Chaosforge Forum

  • April 16, 2024, 06:16
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - JysusCryst

Pages: [1]
1
This is a pretty large feature request, so it may be something for DoomRL 2, but hey...If it gets enough support I'll throw in a bounty. I'm also not sure if this has been suggested before, it's been a LONG time since I've played DoomRL or been on the forums...

So here's my idea. Grenades themselves do 8d3 damage with a blast radius of 2 squares. Damage drop off to the second squares is 50% of base damage.
Here's the fun part. Grenades aren't accurate, so to simulate this the grenades should only have a percent chance to go where you aim. I've worked out that if the target square should have a 26% chance for the grenade to land there. Each adjacent square should have a 6% chance to land there, all 8 squares totaling a 42% chance for the grenade to be off by one 1 square from the target. Finally, every adjacent square to that has a 2% chance for the grenade to land there, all 16 squares adding up to a 32% chance the grenade will end up 2 squares away from target.

So that's how the grenade itself should work. I see two options for how characters can handle grenades. Either every character can hold 2 grenades and use a different hotkey for throwing them, or they could just be a weapon that you equip and throw. Either way, the maximum "clip" size should be unless there are items/traits added that will increase this.

I'm just going to keep it at this for now. I'm not going to go into detail on possible traits to be added for grenades, or mod packs or other types of grenades (incendiary, plasma, acid, etc.), though I do have the ideas for them!

Let me know what you think!

2
Pre-0.9.9 / [E|84%|MFVP] My first POST!
« on: June 14, 2009, 06:55 »
83--------------------------------------------------------------
 DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------

 Jysus, level 8 Imp Corporal, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 87167 turns and scored 34805 points.
 He was too young to die!

 He killed 307 out of 363 hellspawn. (84%)


-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #.........................................###..............
  #.......................X.................###..............
  #.........##...|.|........................###..............
  #.........##....|..........................................
  #.........###..}###.............................###.......#
  #...............#>#.............................###.......#
  #...............###..###........................###.......#
  #....................###...................................
  #....................###..................###..............
  #.........................................###..............
  #.........................................###..............
  #..........###...............###...###.....................
  #..........###...............###...###.....................
  #..........###...............###...###.....................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 48/50   Experience 26787/8
  ToHit +2  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Son of a bitch (Level 2)
    Son of a gun   (Level 3)
    Eagle Eye      (Level 1)
    Dualgunner     (Level 1)
    Triggerhappy   (Level 1)

  SoG->SoG->DG->SoG->EE->SoB->SoB->TH->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified red armor [1/4] (18%) (D)
    [b] [ Weapon     ]   modified pistol (2d4) [0/6] (A1)
    [c] [ Boots      ]   modified protective boots [2/2] (80%) (M)
    [d] [ Prepared   ]   modified pistol (2d4) [0/6] (R1)

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [2/2] (72%)
    [c] 10mm ammo (x38)
    [d] 10mm ammo (x100)
    [e] small med-pack
    [f] small med-pack
    [g] small med-pack
    [h] small med-pack
    [i] small med-pack
    [j] small med-pack
    [k] small med-pack
    [l] small med-pack
    [m] small med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] thermonuclear bomb

-- Kills -----------------------------------------------------

    75 former humans
    40 former sergeants
    26 former captains
    45 imps
    27 demons
    29 lost souls
    10 cacodemons
    8 barons of hell
    1 Cyberdemon
    4 hell knights
    6 arachnotrons
    2 former commandos
    3 pain elementals
    2 mancubi
    6 revenants

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 24 he found the Baron Armor!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 The Cyberdemon fires! Boom! Your red armor is damaged!
 You use a large med-pack. You feel fully healed.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The Cyberdemon fires! You are hit!
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The Cyberdemon reloads his rocket launcher.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The Cyberdemon fires! You are hit! Your red armor
 is damaged!
 You use a small med-pack. You feel healed.
 Fire -- Choose target... The missile hits the Cyberdemon. The missile hits
 the Cyberdemon. The Cyberdemon dies. Congratulations! You defeated

-- General ---------------------------------------------------

 Before him 11 brave souls have ventured into Phobos:
 11 of those were killed.

--------------------------------------------------------------

My first post on the forum! Woot. Ello all.
And my first ever win!
Look at all the medpacks!

I did it AoMr style. Guess what I'm trying next...
Also, is my dualgunner trait build any good? I mean, it's worth something cause I won, but any way to make it better?

Pages: [1]