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 1 
 on: February 08, 2025, 23:41 
Started by Kantarza - Last post by Omega Tyrant
Nice job, good thing you got this done now, because Vampyre is slated for some pretty serious nerfs in 0.9.9.9 as it is super busted in 0.9.9.8 :p

As a testament to its power, I see you didn't even get any sort of indestructible armor and still survived clinging on to crummy Blue Armor (a tip for if you try getting more badges with Vampyre before its nerfing, just build a Nanofiber Red Armor, even with no TaN and no Power mod on it, it on top of Berserk resistances stacked with the Marine's resistances will be enough to reduce any fire hit to 1 damage, reduce a max damage Baron acid ball to 2 damage, and reduce a max damage Shambler bolt to 3 damage while any lesser plasma hit can't deal more than 1). Also don't ditch the Rocket Launcher, it's Vampyre's best friend as rocket jumping will cover for your lack of movement speed to let you close gaps against troublesome enemies instantly, and you can face rocket yourself to trigger Berserker whenever (when Berserker triggers from being hit, its resistances are applied before damage is inflicted to you, so you'll just be trading 1 HP for 20 actions of Berserk if you got any half decent armor on). Without using 0.9.9.8 Vampyre, I definitely wouldn't recommend going for Centurial as someone's first Diamond though; if someone just wants to get Diamonds no matter how, trying to cheese them through getting lucky AoOC stair dives are far easier ("Sereging" as it's known), and otherwise I would say stuff like Strongman Diamond and Gatekeeper Diamond are far easier than Centurial (ignoring the pure grind badges like Technician and Armorer). The lack of guaranteed items and extra EXP from special levels makes the early game hell of Nightmare even worse in A100, and trying to just stair dive through is far less viable when you got 100 floors to get through and some inevitable very nasty ones if your level and equipment aren't up to snuff (though I suppose that makes it more bragworthy to have Centurial as your first Diamond).

Quote
My chief regret was wasting a nano mod. I couldn't work out whether to take a powered armor, or to nano a cerberus red.

Powered Red Armor (or even Powered Blue Armor) definitely would have been the better option, it would be already reducing basically every hit to 1 damage when you're berserked and would reduce many melee hits to 1 damage without berserk too, while more importantly, it wouldn't have slowed you down at all (which Vampyre greatly appreciates when the Hellrunner block is basically its only hindrance in 0.9.9.8). Alternatively, Antigrav Boots or even a Nanomachic Rocket Launcher would have been even better options for Vampyre, as the former makes you way faster for a build that wants any movement speed it can get, and the latter would grant you infinite rocket jumps and Berserker face rockets.

Quote
The forum help file suggested I post my victory. I found the file but couldn't work out how to make it look schmick like @Tormuse does.

You just need to copy paste your mortem inbetween the mortem tags
Code: [Select]
[mortem] [/mortem]

 2 
 on: February 08, 2025, 18:22 
Started by Kantarza - Last post by Kantarza
This is to inspire all those players who might know a bit about DoomRL and are looking to gain some confidence.

I'm just a moderate player who has repicked up DoomRL in the last month (previously played fifteen or twenty years ago upto HNTR). I've played about 25 games so far and haven't taken on a HMP game yet. However after this run I'm now at 2|9|0|0|1. My badges are 20|12|7|1|1|0.

After reading a post about someone's only diamond badge being Ao100 on Nightmare, I realised this it could be a very achievable challenge compared to others.

My first two games perished on level 1. However after getting a bit of luck on the first few levels, I made it to Vampyre and never looked back. I think I used one large health kit from that point, might have touched the chain gun and shotgun a few times (but it wasn't necessary). I didn't bother with any rocket launchers, plasma guns or the BFG 10K that I found. The key pieces of equipment that were useful were the phase devices (might have used 5) and the Hell Staff (lev 58 and maybe 3 times) just to escape trouble.

My chief regret was wasting a nano mod. I couldn't work out whether to take a powered armor, or to nano a cerberus red. In the end I went down the cerberus path and watched in horror as it got demolished. However it really didn't matter as I played nearly all the game with no armor on. The great part with Ao100 is that if you don't like a level, you can drop down without feeling like you're missing a key treasure. There are plenty of levels to get something better.

The hardest levels were nightmare arachnotron caves. They tend to deal so much damage even in berserk mode. Most other damage types can be shrugged and the health recovered.

As I noted above. I had no victories above HNTR so I'd really recommend this for anyone who wants a moderate challenge.

The forum help file suggested I post my victory. I found the file but couldn't work out how to make it look schmick like @Tormuse does.

