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Messages - Kashi

Pages: 1 2 3 [4] 5 6 ... 11
46
Requests For Features / Re: The Horrible Ideas Thread
« on: May 16, 2012, 12:39 »
Better yet: "Red paint mod", which makes your guns fire/armor movespeed THREE times faster/, because you think it's possible! Clap your hands if you believe, indeed.

Some nice memories there, yeah. But reading 1d4Chan stuff, I got ahold of another Orky thing.

/tg/'s Purple paint mod
Description: "Purple iz da sneakiest color!"
Effect: Can only be used on armors and boots. All enemy attacks when using that armor count as having -4 accuracy, no matter which weapon is. Even Archvile's flames are affected!

47
There's a reason as to why there is a trope called "Doom Doors". Considering the fact that this game is based on the original Doom, it's no surprise as to why the iconic door sound is used, too. Yes, that sound appears in Hell, too, if I remember correctly.

48
Requests For Features / Re: DoomRL on different languages
« on: March 08, 2012, 05:39 »
I can give a hand with Spanish, if you need it.

49
Requests For Features / Re: New monsters
« on: March 07, 2012, 05:30 »
Fixed.
Add the places as a special level, put a "Flaming Emperor" sealed there and you get a great joke in your hands.

50
Play-By-Forum / Re: Dwarf Fortress - Chaosfortunes
« on: March 02, 2012, 10:52 »
Regarding the vampire issue, let's do the sensible thing when it's found: Entomb it and keep it as an anti-Fun security system. In the case that's not possible, and a fortress reclaim should be done, make a backup before, so a daring adventurer can loot investigate the place.

51
Play-By-Forum / Re: Dwarf Fortress succession fort?
« on: February 20, 2012, 12:00 »
Necrohazards and their disposal:

When in doubt, magma.

52
Requests For Features / Re: But I stepped on a teleporter...
« on: February 18, 2012, 13:23 »
The teleporters are of the "Minecraft's obsidian gates to the Nether" kind, it seems. Anyways, it's supposed that everything has to have an specific time to use. If not, it would be an exploit used to escape certain death.

53
Discussion / Re: DooMRL Comics
« on: February 15, 2012, 09:38 »
Carry on... Ugh... MUST. RESIST. URGE... URGES. RISING... Carry on my wayward son. AGH! That was in terrible taste! Even for ME!

Anyways, keep on with the comics, Prickly.

54
Requests For Features / Re: New unique items
« on: February 15, 2012, 09:34 »
No, I'm pretty sure leaving off the t was deliberate.
Well, that's great.

---

Core Drill

"What the hell did you think this is!?"

Stats:
Damage: 5d10 (5-50)
Accuracy: +4
Attack Time: 1.1 sec
Damage Type: Physical
Special Features: Destroys walls. It's a drill, after all.
Altfire: Giga Drill Breaker: A frontal attack with a somewhat long range. Same stats as normal.
Source: Tengen Toppa Gurren Lagann

---

Type-3 Zankantou

"This sword cleaves evil in half, because I'm Zeng-- Wait, I'm not"

Stats:
Damage: 8d8 (8-64)
Accuracy: +6
Attack Time: 1.0 sec
Damage Type: Piercing
Special Features: Cleaver's pseudo Blademaster effect. IT MAKES YOU SHOUT LIKE THE BADASS MAN YOU ARE! BECAUSE EVIL CAN'T STAND PEOPLE YELLING HOW THEY WILL CUT EVIL IN HALF!
Altfire: Zankantou - Ichimonji Giri: A HUGE-ASS cleave that targets ALL enemies in a line (Be it vertical or horizontal). 6d6 damage, with same accuraccy and type.
Source: Super Robot Wars Alpha

55
Requests For Features / Re: New unique items
« on: February 14, 2012, 20:47 »
Painball Gun
I guess you mean "paintball". Still, it could also be a nice name. You have no idea how much those things hurt when you get fired at point blank.

56
Play-By-Forum / Re: Dwarf Fortress succession fort?
« on: February 14, 2012, 20:44 »
Behold!
Well, waddaya think? Today, we get the new version... and I see that Phoebus already upgraded his tileset D:

God damn it, now I have to download it... AGAIN.

57
Requests For Features / Re: New unique items
« on: February 13, 2012, 06:04 »
Armour pack
Appearance: +
Multi use, restores armour to 100%, until depleted. Holds 100 armour points.

This + Medical Powerarmor + Ammochain/Vampyre = Virtual Immortality

58
Play-By-Forum / Re: Mafia - Interest Check
« on: February 11, 2012, 08:25 »
Count me in. I guess we will do our own take on the roles. Which would be funny to ask "who's the cacodemon?"

59
Play-By-Forum / Re: Dwarf Fortress succession fort?
« on: February 08, 2012, 10:55 »
That's part of the fun, I think... still, we'll need more people willing to play.
Well, if it's like Boatmurdered and it's year-long periods, I can give it a try. But woe if my time comes, because I will sacrifice the dorfs to Armok xD

60
Play-By-Forum / Re: Dwarf Fortress succession fort?
« on: February 07, 2012, 21:40 »
Sounds good as long as it doesn't turn into another Boatmurdered...

http://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/
Worst thing? That's what makes funny to play a succession.

I would join, but the dorfs would die in a few days under my management.

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