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Messages - Radagast

Pages: [1] 2 3 ... 8
1
Post Mortem / Re: [M|AoCn|88%|18|YAVP(YASD)] How do I YAFW?
« on: April 26, 2013, 04:15 »
barons... hell knights.. and revenants in fact... but I guess experience is basically from UV here too.

High powered bfg I agree it's a huge waste and a useless weapon too. What can just one shot really do on bosses? not much.
You can't really reload such weapons with JC, unless you phase away first...

Good point for the envirosuit, but tbh I always forget it as well concerning that kind of use.
Knowing it doesn't help much from forgetting it...

And something last. You do realize you have awful damage potential with :

Int->Int->HR->HR->DM->Fin->Fin->WK

Finesse is nice but no Sob and no EE levels at all will never help much since most weapons either benefit greatly from at least one of those two traits. On late levels let alone high difficulties this is an uber fail build imo, at least in terms of dmg. At least you were lucky enough to get a revenant launcher, but the shotgun for example is not good enough imo without a few sob levels. And rapid weapons usually need both EE/Sob.

As for fighting in the open it's usually unadvised but it becomes pretty easy with high speeds (antigr/tactical boots and/or HR levels.) Intuition/Cateye builds make this even easier but you do need an EE or two, for the accuracy. It's been more than once that I killed mastermind and cyberdemon damageless in this way, with just running and backpedaling around and around the whole level, while shooting off-screen with any weapons available, abusing the intuition trait and emptying all of them in the process. You might try it at some point, at least with the build you had in this game, it was pretty much doable with minor changes on some trait levels.

2
Yeah, as others have said, it's best to put off getting Scavenger until later; there's no benefit to getting it early.
Yeah I realized this at some point in the game, though it was too late. Always learning something new. :)

Holy crap!  I didn't know you could encounter those at that low a level!  O_o
Indeed. It seemed quite early, that's true. Normally I should have left the complex without even trying killing them, cause it was a huge risk as it proved afterwards. But alas silly stubborness usually makes me stay till the end on each level, unless all resources are depleted. This exact stupid stubborness gets me killed at times. I was also curious to find out if finishing that complex with the rifle was feasible.

3
Century Lounge / [U|Ao100|99%|YAVP] Cyberdemons the TERROR
« on: April 17, 2013, 15:27 »
The torture of 100 levels in UV is finally over. I can hardly believe it. Never again will I touch such an endless challenge...
The only true reason behind this was to get as many assemblies as possible plus some badges & xp medals. Most goals were done, so I won't complain (much, haha). :)

Also got some decent luck on some of the drops/scavenges including an onyx, some nanos, an early phaseshift set (I even got the gothic set later but it was ofc useless) and some pretty exotics/uniques to count.
I even loled in the final level when a BFG10k appeared, I didn't even have time to use it, damn it...

I have to admit though, the technician/scavenger is an UBER fail class at the first 5-10 levels no matter what you do due to low early dps and no other class traits such as the marine's HP/powerups or the Scout's speed and senses.
I died 4-5 times just on the first 5 dungeon levels mind you, before getting a decent game rolling. Demon vaults in particular were too scary in early game.

But the one responsible was actually my ego and stubbornness that made me wanna kill everything before descending to next level... At some point I must get rid of that bad habbit..

Anyway:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Cyberdemon, level 25 Hell Knight Major Technician,
 completed 100 levels of torture on level 100 of Hell.
 He survived 366066 turns and scored 2558974 points.
 He played for 20 hours, 40 minutes and 19 seconds.
 He was a man of Ultra-Violence!

 He killed 3957 out of 3958 hellspawn. (99%)
 A natural born killer!
 He was an Angel of 100!

 He saved himself 10 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Experience Medal
  Experience Cross
  Centurial Bronze Badge
  Centurial Silver Badge
  Centurial Gold Badge
  Centurial Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ###.......[.#......./....#.......#..../....#.......#===./..
  ##......###/........#....#.......#....#....#.}..%.+====.#..
  ##.......|/./.......#..../......./....#...%/....%[=====.#..
  #....%.......%........0..#.......#....#....#########==..#..
  #.........#....=....+....#..|....#..../..../......./..../..
  ##.===...../=.===...==##/####/####/#######/####/####/######
  ##..===....=====....====.#.......#0.../...../.#....0..../..
  #.=====....=====....====[#.......#....#.0...#.#/#########..
  #.=====...|=======.=====.|.....0./....#.....#././.......#..
  ##..==..X..}=====.%..==..#......|#....#######.#.#.......#..
  ##........|..===...%.....#.......#....+.......#.#......./%.
  #....===..............##/####/####/####=##/####/####/######
  #...====..............#....|........#./.==..../........./..
  #...=====.............#.............#.#==.....#/#########.#
  #...=====...........#.#....|........#.####/####./.......#.#
  #....=.=.../........#.#######/#######.#.......#.#.......#.#
  #.................../................./.......#.#......./.#
  #..................########################################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 105/70   Experience 908292/25
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Technician

