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766
Discussion / Re: Doomprayer
« on: July 18, 2011, 05:54 »
Czech version right below! (sorry to those who can't read the diacritics properly).
RNG náš, jenž jsi zakódován,
posv??te se seedy Tvé,
p?ij? náhodná mapa Tvá,
bu? tvorba Tvá,
jako v DoomRL, tak i v ADOMu.
Dvojitou brokovnici dejž nám dnes,
a odpus? nám naše save-y,
jakož i my odpouštíme našim hloupým smrtím,
a neuve? nás do Mortuary,
ale chra? nás od Arch-Vile?,
nebo? Tvé jsou Roguelike-y, i DoomGuy, i démonové na v?ky v?k?.
Amen.
RNG náš, jenž jsi zakódován,
posv??te se seedy Tvé,
p?ij? náhodná mapa Tvá,
bu? tvorba Tvá,
jako v DoomRL, tak i v ADOMu.
Dvojitou brokovnici dejž nám dnes,
a odpus? nám naše save-y,
jakož i my odpouštíme našim hloupým smrtím,
a neuve? nás do Mortuary,
ale chra? nás od Arch-Vile?,
nebo? Tvé jsou Roguelike-y, i DoomGuy, i démonové na v?ky v?k?.
Amen.
767
0.9.9.3 / Re: [M|N/A|93%|YAVP] Better late than never... first Victory!
« on: July 16, 2011, 08:06 »
The first win is always the most precious one - congratulations, and keep rocking! :)
768
Discussion / Re: You play too much DooMRL when...
« on: July 14, 2011, 04:03 »...Hell's Armory runs out of new schematics.
...the Cyberdemon thinks you're a secret bonus boss because he always dies in a random nuclear explosion and can't remember the last time he actually fought you.
...they've stopped rebuilding The Wall and just leave a gift-wrapped backpack next to the stairs.
...in the Lava Pits all the lava has moved onto the walls and ceiling because it's tired of seeing the message "Argh!!! DoomGuy!"
...in the City of Skulls, the Lost Souls live in constant fear because the weather forecast is always the same, torrential rockets with a chance of ammochain.
...the Angel of Death has to call you and ask if he can borrow YOUR scythe.
...the monsters have a nursery rhyme called The Three Little Vaults, and the most well known line is "He huffed and he puffed and he blew their vaults up."
...JC has run out of Barons of Hell to summon and now resorts to hiding in the corner.
* ZicherCZ nearly fell down from a chair.
Afterwards, colleagues came.
They nearly fell down as well.
Afterwards, colleagues came.
They nearly fell down as well.
Great one, General sir!
769
0.9.9.3 / Re: [M|AoB|84%|YAVP] Another angel down!
« on: July 14, 2011, 03:04 »
General Patton: Neither one - in fact is was a lack of confidence and stairs very close :).
770
Bug Reports / [0.9.9.3 win] Esc doesn't work properly on Traits screen
« on: July 13, 2011, 09:38 »
Hi,
I found a minor, yet annoying bug when accessing the Traits screen from ingame ("T" command, not tested during level-up).
When a trait that the player doesn't currently have available for picking (in grey text) is selected, then the ESC key doesn't leave the screen back to the game, and stays in the screen.
The player then has to scroll to an available talent (any written in red, seems that whether the player already has the trait, doesn't matter) for ESC to work.
I found a minor, yet annoying bug when accessing the Traits screen from ingame ("T" command, not tested during level-up).
When a trait that the player doesn't currently have available for picking (in grey text) is selected, then the ESC key doesn't leave the screen back to the game, and stays in the screen.
The player then has to scroll to an available talent (any written in red, seems that whether the player already has the trait, doesn't matter) for ESC to work.
771
Requests For Features / Re: New level event ideas
« on: July 13, 2011, 09:21 »
Hope it was not posted earlier, but let me get a shot.
After the player kills the last monster, a slightly modified message appears:
You feel relatively safe ... for now.
After clearing a level. 30-90 seconds game-time pass, when Arch-Vile(s) comes up the stairs (i.e. is generated close to them) and starts reviving corpses.
The arrival time and perhaps the number of Viles (1 on ITYTD and HNTR, 1-2 HMP, 2-3 UV and N! ?) should be subject to the difficulty level (the higher level, the sooner Vile(s) arrive). Also, this should not happen too early before Viles can normally appear (3 floors before, perhaps?), and never on special levels.
The arriving Viles don't provide XP (to prevent farming).
This will notify the player to get the hell out of the level, leaving scattered powerups behind.
And perhaps, to give a warning, another message pops up when the Viles arrive, perhaps along the lines:
You feel a great evil coming!
All in all, I think that this will really add to the horror feeling, and I beleive it would not be difficult to code either.
EDIT: Of course, the player should _not_ be aware of this level event before he clears the level, in any way.
After the player kills the last monster, a slightly modified message appears:
You feel relatively safe ... for now.
After clearing a level. 30-90 seconds game-time pass, when Arch-Vile(s) comes up the stairs (i.e. is generated close to them) and starts reviving corpses.
The arrival time and perhaps the number of Viles (1 on ITYTD and HNTR, 1-2 HMP, 2-3 UV and N! ?) should be subject to the difficulty level (the higher level, the sooner Vile(s) arrive). Also, this should not happen too early before Viles can normally appear (3 floors before, perhaps?), and never on special levels.
The arriving Viles don't provide XP (to prevent farming).
This will notify the player to get the hell out of the level, leaving scattered powerups behind.
And perhaps, to give a warning, another message pops up when the Viles arrive, perhaps along the lines:
You feel a great evil coming!
All in all, I think that this will really add to the horror feeling, and I beleive it would not be difficult to code either.
EDIT: Of course, the player should _not_ be aware of this level event before he clears the level, in any way.
772
0.9.9.3 / [M|AoB|84%|YAVP] Another angel down!
« on: July 13, 2011, 04:33 »
Pretty much a very basic and standard AoB run.
I got lucky to get the Chained Court already on L4. Since then, fun times started.
Observations:
Tactical armor plus tactical boots are quite an effective combination - movement speed at 0.64s when cautious and without a single HR allowed me to outrun nearly everything. Too bad I found my first steel boots somewhere around L19 ...
Vampyre + A pain elemental = 200% health in no time flat. Thanks to GameHunter for this tip :).
Then, I just ran to Cybie before he even had a chance to fire a single rocket. On the third cut, berserk kicked in and then I just enjoyed the victory and my second Angel down.
Now, what next? A UV win? Another angel? I had a great shot at Ao100, dying on L94 - I may try to get this one done ...
Mortem:
I got lucky to get the Chained Court already on L4. Since then, fun times started.
Observations:
Tactical armor plus tactical boots are quite an effective combination - movement speed at 0.64s when cautious and without a single HR allowed me to outrun nearly everything. Too bad I found my first steel boots somewhere around L19 ...
Vampyre + A pain elemental = 200% health in no time flat. Thanks to GameHunter for this tip :).
Then, I just ran to Cybie before he even had a chance to fire a single rocket. On the third cut, berserk kicked in and then I just enjoyed the victory and my second Angel down.
Now, what next? A UV win? Another angel? I had a great shot at Ao100, dying on L94 - I may try to get this one done ...
Mortem:
--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
Adam Ring, level 8 Cacodemon Warrant Officer, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 53667 turns and scored 69610 points.
He played for 1 hour, 1 minute and 59 seconds.
He didn't like it too rough.
He killed 447 out of 531 hellspawn. (84%)
He was an Angel of Berserk!
-- Special levels --------------------------------------------
Levels generated : 10
Levels visited : 2
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Berserker Silver Badge
Berserker Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
...........................................................
...........................................................
........###......###.......................................
........#>#......###.......................................
........###......###......................###..............
..............................|}..........###..............
......................###.....X|..........###..............
###...................###....###...........................
###...................###....###.................###.......
###..........................###.................###.......
.................###.............................###.......
..........###....###.......................................
..........###....###...........###.........................
..........###...........###....###.......###...............
........................###....###.......###...............
........................###..............###...............
...........................................................
...........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 30/60 Experience 27310/8
ToHit Ranged +0 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +6
-- Traits ----------------------------------------------------
Ironman (Level 1)
Tough as nails (Level 2)
Brute (Level 2)
Berserker (Level 1)
Badass (Level 1)
Vampyre (Level 1)
Bru->Bru->Ber->TaN->TaN->Bad->MVm->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] tactical armor [1/1] (62%)
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] combat knife (2d5)
-- Inventory -------------------------------------------------
[a] assault shotgun (7d3) [6/6]
[b] green armor [1/1] (100%)
[c] green armor [1/1] (100%)
[d] combat knife (2d5)
[e] phase device
[f] phase device
[g] homing phase device
[h] homing phase device
[i] envirosuit pack
[j] envirosuit pack
[k] thermonuclear bomb
[l] technical mod pack
[m] technical mod pack
[n] agility mod pack
[o] agility mod pack
[p] grappling plasteel boots [5/5] (99%)
-- Kills -----------------------------------------------------
89 former humans
47 former sergeants
15 former captains
68 imps
23 demons
142 lost souls
25 cacodemons
9 barons of hell
1 Cyberdemon
8 hell knights
2 arachnotrons
6 former commandos
6 pain elementals
1 arch-vile
2 mancubi
1 revenant
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 4 he stormed the Chained Court.
On level 13 he assembled a tactical armor!
On level 14 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 18 he assembled a grappling boots!
On level 20 he assembled a tactical boots!
He left level 23 as soon as possible.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You start running!
You stop running.
You use a large med-pack. You feel fully healed.
You start running!
You hit the Cyberdemon. The Cyberdemon hits you.
You hit the Cyberdemon. The Cyberdemon hits you.
You hit the Cyberdemon. You feel like a killing machine! You're going
berserk! The Cyberdemon hits you. You need to taste blood!
You see : a Cyberdemon (wounded) [m]ore | pool of blood
You see : a Cyberdemon (heavily wounded) [m]ore | pool of blood
You hit the Cyberdemon. You need to taste blood!
You see : a Cyberdemon (mortally wounded) [m]ore | pool of blood
You miss the Cyberdemon. The Cyberdemon hits you. You need to taste blood!
You hit the Cyberdemon. You're going berserk! You need to taste blood!
You hit the Cyberdemon. The Cyberdemon dies. You feel relatively safe
now. Congratulations! You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
Before him 100 brave souls have ventured into Phobos:
87 of those were killed.
5 didn't read the thermonuclear bomb manual.
And 5 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 3 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
2 killed the bastard and survived.
--------------------------------------------------------------
773
0.9.9.3 / Re: [M|AoMr|92%|YAVP] First Angel w/ nearly no good equipment
« on: July 11, 2011, 05:33 »
AoMC seems to me as designed for rapid-fire builds. Too bad I'm way too unskilled with these builds ;).
* ZicherCZ searches for the first former captain to come by ...
774
0.9.9.3 / Re: [M|AoMr|92%|YAVP] First Angel w/ nearly no good equipment
« on: July 11, 2011, 04:19 »* ZicherCZ takes out his BFG and rises from the dead on L94
*Real* marksmen quickly find out that they need no to be marksmen ;)@thelaptop: Thanks. For me, it's the very first Angel won. Well, given time, I may get a shot on the other ones as well (if time permits - Dungeon Crawl tourney is coming close, and I have quite a spot to defend :) ).
775
0.9.9.3 / Re: [M|AoMr|92%|YAVP] First Angel w/ nearly no good equipment
« on: July 08, 2011, 04:07 »Now this is a strange combination.
Anyway: Well done!
Perhaps you feel safer in Death's embrace than in Hell?
Feature proposal: "You feel relatively safe now" after each and every death :).
And thanks :).
776
0.9.9.3 / [M|AoMr|92%|YAVP] First Angel w/ nearly no good equipment
« on: July 08, 2011, 03:26 »
So happy to finally get my first Angel completed! :)
The only notable thing about this game is that I found pretty much no helpful equipment. Bulked red armour as best, no pistol exotics or uniques, a single speedloader. And in the end, I even ran out of ammo once ...
No wonder I ran down the stairs when I saw them in later levels. Until Hellgate, however, I maintained a 100% kill rate.
At times, I was lucky to have found large medpacks when I needed them, and a nuke. Without it, with the ammo left, I'd be down for the count for sure.
Mortem:
Well, that's it - one Angel down, way too many to go! :)
The only notable thing about this game is that I found pretty much no helpful equipment. Bulked red armour as best, no pistol exotics or uniques, a single speedloader. And in the end, I even ran out of ammo once ...
No wonder I ran down the stairs when I saw them in later levels. Until Hellgate, however, I maintained a 100% kill rate.
At times, I was lucky to have found large medpacks when I needed them, and a nuke. Without it, with the ammo left, I'd be down for the count for sure.
Mortem:
--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
John Romero, level 9 Cacodemon Sergeant Major, sacrificed himself to kill the Cyberdemon
on level 25 of the Phobos base.
He survived 87383 turns and scored 76259 points.
He played for 1 hour, 42 minutes and 59 seconds.
He didn't like it too rough.
He killed 394 out of 425 hellspawn. (92%)
He held his right to remain violent.
He was an Angel of Marksmanship!
-- Special levels --------------------------------------------
Levels generated : 9
Levels visited : 2
Levels completed : 2
-- Awards ----------------------------------------------------
Hell Armorer Badge
Marksman Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#....X.....................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 0/60 Experience 33188/9
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 1)
Hellrunner (Level 2)
Son of a gun (Level 2)
Eagle Eye (Level 1)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Gun Kata (Level 1)
SoG->SoG->DG->HR->HR->DM->MGK->EE->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [4/4] (54%) (B)
[b] [ Weapon ] speedloader pistol (2d4) [6/6]
[c] [ Boots ] protective boots [1/2] (46%)
[d] [ Prepared ] modified pistol (2d4) [6/6] (A1)
-- This was really the best equipment I could find ... --
-- Inventory -------------------------------------------------
[a] modified pistol (2d4) [6/8] (B1)
[b] blue armor [2/2] (100%)
[c] blue armor [2/2] (88%)
[d] modified red armor [4/4] (94%) (B)
[e] 10mm ammo (x16)
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] phase device
[l] power mod pack
[m] agility mod pack
[n] agility mod pack
[o] sniper weapon pack
[p] steel boots [1/1] (100%)
-- Kills -----------------------------------------------------
82 former humans
60 former sergeants
18 former captains
95 imps
38 demons
37 lost souls
13 cacodemons
11 barons of hell
1 Cyberdemon
14 hell knights
12 arachnotrons
2 former commandos
1 pain elemental
2 arch-viles
4 mancubi
1 revenant
2 bruiser brothers
1 shambler
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he ventured into the Halls of Carnage.
On level 14 he assembled a speedloader pistol!
On level 15 he encountered the Phobos Hellgate.
He left level 22 as soon as possible.
Then at last he found Phobos Arena!
He nuked level 25!
On level 25 he finally sacrificed himself to kill the Cyberdemon.
-- Messages --------------------------------------------------
You enter a big arena. There's blood everywhere. You hear heavy mechanical
footsteps...
Are you sure you want activate the thermonuclear bomb? [Y/n] You use a
thermonuclear bomb. Warning! Explosion in 10 seconds! Warning!
Explosion in 9 seconds!
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
You feel relatively safe now. Congratulations! You defeated the
Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
Before him 91 brave souls have ventured into Phobos:
79 of those were killed.
5 didn't read the thermonuclear bomb manual.
And 5 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 2 souls claim to have killed him...
2 killed the bastard and survived.
--------------------------------------------------------------
Well, that's it - one Angel down, way too many to go! :)
777
0.9.9.3 / Re: [H|97%|YAVP] One Jackhammer to rule them all!
« on: July 04, 2011, 08:58 »
Well, who needs Acid Spitter when you have Jackhammer? :)
Btw. BirdoPrey - aren't you, by any chance, a guy who frequents ##crawl?
Btw. BirdoPrey - aren't you, by any chance, a guy who frequents ##crawl?
778
Off Topic / Re: Now playing... (games)
« on: July 02, 2011, 07:01 »
Dungeon Crawl Stone Soup - getting ready to defend my last year's top VM score in this year's tournament! :)
779
0.9.9.3 / Re: [H|97%|YAVP] One Jackhammer to rule them all!
« on: July 02, 2011, 06:32 »
Hi AStranger,
thanks for the tips. When I get some time, I'll take a look on GameHunter's guides, from what I hear, they're really helpful.
However, my skills are nowhere near any Platinum, let alone Diamond. Even the single Gold I have occured in a very strange way - it's Scavenger, and I got it on my first ITYTD win. Some time after the win, I read that the Vaults are not supposed to generate on ITYTD - but they did for me, for some reason. That was in 0992, however.
Anyway, let's go in small steps. I need two Silvers and one Bronze for Warrant Officer, so let's start there :).
Zicher
thanks for the tips. When I get some time, I'll take a look on GameHunter's guides, from what I hear, they're really helpful.
However, my skills are nowhere near any Platinum, let alone Diamond. Even the single Gold I have occured in a very strange way - it's Scavenger, and I got it on my first ITYTD win. Some time after the win, I read that the Vaults are not supposed to generate on ITYTD - but they did for me, for some reason. That was in 0992, however.
Anyway, let's go in small steps. I need two Silvers and one Bronze for Warrant Officer, so let's start there :).
Zicher
780
0.9.9.3 / [H|97%|YAVP] One Jackhammer to rule them all!
« on: July 01, 2011, 03:05 »
Well, this one was fun to play!
Started a normal, run-of-the-mill HMP game. Tried to build a heavily defensive build (see the traits in mortem).
Went to the Arena, cleared it, and hoped that with some luck I can finally get to the Hellgate on this difficulty.
Then, on L:4 I found the Jackhammer.
This thing works like a magic finger: Point on monster => no monster. Even Mancubi were falling in three blasts from the edge of line of sight. Once, a Hell Knight at close (not point blank) fell in a single burst!
Even more fun came when lava was present on a level. Push them in, hear them scream, hear them die.
Even the Big C could not withstand the sheer power of the weapon.
Some further perhaps interesting things about this game:
I don't think I ever found so many uniques and exotics in a single game. Ten of them, perhaps? Who would recall ...
My second win! :)
Edited and commented mortem follows:
Well, that's it. Now let's try some Blade level challenges ;).
Started a normal, run-of-the-mill HMP game. Tried to build a heavily defensive build (see the traits in mortem).
Went to the Arena, cleared it, and hoped that with some luck I can finally get to the Hellgate on this difficulty.
Then, on L:4 I found the Jackhammer.
This thing works like a magic finger: Point on monster => no monster. Even Mancubi were falling in three blasts from the edge of line of sight. Once, a Hell Knight at close (not point blank) fell in a single burst!
Even more fun came when lava was present on a level. Push them in, hear them scream, hear them die.
Even the Big C could not withstand the sheer power of the weapon.
Some further perhaps interesting things about this game:
I don't think I ever found so many uniques and exotics in a single game. Ten of them, perhaps? Who would recall ...
My second win! :)
Edited and commented mortem follows:
--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
Timo Viitanen, level 11 Cacodemon Sergeant, defeated the Cyberdemon
on level 25 of the Phobos base.
-- Sergeant Major after the game :) --
He survived 118955 turns and scored 167160 points.
-- My top score so far, by a huge margin. --
He played for 2 hours, 6 minutes and 32 seconds.
He wasn't afraid to be hurt plenty.
He killed 703 out of 724 hellspawn. (97%)
He held his right to remain violent.
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 9
Levels visited : 6
Levels completed : 5
-- Awards ----------------------------------------------------
Aurora Medallion
Hell Champion Medal
Hell Armorer Badge
Armorer Silver Badge
UAC Silver Badge
Gatekeeper Silver Badge
Arachno Bronze Badge
-- Current total: Medals: 7, Gols: 1, Silver: 4, Bronze: 14 --
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#.......................###............................###.
#.......................###............................#>#.
#....||.................###..............###...........###.
#....}.|.................................###...............
#..............###.......................###...............
#..............###.........................................
#..............###................###......................
#.......###.......................###......................
#....X..###.......................###......................
#.......###................###.............................
#..........................###.......................###...
#..........................###....###................###...
#.................................###................###...
#.................................###......................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 64/80 Experience 59507/11
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 3)
Tough as nails (Level 3)
Reloader (Level 2)
Badass (Level 1)
Shottyman (Level 1)
Army of the Dead (Level 1)
TaN->TaN->Bad->Rel->Rel->SM->MAD->Iro->TaN->Iro->Iro->
-- As I said - a heavily defensive build. --
-- Equipment -------------------------------------------------
[a] [ Armor ] onyx armor [2]
[b] [ Weapon ] Jackhammer (8d3)x3 [3/9]
-- YAAAAAAAAAAY for Jackhammer!!! --
[c] [ Boots ] plasteel boots [1/4] (2%)
[d] [ Prepared ] modified rocket launcher (6d6) [1/1] (A1)
-- Inventory -------------------------------------------------
[a] nuclear plasma rifle (1d6)x6 [24/24]
[b] BFG 9000 (10d8) [100/100]
[c] Anti-Freak Jackal (5d3) [6/6]
[d] Acid Spitter (10d10) [10/10]
-- Never used, neither of those. --
[e] shotgun shell (x7)
[f] shotgun shell (x50)
[g] shotgun shell (x50)
-- Jackhammer devours ammo like crazy ... --
[h] rocket (x10)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x50)
[l] power cell (x50)
[m] power cell (x50)
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] homing phase device
[r] power mod pack
-- Kills -----------------------------------------------------
94 former humans
109 former sergeants
-- Thanks for the ammo, guys! :) --
27 former captains
133 imps
80 demons
82 lost souls
39 cacodemons
23 barons of hell
1 Cyberdemon
26 hell knights
46 arachnotrons
-- Quite a lot of those in late-game caves. --
11 former commandos
7 pain elementals
8 arch-viles
6 mancubi
7 revenants
2 bruiser brothers
1 shambler
-- Never touched me :) ... Others did, though. --
1 Arena Master
-- Stood no chance. --
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
-- ... barely alive ... --
On level 4 he found the Jackhammer!
-- YAY!!! --
On level 6 he stormed the Chained Court.
On level 6 he found the Arena Master's Staff!
-- ...and dropped it somewhere - no Vaults for me :( --
He defeated the Hell Arena Master!
On level 9 he entered Hell's Armory.
He destroyed the evil within and reaped the rewards!
On level 11 he ventured into the Halls of Carnage.
Level 14 blasted him with unholy atmosphere!
On level 15 he encountered the Phobos Hellgate.
-- Invincibility + Jackhammer = Only Bruisers left alive :) --
On level 18 he found the Acid Spitter!
On level 18 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
-- Invincibilty + Jackhammer = all but two dead before Inv wore off :) --
On level 20 he entered the Vaults.
He came, he saw, but he left.
Level 22 blasted him with unholy atmosphere!
On level 24 he found the Anti-Freak Jackal!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You see : a Cyberdemon (severely wounded) [m]ore | floor
The Cyberdemon reloads his rocket launcher.
You wear/wield : an onyx armor [2] The Cyberdemon fires! You are hit!
Fire -- Choose target...
You see : a Cyberdemon (mortally wounded) [m]ore | floor
The Cyberdemon reloads his rocket launcher.
The Cyberdemon fires! You are hit!
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | blood
The Cyberdemon reloads his rocket launcher.
You use a large med-pack. You feel fully healed. The Cyberdemon fires! You
are hit!
Fire -- Choose target...
You see : a Cyberdemon (almost dead) [m]ore | blood
The Cyberdemon dies. You feel relatively safe now. Congratulations! You
defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
Before him 50 brave souls have ventured into Phobos:
46 of those were killed.
2 didn't read the thermonuclear bomb manual.
And 1 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 1 souls claim to have killed him...
1 killed the bastard and survived.
-- Yep, but that was on ITYTD. --
--------------------------------------------------------------
Well, that's it. Now let's try some Blade level challenges ;).