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Messages - StarStorm

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31
0.9.9.2 / Re: [M|AoMC|YAAM] Aw HELL yeah!
« on: April 04, 2011, 20:25 »
Wow, that's...quite a list there. The only thing I find surprising, I guess, is that this is your first challenge win. You need quite a few medals involving challenges in order to unlock AoMC in the first place, I'm not even sure it's possible without at least playing a challenge (up to floor 12 or whatever). Either way, I think this just goes to show how much AoMC stands above the rest in terms of doability.
Yeah, this wasn't my first challenge game by a long shot, I've had forays into Shotgunnery (19M, 5H), Marksmanship (15), and Berserk, Pacifism and Humanity (2, not even a real attempt). Technically, it IS possible to get to Warrant Officer without any challenge badges (you only need 12 bronze badges, which is the exact number of challengeless badges. There's 10 challegeless silver badges, and you only need 6 for Warrant officer).

But yeah, it's my first successful run. The only reason that list is so long is because A) got lucky (100% in particular, I'm surprised JC didn't summon) B) I do *not* like leaving things alive. When I move on to Nightmare!, it's gonna suck.

I think it takes 12 damage before you start seeing knockback, meaning that SoB(3) and a power mod on a plasma rifle are still fair game without causing that dreaded every-hit knockback. It really SHOULDN'T be as much of a problem as it is, seeing as how they should simply be knocked back into a tile that the attack was already going, but it doesn't always happen, so then we get the problems that occur. Which is to say, if it worked properly, you could still shoot at the tile you were shooting at and you'd still probably kill the enemy.
I'll keep that in mind. I was wondering at what point I'd start inflicting knockback and figured it'd be at 13 damage. I didn't need THAT much damage per shot. In retrospect, the third point of SoaB would be better placed in Ironman. I'll keep that in mind. You are correct in that often they would just follow the line of fire, but there's no ruder shock than seeing the Arch-Vile you were sure was going to die hop to the side and survive.

It depends on what you're protecting yourself against. Revs/Viles are always going to hit, in ANY game, so HR doesn't work there. Dodging, however, is calculated separately from accuracy (so the +12 to-hit is given, and then the chance to miss after) so if you play well you can still avoid a fair amount of normal attacks. Given that Iro/TaN are the blocked traits in Destroyer Diamond, however, it should be safe to say that they're more important in general.
Yeah, I realized that that during my playthrough, and usually tried that up until I got my first plasma rifle. I became VERY aggressive, which generally meant I walked into a lot of hits. Dodging became less important than being able to take a hit. Especially when I ended up with a fuckton of medkits.

As a note, I REALLY I need to get into a more cautious mindset, but I am having trouble. At least I'm not being stupid around corners.

If you're one-hitting everything you can usually let the enemies approach you instead. Whenever there's empty space, just shoot randomly into the darkness and hope you get one of the Viles. AoMC makes Mortuary easy if you aren't entirely surrounded at the beginning, but you should definitely go in with Ammochain just for the guarantee.

Here's hoping for more challenge victories!

Mmm, thank you for that thought. I was lucky to have two archviles spawn right next to me, although I couldn't kill both of them before they woke up. I was treated to the sight of the archviles ressing a massive hole in the floor when I retreated. It was an interesting sight, but one I won't repeat.

Anyways, thank you. You're not the only one hoping! I think I'll try to finish Marksmanship, then try another crack at UV. I rather like AoMr.

32
0.9.9.2 / [M|AoMC|YAAM] Aw HELL yeah!
« on: April 03, 2011, 11:03 »
As I have been having an INORDINATE amount of trouble moving on to UV difficulty, I decided to try for a challenge, and figured that my best shot was the Angel of Mass Carnage. I went through several bad attempts. Easily, the most frustrating was getting killed by a commando by accidentally striking the movement key an extra time. The funny part is that I was looking for a plasma rifle.

I sure got it, huh? I should post that mortem. But moving on...

Things achieved:
First challenge success.
First AoMC success.
First challenge JC kill.
First AoMC JC kill.
First challenge 100% game.
First AoMC 100% game.
Second Lieutenant Rank.

--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 StarStorm, level 12 Hell Knight Warrant Officer, nuked the Cyberdemon.
 on level 26 of the Phobos base.
 He survived 90694 turns and scored 129449 points.
 He played for 2 hours and 36 seconds.
 He didn't like it too rough.

 He killed 603 out of 603 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!