    Ironman          (Level 2)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Tough as nails   (Level 3)
    Son of a bitch   (Level 4)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 1)
    Scavenger        (Level 1)

  EE->EE->Int->Int->HR->WK->WK->MSc->SoB->SoB->HR->DM->TaN->Fin->Iro->SoB->Jug->Fin->HR->SoB->TaN->Fin->TaN->Iro->Bad->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cybernano phaseshift armor [8] (P)
    [b] [ Weapon     ]   nano super shotgun (6d4)x2 (P1)
    [c] [ Boots      ]   antigrav phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   nanomachic plasma rifle (1d7)x6 (S1)

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d7)x6 [88/88] (B3)
    [b] missile launcher (6d9) [5/5] (B1P3)
    [c] napalm launcher (7d10) [1/1] (B1P3)
    [d] biggest fucking gun (20d12) [220/325] (B1)
    [e] Revenant's Launcher (7d6) [1/1]
    [f] BFG 10K (6d4)x5 [50/50]
    [g] Railgun (8d8) [40/40] (T1)
    [h] Subtle Knife (3d5)
    [i] rocket (x10)
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] technical mod pack
    [o] agility mod pack
    [p] bulk mod pack
    [q] sniper weapon pack
    [r] sniper weapon pack
    [s] Hellwave Pack
    [t] gothic boots [10/10] (200%) (T)
    [u] rocket box (x20)
    [v] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 30%   feet 0%   
    Melee      - internal 0%    torso 30%   feet 0%   
    Shrapnel   - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    214 former humans
    331 former sergeants
    410 former captains
    175 imps
    80 demons
    333 lost souls
    113 cacodemons
    103 hell knights
    436 barons of hell
    195 arachnotrons
    21 former commandos
    40 pain elementals
    302 revenants
    440 mancubi
    372 arch-viles
    55 nightmare imps
    72 nightmare cacodemons
    89 nightmare demons
    40 nightmare arachnotrons
    11 nightmare arch-viles
    5 elite former humans
    3 elite former sergeants
    3 elite former captains
    6 elite former commandos
    58 bruiser brothers
    16 shamblers
    9 lava elemental
    8 agony elementals
    17 Cyberdemons

-- History ---------------------------------------------------

  On level 4 he assembled a tactical boots!
  On level 12 he assembled a tactical rocket launcher!
  On level 12 he assembled a hyperblaster!
  On level 16 he assembled a focused double shotgun!
  On level 22 he assembled a tactical armor!
  On level 22 he assembled a cerberus boots!
  On level 24 he stumbled into a complex full of revenants!
  On level 26 he assembled a ripper!
  On level 28 he assembled a gatling gun!
  He nuked level 30!
  On level 33, hell froze over!
  On level 33 he found the Anti-Freak Jackal!
  On level 34 he assembled a cerberus armor!
  On level 34 he found the Hellwave Pack!
  On level 35 he assembled a nanomanufacture ammo!
  On level 36 he assembled a gatling gun!
  On level 38 he assembled a micro launcher!
  On level 39 he assembled a gatling gun!
  On level 40 he assembled a micro launcher!
  On level 43 he assembled a micro launcher!
  On level 44 he found the Mega Buster!
  On level 45 he found the Necroarmor!
  On level 47 he assembled a assault rifle!
  Level 48 was a hard nut to crack!
  On level 48 he assembled a cybernano armor!
  He nuked level 49!
  He nuked level 50!
  Level 51 was a hard nut to crack!
  He sounded the alarm on level 52!
  On level 53 he assembled a micro launcher!
  On level 54 he assembled a antigrav boots!
  On level 55 he assembled a gatling gun!
  Level 57 blasted him with an unholy atmosphere!
  On level 58 he stumbled into a nightmare cacodemon cave!
  On level 61 he stumbled into a nightmare demon cave!
  On level 62 he was targeted for extermination!
  On level 62 he assembled a assault rifle!
  Level 67 was a hard nut to crack!
  On level 69 he stumbled into a complex full of mancubi!
  On level 69 he encountered an armed nuke!
  On level 69 he found the Railgun!
  On level 71 he stumbled into a complex full of Cyberdemons!
  He nuked level 74!
  He nuked level 75!
  On level 76 he was bombarded!
  He nuked level 76!
  On level 77 he assembled a micro launcher!
  He nuked level 80!
  On level 87 he ran for his life from acid!
  He overloaded a nuclear plasma rifle on level 88!
  On level 89 he encountered an armed nuke!
  On level 90 he encountered an armed nuke!
  On level 94 he assembled a biggest fucking gun!
  On level 95 he found the Revenant's Launcher!
  On level 96, hell froze over!
  On level 96 he found the Grammaton Cleric Beretta!
  On level 96 he assembled a nano-shrapnel!
  Level 98 was a hard nut to crack!
  On level 98 he found the Subtle Knife!
  On level 99 he found the Charch's Null Pointer!
  On level 100 he found the BFG 10K!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You feel more calm.
 There is a rocket launcher (6d6) [1/1] lying here.
 There is a rocket launcher (6d6) [1/1] lying here.
 There is a rocket launcher (6d6) [1/1] lying here.
 There is a rocket launcher (6d6) [1/1] lying here.
 There is a rocket launcher (6d6) [1/1] lying here.
 There is a rocket launcher (6d6) [1/1] lying here.
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 37 brave souls have ventured into Phobos:
 24 of those were killed.
 1 didn't read the thermonuclear bomb manual.
 And 2 couldn't handle the stress and committed a stupid suicide.

