Chaosforge Forum

  • December 08, 2024, 20:55
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sereg

Pages: [1] 2 3 ... 48
1
Requests For Features / Re: DoomRL 0.9.9.8 BETA 1
« on: September 16, 2023, 17:25 »
I've been gone awhile... nice to stop back in to see DoomRL in active development yet again!

Can't promise I'll have much time for beta testing, but I'll try to check it out.

2
Off Topic / Re: Music + Berserk
« on: June 23, 2022, 16:45 »
And we have the same fellow doing a vocal cover from the Doom Eternal soundtrack...
BFG Division

Also, hello again everybody. It's been awhile. Hope you're all well.

3
Nice run there... always fun when you have the RNG on your side, especially for something as difficult as AoMs.

Personally, I find AoHu to be harder(even at low difficulty levels) than many of the Nightmare challenges... I'd much rather deal with a few respawns than try to survive with only 10hp, but good luck to you if you go that route.

If you'd rather move on to JH, I don't blame you... it looks like it's approaching the level of depth and completeness of the latest version of DRL by now, and as you pointed out, this run was a fitting capstone.

Maybe I'll pick up JH myself soon... could be fun to get back into posting mortems here.

4
Bug Reports / Re: [0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: July 17, 2021, 12:35 »
Nice catch. Stuff like that is why I was really grateful for my alpha testers back when I was working on my roguelike - they would manage to discover things I hadn't even thought about planning for.

It does look like there's some extra room to the left there, and maybe the whole thing could be shifted trivially - but I would imagine having that much ammo is an edge case, and it might be better handled that way as laptop recommends; that is, sanitize the output so that it's always 3 characters or less.

Either one is equally viable as a solution IMO, so it probably comes down to which is simpler to implement.

5
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 19:13 »
I think I did my Iron Fist run in the true spirit of the badge, with no alternates(and no chance of accidentally tanking the run, either!)

Nice work, and good luck with your future adventures... almost makes me want to go find my old laptop and dig up my DRL profile...

6
Off Topic / Music + Berserk
« on: July 15, 2021, 19:09 »
Zavali Ebalo

Kornel is not the only creator to be inspired by Berserk...

If you didn't appreciate my previous topic on Death Core music, this may not be for you, but I would be remiss not to post it here.

7
Discussion / Re: How Dead is this Game?
« on: April 14, 2021, 22:09 »
Hey, who remembers me? :D I've lost count of how many years it's been at this point...

I was thinking of revisiting DoomRL today, and I was wondering about exactly this question. The answer is pretty much in line with my expectations (unfortunately).

It's pretty clear that the game's development is officially 100% dead at this point, but I'd love to see this childhood game of mine come alive and kicking again in some form. I was thinking, maybe it would be really awesome if a couple of hardcore fans from the old days were to band together and work on a complete rewrite of the game, in a language that's a little less archaic, and with all the references to IP protected content carefully stripped out and replaced with "close enough" alternatives, while leaving the core gameplay mechanics entirely untouched. (one big advantage that DoomRL has is that even though it has a Doom-like paint job, it does very much have its own identity in the way of gameplay mechanics...)

I develop software for a living these days (albeit business software, not games). Maybe this could be a fun spare time thing to work on if there's any interest...

I remember you.

I'd be on board with a rebuild in a more modern language, if there was enough interest - I'm pretty solid with Java(I've even done a few small roguelikes of my own in it, one of which I've posted on these forums), and I'd be reasonably comfortable working with Python or C# as well, if those turn out to be more preferable among the pool of potential developers.

It would also be nice to have Kornel's blessing, of course.

Feel free to shoot me a PM if you like regarding this.

8
I was always missing a few silvers, and I'm certain this was one of them. Congratulations on finding a solution.

Maybe I should go find the computer I last played DRL on and relocate my player profile somewhere more permanent - then maybe I can clean up some of my missing lower tier badges like this one.

9
Congratulations on the win. I haven't played much JH myself, unfortunately, but I do recall having a lot more difficulty even getting through the first few levels then I ever did with DRL - so a Medium win is still pretty impressive, at least to me. I really have to find some time for some JH soon, so I can offer some better commentary on threads like these - and maybe even make a few of my own - but it's always nice to see new mortems.

Best of luck on your future endeavors - sounds like you're making some good progress.

10
Always nice to see DRL mortems - especially ones with shiny badges, and yours has quite alot of those. I don't recall pulling off any of the Chessmaster medals myself.

AoI may not be quite as nasty as AoP, but it's definitely no joke - no safety net, so careful play is a must. Looks like you tailored your build well to the challenge. Congratulations on an impressive win!

11
Post Mortem / Re: [0.9.6|N!|AoC|Ma|YAVP] Diamond badge
« on: March 02, 2021, 17:52 »
Welcome to the forums - nice mortem to start it off.

Sadly I haven't had the time to keep up with JH lately, so I don't have any keen insights into your gameplay, but a Nightmare! win is always something to be proud of.

12
Discussion / Re: How Dead is this Game?
« on: February 12, 2021, 15:33 »
I still check in once in awhile.

I don't have the kind of free time these days to get involved with JH the way I did with DRL, unfortunately, but it's still interesting to see what others have been up to.

Hopefully I'll have some more time for JH some day, though.

13
DiabloRL / Re: Welcome to the DiabloRL board!
« on: January 11, 2021, 21:48 »
“That is not dead which can eternal lie, and with strange aeons even death may die.” ― Howard Phillips Lovecraft

14
Discussion / Re: Another Journey to 100%
« on: July 24, 2020, 07:41 »
Ah, dammit, just when it was getting good, too...

I don't blame you, I'm very similar myself - which is why I've only just now popped back in after another long hiatus.

Pretty amazing Pacifist Angelic attempt there... I've never made it anywhere near that far myself. I think you're right though, the luck you need to complete that particular challenge is probably well above that required for anything else.

And not to tempt you as you're looking to the door, but what do you think of Speedrunner Angelic? Personally I believe it to be doable, and with a great deal less luck than Pacifist, but I suspect it would still take quite a lot of grinding to both build the right amount of intuition to play quickly enough to meet the time standard, as well as to land a run where that intuition would work out correctly for you in all critical situations.

15
Discussion / Re: Another Journey to 100%
« on: July 23, 2020, 03:11 »
Welcome back Icy, good to see you again... looks like you've made pretty incredible progress so far.

Got the really tough stuff left to go though - it'll be interesting to see how you handle it this time around, and if you can exceed your previous achievements.

Best of luck!

Pages: [1] 2 3 ... 48