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361
0.9.9.4 / Re: [U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.
« on: December 01, 2011, 07:21 »
Oh.That would explain what happened.Thx
362
0.9.9.4 / Re: [U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.
« on: November 30, 2011, 11:28 »
Yeah, i know about red flash and i'm sure maxed 6d6 is higher than 1/3 of 60.
But i believe i always got red flash when i was hit that hard.
And yeah, you can get red flash wearing fireshield and losing 1 hit.And even more - berserk resistances apply to the hit that triggers it.
But i believe i always got red flash when i was hit that hard.
And yeah, you can get red flash wearing fireshield and losing 1 hit.And even more - berserk resistances apply to the hit that triggers it.
363
0.9.9.4 / [U|AoMC|80%|YAVP] Gatekeeper Diamond and Berserk bug.
« on: November 30, 2011, 07:36 »
Got badge by destroying walls with high power plasma rifle, so no more comments about it.
After MAc i decided to get Ber as defensive trait, and this time smth went wrong.
Once in Hell revenant hit me, no message, no berserk activation.It confused me a bit.
Second time i notice practically the same during the final fight.
No berserk activation at all, and i got hit 3 times.
Then i looked at my hp - i had about 46%.Since rockets are supposed to deal 36*(1-0.25)-4= 23 damage ,so i should have lost 69 hp.And i believe i had way less then 150% at the start of level.
Next, after looking on mortem i saw my red armor [4/4] (50%).
That's it.
After MAc i decided to get Ber as defensive trait, and this time smth went wrong.
Once in Hell revenant hit me, no message, no berserk activation.It confused me a bit.
Second time i notice practically the same during the final fight.
No berserk activation at all, and i got hit 3 times.
Then i looked at my hp - i had about 46%.Since rockets are supposed to deal 36*(1-0.25)-4= 23 damage ,so i should have lost 69 hp.And i believe i had way less then 150% at the start of level.
Next, after looking on mortem i saw my red armor [4/4] (50%).
That's it.
--------------------------------------------------------------
DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------
AlterAsc, level 13 Arch-Vile Br. General Marine,
defeated the Cyberdemon on level 25 of the Phobos base.
He survived 100046 turns and scored 262218 points.
He played for 1 hour, 5 minutes and 45 seconds.
He was a man of Ultra-Violence!
He killed 661 out of 824 hellspawn. (80%)
He was an Angel of Max Carnage!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 9
Levels visited : 5
Levels completed : 2
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Hell Champion Medal
Gatekeeper Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#.....................###.........###.....###..............
#.....................###.........###.....###...........###
#.....................##..........###.....###...###.....#>#
#...............................................###.....###
#.................................}.............###........
#.........X......................|||.......................
#................................|.........................
#....###...................................###.............
#....###...................................###.............
#....###......................###..........###.............
#.............................###..........................
#................###..###.....###....###...................
#................###..###............###...................
#................###..###............###...................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 27/60 Experience 76231/13
ToHit Ranged +12 ToHit Melee +16 ToDmg Ranged +3 ToDmg Melee +9
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Son of a bitch (Level 3)
Reloader (Level 2)
Brute (Level 2)
Berserker (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
Rel->Rel->SoB->SoB->TH->TH->MAc->Bru->Bru->Ber->SoB->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] red armor [4/4] (50%)
[b] [ Weapon ] modified plasma rifle (1d7)x8 [31/40] (F1)
[c] [ Boots ] nothing
[d] [ Prepared ] modified combat shotgun (7d3) [5/5] (T1)
-- Inventory -------------------------------------------------
[a] rocket launcher (6d6) [1/1]
[b] BFG 9000 (10d8) [100/100]
[c] red armor [4/4] (100%)
[d] phaseshift armor [2/2] (100%)
[e] shotgun shell (x50)
[f] rocket (x9)
[g] power cell (x29)
[h] power cell (x50)
[i] power cell (x50)
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] phase device
[p] phase device
[q] power mod pack
[r] blood skull
[s] modified steel boots [1/1] (41%) (A)
-- Resistances -----------------------------------------------
Fire - internal 0% torso 25% feet 0%
-- Kills -----------------------------------------------------
73 former humans
77 former sergeants
27 former captains
95 imps
66 demons
118 lost souls
30 cacodemons
27 barons of hell
1 Cyberdemon
15 hell knights
22 arachnotrons
15 former commandos
16 pain elementals
34 arch-viles
15 mancubi
21 revenants
6 nightmare cacodemons
2 bruiser brothers
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 6 he stormed the Chained Court.