 10 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 7 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------

Well this was a hell of a run with too much early difficulties mainly.

I relied on hyperblaster for too many levels unfortunately, until something better came up since I had no decent weapon drops at all in early game levels.

Had some huge ammunition problems with the hyperblaster naturally, until luckily I got a nano mod at last and managed to make the much-needed overpowered nanomachic plasma rifle. It's a beast I actually finished the whole game with just that. The other weapons were just accessories rarely used if not at all.

I have to admit though, the Phaseshift set was a huge help, I'm pretty sure things would be far harder without the Cybernano Phaseshift armor and the latter insane antigravity phaseshift boots of +60% movement both of which were made around the 50s-60s if I recall correctly.

0.17sec speed seemed almost like cheating.

I did however have just once in the late levels, a terrifying encounter... The CYBERDEMON complex level...

I swear nothing could have prepared me well enough for this.
8-9 cyberdemons are just no joke at all, on the contrary they made me feel like a low lvl newbie...

The nanomachic plasma rifle is a great weapon ofc, but somehow it felt it needed loads and loads of volleys to manage to kill even one of them... Those Demons were true BEASTS in hit points! I wish I had any kind of BFG at that point to finish them quickly, but I didn't. Sadly there was no berserk or invuln on the level either... There were many kinds of barrels and small healing globes though..

I did get a computer map thankfully and also lost an onyx armor in the entrance due to one of their rockets but who cares... Life was more important...

2-3 of them attacked me early on and I didn't have time to finish them either, cause while running around 2-3 more also joined into the fray.

I had to run the whole level sidestepping through doorways and small rooms (DM helped), exploiting my huge sniper range with the nanomachic rifle and any barrel I could find to dmg them even more. Every bit of dmg helped.
Couldn't think anything better. Still I got shot quite a bit. Their AI semed pretty good as well as their range, I also think it's impossible to do knockback to them which I'm not sure if this was the case in earliest versions.

They burned through my supplies completely, and left me without a single medpack.
Luckily even while panicked and stack by the cyberdemons in some small barrel rooms without exit near the right-end, I had meanwhile abused many rockets when they got close with each other to do extra dmg...
In the end they somehow died almost together... At least the last 4-5 of them...

I believe this was the first time I got so much xp on just one single level. :P

This felt somehow as an irony reminder, since I had named the doomguy Cyberdemon...
Oh well... I guess I underestimated them, and they had to punish/scare me... They got quite close to ending my run...

Rest of the game was generally a breeze due to combination of speed and endless plasma supply.
Good thing is I also got Hell Baron and Lt. Colonel ranks after this run. :)

It somehow felt strange in the 2nd half the game though, how often the levels were filled with huge packs of Archviles/Mancubi/Barons/Revenants etc. At late game the Arch-Viles in particular seemed truly like endless hordes...

I think I'll do a break for a week or so after this...
This was too tiresome and already took too much of my free time...

FUN FACT:
Most of the uniques found such as the Railgun, the Revenant's Launcher and the BFG 10k (also the subtle knife), was actually a reason I cursed the game at that point, cause I realized through the wiki that none of them can actually get scavenged to get an onyx. And I only wanted onyx, and they gave 00 chance to get it. So in the end I just kept them for the lolz, found no reason to break them...

