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31
Requests For Features / Re: New unique items
« on: November 09, 2009, 09:10 »
Forget twin weapon things. Add a powerup that lets you shoot two *anything*. Kind of like in Blood.
32
Requests For Features / Re: New unique items
« on: November 08, 2009, 18:30 »
The BFP - The Big Fucking Pistol
Because AoMr needs a use for plasma cells and a Big Fucking Pistol is more fun than a Plasma Pistol.
Stats, I dunno, maybe something like:
Dam:5d5
Spd:1.0
Rel:2.0
Explosions and stuff as the old BFG, hits where you aim and explosions hit everything and stuff like that.
Clip: 80/20 per shot
Basically, with a bulk mod you get 5 shots which should be enough to kill everything(at least with SoAGx3), the 4 shots without bulk isn't guaranteed to kill viles if my math is correct. Kind of like the BFG, the normal two shots you get doesn't usually kill everything but three shots you get with a bulk mod kind of does guarantee kills.
Also,
At least for AoSh I'm pretty sure the Plasma Shotgun shoots through walls.(probably because of plasma piercing armour)
Because AoMr needs a use for plasma cells and a Big Fucking Pistol is more fun than a Plasma Pistol.
Stats, I dunno, maybe something like:
Dam:5d5
Spd:1.0
Rel:2.0
Explosions and stuff as the old BFG, hits where you aim and explosions hit everything and stuff like that.
Clip: 80/20 per shot
Basically, with a bulk mod you get 5 shots which should be enough to kill everything(at least with SoAGx3), the 4 shots without bulk isn't guaranteed to kill viles if my math is correct. Kind of like the BFG, the normal two shots you get doesn't usually kill everything but three shots you get with a bulk mod kind of does guarantee kills.
Also,
Drilling Tool [...] would be useful for storming the wall in AoMr/Sh/B... just for the e-peen or something?
At least for AoSh I'm pretty sure the Plasma Shotgun shoots through walls.(probably because of plasma piercing armour)
33
Requests For Features / Re: New enemies
« on: November 08, 2009, 18:03 »Heh, they'd be armed with crowbars, wrenches, hammers and... chainsaws :P
Former chainsaw-man would be great. The sound he'd make walking around wouldn't be the normal "Heyy" forman humans make but rather the idle sound of the chainsaw from Doom, with the occasional louder chainsaw noise thrown in.
34
Requests For Features / Re: Level message for -all- walls destroying lever?
« on: November 08, 2009, 17:48 »
I usually pull levers after I've cleared a level. Especially if there's still left some extra health and armour. I make extra holes in walls before I pull the levers so I don't get trapped with lava rooms/make faster exits for possible lava rooms before pulling the levers. I also move barrels away from stuff so they don't get destroyed if the barrels explode. This way it's very safe to go around pulling levers.
Maybe that's why my games tend to last 2h+ always... I also recognize I will probably have to change some playing habits once I get to the point where I'll start playing on N!
As for the original suggestion, I'm indifferent.
Maybe that's why my games tend to last 2h+ always... I also recognize I will probably have to change some playing habits once I get to the point where I'll start playing on N!
As for the original suggestion, I'm indifferent.
35
0.9.9 / Re: [M/AoH/83%/9/YASD] My TF2 run (gets me Runner Bronze)
« on: November 08, 2009, 17:29 »
...and that's why you keep the Butcher's Cleaver you found on lvl 1 so you can melee the A's to death after a point-blank double shotty blast even if you can't take a hint and turn your guy into a Blademaster after finding the thing ;)
Is that run on sentence long enough?
Is that run on sentence long enough?
36
0.9.9 / Re: [M|68%|AoB|YAVP] Another cyberdemon down...
« on: November 08, 2009, 17:18 »
Good to know that the Vampyre build is also useful. I got my 0.9.9 AoB win with the Blademaster build and was happy with that but it's nice that there is an alternative, might have to go for another with the Vampyre.
LS is spawned after you kill AoD, you can't run around him, pick it up and use it in the fight.
Also know that Nuking the Vaults might not get you the Gold badge but it does give you Baron Armour!
LS is spawned after you kill AoD, you can't run around him, pick it up and use it in the fight.
Also know that Nuking the Vaults might not get you the Gold badge but it does give you Baron Armour!
Spoiler (click to show/hide)
37
Nightmare! / Re: [N!|AoH|44%|YASD] Longinus Diamond Badge
« on: November 08, 2009, 17:07 »
Wow, why didn't I ever think of that... But, did you also not attack the lost souls? I can understand not fighting the demons but...
Good to know for future AoB runs if that berserk doesn't kick in.
Good to know for future AoB runs if that berserk doesn't kick in.
38
Nightmare! / Re: [N!|AoMC|52%|9|YASD] So very pissed off...
« on: November 08, 2009, 16:56 »
So what's your strategy for the Wall there? Why holes both at the top and at the bottom?
