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Topics - Eikon

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Hi,
I am attempting to write a Doom game in nothing but JavaScript/HTML/CSS and I thought the community here would get a kick out of seeing it. The current version is available from:

http://www.eiksoft.com/Doom_Quest/doomquest.htm
(will be updated daily)

Internet explorer is recommended, though it will work in Firefox with some minor layout differences. You may need to give the site permission to use javascript. There should be sound and music working too, as long as you have a player installed to handle embedded media like quicktime.

I am looking for ideas on new gameplay elements, inventory items, basically any suggestions are welcome.
Thanks for testing!

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Off Topic / DoomHack
« on: September 15, 2006, 10:55 »
Hi everyone, I am writing a 2D Doom game that seeks to blend the playing styles of Doom and Nethack in much the way that DoomRL does, but there will be major differences in the playing style, mainly involving the use of the mouse. I want you guys to get a first look at the game before others and maybe even help me test it, I am looking for your input. Here are a couple of screenshots of what I've got going so far. Watch this space 0_0




Some quick info about the game
-
High quality OGG soundtrack converted directly from MIDI
Use both OpenGL or Direct3D as a renderer
WAV Sound effects
Particle effects, lighting; blood / screen flashes when damaged, etc
Randomly generated levels
Click to attack interface
Animated objects and enemies
Torchlight mode for dark levels

3
Requests For Features / Graphical Port [REDIRECT]
« on: May 15, 2006, 01:58 »
I am new to this forum, so I may have missed it, but has there ever been talk of working on a graphical port of DoomRL? I think it would be a great option to play with un-animated 16x16 tiles representing the characters instead of ASCII. As a programmer, I would love to help in any way that I can. I'm not fluent in pascal, but if provided an interface to the console output, I could certainly bang up a graphical UI and aid in collecting the graphics.

4
Requests For Features / Static Music Volume [DONE]
« on: April 27, 2006, 03:57 »
Is there a way that the next version could add support for keeping the music volume static? It is very annoying to set the synth volume before I go full screen, only to have it reset to full volume and blast my ears off every time a new level is loaded.

Also, why do I have to hit the armor, gun, or boot keys twice from the equipment screen to switch to a new item if there is already one in use?

Other than those two things, DoomRL is a great piece of programming that I really enjoy. Thanks goes to the author

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