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Messages - Tavana

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766
Berserk! / Re: Just found it...
« on: October 10, 2009, 07:55 »
Spoiler (click to show/hide)

767
Off Topic / Re: [Game] Corrupt a Wish
« on: October 07, 2009, 02:52 »
You can equip gothic boots in your weapon slot. The demons of hell think you look extra funny with boots on your hands. Your attack time and damage take a penalty of -5! Your pride takes a penalty of -10!

I wish for a corrupted wish.

768
Forum / Re: Activity *EVERYONE*
« on: September 29, 2009, 02:00 »
I joined the forum with an interest to recode DiabloRL, but was having a tad of trouble with FreePascal. Then along came Neko, and I was way on board to help out with that. And then the wife went back to Uni and I got a second job and free time went poof.

There are things I could/would post, but don't. Heck, I've pondered the PBF's, but I just don't have the time at the moment. As with most forums, there is a core of well known posters, and I'm not in it. I've talked to Kornel a few times, but I'm sure he's a little unhappy that I didn't end up helping him code Neko (soooorry! ;) ) (man it's hideous trying to use a smilely face at the end of a parenthetical grouping) and I don't really have anything unique to add.

Basically, I don't plan on joining in to major activity until either I get a bit more free time, or I get some spare cash and donate, hence have a vested interest in the action. Though if I donate, I'll probably try to edge my way back into coding again.

769
Pre-0.9.9 / Re: Historical : First DoomRL YAVP
« on: September 17, 2009, 09:05 »
Let alone the tanned eye caps, and the enraged men with extra soldering guns. (They're sold-ier...)

770
I reckon some of your six armors and 1400 bullets could have helped you kill those monsters instead.

...considering you had to kill them to get to the next level anyway... ;)

771
Discussion / Re: Dragonslayer :D
« on: August 12, 2009, 16:32 »
Confirmed exploit: AoB on Nightmare named "Guts" spawns Dragonslayer on level 20. *nodnod*

772
Discussion / Re: Ranks, Badges and Medals
« on: July 21, 2009, 03:51 »
Not certain if this has already been suggested, but if you wanted to include badges/medals that enhance the player stats during game play, I think that would be an interesting incentive for acquiring them.

They could either persist between games for something absurd like killing 1000 monsters reanimated by archviles in a non Ao100 game, or not be persistent and just be for something like completing Hells Arena. Bonuses could be tiny, like +0.3 to speed. Just a thought.

773
But, now I am thinking. Were the plants also possesed? Evil droseras, possed yew trees...

In Doom3 it almost seemed like they possessed the computer systems as well, so maybe we can all have a possessed forum thread, posted on by possessed zombie men and archviles. The cacodemons keep trying to post but even the advanced Doom computers don't know how to interpret the "acid ball" input.

774
Discussion / Re: ChaosForge logos
« on: May 18, 2009, 06:48 »
"Anything you want" for Berserk

Pretty sure the Berserk DVD's I've got have a specific font used in them. I'll see if I can track down something similar to it...while I'm not looking at Neko's code. >.>

775
Discussion / Re: ChaosForge logos
« on: May 16, 2009, 03:08 »
I really want to see ASCII or at least an @ symbol in these logos.

I get visions of an @ symbol wielding a shotgun and it just makes my day. Or even a greatsword. But those do look good.

776
Discussion / ChaosForge logos
« on: May 14, 2009, 17:34 »
DoomGuy needs an "@" symbol on his armor! =D

777
Pre-0.9.9 / Re: [M|93%|AoMr|YAVP] - First win. First post.
« on: May 14, 2009, 16:44 »
Awesome! Next stop Ao100 on N!

778
Pre-0.9.9 / Re: M|YASD|94% - a much better run, but...
« on: May 10, 2009, 17:21 »
I'm just saying this but, why do you need two BFGs for? One is good enough.

Besides the extra cells, you can overload one if you want. Good way to kill a vault.

779
Discussion / Re: Donation driven development
« on: May 08, 2009, 03:06 »
Basically what you're suggesting is DoomRL2, written from scratch, right? :)

Coding doesn't take more than an hour or two, right? =D

780
Fun, but rather uncompleteable :P

Since when was "completable" a roguelike requirement? :P

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