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Messages - tekknej

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1
emulated console with square grid )

2
Bug Reports / [0.9.9.1] music sets recording volume to zero
« on: March 25, 2010, 13:40 »
windows version, when a new music track starts (like on a new level), record volume in windows sets to zero... so i cant properly talk on a microphone. dunno if it is audio hw dependant or not. occured in previous versions also.

3
Off Topic / anyone has an extra sc2 beta key by any chance?
« on: March 20, 2010, 03:14 »
well, just what the topic says. blizzard sent keys to the people who already has one. to invite a friend. just checking if anyone here has a spare one and is willing to give it away )

4
Discussion / Re: Funny events?
« on: May 05, 2008, 12:20 »
hey, this also can make for some nice challenge mode... NO WEAPONS ) but something like pretty high dodge applies...

5
Discussion / Re: Nerfing the Chaingun
« on: January 09, 2008, 15:38 »
and when you use running - shotgun reloads even faster?
btw, how much running is faster than walking?

6
Bug Reports / Re: Medpacks reset running status
« on: January 09, 2008, 15:13 »
it just makes you too relaxed to run =) or too high...

7
Bug Reports / Re: Strange Barrel Crash
« on: January 09, 2008, 15:10 »
i got exatctly the same crash info as DBNinja when former sergant blew some barrels...
just in case...  drl 9.8.8B, winxp

8
Bug Reports / crash after the first wave @ Arena
« on: December 27, 2007, 15:53 »
drl 9.8.8B, winxp.
killed the first wave of Arena monsters. answered yes to continue fight.

Code: [Select]
An unhandled exception occurred at $0045CA27
ERangeError : Range check error
  $0045CA27  TBEING__AISCAN,  line 707 of dfbeing.pas
  $0045CFCA  TBEING__ACTION,  line 776 of dfbeing.pas
  $0045D153  TBEING__CALL,  line 788 of dfbeing.pas
  $0046647D  TLEVEL__TICK,  line 744 of dflevel.pas
  $00410646  TDOOM__RUN,  line 376 of doombase.pas

9
Bug Reports / Re: I shot the imp, and he 'sploded the internet
« on: December 26, 2007, 09:00 »
Should I give up on my saved game, that keeps dying every time I try to shoot, or would a patch fix things without my having to redo from scratch?
in my case swapping pistols helped. though you'll lose extended magazine advantage...

10
Bug Reports / Re: I shot the imp, and he 'sploded the internet
« on: December 25, 2007, 11:29 »
i suppose it is similar to this bug: http://forum.chaosforge.org/index.php?topic=1207.0
what traits do you have?
also i suppose that its highly reproducable and they already got rid of it on beta forums... so we re not helping much... =)

11
Bug Reports / Re: crash at arachs cave
« on: December 25, 2007, 11:26 »
okay it seems to be something with traits and|or dualpistols...
this started to crash right after a level up.
SoG->SoG->DG->Fin->Fin->WK->WK->DG->SoG
so the 3rd SoG finished it =) my adv.pistol is modded to the max (as i know, 3S3D3M3R), i use standart pistol in other hand. and if i swap them the bug doesn't occur.

12
Bug Reports / crash at arachs cave
« on: December 24, 2007, 02:09 »
drl 9.8.8, winxp.

NTR, AoMr, if that'll mean something...
crash at hell arachs cave. was in melee range with A, when tried to fire:

An unhandled exception occurred at $00427531 :
ERangeError : Range check error
  $00427531  TPLAYER__DOFIRE,  line 615 of dfplayer.pas
  $00428CD4  TPLAYER__AICONTROL,  line 896 of dfplayer.pas
  $0045CF50  TBEING__ACTION,  line 775 of dfbeing.pas
  $0045D0E3  TBEING__CALL,  line 788 of dfbeing.pas
  $0046640D  TLEVEL__TICK,  line 744 of dflevel.pas
  $00410646  TDOOM__RUN,  line 374 of doombase.pas
  $00401920  main,  line 21 of doomrl.pas


EDIT:

now, when i try to load that emergency save, it crashes with same info when i try to shoot... no matter at what... just tried at empty space...
should i try something with this savefile?

13
Bug Reports / could target after death.
« on: December 23, 2007, 16:16 »
drl 9.8.8, win version.
here's some bug... i pulled a lever, barrels exploded, i died, but pressed 'f' and could target (screen shows level, everything normal) =) after i tried to shoot, there were a sound of imp hitting (it was near me) and blood screen->mortem screen. not a serious bug, but still. here's a log:  (though in mortem everything after "you die" disappeared).


Code: [Select]
There is a lever here.
You pull the lever... You hear an explosion! You hear an explosion! The
barrel explodes! The barrel explodes! You die!... The barrel
explodes! The barrel explodes! You hear an explosion! You hear an
explosion! You hear an explosion! You hear an explosion!
Fire -- Choose target...

maybe it was reported before, i didn't found any...

14
Discussion / Re: Danger Level calculation
« on: December 15, 2007, 15:12 »
i'd prefer if the difficulty for each level was also +/- some rnd % from a general linear... anything to make them not the same... biasing some monsters over other on a given level is also good. maybe not even "only few types of monsters", but some general preferences... like "this level will have much more lost souls than usually"...

15
Discussion / Re: Request for Ideas : 2D combat in space
« on: December 18, 2006, 00:13 »
turns worked very well in Space Rangers 2. it heavilly depends on many other things in game mechanics.

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