Chaosforge Forum

  • March 28, 2024, 03:15
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - arseface

Pages: [1]
1
Discussion / DOOMGURLS(DRL Tabletop RPG)
« on: January 06, 2020, 07:36 »
GURLS is a tabletop RPG system I've been working on for the past couple years on and off.

The first playtests used almost entirely unmodified DRL rulesets, and were pretty fun.

I figured that since I enjoyed it, I might as well post the DRL version as well in case other people would want to play it. When I was running the game I just modified wiki pages on the fly, but I figured it'd be easier to have them premodified in one place.

arseface.github.io/GURLS

I haven't finished formatting all the text, but most of the data should be there. The quickstart rules go over how the system generally works and the DOOMGURLS page at the bottom has all the specific rules. Anything missing should be easily nabbed from the DRL wiki.

If you're familiar with DRL, the significant changes should be

a)shotgun damage has changed to flow better on tabletop
b)resistances work slightly differently
c)almost none of the speed boosts/drops are % based anymore, they're static
d)it works in co-op!

Currently the formatting isn't done, and other areas like explanations can be improved. I'm chugging along pretty quickly on the formatting now though so it should only be a few days for everything except the special levels.

2
Discussion / Re: Dumb Legal Question
« on: December 27, 2019, 07:04 »
Sweet! Good enough for me.

I'll post a link to the rulebook once I finish formatting all the DRL stuff.

3
Discussion / Re: Dumb Legal Question
« on: December 26, 2019, 07:28 »
The rights issue isn't so much as DRL but the Doom IP on the whole.  That's as much as I can tell without being a lawyer.
My understanding is that DRL being allowed to be released under the GPL 2 means that game has been legitimized as long as it stays separate enough from the Doom IP. Which D**mRL appears to be.

I'd respect takedown notices from pretty much anybody with a claim. I just wanna make sure it's cool that I throw it up with the creators of each game I convert first.

4
Discussion / Dumb Legal Question
« on: December 25, 2019, 18:56 »
I've been working on a system that converts roguelike games to a workable tabletop RPG ruleset.

I initially tested the system with DoomRL. I'd like to release the rules to play DoomRL within the system, playable standalone for free. Ideally I'd like be able to use the wiki documentation for explanation of most of the mechanics.

The issue is I'm not sure what all copyleft licenses would apply to the work. Since I'm only copying wiki documentation does only that license apply or do I cite both the wiki and the game as sources? How to go about linking them, and what if any would apply to the system I've made removed from the DRL IP?

I also plan on making similar adaptations of other games under the same overarching system. Will the rights of DRL conflict with the possible rights of any of the others if it effects the core system license as well?

I know I'm essentially making a mod/fan game and nobody is going litigate regardless, but I also don't want to plagiarize.

5
Discussion / Re: Quick questions thread!
« on: August 14, 2017, 18:14 »
Looks like you're using the 64 bit Lazarus and thus compiling a 64 bit program.  You'll need to use the 32 bit version.

Rather than try being clever about it, I'd recommend nuking your 64 bit setup from orbit and starting over again from scratch with only 32 bit lazarus installed.
It worked!!! Thanks so much.

Time to record some maps.

6
Discussion / Re: Quick questions thread!
« on: August 13, 2017, 17:19 »
I copied it over and I'm still getting

Code: [Select]
An unhandled exception occurred at $0000000100046C3D :
ELibraryError : Can't load library "lua5.1.dll"
  $0000000100046C3D line 65 of vlibrary.pas
  $000000010003791C line 391 of vlualibrary.pas
  $0000000100038731 line 651 of vlualibrary.pas
  $000000010002F308 line 110 of vpkg.pas
  $000000010002FD51 line 206 of vpkg.pas
  $000000010002FE6A line 216 of vpkg.pas
  $000000010000197A line 23 of makewad.pas
  $0000000100001C06
  $0000000100012833
  $0000000100013331
  $00007FF82A772774
  $00007FF82BAF0D51

I copied over every .dll from the compiled release just in case, and it's still a no go.

I tried running the DoomRL.exe compiling gave me with the .wads from the compiled release, and it's giving me an Access Violation error.

7
Discussion / Re: Quick questions thread!
« on: August 11, 2017, 17:43 »
I basically just merged the valkyrie and doomrl master github folders and ran build on makewad in a vanilla lazarus.

In seeing that I'm probably missing some libraries, I realized that I hadn't put the \libs\ folder from FPC Valkyrie into the src folder for the project. Now makewad compiles, but I can't run it because I'm missing lua5.1.dll, which google is giving me a bunch of shady sites for.

8
Discussion / Re: Quick questions thread!
« on: August 10, 2017, 11:16 »
I can't seem to get the github version working, and I need godmode for reasons. Been trying for the last hour or so to compile but I really have no idea what I'm doing.

Is there an easy way to compile this for windows, or a pre-compiled release download that includes godmode?

Pages: [1]