--------------------------------------------------------------
 DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------

 Kantarza, level 23 Mancubus 1st Lieutenant Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 116222 turns and scored 3950897 points.
 He played for 2 hours, 48 minutes and 14 seconds.
 He opposed the Nightmare!

 He killed 2904 out of 5051 hellspawn. (57%)
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)  25+ kills without taking damage
  Experience Medal           Reach experience level 20+
  Dervis' Medallion          Win Angel of 100 on Nightmare!
  Centurial Platinum Badge   Complete Ao100 on UV
  Centurial Diamond Badge    Complete Ao100 on N!

-- Graveyard -------------------------------------------------

  ###########################################################
  ==......................#..............=====......===.....#
  ==.....0.......0........#..#....#......=====....======....#
  =.#..#.....####..###...........#.....#..===...#=======##..#
  ..####0...|#.....##.........===.....##........#=======##..#
  ..####.................%...=====......|===.....=======....#
  |..........................=====.....|=======.#=======#...#
  ...............===....../..=====......========##=====##...#
  ..#..........R=====..%.%...%===.......======.=............#
  ..#...........=====..===.....%..=====..=======.....##..===#
  .0####.|......=====.=====.....=======#.======#......#.====#
  ..####.........======.===....================#|.|.....===.#
  ..0.....###.....=========....=============............==.=#
  ........##.....=========.....========.=====....#...#..#===#
  ......[.##......=====........#=======..=.=.||...==.#=##...#
  .....==..#......=====...#.##.##..=X===..........=====.%...#
  ....==.=.........===....#.##.....======......=======......#
  0..0=====...............#........=======.|..========......#
  ....=====........................=======....====..M...|...#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 87/60   Experience 678566/23
  ToHit Ranged +6  ToHit Melee +16  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Eagle Eye        (Level 3)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  TaN->Bru->Bru->Ber->Bad->MVm->TaN->Bru->Bad->Fin->Fin->WK->TaN->Fin->WK->Bru->Bru->EE->EE->Int->Int->Jug->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [1/2] (37%)
    [ Weapon     ]   chainsword (8d3) (P)
    [c] [ Boots      ]   cerberus protective boots [0/0] (100%)
    [d] [ Prepared   ]   BFG 10K (6d4)x5 [50/50]

-- Inventory -------------------------------------------------

    [a] napalm launcher (7d7) [1/1]
    cerberus red armor [0/0] (98%)
    [c] rocket (x10)
    [d] power cell (x50)
    [e] power cell (x50)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] large med-pack
    large med-pack
    [j] large med-pack
    [k] homing phase device
    [l] homing phase device
    [m] thermonuclear bomb
    [n] technical mod pack
   
  • bulk mod pack
[p] shockwave pack
    [q] shockwave pack
    [r] hatred skull
    Hell Staff
    [t] gothic boots [10/10] (200%) (A)

-- Resistances -----------------------------------------------

    bullet     - internal 60%   torso 60%   feet 80% 
    melee      - internal 60%   torso 60%   feet 80% 
    shrapnel   - internal 60%   torso 60%   feet 80% 
    acid       - internal 80%   torso 80%   feet 100%
    fire       - internal 80%   torso 80%   feet 100%
    plasma     - internal 80%   torso 90%   feet 90% 

-- Kills -----------------------------------------------------

    104 former humans
    180 former sergeants
    200 former captains
    76 imps
    95 demons
    726 lost souls
    113 cacodemons
    119 hell knights
    287 barons of hell
    101 arachnotrons
    8 former commandos
    88 pain elementals
    137 revenants
    162 mancubi
    229 arch-viles
    12 nightmare imps
    25 nightmare cacodemons
    81 nightmare demons
    38 nightmare arachnotrons
    7 nightmare arch-viles
    15 elite former humans
    11 elite former sergeants
    6 elite former captains
    3 elite former commandos
    41 bruiser brothers
    11 shamblers
    21 lava elemental
    3 agony elementals
    5 Cyberdemons