He defeated the Hell Arena Master!
On level 6 he found the Arena Master's Staff!
On level 10 he entered Hell's Armory.
He left the Armory without drawing too much attention.
On level 12 he ventured into the Halls of Carnage.
On level 14 he assembled a high power weapon!
On level 15 he encountered the Phobos Hellgate.
On level 20 he stumbled into complex full of arch-viles!
He nuked level 21!
On level 22 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
Level 24 was a hard nut to crack!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You see : floor
Fire -- Choose target...
You see : floor
Fire -- Choose target...
You see : floor
Fire -- Choose target...
You see : floor
You are hit!
Fire -- Choose target...
You see : floor
Fire -- Choose target...
You see : floor
Fire -- Choose target...
You see : floor
You hear the scream of a freed soul! You feel relatively safe now.
Congratulations! You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
759 brave souls have ventured into Phobos:
696 of those were killed.
3 of those were killed by something unknown.
10 didn't read the thermonuclear bomb manual.
And 25 couldn't handle the stress and committed a stupid suicide.
25 souls destroyed the Cyberdemon...
4 sacrificed itself for the good of mankind.
21 killed the bastard and survived.
--------------------------------------------------------------
364
Discussion / Re: Quick questions thread!
« on: November 30, 2011, 07:25 »
Not sure.If my memory servers me right once i saw him teleporting out of nowhere, shooting me and teleporting somewhere else without delay, so i was like: "Woot? O_O "
365
Discussion / Re: Quick questions thread!
« on: November 29, 2011, 20:46 »
No, you can't.Tried it myself.
366
0.9.9.4 / Re: [U|99%|17|YASD] It's Impossible
« on: November 27, 2011, 12:42 »
I believe that rapid-fire weapons are not good without traits is exactly because they are extremely powerful with right traits and equipment.
Reducing this gap would lead to either making rapid-fire builds even better, or making them useless since you could use rapid-fire weapons effectively without those traits.
Also i heard Arch-viles are going to be nerfed or reworked, not sure what exactly.
Reducing this gap would lead to either making rapid-fire builds even better, or making them useless since you could use rapid-fire weapons effectively without those traits.
Also i heard Arch-viles are going to be nerfed or reworked, not sure what exactly.
367
0.9.9.4 / Re: [U|99%|17|YASD] It's Impossible
« on: November 27, 2011, 12:02 »
Why not go with MAc for 100% kills on UV?
I saw that you had 111 shells - does not look like enough to get to lvl25 with 100% kills.
I saw that you had 111 shells - does not look like enough to get to lvl25 with 100% kills.
368
Requests For Features / Re: Swapping to dual pistols/knives.
« on: November 22, 2011, 13:06 »
Number-swapping checks if numbered weapon is in equipped slot and if it is there than you swap to prepaired slot.
If it was so easy i would not create this thread.
Also 4 is combat shotgun, 5 is double shotgun,0 is a chainsaw.
And all this buttons also work for assemblies (eg. tactical shotgun is 4 too).
If it was so easy i would not create this thread.
Also 4 is combat shotgun, 5 is double shotgun,0 is a chainsaw.
And all this buttons also work for assemblies (eg. tactical shotgun is 4 too).
369
Requests For Features / Swapping to dual pistols/knives.
« on: November 22, 2011, 12:38 »
As it is now if you are going for DG or MMB there's no way to switch to two pistols/knives except going to equip menu, unequipping current weapon and equipping second pistol/knive.