Also, bad luck, just one xp level from Ammochain letting you spam hot plasma all over the place :( Maybe next time skip that one SoB to get it quicker?
Also, bad luck, just one xp level from Ammochain letting you spam hot plasma all over the place :( Maybe next time skip that one SoB to get it quicker?
39
Discussion / Re: No Max Carnage on Phobos Arena?
« on: November 08, 2009, 16:45 »
Thanks for the clarification! :)
Also I don't really know what to think reading mortem's like this: http://forum.chaosforge.org/index.php/topic,2436.0.html
Diamond badges are one thing (and clearing the mortuary on N! WTF?) but looks like all of his plasma shots are hitting the Cyberdaemon. Wierd.
Also I don't really know what to think reading mortem's like this: http://forum.chaosforge.org/index.php/topic,2436.0.html
Diamond badges are one thing (and clearing the mortuary on N! WTF?) but looks like all of his plasma shots are hitting the Cyberdaemon. Wierd.
40
Discussion / Re: Couple of questions
« on: November 08, 2009, 16:28 »
You just got REALLY unlucky with your 6 phase devices and the Wall. Once I failed to get into the middle Vault with 5 phase devices, then next game the first one put me inside.
The Beretta is a Unique weapon and is special so that's why. Try to find the Anti-Freak Jackal too, it's just like, it's just like, a mini, mall, he hey.*
*Actually it's like a mini rocket launcher.
The Beretta is a Unique weapon and is special so that's why. Try to find the Anti-Freak Jackal too, it's just like, it's just like, a mini, mall, he hey.*
*Actually it's like a mini rocket launcher.
41
Discussion / Re: No Max Carnage on Phobos Arena?
« on: November 02, 2009, 06:21 »If you really believe that, put it on the bugtracker.
>_>
Don't you think it's better to use the forums to discuss our experiences on the matter, whether things are intentional features or not and reasonings behind said intentional features and not fill up the bugtracker with every little thing we believe in?
<_<
42
Nightmare! / Re: [N!/65%/AoSg/25/YASD] So close
« on: November 01, 2009, 15:12 »
With three pairs of boots you were wearing the wrong ones. The A-modded ones would've given you a slightly faster reload on that double shotty. It probably wouldn't have won you the game but couldn't hurt.
http://dosrecorder.sourceforge.net/
http://dosrecorder.sourceforge.net/
43
Discussion / Re: No Max Carnage on Phobos Arena?
« on: November 01, 2009, 15:00 »
It's possible I might have sidestepped the rocket. But is strafing still possible on AoMC, is the 98% chance to hit only the starting value and do dodging bonuses come after that?
This was on HNTR.
For comparison, on a later standard, non-AoMC HMP game Cybie took 7 BFG shots to kill on P1-modded BFGs. That's on average like 350 damage. But then in the HNTR AoMC game I supposedly had to hit him with 6*10*8=480 damage to kill him. It seems more likely to me that the BFG hits were actually doing randomized damage each about the average 40 for a BFG depleting his alleged 200 hp in six shots.
Also think of the damage cybie dealt me with those two hits. 36, so 18 each hit, sounds more like average damage than maxed damage to me (the wiki lists his damage as 6d6).
So it looks like the Max Carnage rules aren't enforced in the fight against Cybie. I think this ought to be changed, it'd make for a fun if short fight. Better hit him fast and hard or he'll kill you in two hits.
This was on HNTR.
For comparison, on a later standard, non-AoMC HMP game Cybie took 7 BFG shots to kill on P1-modded BFGs. That's on average like 350 damage. But then in the HNTR AoMC game I supposedly had to hit him with 6*10*8=480 damage to kill him. It seems more likely to me that the BFG hits were actually doing randomized damage each about the average 40 for a BFG depleting his alleged 200 hp in six shots.
Also think of the damage cybie dealt me with those two hits. 36, so 18 each hit, sounds more like average damage than maxed damage to me (the wiki lists his damage as 6d6).
So it looks like the Max Carnage rules aren't enforced in the fight against Cybie. I think this ought to be changed, it'd make for a fun if short fight. Better hit him fast and hard or he'll kill you in two hits.
44
Discussion / No Max Carnage on Phobos Arena?
« on: October 30, 2009, 04:58 »
Do the effects of the Angel of Max Carnage challenge stop working when you enter lvl 25? In my battle with the Cyberdaemon he actually missed me once, only did 36 damage with the two shots that hit me (red armour reduced that to 28) and I had to hit him six times with my BFG to kill him. I could've just gotten lucky with the miss, 2% chance afterall, but the damages done and received seem awfully low. So it looks like dice rolls aren't automatically maxed when fighting the Cyberdaemon. Is this intended?
45
Requests For Features / Re: Change BFG back the way it was! + Badge idea
« on: October 30, 2009, 04:39 »
That's what I thought. Had trouble finding it though. Looked all over the forums and the doomrl website and no mention of it anywhere. Turns out it's well hidden on some strange website I've never visited before called chaosforge.org. Thanks for posting for me.