-- History ---------------------------------------------------

  Entering level 3 he was almost dead...
  On level 17 he ran for his life from lava!
  On level 20 he assembled a chainsword!
  On level 21 he was bombarded!
  On level 22 he stumbled into a complex full of mancubi!
  On level 23 he stumbled into a nightmare demon cave!
  Level 26 blasted him with an unholy atmosphere!
  He left level 27 as soon as possible.
  On level 31 he assembled a fireproof armor!
  On level 33 he stumbled into a complex full of arch-viles!
  Level 35 blasted him with an unholy atmosphere!
  On level 36 he stumbled into a nightmare arachnotron cave!
  On level 36 he assembled a cerberus boots!
  He left level 39 as soon as possible.
  On level 40 he stumbled into a nightmare arachnotron cave!
  On level 41 he ran for his life from lava!
  On level 43 he found the BFG 10K!
  On level 45 he was targeted for extermination!
  On level 46 he stumbled into a nightmare arachnotron cave!
  Level 48 was a hard nut to crack!
  On level 56 he was stumbling in the dark!
  On level 58 he assembled a cerberus armor!
  On level 58 he found the Hell Staff!
  On level 66 he stumbled into a lava elemental cave!
  On level 67 he found the Nyarlaptotep's Boots!
  On level 68 he was bombarded!
  On level 78 he was walking in fire!
  On level 79 he was bombarded!
  He left level 82 as soon as possible.
  On level 83 he assembled a cerberus armor!
  On level 84 he was stumbling in the dark!
  On level 92 he ran for his life from lava!
  On level 96 he was stumbling in the dark!
  On level 100 he was stumbling in the dark!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You need to taste blood!
 You need to taste blood!
 You need to taste blood! There is power cell (x20) lying here.
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 There are stairs leading downward here. You need to taste blood!
 You did it! You completed 100 levels of DRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 24 brave souls have ventured into Phobos:
 12 of those were killed.

 12 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 6 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 3 
 on: February 01, 2025, 04:31 
Started by Tormuse - Last post by Tormuse
So I beat the Summoner on level 50 and...  unexpectedly won the game.  This was a surprise to me, since the description says there are a hundred levels.  (Kornel tells me this was an error)  I fully expected the game to continue until another boss on level 100.  It makes me feel a bit silly that my previous game that got this far died on level 50;  I didn't know I was so close to the end.  Oh well...

Anyway, this was with last week's Gauntlet where pistols do double damage.  I would have preferred doing it with a Gun Kata build to make the most of that, but my attempt at GK didn't fare so well.  Survivor did much better, which is a bit embarrassing, since it makes me seem like a one-trick pony, since my last attempt that got this far was also with Survivor.  :P

The medusa's fang relic I found on level 18, which makes any hit against biological targets an instant kill at the cost of reducing your max health, turned the run into easy mode, relatively speaking, especially since it turns out there's a cap on how much it can reduce your health.  After it brought my max health down by about 50, (I think?) it no longer had a drawback, and I was able to insta-kill everything except bots for the rest of the game, and stockpiling multitools to increase my health at health stations mitigated the damage it had done in the meantime.  :)

I found a railgun on level 25, which does piercing damage, so it was my backup weapon for dealing with any bots, but once I got a nano mod for it on level 37, it became my primary weapon, freely wrecking anything that came my way for the rest of the game.  :)

Tormuse, level 47 Marine,
defeated The Summoner against all odds.

He survived for 43756 turns.
The run time was 10h 45m 0s.
World seed was 87102.
He scored 13332 points.
He was ULTRAVIOLENT!
He challenged the Gauntlet trial.

Gauntlet L24 - Exalted Curse
Gauntlet L25 - Exalted Curse
Gauntlet L32 - Exalted Summons
Gauntlet L40 - Infestation
Gauntlet L48 - Volatile Storage

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Blind Luck Star (+50)
   * Won despite getting down to 1hp at some point

He killed 2688 out of 2688 enemies.

 63 former grunts           27 toxic fiends
 22 former grenadiers       10 CalSec sentries
 8  corrupted grenadiers    9  security sentries
 8  hellish grenadiers      6  military sentries
 20 former CRI  grenadiers  2  CalSec bots
 4  CRI grenadiers          3  security bots
 14 former soldiers         2  military bots
 81 corrupted soldiers      5  guardian bots
 57 hellish soldiers        90 reavers
 38 former CRI soldiers     13 cryoreavers
 24 CRI soldiers            46 toxic reavers
 9  former sergeants        166archreavers
 16 corrupted sergeants     63 kerberi
 12 hellish sergeants       91 cyberi
 17 former CRI sergeants    12 cryoberi
 8  CRI sergeants           28 toxiberi
 32 former guards           64 medusae
 24 CRI guards              86 archmedusae
 15 former commandoes       63 ravagers
 44 corrupted commandoes    85 armored ravagers
 54 hellish commandoes      21 siege ravagers
 24 former CRI commandoes   61 plasma ravagers
 22 CRI commandoes          67 CRI marines
 5  former heavies          25 CRI bots
 14 corrupted heavies       131guardians
 28 hellish heavies         69 frost guardians
 12 former CRI heavies      27 sentinels
 1  CRI heavy               60 warlocks
 15 fanatics                34 archwarlocks
 185fiends                  5  watchers
 84 fire fiends             9  cryowatchers
 34 ice fiends              9  pyrowatchers

