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91
on: October 27, 2021, 16:26
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Started by CaptainSublime - Last post by Cotonou | ||
Nicely done. I have been dreading the Shotgunnery challenges as the shotgun is in such a terrible state in Jupiter Hell. They are slow, weak, hard to maintain ammo for, counters nothing has has several hard-counters out in the darkness. Being a shotgunner in a game with archwarlocks is just hilarious.
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92
on: October 27, 2021, 14:47
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Started by CaptainSublime - Last post by CaptainSublime | ||
So I managed to crawl my way to winning a Nightmare Angel of Shotgunnery run, which was really pleasing. Finding a jackhammer was very lucky. Finding the 'monster' unique shotgun was even better. It is pretty useless until upgraded. Initially it only does damage at all at 1-2 range, so using it without autoloader is asking to get hit. A lot. Also very fortunate to have found an AVP2 with autoloader. Crucial for the win. I found better AVP's later, but Autoloader was too important. (I turned down an AVP with a flat 20% damage boost to keep autoloader.)
I found on this run that Io was harder than Dante, though this was pretty subjective. Also, army of the dead is pretty neat. I used gas grenades to avoid the medusas as far as possible. Gas grenade, then blast into the green haze with your finest shotgun = great way to rid yourself of medusas. I prioritised gas grenades over even plasma grenades, as one does damage, but one keeps you alive. gowq, level 16 Marine, |
93
on: October 27, 2021, 14:39
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Started by Cotonou - Last post by CaptainSublime | ||
Very impressive. Well done. I have tried a few Angel of Exultation, and not done very well. :)
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94
on: October 26, 2021, 16:11
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Started by Sum Gai - Last post by Sum Gai | ||
95
on: October 25, 2021, 13:29
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Started by Sum Gai - Last post by Sylph | ||
I loved watching your video! I was laughing from the get-go when you were getting annoyed at having to do as you were told during the tutorial! I commented on your vid with a few observations that I thought you might appreciate, but I just wanted to thank you here for a really entertaining few hours! x
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96
on: October 25, 2021, 08:01
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Started by Sum Gai - Last post by Sum Gai | ||
:)
I'll be sure to post more ravings tomorrow |
97
on: October 24, 2021, 23:22
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Started by Sum Gai - Last post by LuckyDee | ||
Thanks for sharing, it's fun listening to your ravings over the gameplay :)
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98
on: October 24, 2021, 08:04
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Started by Sum Gai - Last post by Sum Gai | ||
So Just tried the game for the first time today. And here's the stream.
https://www.youtube.com/watch?v=uD3VWWCCxUM Looking forward to sinking many many more hours into it :) |
99
on: October 21, 2021, 13:43
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Started by Cotonou - Last post by Cotonou | ||
The most interesting thing about this run is that it seemed to require different strategies at different times. I couldn't gather enough XP in Callisto to immediately transition to a melee build in Europa, so instead I did this weird mid-build commit to Sustained Fire and played out the run as a chaingunner until midway through IO. I am having a constant debate with myself over whether the new Sustained Fire is worth taking and I think I've settled on "its okay". The first point is always good, the second point is iffy, but the third point is a "never take" for me. Its range is just too narrow. I think most relics need work for them to be even niche-useful, but Cryoberos's fang might be the very best of them all. As you can see I had no problems dealing with the double-draining health, and the constant Frozen status on everything made the final boss fight very easy. Harbinger kept spawning heals for me. How very thoughtful. While this run might be challenging enough to rate a diamond, I think an Angelic version would be the beat this as a Technician. I think Technicians are pretty bad in general, but the lack of a speed enhancer would make this extremely punishing. Survivor seems like the natural mastery for this challenge, but honestly I don't think it is necessary. Vampyre would probably be better. The community seems to think Survivor is amazing and Vampyre is trash, but I have the complete opposite opinion. Survivor can save you (sometimes) when your back is against the wall, but you can solve that problem by just never ending up in that position, and knowing how to use outs when you have to. |
100
on: October 15, 2021, 07:57
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Started by Cotonou - Last post by Cotonou | ||
The only monsters in the mortem are the preset ones from Valhalla Spaceport and some reavers that spawned during the Harbinger fight and got a little too close. What's odd is that the character screen during the game showed all the exalted enemies properly. Also odd is that exalted Medusas / Warlocks never showed up. I wasn't looking forward to that.
But yeah, the grenade launcher is definitely a powerful weapon. And tailor-made for this challenge. Every map seems to have roughly the same enemy budget, so while every enemy is exalted there seem to be fewer of them. This is exactly what a grenade launcher likes to see. |