-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (bronze cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Hell Champion Medal
  Destroyer Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  .............................................|}............
  ..............................X.............||.............
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 37/70   Experience 63324/12
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

    Ironman          (Level 2)
    Finesse          (Level 2)
    Son of a bitch   (Level 3)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Triggerhappy     (Level 2)
    Ammochain        (Level 1)

  SoB->SoB->Fin->Fin->TH->WK->MAc->Jug->TH->SoB->Iro->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (68%)
    [b] [ Weapon     ]   high power plasma rifle (1d10)x6 [20/20]
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   modified BFG 9000 (10d8) [169/169] (B2T1)

-- Inventory -------------------------------------------------

    [a] combat translocator (0d0) [60/60]
    [b] modified onyx armor [4] (AP)
    [c] Cybernetic Armor [7/7] (100%)
    [d] Angelic Armor [1/7] (18%)
    [e] chainsaw (4d6)
    [f] power cell (x70)
    [g] power cell (x70)
    [h] power cell
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] envirosuit pack
    [o] power mod pack
    [p] lava element

-- Kills -----------------------------------------------------

    103 former humans
    88 former sergeants
    25 former captains
    84 imps
    33 demons
    65 lost souls
    45 cacodemons
    42 barons of hell
    1 Cyberdemon
    38 hell knights
    31 arachnotrons
    1 John Carmack
    9 former commandos
    4 pain elementals
    11 arch-viles
    7 mancubi
    12 revenants
    2 bruiser brothers
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he assembled a tactical boots!
  On level 5 he found the Arena Master's Staff!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 16 he assembled a tactical armor!
  On level 21 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 22 he assembled a high power weapon!
  On level 22 he was foolish enough to enter the Mortuary!
  On level 22 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 23 he entered the Lava Pits.
  On level 23 he found the Cybernetic Armor!
  He managed to clear the Lava Pits completely!
  On level 24 he found the Malek's Armor!
  Then at last he found Phobos Arena!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (wounded) [m]ore | pool of blood
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack.
 Unknown command. Press "?" for help.
 Fire -- Choose target...
 You see : John Carmack (heavily wounded) [m]ore | pool of blood
 The missile hits John Carmack. The missile hits John Carmack. The missile
 hits John Carmack. The missile hits John Carmack. The missile hits
 John Carmack. The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. John Carmack fires! You are hit!
 Fire -- Choose target...
 You see : blood
 You hear the scream of a freed soul! You feel relatively safe now.
 Congratulations! You defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 Before him 268 brave souls have ventured into Phobos:
 243 of those were killed.
 1 of those was killed by something unknown.
 And 15 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 9 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 4 killed the bastard and survived.
 4 showed that it can outsmart hell itself.

--------------------------------------------------------------

So, a few notes on the AoMC experience:

1) Being able to one-shot enemies is incredibly important. I normally go Finesse first, but I found that getting two levels of SoaB (like SoaG, which ended a few runs when I realized I picked the wrong damn trait and I was going for Ammochain). The pistol will oneshot any formers that come up, barring armor. This was very important to my early game. Killing in one shot is better than two fast shots.

2) The plasma rifle, as always, was a beast. I was going for a high powered plasma rifle (power first) which meant I was carting around a bulk mod for the majority of the game. However, I found one slight (if hilarious) problem with said weapon: it now does enough damage to knock back enemies, often out of my line of fire. Funny as hell, but not helpful. I will not use high powered plasma next time, and instead go for tech mods, as the weapon is already powerful enough to kill most enemies outright. I have an EXTREMELY aggressive playstyle, and I HATE being forced to disengage and leave an enemy alone.

3) Proper healing is incredibly important, and I had to be more cautious about my health, which offset the fact that I generally output enough damage to kill most enemies, which only made my aggressive playstyle WORSE. I got low a few times, the one thing that sticks out in my mind was yet ANOTHER Revenant Out Of Nowhere which sent me through two walls and blew up like three napalm barrels. Fortunately, I was close enough to cover to escape, heal, and reengage.

4) At the endgame, I usually go Hellrunner as being able to dodge and move quickly is important to me, especially when engaging/disengaging. Ironman was taken because I figured that with the high chance to be hit, being able to withstand more damage was far more important, and it worked out very well.

5) I had a bit of difficulty with the Mortuary, which I attribute to trying to play defensively. I killed two Arch-Viles, but one of them got a shot in and destroyed the supercharges in the center, so I ran to the left to restock. That allowed the archviles to the right to raise a nasty little army that made me VERY glad I stocked up on cells and modded my BFG. I think I should have went after the archviles right after to stop them from raising corpses. I will keep that in mind next time.

That said, this was an awesome run, and I'm pleasantly surprised to find out that I made Second Lieutenant. This run currently stands as my fourth best, under three HMP successes.

33
0.9.9.2 / Re: [M|94%|YAVP] My first win!
« on: April 02, 2011, 07:41 »
Congratulations!