Traits
  Skilled L1
  Ironman L2
  Furious L3
  Hellrunner L3
  Son of a Gun L3
  Reloader L3
  Sustained fire L1
  Tough as Nails L3
  Rip and tear L3
  Army Surplus L3
  Cover Master L2
  Gunslinger L3
  Bloodhound L3
  Field Medic L3
  Whizkid L3
  Angry Motherfucker L3
  Running L2
  SURVIVOR L2

Trait order
  Hr->AMf->AMf->TaN->MSV->Iro->AMf->Iro->
  MSV->Fur->Cov->Cov->Arm->Whk->Whk->Whk->
  TaN->TaN->FMc->Fur->FMc->FMc->Fur->Arm->
  Arm->Rel->Ski->Blo->Blo->Blo->RaT->SoG->
  SoG->SoG->RaT->Hr->Gsl->Gsl->Gsl->RaT->
  Rel->Rel->SF->Hr->Run->Run

Equipment
  Slot #1 : AV3 7.62 sidearm BVE
   * Efficient
   * Vampiric 3
   * Disruptive 3
   * Calibrated 2
   * Sustain

  Slot #2 : AV3 plasma shotgun BAC
   * Second chamber
   * Stabilized 1
   * Freezing 2
   * Calibrated 2
   * Deadly 20
   * Slowdown

  Slot #3 : ERI railgun BCN
   * Hunter 10
   * NanoTech
   * Freezing 2
   * Efficient
   * Europan Recon Initiative
   * Electromagnetic rail

  Body : medi-fiber armor B3
   * Fire-resistant
   * Compartments
   * Auto-repair
   * Padded
   * Medi-fiber

  Head : ERI adrenal helmet PA2
   * Critical 10
   * Filtered
   * Crit Enhancer 25
   * Aim assist
   * Europan Recon Initiative
   * Cleanse protocol

  Utility : AV2 utility AMP
   * Metabolic boost
   * Carrier

  Relic : medusa's fang
   * Kiss of Death


Permanents
  Adrenal overload
  Relic Corruption
  Medusa's Curse

Inventory
  energy cell (x100)
  energy cell (x92)
  7.62 ammo (x100)
  gas grenade (x3)
  EMP grenade (x1)
  krak grenade (x3)
  frag grenade (x3)
  CRI phase kit (x3)
  multitool (x5)
  multitool (x5)
  stimpack (x3)
  stimpack (x3)
  stimpack (x3)
  stimpack (x3)
  stimpack (x3)

 4 
 on: February 01, 2025, 03:57 
Started by Kornel Kisielewicz - Last post by Kornel Kisielewicz
Hotfix C added, fixing inventory crashes and removing continuous drop feature. Redownload!

 5 
 on: January 31, 2025, 08:49 
Started by Kornel Kisielewicz - Last post by Kornel Kisielewicz
BETA 5 is up! (crazy cadence, I know :P)

The big big one is the fixed dodge value. Yes, due to a bug, since 10 years all the versions had 95% dodge chance for the player, and no one noticed...

There are new nightmare monsters. New Ao100+ monster groups. New assembly. A continuous drop action. Cleaned up tactics/running (mostly internal stuff). Weapon group kills in mortems. Mouse pathing through hazard fluids if resistant. Colored mortem view. And much more. Especially fixes :P