PS1: Ofc no dragonslayer was ever encountered. :( Damn..
PS2: At almost the whole game I was carrying a BT red armor and a T gothic boots, just in case I got an onyx mod to stick it on them  for the assemblies. I actually got frustrated when I realized the Cybernano armor cannot be worn off, preventing further armor crafting and making all other armors completely useless. From that point onwards I ditched every single armor found, for obvious reason, waste of inventory. Never got an onyx since for those crafts though... In another game perhaps..

4
I reset my stats every version as a matter of principle; something always changes enough to justify it.

Compare angel of darkness for instance in  latest two versions... Unbelievable difference challenge-wise.
To be honest I preferred the 996 version in regards to that specific Angel challenge. Now it became awfully masochistic and meaningless, just a waste of time to even try it... Game is supposed to be fun above all, some challenges seem to have forgotten that basic principle, unfortunately.

5
I'm starting to believe that these dual angel combos with overconfidence, actually ruin the game rewards and experience, especially the challenges that are supposed to be truly difficult...

6
Discussion / Re: Quick questions thread!
« on: April 16, 2013, 03:44 »
I think 24 is now 750,000 XP (tehtmi?)  Values for 23 and 25 I believe are correct.

XP earned is the same regardless of character level.

Thanks for the info m8.

However based on the particular run I'm doing now, I still think that it required less xp to go from 23 to 24 level, than it requires from 24 to 25. The difference is kinda noticeable. Maybe the 25 level was changed to 1 million?

Is there anyone (probably from developer side) who can confirm for certain the exact XP values of the last 3-4 levels in the table so we can update the wiki accordingly?

7
My strategy for dealing with the Mortuary in my early days? Skip it. Skip it by all that is holy. That place is not meant for unexperienced players =)

True I skipped it a few times too, depends on the build actually, but to be honest after some tries and deaths in there, my experience in the game was vastly improved. Or at least, I think so. :P Some times hard challenges do improve the player a lot, much faster than playing on easy mode all the time. Just my two cents concerning difficulty levels.

8
Discussion / Re: Quick questions thread!
« on: April 15, 2013, 04:49 »
Question:

Is the wiki experience table correct and updated??

This part especially on the last levels:

23    600000
24    800000
25    900000

Seems like a huge step from 23 to 24. (200k?? :O )

Which honestly doesn't apply (I think) to my latest and current ao100 since I got from 23 to 24 quite easily in normal time (just 8-10 dungeon levels or so.)

And regarding the experience another question:

Do we get fewer xp from each enemy the more level ups we get? Or not?

9
Requests For Features / Re: Balance suggestions
« on: April 15, 2013, 04:24 »
The problem with adding another common pistol that's better than basic pistol is pistol's high scaling with SoG. Even a small upgrade translates in quite a noticeable difference later. For example combat pistol having initial 3d3 which is not much better than 2d4 becomes best single-shot pistol with 3d6 after P3 modding. And it also have super-high clip size, which is upgradable too...
I would like to use something other than what i got right on the start, but i don't think this can be easily balanced.
Agreed, you do have a point of course. It would need to be carefully thought of, to avoid upsetting the balance.
The way I see it, the only way to add another pistol, is to nerf the initial one. Also keep in mind that one could also play with the reload time AND/or accuracy and fire time on each pistol, to provide better variety/options without upsetting the balance much. Which means making them all useful, depending on playstyle and the time you find them in the game.

For example a possible scenario "could be" :

1. pistol (could be renamed to handgun btw, pistol is kinda plain):
Dmg: 1d7 or 2d3 instead of 2d4 (and/or could reduce it's accuracy by 1), clip size 6 as it is.

2. Colt/Glock. (or whatever you want to call it)
This could appear on later levels such as when the combat/double shotgun/rocket launcher appear.
Dmg: 2d4, clip size 8 or 10 instead of the 6 the initial pistol has.

This way you have a solid improvement to the normal pistol without making it overpowered such as the exotic/unique ones. This also makes the player save the mod packs for something better than the normal initial pistol which I find great since it happens with other initial weapons too. :)

3. Alternate Pistol - Desert Eagle (I'm not suggesting this just as a normal pistol. It could actually be an exotic one. :) )
Clip Size: 7, Dmg: 3d4, Acc: +5 , fire time: 1.1 sec, reload time: 1.8sec

You might think the above is overpowered due to it's damage. (better than combat pistol) But it's actually pretty balanced since the clip size is very low (well that's the bad thing with the desert eagle isn't it), and the fire time is slightly worse than the combat pistol.