Although, I do have a few questions: Why did you have three extra plasma rifles? With Ammochain, you really only need one (unless you're trying for an assembly), and the weapon holds less cells than an ammo stack.

Also, why didn't you use the regular BFGs? You could have stayed hidden behind the corner and let the splash damage do the work.

With whizkid, you could have slapped the bulk on one of the BFGs for another shot before reloading.

Either way, congratulations! Just a few thoughts to keep for your next game.

34
Damn, you really did take it from behind, and without lubricant, to boot (Sorry, couldn't resist making the joke, considering the position of the monsters and the fact that you were supposedly going to the third vault). Either way, it was a nice run, much better than mine when trying HMP.

Actually, it was full frontal, I heard them to the left, but wasn't EXACTLY sure as to the location. Which is why I said I should have been shooting.

35
Well, looks like a fun game while it lasted...  BFG10K + Ammochain = Muahahahaha!  :D

And yes, your graveyard is very interesting...  I have yet to find the "new way" of getting into the vaults in this version, but this seems to be a clue...

Are you serious? Man, now I feel bad. I kinda spoiled it pretty hard. But since the only thing that seems truly guarded is the Dragonslayer...


36
0.9.9.2 / Re: [H|99%|19|YASD] Finally, Sergeant Major
« on: February 28, 2011, 13:20 »
Mods are a necessary evil, but a very worthwhile evil. If you're not constructing assemblies, the best mod (in my opinion) that you can slap onto a shotgun is technical: it doesn't increase reload time, but the attack speed is useful. If you're going MAc, Agi and Technical mods are easily the best, a plasma rifle with an agi and two tech is beastly. Two agi and three tech becomes terrifying, 'specially since you get the bonus from Finesse. Probably the best weapon you'll get, barring uniques.

As an aside, you don't HAVE to keep mods on you if you're working on an assembly, unless you're still lacking the item you want to slap the assembly on to. That saves a lot of inventory space.

Course, the problem I have with most assemblies is, yeah, that it requires a bit of RNG love in the form of a Nano pack. If there was a guaranteed Nano at some point, that would be neat. Although I do note that the Armory gives out special mods sometimes.

37
0.9.9.2 / [H|99%|18|YASD] Flying high only means further to fall.
« on: February 26, 2011, 18:29 »
--------------------------------------------------------------
 DoomRL (v.0.9.9.2) roguelike post-mortem character dump
--------------------------------------------------------------

 Atrele, level 10 Mancubus Sergeant Major, couldn't evade a revenant's fireball
 on level 18 of the Phobos base.
 He survived 83945 turns and scored 96908 points.
 He played for 1 hour, 52 minutes and 37 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 502 out of 505 hellspawn. (99%)
 He was a real killing machine...


-- Special levels --------------------------------------------

  Levels generated : 8
  Levels visited   : 5
  Levels completed : 4

-- Awards ----------------------------------------------------

  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ###########################################################
  ..==========.....|..........==========...........##########
  #..========..####......####..========..##....##...#########
  ##..##==##..######....######..##==##..####..####...########
  ###..####..###;|........|[###..####..###|....|###...#######
  .###..##..###|.........RR.|###..##..###........###...######
  .|###....###................###....###|........|###...#####
  ...##....##.......#==#......|##....##....}..}....##....####
  .......|.........######...................=#.....|......###
  .................##**##.......X.....|.....##............###
  ...##....##.......#==#......|##....##....}..;....##....####
  .|###....###......;||}......###....###|........|###...#####
  .###..##..###|......||....|###..##..###........###...######
  ###..####..###;|........|[###..####..###|....|###...#######
  ##..######..######....######..##==##..####..####...########
  #..========..####......####..========..##....##...#########
  ..==========................==========...........##########
  ###########################################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 44318/10
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Juggler          (Level 1)
    Whizkid          (Level 1)
    Triggerhappy     (Level 1)
    Ammochain        (Level 1)

  Fin->Fin->SoB->SoB->WK->TH->MAc->Jug->HR->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   tactical armor [1/1] (63%)
    [b] [ Weapon     ]   BFG 10K (6d6)x5 [40/40]
    [c] [ Boots      ]   tactical boots [1/1] (100%)
    [d] [ Prepared   ]   assault cannon (1d8)x10 [200/200]

-- Inventory -------------------------------------------------

    [a] modified plasma rifle (1d7)x6 [40/40] (A1)
    [b] missile launcher (6d6) [4/4]
    [c] modified BFG 9000 (10d8) [169/169] (B2)
    [d] modified red armor [6/6] (100%) (P)
    [e] red armor [4/4] (100%)
    [f] red armor [4/4] (100%)
    [g] rocket (x14)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] envirosuit pack
    [s] envirosuit pack
    [t] modified phaseshift boots [8/8] (100%) (P)