DoomRL 0.9.9.9 BETA 5c Windows LQ

Code: [Select]
0.9.9.9 BETA 5
[new] -- GH#129: post mortem view colored and highlighted
[new] -- GH#128: grappling armor assembly added (BA) - -50 knockback, +30% melee res
[new] -- GH#218: nightmare souls, nightmare knights and nightmare elementals added
[new] -- GH#218: nightmare revenants and nightmare mancubi added
[new] -- GH#218: several new Ao100+ enemy group randomization entries added for levels 30+
[mod] -- GH#218: several Ao100+only enemies have their min-level reduced
[mod] -- GH#218: nightmare cacodemons stronger
[mod] -- GH#161: drop item action continues if no enemy/damage is present
[mod] -- GH#000: spawned enemies (lever/summon) will now "wake up" faster
[mod] -- GH#000: cleaned up tactic/running - now running/tired is a regular affect
[mod] -- GH#000: changed the display of affects to full words
[mod] -- GH#000: dodge bonus from armor additive, not multiplicative
[mod] -- GH#208: right Vault on UV+ has 4 barons, 4 armors
[mod] -- GH#212: kill weapon groups displayed in mortem
[mod] -- GH#118: Deimos/Armory - schematic drop is independent, rare mod/carmor always drops
[mod] -- GH#020: mouse pathing will be done through hazardous fluids if player is immune/100res
[mod] -- GH#128: cerberus boots/armor won't reduce item resistances if base item had better
[mod] -- GH#128: nano-shrapnel is a master assembly requiring an extra power mod
[fix] -- GH#000: thrown weapons will respect berserk damage multiplier
[fix] -- GH#201: fixed flickering on Linux ncurses build
[fix] -- GH#201: fixed explosion refresh issues when running in console mode
[fix] -- GH#000: MAJOR - dodge chance was calculated wrong (too high), fixed
[fix] -- GH#175: projectiles will no longer pass through walls at weird angles
[fix] -- RCFIX : feature items fade light-wise the same as the level
[fix] -- RCFIX : enemies fade light-wise a bit with distance
[fix] -- RCFIX : assembly eligibility tested before item filter (fixes demo ammo)
[fix] -- RCFIX : item reveal state doesn't reveal feature items (trees, barrels, etc)
[fix] -- RCFIX : fixed lingering glow color on player armor
[fix] -- RCFIX : emissive on glowing items should be more noticable
[fix] -- RCFIX : restore explosion color (needs a better solution)

 6 
 on: January 24, 2025, 10:00 
Started by Kornel Kisielewicz - Last post by Kornel Kisielewicz
BETA 4 is up!

I decided to push this one faster, as there's a ton internal GFX changes and I want to make sure they're stable. The outward facing effect is that there's self-illumination in the game now - you will notice it in several places on sprites (some may be overlit, comments welcome!) but also you might notice the much improved item glow which is now programmatical and much nicer.

Mouse control has been improved - scroll on edge is disabled by default (you can enable it in options) instead hold middle mouse button (usually scrollwheel) and move it to pan the map. Tell me if you like this default behaviour more! (and remind me to update the help files if this stays in the game!).

Finally there's a HUGE balance pass, mostly based on feedback of the indispensable Omega Tyrant and some older feedback by Icy. Some Kornelisms have also been added, don't kill me for the Fireangel buff :P.

Finally quite a bit of bugfixes as usual!

DoomRL 0.9.9.9 BETA 4 Windows LQ
DoomRL 0.9.9.9 BETA 4 Linux LQ

Code: [Select]
0.9.9.9 BETA 4
[mod] -- GH#197: G-version - added self-illumination to several sprites
[mod] -- GH#197: G-version - glow is calculated live and tied to self-illumination
[new] -- GH#000: G-version - mouse edge pan is disabled by default, use MMB to pan!
[mod] -- GH#206: balance - Vampyre no longer overheals, blocks TaN instead of SoB
[mod] -- GH#206: balance - Ammochain blocks Ironman instead of SoG
[mod] -- GH#206: balance - Army of the Dead blocks SoB instead of HR
[mod] -- GH#206: balance - Son of a gun is -10% firetime but +3 damage
[mod] -- GH#206: balance - Entrenchment buffed to 50%, also volleys after first are 1 ammo
[mod] -- GH#206: balance - Malicious Blades doubles damage of Blades
[mod] -- GH#206: balance - Survivalist, Gunrunner and Scavenger require only level 5
[mod] -- GH#206: balance - Survivalist, Gunrunner and Scavenger have less reqs and blocks
[mod] -- GH#206: balance - Fireangel - ALL missiles explode, +1 to existing explosions radius
[mod] -- GH#206: balance - Hellrunner dodge +15%->+10%
[mod] -- GH#206: balance - Marine inherent resists 20%->10%
[mod] -- GH#206: balance - berserk resistance boost 60%->50%
[mod] -- GH#206: balance - TaN grants 10% fire/acid/plasma resists per level
[mod] -- GH#206: balance - decreased movement penalty on heavier boots
[mod] -- RCFIX : blood boots - rarity 4->3, min level 25->20
[fix] -- RCFIX : fixed Gunrunner not working
[fix] -- RCFIX : fix for L2 intuition markers
[fix] -- RCFIX : fix for weapon kill count
[fix] -- RCFIX : players can no longer spawn in liquid
[fix] -- RCFIX : fixed edge mud sprite
[fix] -- RCFIX : don't spawn barrels on liquids
[fix] -- RCFIX : fix for assembly item color in inventory
[fix] -- RCFIX : fix for barrels erasing stairs if blown up on them

 7 
 on: January 18, 2025, 13:50 
Started by Bonedaddy - Last post by Omega Tyrant
Interesting strategy - been a while since I played A100 or a pistol build (or much at all), but I have fond memories of Sharpshooter builds for that challenge. Combine that with HR and INT and you can get yourself out of harms way and snipe a ton of enemies off before they become a problem. That worked on HNTR though, don't think I ever tried higher difficulty A100 runs.

