to display only the most crucial information to the player. Information that simply can't be stripped without handicapping the gameplay and/or the player.
But hear me out! I really think that there's a need for the player to be able to see things like kill count and achievment progression - so I think that one cool idea would be to implement a totally new screen (character screen, inventory screen, etc). That screen would perhaps lists all the achievements and the player's progress towards these ones - in-game ofc, and relevant to the current game being played. Many other games have options for displaying achievments in a similiar way. This is just an idea ofc - I'm not the one calling the shots here ^^