Ofc feel free to suggest other stats, this is just a small idea after all with many possibilities.
I believe it can happen though, as long as it is carefully thought of, without upsetting overall balance much. :)

As for SoG I think it becomes ludicrously overpowered at high levels, so IMO to balance it, at least the 5th level of it should be removed as an option. 4 levels of SoG are imo more than enough for this game. And I know sharpshooter lovers will hate me for saying this, but it's one of the few skills that could easily get nerfed to 15% fire time reduction per point, instead of 20%. And it would still be good enough. :P

PS1 : Keep in mind that 1-2 of the assemblies would likely be affected too, so they could slightly change as well along with the pistol addition.

PS2: Damn someone beated me in posting specifics. :)

10
Requests For Features / Re: A small suggestion.
« on: April 15, 2013, 02:18 »
If you're having problems with not enough space for ammo, you might be hoarding too much of other stuff. A lot of new players tend to carry ~10 medkits, which is a lot more than you should need. Two phase devices (one of each kind) is enough, a single stack of rockets if you're carrying a launcher, one or two replacement armours are good, but don't over do it with them either.

When choosing what to take with you, remember that you can pass a level without using medkits, but unless you're meleeing, you will definitely need ammo.

Yup I know, your suggestions pretty much cover the way I hoard items too more or less. 2-3medkits is actually my limit for almost all ranged builds.
Still in UV Ao100/Ao666, it gets incredibly easy to run out of ammunition without the nano. Depends on the enemies that spawn on each level. It's quite easy to get unlucky in some levels in a row.

11
Requests For Features / Re: A small suggestion.
« on: April 15, 2013, 02:06 »
While I agree with most of the upper replies, I had serious ammo issues in a recent ao100.
Until  I got a nano mod pack that is.

But until then, ammo was actually a huge issue. I'm pretty sure it's the same in ao666 which I'm bored like hell to play.
All I'm saying is while it is indeed a less useful trait in a normal run and I'd probably ignore it, it is progressively more important in larger games/challenges to somehow deal with the ammo issue. You either make an endless supply weapon with nano, or you'll just have problems. Unless ofc you went the ammochain way.

Ofc making shell boxes, rocket boxes is completely out of the question and overboard as an idea, since it practically makes the reload traits useless. It's a completely overpowered and unbalanced idea.

12
Requests For Features / Re: Balance suggestions
« on: April 15, 2013, 02:00 »
I meant just the generic weapons. Like melee, shotguns, and chain guns all have guaranteed upgrades at some point.

To be honest I kinda agree with this, just for the sake of more options and more variety in the game, in terms of pistols.
I actually encountered my first exotic pistol after way too many runs. I know it's random but finding a better pistol than the initial one after 10+ runs is somewhat not that logical. I did find a trigun though in one of those runs. I think..

And it's kinda strange considering the variety of pistols in real life. I mean come on it's a common weapon after all.
Check a list of pistols here for example:
http://en.wikipedia.org/wiki/List_of_pistols

I'm not saying the game needs that many pistols ofc, but it "could" actually use a minor or alternate upgrade or two in later levels, such as a colt, or a glock for instance. Other alternate ideas "could" be a desert eagle. This could provide a better damage/piercing option at the expense of higher reload time and low magazine number.

Just my humble opinion. :)

13
Ok two minor DISPLAY bugs from my last Ao100:

1. I had the phaseshift set and the boots were modded with [A]. The items still appeared as "Phaseshift Suit 1/2" in inventory screen instead of 2/2.

The set bonus thank god DID work though so I could step on lava harmless. (First Screenshot)

2. Onyx mod pack found from Scavenger skill is plain white color in inventory. Surely this is not correct ??
(2nd screenshot.)   EDITED: ---- Ok so this is not a bug after all, ignore it. ----

PS : I also found another probable bug but couldn't reproduce it. I once disassembled a Mega Buster without empty space in inventory and I got a huge explosion instead of a mod-pack that produced a huge lava river. LOL?

14
But with SOB 5 and EE 4 (and the power mod) an arch-vile took no more than 3 shots, and a baron 4. They'd be dead by the time they came close anyway.
True but plasma nanomachic could do the same thing with just 2 shots you know. :P (playing with one now with same build on Ao100-Ao666 is too boring to be played)
And the further deep you descent the more often you can get into ambushes with too many of them at the same time, making the killing speed essential.
And bullet dmg is always worse than plasma, especially for armored opponents...

15
Discussion / Re: Doom Guy's Mind: Episode 7
« on: April 13, 2013, 04:50 »
hahahah very nice hillarious. :)
Didn't know of brutal doom till now. Seems like a good doom-mod, if I ever want to get back on that classic game. xD

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