Pistols can still work on higher difficulties in A100, though the early game problems get really exacerbated in A100. I've done Sharpshooter in UV A100 before, but I think a Scavenger works best for a Pistol build in A100; you can get traits to help you survive the early game, and then get SoG when you find a pistol actually worth using, while Scavenger lets you get all the rare mods that really benefit pistols (if you ever want to achieve the dream of wielding a P3N2S2 Combat Pistol or P3N1S2 Blaster, Scavenger makes that actually possible without playing A666). You lose out on Dualgunner, but I think Dualgunner is a trap anyway on higher difficulties without a Nanomachic Pistol or Nano-modded Blaster, where you'll far too often empty your pistols while several enemies are still in range, and so a single souped up pistol + ammo box is much more reliable. Cateye is another nice A100 pistol build option if you want to keep Dualgunner and want to stack SoG with SoB, while having a mastery that still helps pistols. Not too viable in the standard game as it requires so many traits (which will make you either not get Cateye or your pistols up to speed until very late), but in A100 you got more than enough time to make it work, while having a much smoother early game than with the actual Pistol masteries. I once did a UV A100 + AoMC run with Cateye where I finished as a pistol build and it was quite fun.


My most hated enemies by far were the VMR and the Nightmare Arachnotrons (which came probably the closest to ending me in the second big cave near the end). I ended up using a Hellwave Pack to even the odds against a mess of Viles and Mancs that were too tightly packed together for me to get at the Viles easily. I also ended up having to fight two Cyberdemons near the end of the run, one on an island level where he was right in the lava, and another in a regular level, and in both cases, they took two full double-mags to bring down.

If you really hate VMR, I would strongly advise picking up Berserker in A100 runs even if you have no intention to use melee (and it's just nice insurance in general to protect you in case you do get ambushed by a big hit or accidentally push a Napalm Barrel into lava). Archvile zaps will always trigger it, and Mancubus and Revenant rockets will trigger it nearly half the time, while when it does trigger, berserk's +60% resistances are applied before damage calculation. This is especially powerful with the 0.9.9.8 Marine, as those resistances stack on top of their inherent 20% energy resistances, and so you're basically running around with inherent 80% resistances against them before your own armor is factored (this reduces an Archvile zap down to 4 damage, and even a max damage Revenant/Mancubus rocket won't deal more than 5, while unmodded Red Armor or even weak Nanofiber Red Armor brings that down to 1). It's not just VMR either, high damage rolls from other several hard-hitting enemies, like Barons and the bosses, as well as barrels, and your own splash damage, will trigger it too. And of course when you're berserked, you're now much faster at everything to help you kill them easier (or escape if needed). Alternatively, if you don't want to get Berserker (or before you can get it), just simple Fireproof Red Armor will neuter the VMR's threat; with a Scout/Technician, it'll reduce an Archvile zap down to 5 damage and Revenants/Mancubi won't do more than 7 at max, while with the Marine's energy resistances, it'll just outright reduce their damage down to 1 without any mods nor TaN.

As for Nightmare Arachnotrons... yeah they're the biggest bastards and there's no way to effectively eliminate their threat, while they can't trigger Berserker either, and even if you got the defenses to reduce all their hits down to 1, you still won't be able to tank a swarm of them. If you spawn into a Nightmare Arachnotron cave and have Berserker, you could facerocket yourself to at least trigger it and speed yourself up, you really need speed to not get overwhelmed by them. They're also a very big reason you want to keep Tactical Boots or other speedy boots handy and don't want to only have a pair of heavy boots (especially when you got no Hellrunner...), speed is crucial to survive them and if each movement takes you over a second, a swarm of Nightmare Arachnotrons will just gun you down as you try maneuvering to better positioning (at least on HNTR, caves will have relatively few enemies and so you can more realistically stand your ground against them, but if you ever try A100 on the harder difficulties, definitely don't leave behind those speed-boosting boots).

Quote
I entered the final level on an Invulnerability, and since it was another Pitch Black level, I decided fuck it and busted out the Angel Arm for the first and only time on the run to finish things off with a bang.

Darkness levels are very nasty, especially when you don't got Berserker to protect you if you stumble into a big hit, so I would say just nuking it was a wise decision!