Juggler does not help at all.So if i recall correctly you always need 2 seconds.
And if your inventory is full you have to drop your weapon which can get destroyed, adding 1 more second to pick it up.
Now what about adding function to equip second pistol/knive, so you don't need to do this long sequence. It should take 2 seconds(the same as now) and Juggler could reduce it to 1.Or to 0 but it's unbalanced probably.
Juggler does not help at all.So if i recall correctly you always need 2 seconds.
And if your inventory is full you have to drop your weapon which can get destroyed, adding 1 more second to pick it up.
Now what about adding function to equip second pistol/knive, so you don't need to do this long sequence. It should take 2 seconds(the same as now) and Juggler could reduce it to 1.Or to 0 but it's unbalanced probably.
370
Discussion / Re: [WIKICOMP] Strategy Contest! (DEADLINE #1, Nov 16)
« on: November 17, 2011, 07:33 »
I'm okay with any decision.
371
Discussion / Re: [WIKICOMP] Strategy Contest! (DEADLINE #1, Nov 16)
« on: November 15, 2011, 09:32 »
Submitted entry for Intuition.
372
Discussion / Re: Hurt Me Plenty is hard
« on: November 10, 2011, 10:55 »Quote
Fun fact: After playing lots ofSame with playing HMP after UV an so on. And pretty much the same in lots of of other games.
373
Discussion / Re: The new strongest build is........?
« on: November 10, 2011, 08:47 »Quote
you're faster than the old ammo-chain, and more accurate than the new oneAnd consumes ammo 5(3+2 from TH) times faster?
Also MAc doesn't block Fin or WK, you can get them a bit later.
374
Discussion / Re: The new strongest build is........?
« on: November 10, 2011, 06:42 »
30% is not high by itself but there are more sources than just it:
Berserk gives you total of 90% all. And since you can take it Ber and the fact that being hit for 17 damage unmodified isn't rare for late game all major fights will be in berserk.
Red armor gives you 55% total of fire res, fireproof red gives you 75%, reducing revenants and mancubi damage to one usually.
Cerberus gives you 95% fire and acid, 80% plasma.Not as high as berserk but reliable.Arachnotrons still hurt with volleys of lots of one damage.
Envirosuit gives +25% to acid and fire.
So with all other things you do take crazy amount of fire and do not care even a bit about it.Or care enough to waste 0.1s to use consumable and continue one-vs-all battle.
So after all i think that 30% is good.
And Fin isn't that much of a problem.
EE isn't necessery, just take one lvl of WK and create assault rifle/hyperblaster.
Berserk gives you total of 90% all. And since you can take it Ber and the fact that being hit for 17 damage unmodified isn't rare for late game all major fights will be in berserk.
Red armor gives you 55% total of fire res, fireproof red gives you 75%, reducing revenants and mancubi damage to one usually.
Cerberus gives you 95% fire and acid, 80% plasma.Not as high as berserk but reliable.Arachnotrons still hurt with volleys of lots of one damage.
Envirosuit gives +25% to acid and fire.
So with all other things you do take crazy amount of fire and do not care even a bit about it.Or care enough to waste 0.1s to use consumable and continue one-vs-all battle.
So after all i think that 30% is good.
And Fin isn't that much of a problem.
EE isn't necessery, just take one lvl of WK and create assault rifle/hyperblaster.
375
0.9.9.4 / Re: [M|AoMr|77%|25|YASD] "You have no more ammo!"
« on: November 09, 2011, 06:27 »
Also i heard that taking SoG helps with pistols too. (you shoot 1.5 times faster with SoG3 than with SoG2).
And SoB too, since it gives you knockback with basic 2d4 pistols.
And both decrease ammo consumption.
One lvl of EE also gives noticable benefit.
And SoB too, since it gives you knockback with basic 2d4 pistols.
And both decrease ammo consumption.
One lvl of EE also gives noticable benefit.