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Messages - Melon

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406
Requests For Features / Re: Stuff about morale and running
« on: March 28, 2009, 01:48 »
I think it makes sense that a little demon might shit its pants and leg it when I slaughter a Baron of Hell. Especially if he's alone. And wounded. Also, the greater the contrast with the one I killed and the one running away, the bigger chance of SQUAD BROKEN. Even bigger chance if you're berserking and running after him with a chainsaw or something like that.[/qoute]

It would also make sense if you just commit suicide, after seeing all those hellish monsters [;

407
Discussion / Re: Maps on the wiki
« on: March 23, 2009, 14:04 »
- Isn't it a little too spoily?

Like the Doom wiki is not spoily [;

408
Discussion / Re: Maps on the wiki
« on: March 23, 2009, 09:08 »
I'm thinking of adding ascii maps to the special level pages on the wiki.  I posted a sample map of the Lava Pits to the Lava Pits discussion on the wiki (http://doom.chaosforge.org/wiki/index.php?title=Talk:The_Lava_Pits).  There are a few issues I'd like to iron out before I start actually trying to do this for all the special levels.  All of this is described pretty thoroughly on the talk page I linked to.  I would appreciate any ideas anyone has.
Look really nice.

409
Off Topic / Re: <3
« on: March 20, 2009, 03:03 »
Wrong :P .

When I want to be frystrated & sad I play DoomRL on UV / watch sad films.
When I want to be happy & relaxed I play easy games / read happy stories (like one above).

=)

Everything is for people, brother <3 .
When I want to cheer up I watch Rick Astley <:
Or the Jannet Jackson video "When the rain begins to fall| ;P

410
Discussion / Re: Trait Build Orders (General)
« on: March 20, 2009, 02:59 »
In AoMr?

SoG > SoG > DG > SoG > EE > EE > CE > CE > SoB > SoB > SoB > TaN > TaN > TaN > Fin > Fin > WK > WK > Juggler

if you can manage to get all 19 Character levels.

CE takes preference over Int in AoMr due to sniping.
Juggler? What for?

411
Off Topic / Re: <3
« on: March 19, 2009, 07:49 »
I wonder why soo many people are like this:
If story ends in a positive way, it fails, sux, etc.

GTFO with that way of thinking, emo kids.
I bet you must always have a full in DooMRL though ;P

412
Discussion / Re: Trait Build Orders (General)
« on: March 19, 2009, 07:47 »
My trait order (I am a chaingun player)

EE->SoB->SoB->Sob->EE->CE->CE
After that it doesn't seem to matter, but I choose TaN or Ironman.
Sorry, I thought you ment "clean" I'm too young to die.
If it's angel of makrsmanship, I get the traits in the same order as player above.

413
Discussion / Re: Trait Build Orders (General)
« on: March 19, 2009, 02:31 »
My trait order (I am a chaingun player)

EE->SoB->SoB->Sob->EE->CE->CE
After that it doesn't seem to matter, but I choose TaN or Ironman.

414
Discussion / Re: AoB Armour Choices
« on: March 19, 2009, 02:29 »
So, you're waltzing through AoB. Dropping ammo left right and center and ambushing all of those Barons. Then you come across 2 armors. Necro and Basic Red. What do you chose and why?
F*** that! True slavian berseker doesn't use any armour! Armour is for pussies!

yes, but armor is for people like me, who DON'T want to die before they max out beserker, TAN and get the chainsaw. I haven't played AoB as much as to get past lvl 10, but from what i see, Necro is gonna be hard to use due to the fact that weapon users get more shots on you before you can get to them and those damn imps don't get baited by ammo. Barrels FTL

OK, seriously, I would go for the Necro if you have Longinus Spear and Berserk trait. This way you don't loose much health (in Berserk you don't seem to get much damage) and Necro armour will regenarate providing you with even more protection.

If you do not have such traits, Red Armour.

415
Discussion / Re: DoomRL over Telnet
« on: March 19, 2009, 02:27 »
sounds great. now, instead of new people or newbies (like me :)) posting for help in the forums, they can ask in the IRC whilst watching some of the better players play and show off their moves ;). I'm all for this.

You mean like live action cam? Great!
Seems this idea might work.

416
Discussion / Re: DoomRL over Telnet
« on: March 18, 2009, 14:01 »
Exactly.
You *can't*.
So that would make this kinda awesome.

(... Well. I suppose you could write a DoomRL playing Bot. If one can be written for NetHack that works, I suppose one could be written for DoomRL. )
Yeah, with strafe support :D

And think what would happen if there was DoomRL multiplayer: "You cheater, you have auto-aim!"

417
Discussion / Re: AoB Armour Choices
« on: March 18, 2009, 13:59 »
So, you're waltzing through AoB. Dropping ammo left right and center and ambushing all of those Barons. Then you come across 2 armors. Necro and Basic Red. What do you chose and why?
F*** that! True slavian berseker doesn't use any armour! Armour is for pussies!
Or better, I would give the armour to Cybie, so the fight would be at least fair ;P

418
Discussion / Re: AoB Armour Choices
« on: March 18, 2009, 06:28 »
So, you're waltzing through AoB. Dropping ammo left right and center and ambushing all of those Barons. Then you come across 2 armors. Necro and Basic Red. What do you chose and why?
F*** that! True slavian berseker doesn't use any armour! Armour is for pussies!

419
Discussion / Re: DoomRL over Telnet
« on: March 18, 2009, 06:24 »
Great idea, it's only... the cheaters and savescummers you know =S
How are you going to savescum on Telnet?

420
Off Topic / Re: <3
« on: March 17, 2009, 15:00 »
It was better without the last pic.

I have to admit, without the last pic it was the best story I have ever seen. So depressing, just like in the Paradise Lost songs as "So much is lost" or "Forever failure".

With that last pic everything turned to some Care Bears movie. ):

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