 8 
 on: January 17, 2025, 23:41 
Started by Bonedaddy - Last post by LuckyDee
Interesting strategy - been a while since I played A100 or a pistol build (or much at all), but I have fond memories of Sharpshooter builds for that challenge. Combine that with HR and INT and you can get yourself out of harms way and snipe a ton of enemies off before they become a problem. That worked on HNTR though, don't think I ever tried higher difficulty A100 runs.

 9 
 on: January 17, 2025, 14:54 
Started by Bonedaddy - Last post by Bonedaddy
--------------------------------------------------------------
 DRL (0.9.9.8a) roguelike post-mortem character dump
--------------------------------------------------------------

 John Romero, level 21 Cacodemon Warrant Officer Marine,
 completed 100 levels of torture on level 100 of Hell.
 He survived 524150 turns and scored 703070 points.
 He played for 4 hours, 51 minutes and 34 seconds.
 He didn't like it too rough.

 He killed 1902 out of 1902 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Medal of Prejudice         Won with 100% kills
  Experience Medal           Reach experience level 20+
  Armorer Silver Badge       Discover 30 exotics/uniques

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..*.......................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..................*.......................................#
  ......................................*...................#
  ..........................................................#
  ...................................................X......#
  ..........................................................#
  ....................=.....................................#
  ..................==.=....................................#
  ..................===.....................................#
  ...................==.....................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 55/55   Experience 448988/21
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Dualgunner       (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Badass           (Level 2)

  SoG->SoG->DG->SoG->Fin->Fin->WK->WK->EE->EE->EE->SoG->Bad->SoG->TaN->TaN->Int->Bad->TaN->Int->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6] (OP)
    [b] [ Weapon     ]   pistol (2d7) [6/6] (A1P3T1)
    [c] [ Boots      ]   Enviroboots [0]
    [d] [ Prepared   ]   Trigun (3d6) [6/6]

-- Inventory -------------------------------------------------

    [a] tactical shotgun (9d3) [5/5] (P1)
    [b] 10mm ammo (x100)
    [c] 10mm ammo (x100)
    [d] 10mm ammo (x16)
    [e] 10mm ammo (x100)
    [f] shotgun shell (x27)
    [g] shotgun shell (x50)
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] power mod pack
    [m] power mod pack
    [n] power mod pack
    [o] technical mod pack
    [p] agility mod pack
    [q] bulk mod pack
    [r] bulk mod pack
    [s] 10mm ammo chain (x250)
    [t] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    acid       - internal 20%   torso 20%   feet 100%
    fire       - internal 20%   torso 45%   feet 100%
    plasma     - internal 20%   torso 20%   feet 20% 

-- Kills -----------------------------------------------------

    120 former humans
    152 former sergeants
    194 former captains
    84 imps
    39 demons
    250 lost souls
    109 cacodemons
    70 hell knights
    201 barons of hell
    83 arachnotrons
    5 former commandos
    36 pain elementals
    110 revenants
    129 mancubi
    166 arch-viles
    18 nightmare imps
    37 nightmare cacodemons
    20 nightmare demons
    27 nightmare arachnotrons
    5 nightmare arch-viles
    4 elite former humans
    7 elite former sergeants
    2 elite former captains
    1 elite former commando
    23 bruiser brothers
    6 shamblers
    1 lava elemental
    1 agony elemental
    2 Cyberdemons

-- History ---------------------------------------------------

  On level 7 he found the Trigun!
  On level 12 he found the Enviroboots!
  On level 16 he assembled a storm bolter pistol!
  Level 21 blasted him with an unholy atmosphere!
  On level 21 he found the Grammaton Cleric Beretta!
  On level 39 he encountered an armed nuke!
  On level 40 he stumbled into a complex full of revenants!
  On level 40 he assembled a tactical shotgun!
  On level 43 he stumbled into a complex full of revenants!
  He sounded the alarm on level 47!
  On level 53, hell froze over!
  On level 53 he found the Hellwave Pack!
  On level 56 he stumbled into a nightmare cacodemon cave!
  Level 63 was a hard nut to crack!
  Level 65 was a hard nut to crack!
  On level 67 he encountered an armed nuke!
  On level 68 he ran for his life from acid!
  On level 73, hell froze over!
  Level 74 blasted him with an unholy atmosphere!
  Level 82 was a hard nut to crack!
  On level 84 he was stumbling in the dark!
  He sounded the alarm on level 88!
  On level 89 he stumbled into a nightmare arachnotron cave!
  On level 94 he stumbled into a complex full of mancubi!
  He sounded the alarm on level 96!
  On level 98 he stumbled into a nightmare arachnotron cave!
  On level 100 he was stumbling in the dark!
  He activated the Angel Arm on level 100!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You enter Hell, level 100. There's the smell of blood in the air! This floor
 is pitch-black!
 You swap your weapons instantly!
 Do you want to use the dangerous Angel Arm?? [y/n]
 You activate the Angel Arm! Your life is drained! You feel relatively safe
 now.
 You feel your invincibility fading...
 You feel vulnerable again.
 You swap your weapons instantly!
 You dualreload your guns!
 There are stairs leading downward here.
 You did it! You completed 100 levels of DRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 46 brave souls have ventured into Phobos:
 37 of those were killed.
 And 4 couldn't handle the stress and committed a stupid suicide.

