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Topics - iainuki

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16
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 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Iainuki, level 16 Demon Sergeant Major Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 168163 turns and scored 407835 points.
 He played for 1 day, 3 hours, 9 minutes and 13 seconds.
 He was a man of Ultra-Violence!

 He killed 1421 out of 1421 hellspawn. (100%)
 This ass-kicking marine killed all of them!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 11
  Levels completed : 11

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Conqueror Badge
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Heroic Silver Badge
  Gatekeeper Gold Badge
  UAC Gold Badge
  Veteran Silver Badge
  Veteran Gold Badge
  Veteran Platinum Badge
  Elite Platinum Badge

-- Graveyard -------------------------------------------------

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  ..................................................%.......#
  .............................................X............#
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  ###########################################################

-- Statistics ------------------------------------------------

  Health 40/50   Experience 123606/16
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 3)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->Fin->Fin->WK->WK->SoB->TH->MCe->HR->HR->DM->HR->SoB->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof red armor [4/4] (80%) (A)
    [b] [ Weapon     ]   BFG 9000 (10d6) [49/169] (B2)
    [c] [ Boots      ]   protective boots [4/4] (84%) (APT)
    [d] [ Prepared   ]   nano super shotgun (6d4)x2 (P1)

-- Inventory -------------------------------------------------

    [a] combat shotgun (8d3) [5/5] (P1)
    [b] plasma rifle (1d7)x6 [52/52] (B1)
    [c] hyperblaster (2d4)x3 [40/40]
    [d] missile launcher (6d6) [4/4]
    [e] red armor [4/4] (100%) (A)
    [f] duelist armor [2/2] (100%)
    [g] Angelic Armor [7/7] (100%)
    [h] Azrael's Scythe (9d9)
    [i] power cell (x70)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] homing phase device
    [r] blood skull
    [s] Hellwave Pack
    [t] rocket box (x20)

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso 4294967266% feet 0%   
    Acid       - internal 0%    torso 0%    feet 25% 
    Fire       - internal 0%    torso 55%   feet 0%   

-- Kills -----------------------------------------------------

    100 former humans
    118 former sergeants
    95 former captains
    180 imps
    118 demons
    419 lost souls
    39 cacodemons
    23 hell knights
    94 barons of hell
    37 arachnotrons
    21 former commandos
    45 pain elementals
    50 revenants
    27 mancubi
    33 arch-viles
    12 nightmare demons
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Angel of Death
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a gatling gun!
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a nano-shrapnel!
  On level 11 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  Level 14 was a hard nut to crack!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he found the Hellwave Pack!
  On level 16 he found the Tower of Babel!
  On level 17 he invaded the Unholy Cathedral!
  He nuked level 17!
  On level 17 he found the Azrael's Scythe!
  He then destroyed the Unholy Cathedral!
  On level 18 he assembled a hyperblaster!
  On level 19 he ran for his life from lava!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  On level 20 he assembled a fireproof armor!
  He managed to clear the Mortuary from evil!
  On level 21 he found the Cybernetic Armor!
  Level 22 was a hard nut to crack!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  He overloaded a nuclear BFG 9000 on level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
 Targeting canceled.
 You swap your weapons.
 Fire -- Choose target...
 You see : John Carmack (severely wounded) | pool of blood | [ m ]ore
 The missile hits the baron of hell.
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) | pool of blood | [ m ]ore
 The missile hits the baron of hell. The baron of hell dies. The baron of hell
 dies. The baron of hell dies. The baron of hell dies. The baron of hell dies.
 The baron of hell dies. The baron of hell dies.
 Fire -- Choose target...
 You see : John Carmack (almost dead) | baron of hell corpse | [ m ]ore
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 330 brave souls have ventured into Phobos:
 308 of those were killed.
 And 13 couldn't handle the stress and committed a stupid suicide.

 9 souls destroyed the Mastermind...
 7 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I've been trying to make relatively quick progress in terms of difficulty levels in this game.  I fully won on ITYTD, screwed up a full win on HNTR by accidentally using the lava element rather than picking it up, and then did a speed run win on HMP before this one.  This win definitely felt like it took more attempts than it should have.

The build I've had the most success with tackling new difficulty levels on is Scout with Cat-Eye.  It seems like the best master trait to me because being able to shoot at things without the things being able to shoot back is amazing.  I'm going to branch out to some other builds now though.

The start of this run wasn't particularly promising, no mods or better equipment all the way to Phobos Lab.  I didn't even have a combat shotgun until I picked up the one at the end of the Lab.  However, I did have a double shotgun, and this game I realized for the first time that a double shotgun with a shell box is by far the best way of dealing with the nightmare demons in Phobos Lab.  Normally reloading a double shotgun with nightmare demons in sight is suicidal, but the shell box makes reloading fast enough that the demons don't have time to close.  Meanwhile, the double shotgun's damage in close quarters knocks them back far enough that they can't eat my face.  This turned the lab from a nightmare that claimed two promising characters into something much more doable.

I got two big lucky breaks early on Deimos: Hell's Armory had a nano mod and the level after it had the super shotgun.  When I first saw the modpack, I was thinking of the nanomanufacture ammo assembly on a plasma rifle, but when I saw the super shotgun on the next level I immediately went for nanoshrapnel even though I was clearly built around Cat-Eye.  The great thing about Cat-Eye is that the extra vision range helps no matter what weapon you're using.  I killed almost everything using the nanoshrapnel super shotgun, only occasionally switching over to a plasma rifle that I eventually made into a hyperblaster for sniping things.

I found an invulnerability globe close to the stairs to Babel and came down with the Cyberdemon in sight.  The nanoshrapnel shotgun made it a super-easy kill, though honestly a plasma rifle would probably have been enough with chain fire.

On the whole I was fairly mod poor up to Hell.  I was scared I was going to have to skip Unholy Cathedral and miss out on Conqueror because I hadn't found another agility mod (the two I'd had had gone on my armor and my boots) to finish piercing blade on the chainsaw.  I could make the red armor I was using into ballistic armor, but that was it.  (I picked up the duelist armor and the agility mod for the hyperblaster farther into Hell.)  The agony elemental had also not given me a hatred skull.  However, on Hell 1 I had some more luck.  I found an invulnerability globe far from the Unholy Cathedral stairs and decided to risk trying the nuke strategy with the bomb I'd picked up earlier.  My invulnerability was wearing out when the bomb went off, so I was cutting it close, but it worked!

My mod luck never turned around, though, and I never managed to finish cerberus boots.  I had the foresight to save the two enviropacks I found and that made the Lava Pits possible.

The very last level before Dis was an arachnotron cave, where I came down the stairs in sight of 8 arachnotrons.  I used the nuclear BFG and my bulk-modded BFG to wipe them out, and they still took me down to half health.

Now I'm going to trying for some of the higher badges people have mentioned aren't too luck-based.  I'll probably start with UAC diamond, then if I manage that look at Shottyman Angelic.

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