Chaosforge Forum

DoomRL => Bug Reports => Topic started by: DaEezT on November 29, 2006, 17:17

Title: Arch-Vile's resurrection [NOT A BUG]
Post by: DaEezT on November 29, 2006, 17:17
I noticed something strange about the resurrection ability of our beloved Arch-Vile. It doesn't really resurrect but instead spawns a new enemy of the same type as the corpse, including their standard equipment. In my last game this lead to a huge pile of weapons/ammo from all the monsters I killed and eventually this might lead to a crash (dunno what happens if all map tiles are full).
Maybe you could change resurrection so it spwan enemies with empty inventories?





Edit: spelling :p
Title: Re: Arch-Vile's resurrection
Post by: Kornel Kisielewicz on November 29, 2006, 17:48
That would be way too easy in case of former human types :-P. As for a crash, don't worry -- now both item spawning and monster spawning are checked against a limit :).
Title: Re: Arch-Vile's resurrection
Post by: DaEezT on November 30, 2006, 02:07
That would be way too easy in case of former human types :-P.
Well, they would appear on the tile with their corpse (ar close to it) and then pick up their stuff ;)

That effect was annoying because all the items hid the stairs down and 'look' only showed the items, so I had to walk around and find the stairs by pressing '>'. D: