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 1 
 on: January 26, 2022, 21:23 
Started by Brickman - Last post by Brickman
Pulled off a third platinum. I think the platinum badges really are slightly easier in this game than in DRL (though I did earn a good handful there). In DRL the high level badges tended to forbid whatever was the most optimal strategy for that challenge (in this case, melee), while this game doesn't.

I made a *LOT* of dumb mistakes early on that lead to unnecessary damage, since I was coming off of the Vampirism run where speed was key. Fortunately, light travel is very forgiving since wasting your early medkits just lets you carry more ammo. And the assasinate build is so OP at the end, I literally could have done the whole final boss with no healing items (though I needed several during Dante). That said, there was one point on Callisto where I almost died--more on that below.

The most interesting thing that happened on this run was that I found an early Expendable Grenade Launcher, immediately modded it, and then found a second EGL only 1-2 floors later! (I forget if it was actually the *next* floor but it wasn't more than 2). I also managed to get the levelup that I spent on Hoarder 1 inbetween spotting the first EGL and clearing the floor. Lucky! EGL is super good in light travel and one of my favorites in general.

Ironically the EGL one floor early saved my ass--I ran into a group of exalted with really bad positioning and even by spamming grenades, I only barely survived it. To be fair, I'd run out of ammo for my main gun and tried swapping it out for a shotgun (which was a mistake since it left me no long ranged gun). The second, refilled EGL lasted me until I found a missile launcher, which lasted the rest of the game.

The other amusing bit of RNG was that it gave me two unique guns on the same floor (Noxious Hollow), and I had to turn one down! It gave me the Shadowhunter and the BFT 10K in the same chest, but I knew if I traded the missile launcher for a BFT I'd barely use it due to ammo constraints--plus Assasinate serves the same role of instakilling high-tier enemies. That chest also gave me armor with the Silent trait, which is pretty great with Assasinate 3. The endgame on this run was a real cakewalk.

Last observation: The assasin's blade makes for a really awkward play pattern in an assasinate build. To get the full damage bonus you need to swap to a gun and then back to the blade before every kill, spending a quarter of a turn (just long enough to occasionally take a hit). And then you just teleport onto the enemy. For characters without swashbuckler or a gun with the swap harness that wouldn't be the optimal playstyle, but for this build it is.

Spoiler (click to show/hide)

 2 
 on: January 23, 2022, 17:38 
Started by Brickman - Last post by Brickman
The free weapon swap from swashbuckler is a bit tricky to keep track of, since there's no indicator for when you do or don't have it queued up. When I got the skill for the first time I was also confused how long that window of opportunity lasts (answer: any length of time until you swap weapons). Guessing wrong is only one wasted turn, but that's a turn where you're definitely taking damage and you swap weapons a LOT during a run with this skill.

I think it'd improve things a lot if there were a status indicator when your next swap to the other weapon type will be free, similar to how there is for skills like Gunrunner.

 3 
 on: January 23, 2022, 17:22 
Started by Brickman - Last post by Brickman
Another platinum medal down, a little harder than the first. This one took two tries, but the strategy didn't really change much between the runs. Survivor is kinda a no brainer.

Highlights include: I got an efficient assault rifle within the first couple levels that I used all the way up until Containment Area. Between that, a bunch of equipment that didn't need mods, and the lack of medkits, my inventory was so un-taxed that I managed to accrue a whopping 15 multitools at once and then spent them ALL on one health station midway through Europa. I entered the boss with 145 max health I think (then gave up 5 for the military stimpack buffs). That's super useful because it raises the regen+buff threshold of Survivor a comfortable distance above the death threshold.

I ended the run with two unique guns and the BFT, plus an exotic armor and AV3 in the other slots. That's about as decked-out as you can get. Conversely, it wasn't until Dante 2 that I picked up a relic (and it didn't help much).

Strategy for the boss was: I gathered as many gas and smoke grenades as I could (I had poison immunity so gas was just a better smoke), and anytime my health dropped low I used one to break line of sight. I'd use the time to regen, reload, spam multitools and pick off any reavers who were still in range. It was still pretty dicey--in phase 3 it charged right for me so I had to use my one and only phase kit, and I still dropped below 20 HP many times. I think I used a total of five or six such grenades during the fight. It seems like I should have been able to do it more smoothly but I'm not really sure how.

Spoiler (click to show/hide)

 4 
 on: January 23, 2022, 13:03 
Started by Zhakdul - Last post by Zhakdul
Hi,

links that lead to
https://drl.chaosforge.org/wiki/DoomRL_Wiki

or any other page that begins with https://drl.chaosforge.org

return 400 Bad Gateway-Error.

Have a nice day!

Z.

 5 
 on: January 23, 2022, 06:45 
Started by Brickman - Last post by Brickman
I'm not sure what caused this, it crashed when I was already trying to quit the game (I think I'd already made it to the main menu, just trying to leave from there). But here's the crash report anyways.

 6 
 on: January 22, 2022, 19:56 
Started by Brickman - Last post by Brickman
Twice I've gotten the sustain trait as the random trait on a rocket launcher (once with the missile launcher, the other time I think it was a normal rocket launcher). This sounds powerful, except that it doesn't work--even when you kill something with a direct hit rather than splash damage, you don't get your rocket back.

This combination would possibly be a bit overpowered if it worked, but if it's not going to work it shouldn't show up.

 7 
 on: January 22, 2022, 19:30 
Started by Brickman - Last post by Brickman
I finally got the new game and I'm loving it. I was knocking out the various gold badges but I decided to try for platinum on the arena--and won on my very first try! (In fact it was my first game in that mode).

There were a few spots where my health got dicey, but I finished with two medkits so I probably could have healed more aggressively. The main issue was just ammo--I used several (I think 3) of the early ammo station charges on gas grenades, which were helpful, but it meant I was in a tight spot for the last level. Fortunately, a gatling gun (with a barbed perk even) dropped on that final level, just when I was running low. I'd had the good sense to grab a stack of each ammo type and an extra stack of 7.62, so I was saved.

I went with a gunrunner build because I expected to be caught out in the open if I couldn't move fast (good call), and I grabbed two levels of Skilled as soon as I realized it was refilling my energy between waves. I got an AV2 assault rifle early on (I think from the crafting terminal on Europa) whose perk I rerolled into Molten 2, and a rail rifle from the first wave of CRI. I used almost all my multitools/charges on combat armor+helmet.

On the one hand I was expecting this to be harder (I didn't expect to get it first try). But on the other hand my weapon drops were ridiculously lucky. I get the feeling that when I'm ready for a diamond badge, this would be a good one for me to try first. Though the same build won't work on UV (I don't think Skilled 1 would get you two stealths per wave).

Spoiler (click to show/hide)

 8 
 on: January 22, 2022, 18:36 
Started by thelaptop - Last post by thelaptop
That's good to know!  I don't usually use any of the rapid fire weapons, preferring pistols/shotguns for some weird reason.

 9 
 on: January 22, 2022, 18:28 
Started by thelaptop - Last post by Brickman
Assuming scrapgun follows the same rules as the normal rotary chainguns, that's intentional. They only reload 15 bullets (half their normal clip) per reload action. It's a little annoying but it's consistent.

 10 
 on: January 22, 2022, 18:18 
Started by Tormuse - Last post by Tormuse
I recently got inspired to see if I could make use of a focused double shotgun with a Shottyhead build.  It's something I got the idea for forever ago, but somehow, never actually put it into practice.  I played on ultraviolence, because I wasn't in the mood for anything too strenuous.

Fortunately, for this run, I got all the mods I needed fairly early on, but unfortunately, the first double shotgun spawned in Deimos Lab.  (Normally, I'd find probably three of them by that time;  oh well...)  I basically didn't use the combat shotgun after that;  I'm not even sure why I carried it with me to the end, quite frankly.  :P

I nearly died to the pair of shamblers, (brought me down to one med pack) since they don't seem to be very susceptible to shotguns, and the lack of eagle eye meant my other weapons were less effective, but after that, it was pretty smooth sailing, as long as I could keep my shotgun shell supply up, which I managed by occasionally luring arch-viles over to sergeant groups, so I could farm them for shells.

The Shottyhead build is ridiculously ammo-hungry, due to...
  a)  the simple fact that you just fire so damn fast...
  b)  it blocks SoB trait, so you can't increase your damage much, and...
  c)  the fact that firing so fast means you push all enemies to the edge of your weapon's range in the space of a second, so you're doing even less damage.

The focused double shotgun helps mitigate this, though in practice I don't think it made a huge difference.  I still had to rely on my other weapons, which I juggled between, including Azrael's Scythe in the late game, for which I took a detour to berserker.  I used up all my shells in the Mortuary, and I never really built the supply up after that, but I made sure to save some for the end, so I could use them to deliver the coup de grace to JC.  :)

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 16 Apostle Chaos Lt. General Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 244955 turns and scored 422793 points.
 He played for 6 hours, 15 minutes and 29 seconds.
 He was a man of Ultra-Violence!

 He killed 1217 out of 1217 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He saved himself 3 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  .....................................................||...#
  ..........................................................#
  ....................................................|....|#
  ...................................................X}....|#
  ...................................................|||.|..#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 92/60   Experience 128564/16
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Brute            (Level 2)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Rel->Rel->Fin->HR->Jug->Fin->WK->WK->SM->MSh->Bru->Bru->Ber->Iro->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4] (AO)
    [b] [ Weapon     ]   focused double shotgun (9d4)x2 [0/2] (P1)
    [c] [ Boots      ]   phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   Azrael's Scythe (9d9)

-- Inventory -------------------------------------------------

    [a] combat shotgun (7d3) [5/5] (T1)
    [b] tactical rocket launcher (6d6) [5/5] (T1)
    [c] gatling gun (1d7)x6 [60/60]
    [d] hyperblaster (2d4)x3 [40/40]
    [e] 10mm ammo (x140)
    [f] shotgun shell (x33)
    [g] rocket (x13)
    [h] power cell (x70)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] small med-pack
    [l] small med-pack
    [m] small med-pack
    [n] large med-pack
    [o] large med-pack
    [p] homing phase device
    [q] lava steel boots [1]
    [r] 10mm ammo chain (x204)
    [s] rocket box (x20)
    [t] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 85%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    83 former humans
    67 former sergeants
    72 former captains
    130 imps
    108 demons
    322 lost souls
    80 cacodemons
    35 hell knights
    77 barons of hell
    48 arachnotrons
    17 former commandos
    26 pain elementals
    53 revenants
    25 mancubi
    44 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he marched into the Military Base.
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a focused double shotgun!
  On level 9 he assembled a gatling gun!
  On level 9 he assembled a tactical boots!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the Acid Spitter!
  On level 12 he assembled a lava boots!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he found the Medical Powerarmor!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he assembled a tactical rocket launcher!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he stumbled into a complex full of arch-viles!
  On level 21 he assembled a hyperblaster!
  On level 22 he ran for his life from lava!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The lost soul dies. The revenant dies. The revenant dies. The lost soul dies.
 The revenant dies. The revenant dies. You need to taste blood!
 The lost soul hits you. You need to taste blood! There is rocket (x3) lying
 here.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 You need to taste blood! There is rocket (x3) lying here.
 You reload the focused double shotgun. The lost soul hits you. You need to
 taste blood! There is rocket (x3) lying here. There is rocket (x3) lying
 here.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | pool of blood | [ m ]ore
 John Carmack dies. Congratulations! You defeated John Carmack! Press
 <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 1758 brave souls have ventured into Phobos:
 1378 of those were killed.
 8 of those were killed by something unknown.
 189 didn't read the thermonuclear bomb manual.
 And 60 couldn't handle the stress and committed a stupid suicide.

 123 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 85 killed the bitch and survived.
 32 showed that it can outsmart Hell itself.

--------------------------------------------------------------

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