-- Kills -----------------------------------------------------

    80 former humans
    62 former sergeants
    11 former captains
    113 imps
    38 demons
    76 lost souls
    25 cacodemons
    24 barons of hell
    24 hell knights
    4 arachnotrons
    6 former commandos
    7 pain elementals
    4 arch-viles
    12 mancubi
    13 revenants
    2 bruiser brothers
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he found the Butcher's Cleaver!
  On level 6 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 6 he found the Arena Master's Staff!
  On level 6 he assembled a tactical boots!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 13 he ventured into the Halls of Carnage.
  On level 14 he assembled a assault cannon!
  On level 15 he encountered the Phobos Hellgate.
  On level 18 he assembled a tactical armor!
  On level 18 he entered the Vaults.
  On level 18 he found the BFG 10K!
  On level 18 he finally was killed by a revenant.

-- Messages --------------------------------------------------

 You see : a mancubus (lightly wounded) [m]ore | pool of blood
 The missile hits the mancubus. The missile hits the mancubus. The missile
 hits the mancubus. The missile hits the mancubus. The missile hits
 the mancubus. The missile hits the mancubus. The missile hits the mancubus.
 The missile hits the mancubus. The mancubus dies.
 Chain fire (initial) -- Choose target or abort...
 You see : a revenant (unhurt) [m]ore | floor
 Chain fire (warming) -- Choose target or abort...
 You see : a revenant (unhurt) [m]ore | floor
 You swap your weapons instantly!
 Fire -- Choose target...
 You see : a revenant (unhurt) [m]ore | floor
 Chain fire (initial) -- Choose target or abort...
 You see : a revenant (unhurt) [m]ore | floor
 You hear the scream of a freed soul! Boom! Boom!
 You die!... Press <Enter>...

-- General ---------------------------------------------------

 Before him 179 brave souls have ventured into Phobos:
 160 of those were killed.
 1 of those was killed by something unknown.
 And 11 couldn't handle the stress and committed a stupid suicide.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 7 souls claim to have killed him...
 1 sacrificed itself for the good of mankind.
 2 killed the bastard and survived.
 4 showed that it can outsmart hell itself.

--------------------------------------------------------------

You will have to forgive me, this is my first post. I've been playing quite a bit since I found DoomRL.

Recently, I've finished my first HMP game, and I've been practicing on that to move up to UV. Eventually.

In any case, I was having an exceptionally good run. Shotty focused to start since I started with Finesse, then going into ammochain once I got a good rapidfire weapon.

My goal was the assault cannon. You see, I had obtained the assault cannon from my first HMP success, but I had not used it extensively because I was running a Cateye build (note, the Mortuary was pretty damn easy with Int 2) and was more or less focused on using the assault rifle.

The idea would be that I would get lucky and snag a firestorm mod from the Armory. The armory didn't show up. The firestorm mod did.

The Assault Cannon is not a gun. It is an instrument of fully automatic murder.

Funnily enough, I used the modded plasma rifle more, but hell if that thing wasn't fun.

So, of course, since I finished the Arena and Chained Court, I had to pay a visit to the vaults. When I entered, I was notified of a unique. Of course, I didn't think too much of it, I was pretty well set for weaponry, the only thing I really wanted was a Nano Pack for Power Armor.

"Oh, but you should be interested," the RNG said to me. And then it sent angels down to hand me... the BFG10K. Who said the RNG doesn't love me?

So, that is now my new primary weapon, and I get to run around with it in joyful glee, cackling madly as I proceed to RUIN the shit out of everything that got in my way. My last victory was, sadly, not 100%. After all, I had gotten lucky with invulnerability and had chosen to nuke the Cyberdemon. What better way to celebrate my first victory at that level? Unfortunately, his boss summoned a few too many minions to achieve 100%. How irritating.

As such, I was resolute in making sure EVERY LAST demonic beastie had turned into a vague reddish smear, and focused myself upon this task.

"Ah, but what makes you think I liked you?" the RNG coyly asked, "Besides, in your glee to slaughter everything in your path, you had forgotten an important detail."

And then I got a Revenant rocket from out of nowhere, and I had a sad.

So, notes to self:

1) Even when you think you're doing awesome, be cautious and radar shoot if you are under doubt.
2) There is no excuse for not being fully healed. Ever. ESPECIALLY when you're dicking with revenants and mancubi.
3) The Assault Cannon is an instrument of fully automatic murder and I must treat it as such. By firing it with full chainfire upon anything that so much as twitches or looks like it might look at me in a vaguely funny way sometime in the future.

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