 5 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 2 showed that it can outsmart Hell itself.

--------------------------------------------------------------

So I just cranked out my very first masterless win on Ao100 (actually my very first masterless win period), and I decided to go pistolero.

I got the Trigun shortly after I opted to go Dualgunner, but when it's your main gun in a dual-wield setup, you can't dual-reload because Shift+R (the key that does dual-reload) is what activates the Angel Arm. Since I wasn't crazy about switching guns every time I had to reload, I stuck the Trigun in my prepared slot and used another pistol as my main gun. The Storm Bolter and Grammaton Cleric Beretta got left behind because rapid-fire eats ammo like crazy on top of the dual-wielding, and you don't have access to Ammochain if you're doing a pistol run as it is, so I opted for a gun that had three power mods, one agility mod and one tech mod as my main pistol-wise. Dualgunner really is the way to go if you're doing a masterless pistol run, and I was doing enough damage with my guns near the end with Son of a Gun 5 to blow Mancs, Viles, Barons and other enemies back even without Son of a Bitch, so I didn't put any points into that trait.

With the Enviroboots and some onyx-modded red armor, I didn't have to worry about standing in the bad or getting my armor wrecked, so my main concern was 1.) keeping myself in health, and 2.) keeping myself in ammo. The former wasn't much of a problem once I power-modded my armor and sunk a few points into Badass and Tough as Nails (I badly wanted to get my hands on a Nano mod so I could assemble another Cybernano Armor, but I didn't get a single damn one the entire run). As for the latter, Former Captains drop enough ammo to last you a while, and they can be found even in Hell and Beyond.

My most hated enemies by far were the VMR and the Nightmare Arachnotrons (which came probably the closest to ending me in the second big cave near the end). I ended up using a Hellwave Pack to even the odds against a mess of Viles and Mancs that were too tightly packed together for me to get at the Viles easily. I also ended up having to fight two Cyberdemons near the end of the run, one on an island level where he was right in the lava, and another in a regular level, and in both cases, they took two full double-mags to bring down.

I entered the final level on an Invulnerability, and since it was another Pitch Black level, I decided fuck it and busted out the Angel Arm for the first and only time on the run to finish things off with a bang.

 10 
 on: January 17, 2025, 10:57 
Started by Kornel Kisielewicz - Last post by Kornel Kisielewicz
BETA 3 is up!

The big one is a change to how barrels behave and move. You can slide them around much more freely, and slide them over items, through doors, etc. But most importantly you ALSO move with the pushed barrel. And it looks smoother too!

Speaking of smooth, several small visual improvements have been done - including improvement of reticle rendering and a bump animation for melee.

The usual suspect bugfixes were also made, most importantly I think I finally fixed the melee count bug affecting Lightfoot badges. See below for the rest of changes.

There's also a linux build - untested, but if it works it should have less abusive requirements towards glibc etc.

Report all errors and give feedback on the changes!

DoomRL 0.9.9.9 BETA 3 Windows LQ
DoomRL 0.9.9.9 BETA 3 Linux LQ

Code: [Select]
0.9.9.9 BETA 3
[new] -- GH#149: settings - you can now clear a keybinding using Backspace
[new] -- GH#188: settings - you can now disable mouse rendering and interaction
[new] -- GH#094: barrels can be moved much more freely now!
[new] -- GH#094: you move with the barrel now!
[mod] -- GH#192: G-version - auto-target reticle now follows enemy sprite
[mod] -- GH#193: G-version - melee bump animation added
[mod] -- GH#193: G-version - smooth barrel movement
[mod] -- GH#017: you can invoke the combat translocator to self-phase for a higher cost
[fix] -- GH#018: player info will show level name instead of "level X of Phobos Base"
[fix] -- GH#191: fixed overdraw on diagonal movement
[fix] -- GH#197: fixed lut correction
[fix] -- GH#183: fixed melee kill counting (fixes Lightfoot Badges)

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